Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 147
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: How to make compatible Bor.PAK for dreamcast?  (Read 357 times)

0 Members and 1 Guest are viewing this topic.

Offline Dragondr

  • Jr. Member
  • **
  • Posts: 8
How to make compatible Bor.PAK for dreamcast?
« on: November 30, 2012, 09:30:01 am »
Hello to all!!!

I downloaded Street of Rage 6, Saint Seiya (pc and psp) and Night Slasher

For SOR 6 , it block at loading screen
For Saint Seiya,  , i have black screen and  for Night Slasher , it reboot the console

i think those files are too big for the dreamcast or Dreamcast dont need all the files in those games

other exemple, i downloaded the demo of Knights and Dragon EQ it work (with little screen) but the full game don't
 while i downloaded  the game for dreamcast on this site, it work in full screen
http://www.theisozone.com/downloads/dreamcast/sd-isos/knights-dragons-bor-sdiso/
(size of this file is only 65mb, i think it's a old version or not with all paths, but work good)


I wonder if some people who have experience with bor pak can make compatible these games for dreamcast (i will try myself but i am noob with bor)

it will be great

thanks by advance

keep the good work
« Last Edit: November 30, 2012, 10:15:47 am by Dragondr »

Offline Dragondr

  • Jr. Member
  • **
  • Posts: 8
Re: How to make compatible Bor.PAK for dreamcast?
« Reply #1 on: November 30, 2012, 05:52:05 pm »
its me again

Does the dreamcast can read the script in c langage ?

Because asterix first version work with no script files
and asterix update which contains script  dont work

help !!!


Offline MatMan

  • Hero Member
  • *****
  • Posts: 1320
Re: How to make compatible Bor.PAK for dreamcast?
« Reply #2 on: December 01, 2012, 05:00:18 am »
The functionality for the dreamcast is still running on a very old version of openBor. So the dreamcast version is very old and very outdated.

It does support c (as far as i know) but alot of the newer functions are not supported at all and will cause a crash.

Simply put, someone needs to update the DreamCast version of openBor and that doesn't look very likely at the moment.

Offline Dragondr

  • Jr. Member
  • **
  • Posts: 8
Re: How to make compatible Bor.PAK for dreamcast?
« Reply #3 on: December 01, 2012, 06:23:59 am »
Are you sure ?

The open Bor Dreamcast version 3711 has 1649ko
while the version 3732 has 1654ko

there are some  changes ?

it will be great if developpers of open bor update the dremcast version for news fonctionalities and running recent games like asterix update , sor6 ,Seiya...
« Last Edit: December 01, 2012, 06:36:44 am by Dragondr »

Offline Dragondr

  • Jr. Member
  • **
  • Posts: 8
Re: How to make compatible Bor.PAK for dreamcast?
« Reply #4 on: December 02, 2012, 03:28:59 am »
ok i took the first version of asteric and add sprint and moves but i have a probleme with my freespecial

why it don't hit 3 times

anim freespecial
                delay   10
                offset   30 78
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 80 80 10 0
           frame       data/chars/asterix/a1-002b.gif
                delay   10
                offset   30 78
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 99 90 15 0
           frame    data/chars/asterix/a1-002b.gif
                delay   18
                offset   30 78
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 99 90 20 1
           frame    data/chars/asterix/a1-002b.gif
           move    -10

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: How to make compatible Bor.PAK for dreamcast?
« Reply #5 on: December 02, 2012, 09:58:35 pm »
 Cause you haven't turn some attacks off before the next attack should hit.

 Here's how it should be:
Quote
anim freespecial
                delay   10
                offset   30 78
                fastattack 1
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 80 80 10 0
           frame       data/chars/asterix/a1-002b.gif
                delay   10
                offset   30 78
                attack   0
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 99 90 15 0
           frame    data/chars/asterix/a1-002b.gif
                delay   18
                offset   30 78
                attack   0
                frame   data/chars/asterix/a1-002a.gif
                attack   16 29 99 90 20 1
           frame    data/chars/asterix/a1-002b.gif
           move    -10

 I added attack 0 in frames between attacking frames.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

 



 0%




mighty
SimplePortal 2.3.3 © 2008-2010, SimplePortal