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Author Topic: RESOLVED New build issues  (Read 361 times)

0 Members and 1 Guest are viewing this topic.

Offline nsw25

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RESOLVED New build issues
« on: October 10, 2012, 01:31:20 am »
Its good to see a new build however it unexpectedly crashed my game which works fine on other builds.

It happened when a bike enemy called 'UFO' was to spawn if that helps

Code: [Select]
Total Ram: 4195418112 Bytes
 Free Ram: 1846116352 Bytes
 Used Ram: 4550656 Bytes

OpenBoR v3.0 Build 3713, Compile Date: Oct  9 2012

Game Selected: ./Paks/My Mod.pak

FileCaching System Init...... Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video............. 480x272 (Mode: 1, Depth: 32 Bit)

Loading menu.txt............. Done!
Loading fonts................ 1 2 3 4 Done!
Timer init................... Done!
Initialize Sound..............
sound_load_sample: Failed to load: data/sounds/go.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash' from data/chars/misc/flash.txt
Cacheing 'energy' from data/chars/misc/energy.txt
Cacheing 'fbomb' from data/chars/misc/fbomb/fbomb.txt
Cacheing 'lenny' from data/chars/misc/lenny/lenny.txt
Cacheing 'carl' from data/chars/misc/carl/carl.txt
Cacheing 'burn' from data/chars/misc/burn/burn.txt
Cacheing 'dust' from data/chars/misc/dust.txt
Cacheing 'Block' from data/chars/misc/Block.txt
Cacheing 'blood' from data/chars/misc/blood.txt
Cacheing 'bloodwave' from data/chars/misc/bloodwave/bloodwave.txt
Cacheing 'bloodburst' from data/chars/misc/bloodburst/bloodburst.txt
Cacheing 'Homer' from data/chars/Homer/Homer.txt
Cacheing 'bartman' from data/chars/bartman/bartman.txt
Cacheing 'krusty' from data/chars/krusty/krusty.txt
Cacheing 'Skull' from data/chars/misc/Skull.txt
Cacheing 'Apple' from data/chars/misc/apple.txt
Cacheing 'Meat' from data/chars/misc/meat.txt
Cacheing '1up' from data/chars/misc/1up.txt
Cacheing 'Gold' from data/chars/misc/gold.txt
Cacheing 'Time' from data/chars/misc/time.txt
Cacheing 'Box' from data/chars/misc/box.txt
Cacheing 'Crate' from data/chars/misc/crate.txt
Cacheing 'Trash' from data/chars/misc/trash.txt
Cacheing 'Table' from data/chars/misc/table.txt
Cacheing 'Chair' from data/chars/misc/chair.txt
Cacheing 'Fence' from data/chars/misc/fence.txt
Cacheing 'Drum' from data/chars/misc/drum.txt
Cacheing 'Trolly' from data/chars/misc/trolly.txt
Cacheing 'burns' from data/chars/burns/burns.txt
Cacheing 'ufo' from data/chars/ufo/ufo.txt
Cacheing 'ape' from data/chars/ape/ape.txt
Cacheing 'Zombie' from data/chars/Zombie/Zombie.txt
Cacheing 'kang' from data/chars/kang/kang.txt
Cacheing 'kang2' from data/chars/kang/kang2.txt
Cacheing 'kang3' from data/chars/kang/kang3.txt
Cacheing 'bender' from data/chars/bender/bender.txt
Cacheing 'kusare' from data/chars/kusare/kusare.txt
Cacheing 'tsu' from data/chars/tsu/tsu.txt
Cacheing 'necroma1' from data/chars/necroma1/necroma1.txt
Cacheing 'Knife' from data/chars/misc/knife.txt
Cacheing 'Shot' from data/chars/misc/shot.txt
Cacheing 'Tree' from data/chars/misc/Tree.txt
Cacheing 'Star' from data/chars/misc/star.txt
Cacheing 'Dance' from data/chars/misc/Dance.txt
Cacheing 'Light' from data/chars/misc/Light.txt
Cacheing 'people' from data/chars/misc/people.txt
Cacheing 'Steamer' from data/chars/misc/steamer.txt
Cacheing 'Furnace' from data/chars/misc/furnace.txt

Loading 'Flash' from data/chars/misc/flash.txt
Loading 'energy' from data/chars/misc/energy.txt
Loading 'fbomb' from data/chars/misc/fbomb/fbomb.txt
Loading 'lenny' from data/chars/misc/lenny/lenny.txt
Loading 'carl' from data/chars/misc/carl/carl.txt
Loading 'Burn' from data/chars/misc/burn/burn.txt
Loading 'DUST' from data/chars/misc/dust.txt
Loading 'Block' from data/chars/misc/Block.txt
Loading 'blood' from data/chars/misc/blood.txt
Loading 'bloodwave' from data/chars/misc/bloodwave/bloodwave.txt
Command 'item' not understood in file 'data/chars/misc/bloodburst/bloodburst.txt'!
Loading 'bloodburst' from data/chars/misc/bloodburst/bloodburst.txt

sound_load_sample: Failed to load: data/sounds/bash.wav

sound_load_sample: Failed to load: data/sounds/punchnose.wav

sound_load_sample: Failed to load: data/sounds/myback1.wav

sound_load_sample: Failed to load: data/sounds/outtamyway.wav
Loading 'homer' from data/chars/Homer/Homer.txt
Loading 'bartman' from data/chars/bartman/bartman.txt

sound_load_sample: Failed to load: data/sounds/kburns.wav
Loading 'krusty' from data/chars/krusty/krusty.txt

Loading models............... Done!
Object engine init........... Done!
Input init................... No Joystick(s) Found!
Done!


use cached bg
Level Loading:   'data/levels/level01.txt'
Total Ram: 4195418112 Bytes
 Free Ram: 1807835136 Bytes
 Used Ram: 55250944 Bytes

Loading 'Drum' from data/chars/misc/drum.txt
Loading 'Apple' from data/chars/misc/apple.txt
Loading 'Meat' from data/chars/misc/meat.txt
Loading 'kang' from data/chars/kang/kang.txt
Loading 'kang2' from data/chars/kang/kang2.txt
Loading 'ufo' from data/chars/ufo/ufo.txt
Loading 'kang3' from data/chars/kang/kang3.txt

Level Loaded:    'data/levels/level01.txt'
Total Ram: 4195418112 Bytes
 Free Ram: 1804103680 Bytes
 Used Ram: 57507840 Bytes
Total sprites mapped: 584
« Last Edit: October 11, 2012, 11:53:12 pm by nsw25 »
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline utunnels

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Re: New build issues
« Reply #1 on: October 10, 2012, 01:42:13 am »
Can you upload your mod somewhere for me to test?

Played World Heroes Supreme Justice last night using this version and it seems fine (haven't try the Lavalit download, I was using my local build).


Offline nsw25

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Re: New build issues
« Reply #2 on: October 10, 2012, 01:48:07 am »
Can you upload your mod somewhere for me to test?

Played World Heroes Supreme Justice last night using this version and it seems fine (haven't try the Lavalit download, I was using my local build).

i just tested it on an older build and it crashes also... dunno what ive changed recently to make it do this, log doesnt show anything... yeah if you could have a look at it thatd be great, ill upload it somewhere soon
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline utunnels

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Re: New build issues
« Reply #3 on: October 10, 2012, 01:51:46 am »
Hmm, can you post that ufo txt?

Offline nsw25

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Re: New build issues
« Reply #4 on: October 10, 2012, 02:08:50 am »
Hmm, can you post that ufo txt?

never mind i stuffed up my code when i was editing today- wrote walk instead of idle... latest build works fine
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline utunnels

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Re: New build issues
« Reply #5 on: October 10, 2012, 02:11:23 am »
OK, but at least I know a biker can't have walk now.
 :cheers!:

Offline Makelaly

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  • Posts: 3
Re: RESOLVED New build issues
« Reply #6 on: November 22, 2012, 12:22:05 am »
Thank you for this article. That’s all I can say. You most definitely have made this blog into something special. You clearly know what you are doing, you’ve covered so many bases.Thanks!


adverts removed....

User has been muted for 10 days.....
« Last Edit: November 22, 2012, 12:33:10 am by MatMan »

 



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