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Author Topic: GI JOE - Attack on Cobra Island  (Read 20415 times)

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Offline Weaver1497

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Re: GI JOE - Attack on Cobra Island
« Reply #210 on: October 03, 2012, 01:49:23 pm »
Yes, I destroyed the computer. Saved the world. Flipped the switch for the MASS device mission as well.

I think it is a PSP OpenBOR issue, I even tried loading my save onto my PC so I could play through the missions... No dice. Bummed cause the Bonus missions sound great, really wanted to play the mission with Cobra Commander.

Anyone else know a way past this issue? After beating the main game on my PSP 2000 the map screen freezes and takes me back to the XMB like I just turned the PSP on. Hoping it works on the next release...

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #211 on: October 04, 2012, 01:18:19 am »
Weaver, I'm sorry to hear that.  I wasn't able to test it on PSP, but hopefully for our next update, we can get it working on the latest build and get some PSP users (I almost typed PCP by accident!) to help us make sure everything runs smoothly.

Bloodbane did some top notch advanced scripting in this game, stuff that I can't begin to comprehend, way above my pay grade so-to-speak, so it's probably just a matter of making the newer builds be happy with it.

And I still think the Skystriker missions are my favorite thing in the game, if you ever played Wings of Fury then you'll be especially happy with those. 

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #212 on: October 04, 2012, 02:20:14 pm »
question: can i give sgt slaughter his triple t tank?

http://www.yojoe.com/vehicles/86/triplet/
or the same mobat?

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #213 on: October 04, 2012, 02:25:22 pm »
Heck yes let's go with the triple t!!!!

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #214 on: October 04, 2012, 02:46:15 pm »
so i can do each character his own tank?
cool  ;)

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #215 on: October 04, 2012, 03:16:00 pm »
Yeah that would be fantastic! 

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #216 on: October 04, 2012, 11:37:53 pm »
 Hey, that's great idea! he would need 2 different missiles then, one for straight shot and other for bomb on ground.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #217 on: October 06, 2012, 12:10:30 pm »
okay, been busy but got time to do the slaughter ones:


Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #218 on: October 06, 2012, 07:50:51 pm »
Good stuff JASON!!!

Leaning forward works great - love seeing Sarge come to life!

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #219 on: October 14, 2012, 10:33:06 am »
I think Hawk needs to lean forward more during 'IDLE' but nonetheless the sprites look great!
ok ithe first is the old , the second is the new, that's what you wanted?


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Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #220 on: October 14, 2012, 02:45:35 pm »
Yeah, that's much better!

Offline BeasTie

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Re: GI JOE - Attack on Cobra Island
« Reply #221 on: October 15, 2012, 12:57:16 am »
Everyone should know that the Sarg is badass, and staples his hat to his head Harrision Ford style. ;)

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #222 on: October 15, 2012, 11:58:34 pm »
 Yes, that's better!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #223 on: October 22, 2012, 03:32:58 pm »
happy birthday to me and the new ones before the tanks personnalised then it's done for these two  :cheers!:


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Offline maxman

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Re: GI JOE - Attack on Cobra Island
« Reply #224 on: October 23, 2012, 06:54:18 am »
Great news! Great looking sprites there! And Happy Birthday to you, Jason! I see you have only one General Hawk sprite (which is all green) left to sprite by looking at the image. Anyways, good job! ;)
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

 



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