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Author Topic: GI JOE - Attack on Cobra Island  (Read 20409 times)

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Offline jttaz76

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Re: GI JOE - Attack on Cobra Island
« Reply #195 on: September 19, 2012, 11:46:46 pm »
am i missing something? i only had snake eyes and hawk without his jacket as playable characters and i went through whole game.

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #196 on: September 19, 2012, 11:56:48 pm »
 That's what the mod has. JASONTODD's edit is still WIP and not ready to use yet :).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #197 on: September 20, 2012, 04:18:07 pm »
very fast to do, spritesheet number 5:
i have given general hawk his two guns, so he can fire like a machine gun.


Uploaded with ImageShack.us

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #198 on: September 20, 2012, 07:12:42 pm »
Sweet!  The double guns look badass:)

Amazing progress with Hawk and Sarge :cheers!:

Offline maxman

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Re: GI JOE - Attack on Cobra Island
« Reply #199 on: September 20, 2012, 10:47:18 pm »
Now that looks awesome on General Hawk holding two guns to fire! Great job there, Jason!
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline BeasTie

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Re: GI JOE - Attack on Cobra Island
« Reply #200 on: September 20, 2012, 10:49:59 pm »
nice work

Offline frontyiria

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Re: GI JOE - Attack on Cobra Island
« Reply #201 on: September 21, 2012, 07:11:26 pm »
wasnŽt this mod completed already?

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #202 on: September 21, 2012, 07:56:28 pm »
It was, however JASONTODD found a way to make some significant improvements, by creating sprites for additional GI JOE team members, so the player will be able to select from a wide variety of JOES.
Once all the sprites are done and the characters are coded, we'll release a brand new updated version.  In the meantime, have you beaten (and unlocked) all the extra missions and hidden missions?

Offline frontyiria

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Re: GI JOE - Attack on Cobra Island
« Reply #203 on: September 22, 2012, 01:50:31 am »
It was, however JASONTODD found a way to make some significant improvements, by creating sprites for additional GI JOE team members, so the player will be able to select from a wide variety of JOES.
Once all the sprites are done and the characters are coded, we'll release a brand new updated version.  In the meantime, have you beaten (and unlocked) all the extra missions and hidden missions?
That sounds Fantastic!! IŽm on it IŽll be looking forward to this...

Offline Blastyrant

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Re: GI JOE - Attack on Cobra Island
« Reply #204 on: September 28, 2012, 04:52:03 am »
we'll release a brand new updated version.

i was rather disappointed to find that the first build crashed the psp. i hope all of these updates will be made to work on the most recent build of openbor for the psp.

Offline Weaver1497

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Re: GI JOE - Attack on Cobra Island
« Reply #205 on: September 29, 2012, 07:14:42 pm »
Blasttyrant,
I played through the main game on my PSP-2000 using OpenBOR build 3671. Think it only crashed on me one time. Unfortunately, you can't play any of the bonus missions because it locks up on the map screen. (Bummed because I was REALLY looking forward to playing those missions) Maybe someone else knows how to fix that??? The current OpenBOR build does NOT work with this game at all.

Overall I was SO impressed with the game, so much fun and so well done. Looking forward to jasontodds character additions, I will play through it again, and I am also hoping it will be COMPLETELY playable on the PSP in the next update as well. Good job to all involved!

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #206 on: October 01, 2012, 10:10:10 am »
new spritesheet:


Uploaded with ImageShack.us

now working on the tank  >:D
and then slaughter

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #207 on: October 01, 2012, 06:50:00 pm »
Sweeeeeeeet!  Hawk is close to being finished!  Nice job, really good sprite work.

Offline darknior

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Re: GI JOE - Attack on Cobra Island
« Reply #208 on: October 01, 2012, 07:45:02 pm »
Yes, really impressive :D
Thanks

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #209 on: October 02, 2012, 12:02:41 am »
 I think Hawk needs to lean forward more during 'IDLE' but nonetheless the sprites look great!

Quote
Unfortunately, you can't play any of the bonus missions because it locks up on the map screen. (Bummed because I was REALLY looking forward to playing those missions)

 That's odd cause once the mission is cleared, it is saved and you can run game again to play unlocked missions.
 I assume you did save the world right?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



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