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Author Topic: Sega Brawlers Megamix  (Read 95276 times)

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Offline Skull Kingz

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Re: Sega Genesis Mega Brawler
« Reply #105 on: May 08, 2009, 11:44:25 am »
Cool but 1 more thing.

Will Dr.Robotnik/Eggman appear? :dunce:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #106 on: May 08, 2009, 11:49:51 am »
As a boss: you know it :)

Playble.......

I'd like to get his sprites from a fan game called sonic godspeed(still the best one so far) He wasn't in a robot this time tho, He appered in a black and green suite and through these green energy balls from his hand. Eggman was never that much of a Bada** :wow!:
« Last Edit: May 08, 2009, 12:00:56 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #107 on: May 11, 2009, 12:14:46 pm »
Yo peeps. :cheers!:
Modding has slowed down a bit, I rented madworld and sonic & the black night for the wii. right now I'm doin some last minute CIS work right now but doin some icons over now and again. also I'm adding some more levels so you'll have more to play on the next installment.

EDIT:
Here's A screenshot of the icons, there only 10+ pixels shorter so you may not see the difference.

Since I'm posting shots, here a few screenshots of one of the stages I'm adding, This is the one I had to skip in chaotix Rage:
« Last Edit: May 11, 2009, 01:38:04 pm by DJGameFreakTheIguana »

Offline talic

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Re: Sega Genesis Mega Brawler
« Reply #108 on: May 11, 2009, 02:05:23 pm »
Yo peeps. :cheers!:
Modding has slowed down a bit, I rented madworld and sonic & the black night for the wii. right now I'm doin some last minute CIS work right now but doin some icons over now and again. also I'm adding some more levels so you'll have more to play on the next installment.

EDIT:
Here's A screenshot of the icons, there only 10+ pixels shorter so you may not see the difference.

Since I'm posting shots, here a few screenshots of one of the stages I'm adding, This is the one I had to skip in chaotix Rage:


i see a touch of smash bross gameplay  :cheers!: :cheers!:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #109 on: May 11, 2009, 02:25:11 pm »
That and Onimusha blade warriors but there about the same, but this leans more towards Onimusha ;)

Offline maxman

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Re: Sega Genesis Mega Brawler
« Reply #110 on: May 11, 2009, 08:44:13 pm »
Dude, I can't wait to play Vector Man! ;D
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #111 on: May 11, 2009, 08:52:58 pm »
You can't wait? he's been in the demo since the first release, but I need to add a dodge anim and rip the missing sprite from his run anim....

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #112 on: May 12, 2009, 12:27:06 pm »
Yo guys, I had a thought and I want your opinion on it. It'll be a while for me to make 7 stages for every sega title encluded in the mod, and for now I'm mixing the stages, but should I mix the enemies tho? I might do it.

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #113 on: May 13, 2009, 10:58:35 am »
Yo peeps, just thought I'd post this screen shot of the next adventure stage:

I'm pretty sure you know what who, or what your gonna fight in this stage ;)
I'm also working on a quick challenge stage ;)
« Last Edit: May 13, 2009, 11:23:56 am by DJGameFreakTheIguana »

Offline ryomaneo

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Re: Sega Genesis Mega Brawler
« Reply #114 on: May 13, 2009, 12:21:51 pm »
 ;D great job dj im very impressed with your work

Offline Bloodbane

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Re: Sega Genesis Mega Brawler
« Reply #115 on: May 14, 2009, 04:17:51 am »
Quote
but should I mix the enemies tho? I might do it.

 Hmmm... IMO for good visual, you shouldn't mix them but if you have limited enemies, it's OK to mix them.
 Whatever you choose, try to make some variations so each stage offers different feel.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #116 on: May 14, 2009, 10:20:08 am »
Yeah I won't be able to get all the stages done that quick anyway but After playing madworld and reading your post, I get what you mean. I'm not limited on enemies since a lot of them have been done on BOR Mods. so I'll just keep the enemies on their own levels, and save the mixing for bonus rounds.

Offline Die_In_Fire

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Re: Sega Genesis Mega Brawler
« Reply #117 on: May 14, 2009, 11:10:56 am »
Yo guys, I had a thought and I want your opinion on it. It'll be a while for me to make 7 stages for every sega title encluded in the mod, and for now I'm mixing the stages, but should I mix the enemies tho? I might do it.

Usually I don't like to mix sprites from not alikes games, but as on SGMB the playables are differents mix, I think its ok to mix them here

the moon on the screenshot looks very great, I think os from Castlevania Bloodlines??

hope to play a demo with some stages soon!!  :cheers!:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #118 on: May 14, 2009, 11:18:05 am »
Thanks D_I_F but that stage is from the splatter house trilogy mods. I've had to bother with those Icons so much that it's taking even longer to finish this demo, so I'll add another adventure stage and some battle stages as well :)
Also, I know some people are touchy about sprite mixing(a lot of them are sonic sprite editers) but I don't care for it as long as there's a good reason or the person mixing is being random about it, but like you said SGMB is a mix of playable chars from different game and there isn't that big of difference from the sprites(some of them anyway)
;D great job dj im very impressed with your work
Thanks for comment homie. glad to see some poeple are interested in this ;D

EDIT:
I actually just had an Idea:
I'll just make 4 small battle stages for the game stages and Enemies I have so far untill I make longer stage for them(unless I did already). this way I can still demo how I'm gonna use Branching. You guys are actually gonna get more in the nect installment :cheers!:
« Last Edit: May 14, 2009, 12:14:02 pm by DJGameFreakTheIguana »

Offline talic

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Re: Sega Genesis Mega Brawler
« Reply #119 on: May 14, 2009, 12:34:02 pm »
Quote
but should I mix the enemies tho? I might do it.

 Hmmm... IMO for good visual, you shouldn't mix them but if you have limited enemies, it's OK to mix them.
 Whatever you choose, try to make some variations so each stage offers different feel.

same here.  :cheers!:

i hope to see a demo soon  :cheers!:

 



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