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Author Topic: Get in the ring mod with FEW Wrestling mechanics (please, move it to WIP)  (Read 3484 times)

0 Members and 2 Guests are viewing this topic.

Offline nedflandeurse

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Hi,
This is a simulation of a mod I would release.
I would love to have some interactive level to use ropes and turnbuckle, even get out of the ring if possible.

Sadly, I'm not that skilled for modding and can't understand how Openborstats works.
So I would try later...

What do you think of it?

« Last Edit: November 19, 2012, 03:10:22 am by nedflandeurse »

Offline JahGood5

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Re: Get in the ring (Fake shot) mod project?
« Reply #1 on: April 19, 2012, 05:53:09 pm »
I like it.

But add more shadow in Mexican Fighter, ok? :)

Offline BeasTie

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Re: Get in the ring (Fake shot) mod project?
« Reply #2 on: April 19, 2012, 10:05:13 pm »
Looks good, thou I'd shorten the ring so it's more square and less of a rectangle, and so the whole ring is viewable on the screen at once.

I've been thinking for a long time OpenBoR would make a great 2d wrestling game, thou I'm sure loads of script and editing source code would be needed.  Something like what you have there, Slam masters kinda style, or something like Fire Pro Wrestling would be best.

The main things that would have to be covered for a wrestling game.

1. Grappling system

2. The ring (bounce off ropes, turnbuckle interaction, jump/spring off ropes)

3.  Pinning/kickout/submission system (pinning opponent/opponent has chance to kick out)

4. The referee (counts to 3, calls submissions, calls DQ)


Offline Bloodbane

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Re: Get in the ring (Fake shot) mod project?
« Reply #3 on: April 19, 2012, 11:01:48 pm »
 Nice shot!

 I don't have much idea on how to make the bouncing ropes. For single interactor, it's simple but with multiple characters on ring, it's hard to simulate rope effect.

Quote
3.  Pinning/kickout/submission system (pinning opponent/opponent has chance to kick out)
4. The referee (counts to 3, calls submissions, calls DQ)

 Hmmm... can't say impossible, need somes trial n error to get this right.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline nedflandeurse

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Re: Get in the ring (Fake shot) mod project?
« Reply #4 on: April 20, 2012, 06:33:08 am »
I would love to add pinning system and also the referee as a neutral entity.
You can hit the referee and KO him, so no more disqualifications. :laughing:

Offline maxman

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Re: Get in the ring (Fake shot) mod project?
« Reply #5 on: April 20, 2012, 07:41:40 am »
I would love to see that happen in OpenBOR though. :)
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline nedflandeurse

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Re: Get in the ring (Fake shot) mod project?
« Reply #6 on: April 20, 2012, 09:37:46 am »
This character is Rachel.
She's based on Tia from Breakers, but she will use more different moves, including wrestling moves and pins. Same for the baddies.

If you have some idea of moves you feel right for this future character, just give your advice. :)

I would love to have a mix of beat'em up stages on the street and some in the ring or some arena.
Always with various interactive elements, traps, obstacles...

I'm not bad for concept or minor sprite edits.
But my coding skills in openbor are just too bad. Also I can't run any program to help me in coding collision boxes etc...

So, since I'm far, far, far, better in mugen, perhaps this game will be simplified an released in mugen.
It's a waste of concept, but I have no choice since I'm just too bad in openbor skills. :nervous:

Thanks for the advice.


(Also if someone is interested in teaming up with me fo this project, feel free to ask)
« Last Edit: May 22, 2012, 12:27:13 pm by nedflandeurse »

Offline nedflandeurse

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Re: Get in the ring (Fake shot) mod project?
« Reply #7 on: May 22, 2012, 12:30:42 pm »
Let me show you the standing animation for Rachel.
It's only a head-swap of Tia.



I think, I'm really going to make this mod even if the ring ropes are not interactive.

BTW:Is there a way to make the ropes moving a bit when someone hit them of fall on them??
Using the rope like some kind of NPC or obstacle...

Offline Vyck_St.Judas

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Re: Get in the ring (Fake shot) mod project?
« Reply #8 on: May 22, 2012, 06:32:41 pm »
I've got an idea for a work around if you like.
In real life I'm a semi retired pro wrestler and trust me, in no way is that bragging. The pay sucks balls. 85% of the TNA impact wrestling roster qualifies for welfare in florida. anyway...

you only need three animations to simulate actual rope running.
The first is of course "run", The second is "pain(#)", and the last is "freespecial(#).

add an attack(#)box with 0 damage to the RUNning animation and a counterattack to the ropes.
when your player or enemy hits the ropes, the counter attack goes into effect and causes whatever hit the ropes to play the PAIN(#) animation.

The PAIN(#) animation has the entity turn, rebound and run in the opposite direction.
lets say you have 2 frames for turning, 2 frames for rebounding, and 4 frames of running animation.
Use the "move" command (with a positive value) on the first 4 frames. Then queue "flipframe" and "jumpframe" (with a negative value) to pop on frame 5 and go in the opposite direction. copy those 4 frames as many times as you need to have the entity hit and run for at least 3 steps. congratulations you have an irish whip/ hammer throw.

Running about like that would leave you helpless though you'd need some kind of reversal, no?
Add "cancel" to the running frames and set it to Freespecial(#) then add a command like B, B+J so you can stop and regain control of the entity, or D,D+J to have the character roll under the enemy, or D,U+J to perform a leapfrog, or even F,B+J to perform an irish whip reversal of your own and send the enemy running.
 I know it's convoluted, and more that likey done much better with script. But it's still an idea.

Offline nedflandeurse

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Re: Get in the ring (Fake shot) mod project?
« Reply #9 on: May 22, 2012, 07:34:18 pm »
Wow!
So there is some way to do it...
I'l try to improve my skills before implementing such a feature!
But I understand how it works.

All my chars will have a running attack (F, F+ attack) (or attack during run)
The idea is to give them this move automaticly by pushing attack during this special state too.

A good thing would be to give this move to characters and enemies too!

So you're in wrestling.
If you have some move suggestion you would like to see for my test characters, just say it.

For the start I work on:
Player : Rachel
Enemy : Masked wrestler

Offline Vyck_St.Judas

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Re: Get in the ring (Fake shot) mod project?
« Reply #10 on: May 22, 2012, 09:29:51 pm »
Honestly, best way to get things done is to start as simple as possible. Look up "Pro Wrestling" for the NES. Its got something like 6-8 Characters, and they're all really simple. Rip those resources, and try to recreate the game as best you can with openbor. Here's a video: http://www.youtube.com/watch?v=HSy0HvzhKL0
It looks simplistic but that's the beauty of it. Wanna make a power bomb? Go ahead. Shining wizard? No Problem. Pedigree? Go To Sleep? Knock yourself out. Wanna make your own custom wrestlers?  it's really not that hard to do. The one complicated thing you'd need is scripted throws.

Offline BeasTie

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Re: Get in the ring (Fake shot) mod project?
« Reply #11 on: May 23, 2012, 01:18:24 am »
I'm a bit of a pro-wrestling fan, what promotion were you in? Mainly watch Chikara these days.

Offline Vyck_St.Judas

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Re: Get in the ring (Fake shot) mod project?
« Reply #12 on: May 23, 2012, 01:48:40 am »
N.E.W., 2KW, DIW. Once I'm done with this mod I'll be going back to train again at the Ludus for Fighting Spirit Wrestling. That's The Maximo Bros Promotion. Joel's a big double dragon fan. I might make him one of the playable characters.

Offline BeasTie

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Re: Get in the ring (Fake shot) mod project?
« Reply #13 on: May 23, 2012, 02:05:10 am »
Cool, if I wasn't already 32 I'd love to train, I live in Australia thou wrestling and died off years ago, last time we had a good promotion was the very original WCW back in the 60's (with guys like Big Bad John, Abdullah the Butcher)  There's a couple of small promotions in my area, but I wouldn't want to trust these guys not to drop me on my head.

@Ned - Go for it! -
Maybe you should check some these sprites out even if you don't want them in your game, they might be a good resource, even has the referee.

Saturday Night Slam Masters
http://spriters-resource.com/snes/saturdaynightslammasters/index.html

 btw Rachael isn't much of a name for a female wrestler, but I guess it's her real name ;)

Offline nedflandeurse

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Re: Get in the ring (Fake shot) mod project?
« Reply #14 on: May 23, 2012, 06:57:50 am »
Thanks for the link, I already checked this site. ;)
Also Snes conversion of this game have small sprites. A little bit too small for the other regular characters I put on it.

But it make me think it could be cool to get these referee sprites but from the arcade version of the game.
If you know if someone have ripped them...

Rachel is just a generic name. You can see I've wrote it the french way even if I'm not thinking of her as a French girl... I might changer her name later. :)

 



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