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Author Topic: GI JOE - Attack on Cobra Island  (Read 20424 times)

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Offline pong_666

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Re: GI JOE - Attack on Cobra Island
« Reply #165 on: August 25, 2012, 09:18:01 pm »
what would be bangin......at least in my opinion is if there was an extra mode unlocked upon completion of the main mode is like if there was a whole extra mode to play through the cobra army's perspective Zartan,Destro,Storm Shadow,and Cobra maybe as playable characters

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #166 on: August 25, 2012, 11:27:52 pm »
pong --   SPOILERS BELOW:












There is a bonus mission you unlock after beating the main mission AND the other bonus missions.  It's called Escape from the Pit.  You are Cobra Commander, you have one life, and you have to fight your way out of the Pit.  If you die, you go back to your cell and have to start over.

Offline pong_666

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Re: GI JOE - Attack on Cobra Island
« Reply #167 on: August 26, 2012, 12:25:52 am »
Ah that's rad

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #168 on: August 26, 2012, 01:09:14 am »
Quote
the log says that could not spawn player  i've tried to fix it myself but i could not find the error

the log says "
Fatal: unable to spawn player from 'لغ^'

 I don't understand this bug myself. With slightly older build 3704, I encountered similar bug in Contra mod :(. Odd thing is I only got this bug in Boss Rush mode ??? . Other modes even complex one is played fine til the end.
 Also I don't encounter this bug with older build.

Quote
extra mode to play through the cobra army's perspective Zartan,Destro,Storm Shadow,and Cobra maybe as playable characters

 Easier say than done. The reason they can't be playable is simply because they lack sprites. Zartan is totally lack of sprites. Destro's sprites are limited AFAIK. Storm Shadow and Baroness have better chance since they have more sprites.
Spoiler
Except for Cobra Commander though

 It was good thing PrimeOp finished Baroness before this mod is finished so we can add her in.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #169 on: August 26, 2012, 02:16:53 am »
when it comes to sprites i can do whatever i want as long as i find good bases so i can win some time.
I would definitely love to sprite beachhead (and i will), he is one of my favorites.
But for now i would like to let you remember that i haven't finish hawk and slaughter sprites for now. So let's go step by step.  ;)

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #170 on: August 27, 2012, 01:14:19 am »
 BTW JASONTODD, I've just remembered something. Hawk and Snake Eyes has their own combo as you've noticed. Slaughter can have his own combo too so you can give him any attacks in his combo :). You can have it shorter or longer.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #171 on: August 27, 2012, 03:53:13 pm »
JasonTodd,  another character that is ready to go is Gung-Ho.  I did a lot of his sprites as an NPC, using Alex as a base.  You'd have to add his vest and fix the camo on his pants better (I did the best I could with him!).  Then he'd just be missing his shooting sprites, vehicles etc.

Offline rafhot

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Re: GI JOE - Attack on Cobra Island
« Reply #172 on: August 27, 2012, 05:18:41 pm »
using kity pride shadowcat as base i think one scarlet could come really fast
« Last Edit: November 17, 2012, 11:01:42 am by rafhot »

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #173 on: August 28, 2012, 04:15:35 pm »
just a question what are hawk's "gre toss" moves supposed to do and why snake eyes don't have them?
Just another thing do all the joes need to have a bazooka hyper move or can they have one with their more familiar big gun?
BTW JASONTODD, I've just remembered something. Hawk and Snake Eyes has their own combo as you've noticed. Slaughter can have his own combo too so you can give him any attacks in his combo :). You can have it shorter or longer.
okay, that's great working on them soon.
JasonTodd,  another character that is ready to go is Gung-Ho.  I did a lot of his sprites as an NPC, using Alex as a base.  You'd have to add his vest and fix the camo on his pants better (I did the best I could with him!).  Then he'd just be missing his shooting sprites, vehicles etc.
yes, i saw the sprites, i like the upper body and it s a good base for roadblock too, but definitely with other legs forgung ho, he would be too tall, no?
using kity pride shadowcat as base i think one scarlet could come really fast

cammy base must the base i hate the more, and  Count monte said scarlett can't be a playable character.

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #174 on: August 28, 2012, 04:32:52 pm »
Snake Eyes summons Timber (his wolf) as his 'special'.  Hawk gets grenades.  The idea is to give each Joe their own different special so there's a reason beyond looks to pick them:)

Well, it depends - I think we can keep Gung-Ho huge like that if we says he's a big muscle-bound guy.  I realize that makes him bigger than Sgt. Slaughter, but with drawmethod we could shrink his overall size if need be.

We CAN make Scarlett playable -- we'd just have to tweak the Silent Castle mission.  It's based on issue #21, the silent issue from the comics, where Snake Eyes rescues her.  Or maybe just have her not be selectable ONLY for that mission.  I'd love to have her playable, since she's the most iconic female Joe.

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #175 on: August 28, 2012, 04:42:46 pm »
okay, it's grenades, i thought it was a throw  :laughing: , gonna do this tomorrow, it's late now.
Thanks to answer so fast.
okay, for now, let's finish hawk and slaughter fast. Then snake eyes and flint.  ;)
just wanna said i received this yesterday
,
and i would recommend all of you to read it, its the greatest comics i read this month, and i read like 20 every month.

Ps: answer me for the bazooka hyper.
« Last Edit: August 28, 2012, 04:44:28 pm by JASONTODD »

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #176 on: August 28, 2012, 04:47:43 pm »
before i forget,
snake eyes calls timber
hawk sends grenades
but what is slaughter supposed to do?  :-[

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #177 on: August 28, 2012, 06:49:53 pm »
Hey Jason,

That comic rocks - totally agree!

Ok, so if Slaughter is more of a bruiser-brawler type, then he should do some kind of running clothesline maybe?  Or a back-breaker (whatever Guile has that will work)

Yes, everyone needs the bazooka sprites because later in the game some Cobras carry them and if you hit them, they drop and you can pick them up and use them.

Offline BeasTie

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Re: GI JOE - Attack on Cobra Island
« Reply #178 on: August 29, 2012, 02:44:05 am »
It's early days, but it would be cool in some way to have some kind of reference or pay homage to the "Original" Sgt. Slaughter
http://en.wikipedia.org/wiki/Sgt._Slaughter

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #179 on: August 30, 2012, 03:21:10 pm »
It's early days, but it would be cool in some way to have some kind of reference or pay homage to the "Original" Sgt. Slaughter
http://en.wikipedia.org/wiki/Sgt._Slaughter
what do you mean by pay hommage? Cause he is the original sgt slaughter, he voiced his own episodes.

Okay not much has been done this week, and i will play resident evil 5 tomorrow during all night tomorrow on xbox 360 , so here is what i did:


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