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Author Topic: Continue timer  (Read 190 times)

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Offline Bloodbane

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  • Posts: 7113
  • Dark Dragon
Continue timer
« on: October 30, 2012, 11:58:45 pm »
 This is an old issue actually but not solved yet.
 Currently, game timer and continue timer are controlled together by these 2 commands:

settime
notime


 Because of this, if we set settime 0 to set unlimited time for current level, continue timer will be set to 0 as well which gives only about 1 second to continue or not.
notime is similar, just because we hide timer doesn't mean we want continue timer to be hidden too.

 So I request these 2 commands NOT control continue timer at all. OTOH continue timer should have its own commands.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline msmalik681

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  • Posts: 561
Re: Continue timer
« Reply #1 on: October 31, 2012, 10:28:49 am »
makes sense

 



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