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Author Topic: Golden Axe Remake  (Read 20569 times)

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Offline kbandressen

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Re: Golden Axe Remake
« Reply #15 on: December 09, 2007, 10:05:02 pm »
Awesome, I'll try it out once I'm done playing through Baritono's beta mod (sorry it's taking so long!)!

Offline utunnels

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Re: Golden Axe Remake
« Reply #16 on: December 10, 2007, 02:07:32 am »
I found a weird bug. I was playing for the first time and got to the start of the 5th level. I got killed by the skeletons and changed from Ax Battler to Tyris. However, she was invisible, and couldn't attack. All there was was her shadow on the floor. When I moved her off the edge of the screen, she finally appeared (with one life left), but got stuck at the edge while the skeletons continued to hit her until she lost all her life. It then gave me the game over screen and played the ending sequence.

I played up to the second stage and killed myself in the pit repeatedly to see if the ending sequence is normal on game over. It isn't.

A weird bug, but it is a fantastic mod.

Oh, that's quite strange.
Maybe there's a wall bug in current version. My mod uses a lot of walls/holes, so sometimes you even see enemies run into them.

I guess your character spawned uppon a very high hidden wall.

Offline mctuna

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Re: Golden Axe Remake
« Reply #17 on: December 10, 2007, 02:50:06 pm »
Not working psp openbor  :teary_eyed:

Offline SX

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Re: Golden Axe Remake
« Reply #18 on: December 10, 2007, 02:51:52 pm »
Not working psp openbor  :teary_eyed:


You need PSP Slim.  Too much memory requirements to run on normal PSP Fat model.

Offline mctuna

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Re: Golden Axe Remake
« Reply #19 on: December 10, 2007, 03:26:48 pm »
My psp slim sumolX

Offline SX

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Re: Golden Axe Remake
« Reply #20 on: December 10, 2007, 03:38:24 pm »
My psp slim sumolX


Strange it works for me.  Have you checked the log file?  What PSP firmware version are you running?  Did you copy over the Modules folder to your stick as you need ctrlhook.prx and dvemgr.prx?

Offline mctuna

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Re: Golden Axe Remake
« Reply #21 on: December 10, 2007, 03:55:29 pm »
Yes sumolX,tested v2.1053 v2.1075 v2.1134 not working game,copy modules/ctrlhook.prx and dvemgr.prx

Psp version 3.71M33-3
« Last Edit: December 10, 2007, 04:04:55 pm by mctuna »

Offline SX

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Re: Golden Axe Remake
« Reply #22 on: December 10, 2007, 04:20:38 pm »
Ahh ok....  delete your settings.sav  Because of the new ctrlhook.prx it must be causing issues with your settings.sav

Offline samDB

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Re: Golden Axe Remake
« Reply #23 on: December 11, 2007, 02:28:43 pm »
Works almost like the original game, probably the most polished openbor game, congratulations   :cheers!:

I found "little things" on the game :
- I miss the background scrolling on the menu
- Catch the Goblins is even more hardest than the original
- I don't like the loading screens (everything is load/unload?) , maybe just for a CD supports.
+ Any other thing is excellent

Latest openBOR issues (windows XP) :
- My ps2 gamepad is not detected on the game
- Color issues when the window is resized
- Color issues before a fade screen (menu to select screen etc)

Offline mctuna

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Re: Golden Axe Remake
« Reply #24 on: December 11, 2007, 04:07:44 pm »
Ahh ok....  delete your settings.sav  Because of the new ctrlhook.prx it must be causing issues with your settings.sav

Psp firmware version change 3.72HX perfect work openbor 2.1134

Offline Orochi_X

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Re: Golden Axe Remake
« Reply #25 on: December 11, 2007, 04:24:50 pm »
You do realise that 3.72HX is a nasty , nasty hackjob and that it actually has less functionality?

It obviously works because you did a clean install after you "upgraded" your firmware...


* Orochi_X says : " Sore ga doushita? " :looney:

Offline kbandressen

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Re: Golden Axe Remake
« Reply #26 on: December 11, 2007, 04:26:49 pm »
Yup, just stick with Dark_Alex's releases.  He hasn't let me down yet!

Offline SX

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Re: Golden Axe Remake
« Reply #27 on: December 13, 2007, 09:42:47 pm »
Just so you know i just downloaded the demo version of this game on xbox live and it sucks....lol  Knowing its the original and thats how it was....  Your mod is just sooo much better!  I had soo much fun playing it on PSP.  The original seems so clunky, don't know why....

Offline Hanzo

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Re: Golden Axe Remake
« Reply #28 on: December 13, 2007, 10:00:26 pm »
Blame on the developers who made the game. :laughing:




Keepin it Old School

Offline SX

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Re: Golden Axe Remake
« Reply #29 on: December 14, 2007, 09:00:24 am »
UT, after playing the original version i found that the player select screen rotates the players and scales them based on who is not selected.  Just thinking how this was implemented....  Perhaps spawning all models, and then aligning them to a circular grid.  Based on the value of the current position z == 0 of 359 everything else gets scaled?  Now as far as movement is concerned you use the move variable to move them on x, y, and z.  It would be a very cool update for your mod.


Also perhaps we also need to implement blocked health bars too, but i actually like seeing the health dropping with every hit.  But this still brings to mind on perhaps we need to update lifebars.txt to allow modders the ability to manipulate the health bars the way they like.
« Last Edit: December 14, 2007, 09:05:08 am by SumolX »

 



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