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Author Topic: BoR & OpenBoR Tricks  (Read 18046 times)

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Offline Damon Caskey

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Re: BoR & OpenBoR Tricks
« Reply #15 on: March 09, 2007, 09:35:29 pm »
Once again props go out to you Utunnels.

We are fast approaching AOTB's feature list, and graphics aside, may well surpass it if and when it comes out.

DC
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Tails

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Re: BoR & OpenBoR Tricks
« Reply #16 on: March 23, 2007, 02:50:44 pm »
i was looking the D&D video and see the water trick he do is easy one,i tell how to do it,is easy,is done whith a pshotno,one of my darkbor features,pshotno,how to use?
easy,put the pshotno like was on the old bor :
do a weapon char,put this,like on old openbor versions:
playshotno water
and put that aniamtion(can be any) but in this case was run,easy,now you can do that that weapon start at start level on palyer so it will change pshotno of palyer to this one.so you ahve now the water effect,whats happen when you do stage it loads again your char that no have that effects. i hope this help people to do these cool effects,are really easy to do but need imagination.  ;)

Offline BonusJZ

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Re: BoR & OpenBoR Tricks
« Reply #17 on: March 23, 2007, 03:03:16 pm »
Quote
are really easy to do but need imagination. 
 

Exactly  ;)

Offline Damon Caskey

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Re: BoR & OpenBoR Tricks
« Reply #18 on: March 23, 2007, 03:10:03 pm »
While you are busy using your imagination, let me recommend you forget the shot and knife workarounds for these types of effects.

Shots and knives have the issue of not getting along well when it comes time to stack layers (Try them in a mirror background and you will see what I mean).

Use the new spawn command and you will get much better results. Spawns have more control over initial location, have no layer issues, provide more animation to work with, and unlike shots which may or may not clean themselves, spawns can be given a lifespan; at which point they are history.

DC


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Offline BonusJZ

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Re: BoR & OpenBoR Tricks
« Reply #19 on: March 23, 2007, 03:15:38 pm »
I use this in my Dungeons&Dragons from long time so there was no spawn/lifespasn command  :) - but still works great

Offline Damon Caskey

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Re: BoR & OpenBoR Tricks
« Reply #20 on: March 23, 2007, 03:18:23 pm »
I use this in my Dungeons&Dragons from long time so there was no spawn/lifespasn command  :) - but still works great

Same here, and now I'm paying the price with retro fitting everything. But for someone who never used this trick or any similar, its good advice.

DC
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Offline SX

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Re: BoR & OpenBoR Tricks
« Reply #21 on: March 23, 2007, 03:19:31 pm »
While you are busy using your imagination, let me recommend you forget the shot and knife workarounds for these types of effects.

Shots and knives have the issue of not getting along well when it comes time to stack layers (Try them in a mirror background and you will see what I mean).

Use the new spawn command and you will get much better results. Spawns have more control over initial location, have no layer issues, provide more animation to work with, and unlike shots which may or may not clean themselves, spawns can be given a lifespan; at which point they are history.

DC






So because we opened up the spawn function into a frame command you no longer need knifes and bombs and all those other types of spawns since they are hardcoded..... is that what you are saying....?  I can't wait for OpenBoR 3.0  Its cleanup Time.....  Screw Backward compatibility....    But keep this thread on track!

Offline KingHerb

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Re: BoR & OpenBoR Tricks
« Reply #22 on: March 23, 2007, 03:22:39 pm »
Thanks for sharing Tails, i will add the feature now  ;)

Offline BonusJZ

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Re: BoR & OpenBoR Tricks
« Reply #23 on: March 23, 2007, 03:25:44 pm »
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Thanks for sharing Tails, i will add the feature now 


Good that I show it in first place in my trailer;)

Tails

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Re: BoR & OpenBoR Tricks
« Reply #24 on: March 23, 2007, 03:27:22 pm »
Lol, Looking into it.

Offline Damon Caskey

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Re: BoR & OpenBoR Tricks
« Reply #25 on: March 23, 2007, 03:28:49 pm »
No no no... I'm not saying that at all, although for reasons not listed here I don't use them anymore myself. On the other hand, if spawns could be launched with auto movement or a bomb arc...

But for trick effects like water splash, dust running, footprints, blood spats, sweat, etc, and really just about anything that doesn't involve what the projectiles were specifically designed for the spawn system is far better suited for the job. And yes, if you are so inclined, you can even make the intended function of shots/knives/bombs obsolete. By spawning traps (so attack boxes work during idle), you can create far more dynamic projectiles and bombs that circumvent the display layer issues.

I'm not saying the old stuff is bad. Remember, I'm the guy who wrote the trick on how to spawn food and weapons using bomb. But times have changed and those types of workarounds are no longer needed. No reason for new or old modders to bang their heads against the wall when there is a new and better way to get the same effect.

DC


« Last Edit: March 23, 2007, 03:32:04 pm by Damon_Caskey »
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Offline Mr.Q®

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Re: BoR & OpenBoR Tricks
« Reply #26 on: March 23, 2007, 03:33:03 pm »
Quote
Thanks for sharing Tails, i will add the feature now 


Good that I show it in first place in my trailer;)

Thank's for being this creative.
Q (L) Reika, and BTW, no more mr. "Nice Guy".

Offline KingHerb

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Re: BoR & OpenBoR Tricks
« Reply #27 on: March 23, 2007, 03:37:26 pm »
Quote
Thanks for sharing Tails, i will add the feature now 


Good that I show it in first place in my trailer;)

Thank's for being this creative.

Yeah real good, thanks so much for your trailer dude! but would we have this feature without Tails i seriously doubt it   ;)

« Last Edit: March 23, 2007, 03:39:57 pm by KingHerb »

Offline BonusJZ

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Re: BoR & OpenBoR Tricks
« Reply #28 on: March 23, 2007, 03:39:22 pm »
Quote
No reason for new or old modders to bang their heads against the wall when there is a new and better way to get the same effect.

Only the problem is that to the time when they be added things like this there can be new command and they must once again redesign lots of things - that cost/wastes loots of time plus check all of them :P

Backward compability is very imphotant

Offline Fightn Words

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Re: BoR & OpenBoR Tricks
« Reply #29 on: March 23, 2007, 03:41:24 pm »
Quote
Backward compability is very imphotant
...for the sake of stability.

 



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