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Author Topic: level.txt what possible scripts can be used?  (Read 631 times)

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Offline MatMan

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level.txt what possible scripts can be used?
« on: April 16, 2012, 08:27:47 am »
I've not been able to find anything stating exactly what scripts can be called/used in the level.txt file. Could anyone please point out any info on this.

Offline Bloodbane

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Re: level.txt what possible scripts can be used?
« Reply #1 on: April 17, 2012, 01:55:47 am »
 This is where I got info on script events:

http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Script_Events

 For level.txt scripts, I think it's missing levelscript which works just like level.c except it only run on that level.txt.
OpenBoR Manual

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OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline MatMan

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Re: level.txt what possible scripts can be used?
« Reply #2 on: April 17, 2012, 12:22:53 pm »
Am I correct when I say that almost all of those script files can be changed within the level.txt file per spawn.

Another thing, I vaguely recall seeing it in rocketviper that a level.txt file has its own specific scripts (which arn't entity specific) that It can call.

I do use the "Data\scripts\endlevel.c" and "Data\scripts\level.c ".

 



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