LavaLit

OpenBoR => Mod Center => Completed => Topic started by: CyberSoulX on July 12, 2009, 09:41:47 pm

Title: Chrono killer
Post by: CyberSoulX on July 12, 2009, 09:41:47 pm
I fixed all of the offsets, attacks, and bboxes for chrono killer. Its uploaded in the download section.
(http://img118.imageshack.us/img118/1116/add.gif)
Title: Re: Chrono killer Update
Post by: MatMan on July 12, 2009, 10:05:04 pm
Thanx CyberSoulX, gonna give it a go.
Title: Re: Chrono killer Update
Post by: NickyP on July 12, 2009, 10:44:20 pm
Was this your original mod to begin with? I know it is old... seen it when I first started BOR.
Title: Re: Chrono killer Update
Post by: CyberSoulX on July 12, 2009, 10:54:39 pm
Yes I made this 4 years ago. The updated version isn't showing up on the download section yet. I'm not sure how long it takes. Destructoid.com rated this mod as number 2 best unofficial sequels to chrono trigger.
http://www.destructoid.com/5-best-unofficial-sequels-to-chrono-trigger-27375.phtml (http://www.destructoid.com/5-best-unofficial-sequels-to-chrono-trigger-27375.phtml)
Title: Re: Chrono killer Update
Post by: Darkmanx_429 on July 12, 2009, 11:31:22 pm
Where is the download link?
Title: Re: Chrono killer Update
Post by: NickyP on July 13, 2009, 12:17:00 am
Yes I made this 4 years ago. The updated version isn't showing up on the download section yet. I'm not sure how long it takes. Destructoid.com rated this mod as number 2 best unofficial sequels to chrono trigger.
http://www.destructoid.com/5-best-unofficial-sequels-to-chrono-trigger-27375.phtml (http://www.destructoid.com/5-best-unofficial-sequels-to-chrono-trigger-27375.phtml)

A mod here has to approve it, thats why it's not in the downloads section yet. Congratulations on that rating though.
Title: Re: Chrono killer Update
Post by: CyberSoulX on July 13, 2009, 07:24:59 pm
Thanks man. Samurai X approved the download. Its up in the download section.
Title: Re: Chrono killer Update
Post by: DJGameFreakTheIguana on July 13, 2009, 08:15:57 pm
Not only did I like the first mod, I even used some of the enemies from it in Cosmic Damage so I'll have to update them, somehow you had sprites I couldn't find.
Congrats on the Approval, the rating, and I'm gonna Download it now. :cheers!:
Title: Re: Chrono killer Update
Post by: lbf on July 19, 2009, 06:33:20 pm
Thanks CybersoulX, I've always wanted to play this mod but I couldn't get the previously released version to display colors properly.  Now it is all good.

Chrono Trigger is a game that reminds of the SNES golden age of gaming and the I always wanted to use the Chrono Trigger characters in a beat em up style environment.  And you threw in Samurai Jack and Trunks for good measure.  Sweetness!
Title: Re: Chrono killer Update
Post by: Phemt on August 12, 2009, 04:40:21 pm
Sorry but i didn't like so much this mod.

Moves are too few. Characters are so short you can't even see if they are attacking or not. Also, stages are immediately full of enemies and you'll often end up saying "ehy where's my tiny char?" O_o

Trunks is a nice add here, we are able to see him and his attacks. But enemies outnumber you so much that the only thing possible is to press the special move button until they are dead (cause you don't actually lose energy using it).

I think this mod should be very good played with friends, the wide stage areas allow to play up to 4 users without problems. But the single player is not so great in my honest opinion. Too bad cause it is clear that there are all the intentions to make it right.  :)

Try to add some effects to chars attacks to make them result clearer and some moves, you could use the stages better, maybe some flying moves could make the difference here.
Title: Re: Chrono killer Update
Post by: CyberSoulX on August 14, 2009, 12:49:06 am
Sorry you didn't like so much this mod. I wanted the gameplay to be like dynasty warriors with a ton of enemies on screen. The game was too easy with a few enemies at a time. The character sizes are what they are. Can't please everyone. Its funny how people go out of their way to create something and put it out there for everyone else to enjoy but there is always some hater who comes along that can't do anything but hate on people
Title: Re: Chrono killer Update
Post by: Yagami Brando on August 14, 2009, 02:15:22 am
I really liked Chrono Trigger on SNES (original one), well - gonna check your game, it looks interesting=)
Title: Re: Chrono killer Update
Post by: Phemt on August 14, 2009, 09:10:12 am
Sorry you didn't like it. I wanted the gameplay to be like dynasty warriors with a ton of enemies on screen. The game was too easy with a few enemies at a time. The character sizes are what they are. Can't please everyone.

I guess you are right, i hope my suggestions can be of use to improve the next one.

That is really about it  :)
Title: Re: Chrono killer Update
Post by: NickyP on August 14, 2009, 07:14:24 pm
I wanted the gameplay to be like dynasty warriors with a ton of enemies on screen. 

How funny, that's almost how I make my mods! The trick about making it DW style, though, is that characters move while they attack, and the attacks need to have a z property so it can hit in a wide area. Not to mention juggling, specials, etc...
Title: Re: Chrono killer Update
Post by: utunnels on August 15, 2009, 06:25:59 am
You need some wide-area attacks to deal gangs of enemies, or players are easily bored by those plain combos.
For example, Crono's Cyclone attack which hits all enemies around him.
Not to metion those duel/triple techs from original game, which need some script work.

Title: Re: Chrono killer Update
Post by: Phemt on August 15, 2009, 09:58:29 am
You need some wide-area attacks to deal gangs of enemies, or players are easily bored by those plain combos.

Let's put this on a FAQ; how to make a mod!  :laughing:
Title: Re: Chrono killer Update
Post by: Bloodbane on August 17, 2009, 11:41:20 am
You need some wide-area attacks to deal gangs of enemies, or players are easily bored by those plain combos.

 I agree with the former but for the latter, it depends on enemies health and combo damage. If combo can kill many enemies quick, it won't bore players IMO.
Title: Re: Chrono killer Update
Post by: maxman on December 27, 2009, 06:38:28 pm
Sorry you didn't like so much this mod. I wanted the gameplay to be like dynasty warriors with a ton of enemies on screen. The game was too easy with a few enemies at a time. The character sizes are what they are. Can't please everyone. Its funny how people go out of their way to create something and put it out there for everyone else to enjoy but there is always some hater who comes along that can't do anything but hate on people
Nice additions for having Links, Trunks, and (Samurai) Jack in it. I like that. But the one that makes me feel bored the most, is fighting tons of enemies after defeating Magus and the three in the Magus level. I'd say it's too much. I spent almost about an hour to fight against them and quit after I completed the level. However, I like Dynasty Warriors and it's fun to defeat tons of enemies.

You did a good job with your mod. Good job. :thumbs_up:
Title: Re: Chrono killer Update
Post by: bowsersenemy on December 29, 2009, 09:25:17 pm
i think one way to go about it, is to consider it like this: you're making a 3D game, with 2D sprites. and when you do that, you need to take four things into consideration:

vertical size: do you want your attack to hit enemies higher up or lower down?

horizontal size: how far do you want your attack to reach?

width of attack: imagine you are your character. you have an enemy coming at you from your side. how far away do you want your attack to hit them?

type of attack: is it supposed to be love taps, hard hits, or bone crushers? is your attack a regular hit, or do you want a clearout move?

dynasty warriors styles are supposed to be about moving and hitting, yes, but you need surrouding attacks too. for a good idea of a character, look up the burning gundam in dynasty warriors gundam 1 or 2. or even better. wing zero. another good thing to remember, is that in dynasty warriors, the enemies are cheapos, and don't realy do alot, except for the special characters, and in BOR, they usualy attack repeatedly. so it's more of an attack frequency issue there.

but i did play your mod, and it's rather fun outside of the fact that enemies group in and bombard you with endless attacks. the music is good, the character choices are good, and the attacks, while few, are nice. and to those that think trunks and link are just add ins, watch the intro. it's a fistival of time to celebrate those that have traveled through time to save the world. thus, the time traveling trunks and jack, and not to mention the hero of time.
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