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Author Topic: Sega Brawlers Megamix  (Read 95284 times)

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Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #435 on: June 14, 2010, 08:12:52 pm »
Quote
Saul looks small but he plays nice.
Yeah, but I'll start using drawmethod.... at some point....
Quote
Silver seems like another shooter to me.
Well, all his free specials are shots, but his standard combo shoots waves that die almost instantly.
Quote
And where's his hid power where he throws object from back of screen?
....................I forgot to do it..... You know how much pressure it is to play this on a keyboard when I got use to using controllers?  :nervous:    :laughing:

X)

Offline esn23

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #436 on: June 15, 2010, 08:22:01 pm »
here are all the sprites from eternal champions
http://www.esnips.com/doc/6fada072-2fe3-48f5-94c8-2a6120498e3f/Eternal-Champions-10-Char-Lot
If you want to add them as well.. I cant wait for valis though :)

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #437 on: June 15, 2010, 08:42:49 pm »
Thanks esn, cause I do plan on adding them.  :cheers!:

X)

Offline Bloodbane

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #438 on: June 16, 2010, 01:19:07 am »
 After looking Silver's attack, I begin to wonder, is there any character who can attack or shot back or front? I mean straight to back or front in z axis, no x movement at all.

 I think Silver's special in which he casts something on ground should shoot wave at back and front too.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #439 on: June 16, 2010, 01:23:10 am »
After looking Silver's attack, I begin to wonder, is there any character who can attack or shot back or front? I mean straight to back or front in z axis, no x movement at all.

 I think Silver's special in which he casts something on ground should shoot wave at back and front too.
That could work, and with that script, it's doable, and be useful in brawl matches. I'll have to try that blood.  :)

X)

Offline CryoNemis

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #440 on: June 21, 2010, 02:48:55 pm »
Just a Sugestion, are you going to add Sketch Turner in the game? If not, I understand.

Edit:Never Mind, he's aready in.
« Last Edit: June 21, 2010, 04:48:08 pm by CryoNemis »

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #441 on: June 21, 2010, 06:08:27 pm »
Just a Sugestion, are you going to add Sketch Turner in the game? If not, I understand.

Edit:Never Mind, he's aready in.
lol  :laughing:

X)

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #442 on: July 10, 2010, 09:57:34 pm »
I have an idea for this mod that I wanna run by yall. You guys know how on mugen you can download characters and stages to put on it? Since updating this mod usually takes me months at a time, do you guys think it's a good idea to upload SBMM with the data folder, and once that's downloaded, I start uploading small updates in zip files at a time? Not multiple files though, cause the whole mod needs to be updated in what your downloading. I'm talkin', for example: I finish a character, and load'em up, then later when I finish another character, I re-upload the previous zip file with the first and second new characters. Get what I mean? For people who would wanna pak this mod, I'll include the Updated OpenBOR paker tool plombo made, with instructions on what to type in order to pak it. Hit me back if you think that's a good idea.  :boxing:

X)

Offline spawn

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #443 on: July 10, 2010, 10:48:44 pm »
Actually this would be a really great idea, instead of having to re-download the entire mod, i could just get the character or whatever it is that is missing. Brilliant!!!
« Last Edit: July 10, 2010, 11:46:00 pm by spawn »

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #444 on: July 10, 2010, 11:35:58 pm »
^Thanks spawn. I figured I can get my work out more efficiently instead of taking so long and rushing when I realize there's nothing left to work on. When I last did work on this, Silver and Sual were about done, this just need alternate txt files for 2D stages and Enemas. I could start with them after I'm finished with Demon's Hand Demo, which I may get out tomorrow. BTW, I will eventually update the entire mod at some point, just after a few chars, levels, and anything major.  :)

X)

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #445 on: July 14, 2010, 08:51:21 pm »
Yo guys. I've ran into some kind of bug while working on the SBMM beta demo. See, I just updated the BOR build to 2851, and all of a sudden, one of my stages stopped working, so I figure it had to be one the enemies I spawned that's causing the bug. So, I made a copy of the stage file, deleted the names and brought one back each time it worked till it bugged again and I found out who was messing it up. I read the log file but I didn't get anything specific on what's cause the engine to crash, I just get this:
Spoiler
Code: [Select]
OpenBoR v3.0 Build 2851, Compile Date: Jul  6 2010

Game Selected: ./Paks/bor.pak

Initialize Video.............. 480x272 (Mode: 1, Depth: 16 Bit)
Loading menu.txt............. Done!
Loading fonts................ Done!
Timer init................... Done!
Initialize Sound..............
Failed to load: data/sounds/go.wav

Failed to load: data/sounds/block.wav

Loading sprites.............. Done!
Loading level order.......... Done!
Loading script settings...... Done!
Loading scripts.............. Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'SKETCH'
Cacheing 'han'
Cacheing 'ginjirou'
Cacheing 'SILVER_'
Cacheing 'SAUL_'
Cacheing 'SONIC_B'
Cacheing 'KNUCKLES_B'
Cacheing 'VECTOR_B'
Cacheing 'TOEJAM_B'
Cacheing 'EARL_B'
Cacheing 'SKETCH_B'
Cacheing 'RISTAR_B'
Cacheing 'VECTORMAN_B'
Cacheing 'RASH_B'
Cacheing 'SPARKSTER_B'
Cacheing 'JOE_MUSASHI_B'
Cacheing 'CHAKAN_B'
Cacheing 'Badnick'
Cacheing 'Badnick-Hover'
Cacheing 'Eggpawn'
Cacheing 'Eggpawn-Gun'
Cacheing 'Eggpawn-Heavy'
Cacheing 'Eggpawn-Knight'
Cacheing 'Eggpawn-Bomb'
Cacheing 'E-Drill'
Cacheing 'E-Taser'
Cacheing 'Emerl-Cyber'
Cacheing 'Emerl-Scrapper'
Cacheing 'Apple'
Cacheing 'Meat'
Cacheing '1up'
Cacheing 'Money'
Cacheing 'Gold'
Cacheing 'Time'
Cacheing 'Box'
Cacheing 'Crate'
Cacheing 'Trash'
Cacheing 'Table'
Cacheing 'Chair'
Cacheing 'Fence'
Cacheing 'Drum'
Cacheing 'Trolly'
Cacheing 'Sigma-Plat'
Cacheing 'SWind'
Cacheing 'S-Wave'
Cacheing 'Bolder'
Cacheing 'Bubble'
Cacheing 'Bubble2'
Cacheing 'A-FX'
Cacheing 'Sil-FX0'
Cacheing 'Sil-FX1'
Cacheing 'Sil-FX2'
Cacheing 'Sil-STire'
Cacheing 'Sil-Spike'
Cacheing 'GrabD'
Cacheing 'GPro1'
Cacheing 'GPro2'
Cacheing 'GBomb'
Cacheing 'GBombEX'
Cacheing 'FireBall'
Cacheing 'TimeStop'
Cacheing 'Crash'
Cacheing 'TS-F'
Cacheing 'KF'
Cacheing 'Jar'
Cacheing 'Jar2'
Cacheing 'Jar3'
Cacheing 'SJar'
Cacheing 'Funk'
Cacheing 'JFX1'
Cacheing 'JFX2'
Cacheing 'Tamato'
Cacheing 'TFX1'
Cacheing 'Joek'
Cacheing 'Joepk'
Cacheing 'JoeSP'
Cacheing 'S-Plain'
Cacheing 'SPS-0'
Cacheing 'SPS-1'
Cacheing 'SPFX'
Cacheing 'RFX'
Cacheing 'VMShot'
Cacheing 'Bolo'
Cacheing 'Beam'
Cacheing 'ball'
Cacheing 'light'
Cacheing 'Mb-B'
Cacheing 'Wolfshot1'
Cacheing 'Wolfshot2'
Cacheing 'Wolfshot3'
Cacheing 'Wolfshot4a'
Cacheing 'Wolfshot4b'
Cacheing 'Wolfshot4c'
Cacheing 'Wolfshot5'
Cacheing 'WolfSP1'
Cacheing 'WolfSP2'
Cacheing 'WolfSP3'
Cacheing 'WolfSP4'
Cacheing 'WolfSP5'
Cacheing 'WolfSP6'
Cacheing 'WolfSP7'
Cacheing 'WolfSP8'
Cacheing 'WolfSP5a'
Cacheing 'WolfSP6a'
Cacheing 'WolfSP7a'
Cacheing 'WolfSP8a'
Cacheing 'Battle_Highway(3D)'
Cacheing 'Oshin(3D)'
Cacheing 'Lava_River(3D)'
Cacheing 'Rat_Ship_Tail(3D)'
Cacheing 'Blag_Ally(3D)'
Cacheing 'Green_Hill(2D)'
Cacheing 'Reclaimation_Center(2D)'
Cacheing 'Flying_Mole(2D)'
Cacheing 'Contra_Stage_1(2D)'
Cacheing 'Ropes'n_Roper(2D)'
Cacheing 'Knife'
Cacheing 'Shot'
Cacheing 'Star'
Cacheing 'Steam'
Cacheing 'Steamer'
Cacheing 'Furnace'
Cacheing 'Bullet2'
Cacheing 'Missile'
Cacheing 'Bullet'
Cacheing 'Hshot'
Cacheing 'Grenade'
Cacheing 'Plat-0'
Cacheing 'Plat-1'
Cacheing 'Plat-2'
Cacheing 'Plat-3'
Cacheing 'Plat-4'
Cacheing 'Plat-5'
Cacheing 'Con0-P0'
Cacheing 'Con0-P1'
Cacheing 'Con0-P2'
Cacheing 'Con0-P3'
Cacheing 'Son1-P0'
Cacheing 'Son1-P1'
Cacheing 'Son1-P2'
Cacheing 'Son1-P2a'
Cacheing 'Son1-P2b'
Cacheing 'Top0'
Cacheing 'Top1'
Cacheing 'Rail'
Cacheing 'VMan0P'
Cacheing 'Lava-0'

Loading 'Flash'
Loading 'SKETCH'

Failed to load: data/chars/ghost/sounds/punch5.wav

Failed to load: data/chars/burnking/sounds/punch.wav

Failed to load: Data/sounds/swing.wav

Failed to load: data/sounds/marvel/gfire.wav

Failed to load: data/sounds/marvel/gfire.wav

Failed to load: data/chars/burnking/sounds/punch.wav

Failed to load: data/chars/han/sounds/jump.wav

Failed to load: data/chars/burnking/sounds/throw.wav

Failed to load: Data/sounds/swing.wav

Failed to load: Data/sounds/swing.wav
Loading 'HAN'
Loading 'ball'

Failed to load: data/sounds/marvel/thorligh.wav

Failed to load: data/chars/han/sounds/jump.wav

Failed to load: data/chars/burnking/sounds/throw.wav

Failed to load: data/sounds/marvel/thorligh.wav
Loading 'GINJIROU'
Loading 'SILVER_'
Loading 'SAUL_'
Loading 'SONIC_B'
Loading 'Bolder'

Failed to load: Data/CHARS/Knuckles/ora.wav

Failed to load: Data/CHARS/Knuckles/ora.wav

Failed to load: Data/CHARS/Knuckles/ora.wav

Failed to load: Data/CHARS/Knuckles/ora.wav
Loading 'KNUCKLES_B'
Loading 'VECTOR_B'
Loading 'Toejam_B'
Loading 'EARL_B'
Loading 'SKETCH_B'
Loading 'RISTAR_B'
Loading 'VECTORMAN_B'

Failed to load: data/chars/rash/gr.wav
Loading 'RASH_B'

Failed to load: data/chars/Spark/pain.wav
Loading 'SPARKSTER_B'
Loading 'JOE_MUSASHI_B'
Loading 'CHAKAN_B'
Loading 'Swind'
Loading 'S-Wave'
Loading 'Bubble'
Loading 'Bubble2'
Loading 'A-FX'
Loading 'Sil-FX0'
Loading 'Sil-FX1'
Loading 'Sil-FX2'
Loading 'Sil-STire'
Loading 'Sil-Spike'
Loading 'GrabD'
Loading 'GPro1'
Loading 'GPro2'
Loading 'GBomb'
Loading 'GBombEX'
Loading 'FireBall'
Loading 'TimeStop'
Loading 'Crash'
Loading 'TS-F'
Loading 'KF'
Loading 'Jar'
Loading 'Jar2'
Loading 'Jar3'
Loading 'SJar'
Loading 'Funk'
Loading 'JFX1'
Loading 'JFX2'
Loading 'Tamato'
Loading 'TFX1'
Loading 'JoeK'
Loading 'JoePK'
Loading 'JoeSP'
Loading 'S-Plain'
Loading 'SPS-0'
Loading 'SPS-1'
Loading 'SPFX'
Loading 'RFX'
Loading 'VMShot'
Loading 'Bolo'
Loading 'Beam'
Loading 'light'
Loading 'Mb-B'
Loading 'Wolfshot1'
Loading 'Wolfshot2'
Loading 'Wolfshot3'
Loading 'Wolfshot4a'
Loading 'Wolfshot4b'
Loading 'Wolfshot4c'
Loading 'Wolfshot5'
Loading 'WolfSP1'
Loading 'WolfSP2'
Loading 'WolfSP3'
Loading 'WolfSP4'
Loading 'WolfSP5'
Loading 'WolfSP6'
Loading 'WolfSP7'
Loading 'WolfSP8'
Loading 'WolfSP5a'
Loading 'WolfSP6a'
Loading 'WolfSP7a'
Loading 'WolfSP8a'
Loading 'Bullet2'
Loading 'Missile'
Loading 'Bullet'
Loading 'Hshot'
Loading 'Grenade'

Loading models............... Done!
Object engine init........... Done!
Input init................... 1. Logitech Dual Action USB - 12 Buttons
2. Philips Retractable PC Controller - 12 Buttons
Done!


Level Loading:   'data/levels/3D/Hub.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 286584832 Bytes

Loading 'Battle_Highway(3D)'
Loading 'Oshin(3D)'
Loading 'Contra_Stage_1(2D)'
Loading 'Ropes'n_Roper(2D)'

Level Loaded:    'data/levels/3D/Hub.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 285949952 Bytes

Level Unloading: 'data/levels/3D/Hub.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 285167616 Bytes

Level Unloaded:  'data/levels/3D/Hub.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 285167616 Bytes

Level Loading:   'data/levels/3D/Sonic2a.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 285143040 Bytes

Loading 'Green_Hill(2D)'
Loading 'Flying_Mole(2D)'
Loading 'Blag_Ally(3D)'

Level Loaded:    'data/levels/3D/Sonic2a.txt'
Total Ram: 534786048 Bytes
 Free Ram: 0 Bytes
 Used Ram: 286248960 Bytes

Since I couldn't figure it out, I brought the enemy txt file with me, which I'll attach, to show it to you guys, but I may have to take certain stuff off and on to find out what's bugging it, but if anyone here can figure it out, please let me know.

X)

Offline Plombo

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #446 on: July 14, 2010, 11:36:17 pm »
2851 has a nasty engine bug that causes the engine to crash sometimes, even when there's nothing wrong in the mod.  I'm fixing the bug right now. :)

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #447 on: July 14, 2010, 11:39:25 pm »
2851 has a nasty engine bug that causes the engine to crash sometimes, even when there's nothing wrong in the mod.  I'm fixing the bug right now. :)
Oh, Ok then. Think that fix will be done by friday? I'm goin' out of town for the weekend and I'm bringing my work with me. until then, I guess I'll just downgrade till I find a build that works with the attached file.  :)

EDIT:
I just Downloaded 2848 and it worked fine, so I guess the bug happened during that upgrade.

X)
« Last Edit: July 14, 2010, 11:44:19 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #448 on: July 18, 2010, 12:44:52 am »
Ey people, I made some new stages today. Check'em out:



http://img46.imageshack.us/img46/3048/fullpanel.gif

X)

Offline Plombo

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Re: Sega Brawlers Megamix(Check first post for Char list)
« Reply #449 on: July 18, 2010, 04:16:41 pm »
2851 has a nasty engine bug that causes the engine to crash sometimes, even when there's nothing wrong in the mod.  I'm fixing the bug right now. :)
Oh, Ok then. Think that fix will be done by friday? I'm goin' out of town for the weekend and I'm bringing my work with me. until then, I guess I'll just downgrade till I find a build that works with the attached file.  :)

The fix is done, but the new server can't generate daily snapshots yet.  You can download build 2859 with the fix from this post.


 



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