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Author Topic: A Tale of Vengeance  (Read 24070 times)

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Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #75 on: July 20, 2008, 02:20:08 am »
 Sorry Phemt, I disabled my screensaver so I don't know what would happen if it plays when OpenBoR is run.

 BTW I understand what you mean about inability to perform freespecial while turning. I have checked it in some Capcom games and it's true, pressing down,back,attack will make hero perform down,forward,attack freespecial facing back. In OpenBoR it's not that simple cause OpenBoR can read back as input so it can't do that effect directly. If you want that effect, you'd need to make alternate command down,back,attack for same freespecial.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Martyvej

  • Guest
Re: A Tale of Vengeance Complete
« Reply #76 on: July 24, 2008, 02:23:36 pm »
Been playing this on and off a bit for the past two days :P havent gotten much further than lvl 3 ^^ but i thought i'd leave a few comments anyway.

Generally i like it, its challenging but not to the extent that it gets frustrating.
The graphics are nice :D especially in the 2nd level with the animations running - made it more entertaining to watch.

I did run into one problem though, the third group of enemies in the 2nd level bugged on me, after defeating them all - no new enemies arrived, nor did it remove the waiting action. So i was basically stuck ^^ being able to move about that 1 small area.
I did a restart of the level and diddent encounter the problem again, so i guess it was just some bad luck ^^ but i thought you'd might like to know that it can happen at that point :)

Offline CHEUKKH

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Re: A Tale of Vengeance Complete
« Reply #77 on: July 25, 2008, 10:17:50 am »
i want use the boss.

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #78 on: July 25, 2008, 01:15:03 pm »
 Well you gonna have to edit this mod if you want to use the boss. Beware though that players require more animations than enemy/boss so you might need to add the animations yourself.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline CHEUKKH

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Re: A Tale of Vengeance Complete
« Reply #79 on: July 30, 2008, 10:29:59 am »
THX~~
BUT I DONT KNOW HOW TO DO THAT ..... :blushing:
CANT YOU HELP ME ?  ;)

Offline Legend76

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Re: A Tale of Vengeance Complete
« Reply #80 on: July 30, 2008, 10:50:49 am »
Check out the tutorials at wiki. See the home page
"This is who we are."

Offline CHEUKKH

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Re: A Tale of Vengeance Complete
« Reply #81 on: August 22, 2008, 12:55:53 pm »
THX~~
 I WILL TRY~

Offline shinjuvi

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Re: A Tale of Vengeance Complete
« Reply #82 on: August 25, 2008, 11:42:48 pm »
Nice!

Offline dwelinsky

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Re: A Tale of Vengeance Complete
« Reply #83 on: November 29, 2008, 07:31:22 am »
Hi,

I can?t run the mod, using winvista32 and openbor 2.1134, I tried to use other versions fo BOR and the same error, here is the log:

OpenBoR v2.1134, Compile Date: Dec 19 2007

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Microsoft PC-joystick driver - 10 Buttons
Game Selected: ./Paks/A Tale of Vengeance.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   Done!
Object engine init...........   Done!
Loading sprites..............   Done!
Loading level order..........   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'

************ Shutting Down ************

Memory  Available: 2074313442 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data..............   Done!
Release timer................   Done!
Release input hardware.......


Please anyone help!

Offline kbandressen

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Re: A Tale of Vengeance Complete
« Reply #84 on: November 29, 2008, 02:11:57 pm »
Use the latest version from the engine center.

http://lavalit.com:8080/index.php?topic=2031.0

Offline dwelinsky

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Re: A Tale of Vengeance Complete
« Reply #85 on: November 29, 2008, 09:15:40 pm »
Thanx! My bad for not search for a updated engine...

Offline NeneBuano

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Re: A Tale of Vengeance Complete
« Reply #86 on: December 09, 2008, 01:11:25 pm »
Well, I have to say this is my kind of mod...
I wanred to ask from wich game are stage 1 sprites taken... does anybody know?
Thers a snake?n my boot...

Offline Bloodbane

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Re: A Tale of Vengeance Complete
« Reply #87 on: December 10, 2008, 11:07:03 am »
 1st stage background is from Sailor Moon for arcade. Not all part of them IIRC.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline NeneBuano

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Re: A Tale of Vengeance Complete
« Reply #88 on: December 10, 2008, 11:22:28 am »
Thanks, Il rip and photoshop some little houses right now
Thers a snake?n my boot...

Offline Laucorn

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Re: A Tale of Vengeance Complete
« Reply #89 on: December 18, 2008, 02:14:00 am »
God is this game fun...but hard as hell! Perhaps one of the hardest mods I've played next to Saint Seiya. But I love the combo opportunities. I beat it on my last life, with my last Credit.

What a ride, and one long *** game. Perhaps the longest none branching mod I've seen. Took me about 3 hours to beat it.

Great work, you put a hell of alot of effort into this.

 



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