Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 23
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Contra : Locked 'N' Loaded  (Read 80352 times)

0 Members and 1 Guest are viewing this topic.

Offline ryomaneo

  • Hero Member
  • *****
  • Posts: 723
    • packegedgeneration
Re: Contra mod (working title)
« Reply #15 on: October 27, 2009, 11:54:45 pm »
Personally i rather you did this mod more then rainbow because its more fun and challenging plus we have never had a contra mod before. But one day i would also love to see a mod made with power rangers and they team up with ninja turtles and maybe battle toads would be a great mix i dont know i might expirement on it myelf.  :cheers!:

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #16 on: October 28, 2009, 12:53:01 am »
Quote
Yep, let me know which ones you need, and how much frames/anims etc, and we'll see together what we can do.

 Great! I would like to see this boss remade (see below). I don't know how many frames it has though but for this mod, I don't think we need many frames.
« Last Edit: October 28, 2009, 12:57:39 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline yotatouch

  • Hero Member
  • *****
  • Posts: 535
  • 炎の昇龍 Honoo no Shouryuu
    • Yotatouch web site
Re: Contra mod (working title)
« Reply #17 on: October 28, 2009, 01:59:21 am »
You have to give me a little bit more than this screen BloodB ;)
I know pretty good the snes version but not the famicom one(s).
Find me a good video or some other screens which i need to understand its moves.
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #18 on: October 29, 2009, 06:34:57 am »
 Oh OK, I thought you are familiar with that boss. Alright I'll get more shots of it.

 I should have corrected my previous statement. I mainly use sprites from Contra 3 and Contra Hardcorps. I'm open to sprites from other games provided the size don't differ alot.
 Here's an example:

Transport Chopper



 This chopper is from Gunforce for SNES.

 For music, I recorded cool music from Contra Hardcorps for the soundtrack. IMO they are better than ones in Contra 3.

 I have prepared a demo to show but it took longer than I thought. Bugs which weren't visible before somehow show themselves and I had to fix all of them. Hopefully there are no more bugs in the demo.

 I'll upload it here tomorrow. I have other stuffs to prepare 1st.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BonusJZ

  • Hero Member
  • *****
  • Posts: 1091
  • Banned
    • YouTube Chanel
Re: Contra mod (working title)
« Reply #19 on: October 29, 2009, 09:15:32 am »
Quote
I would like to see this boss remade (see below). I don't know how many frames it has though but for this mod, I don't think we need many frames.

You can use 3rd boss from my Hyper Duel - it should past very well (below with edited , lowered slightly upper part)

Spoiler

Offline BadChad

  • Full Member
  • ***
  • Posts: 217
Re: Contra mod (working title)
« Reply #20 on: October 31, 2009, 11:26:31 am »
That Hyper Duel boss does seem to fit quite nicely, and could definetly make for an interesting boss fight.

Heres a video for Yotatouch:

Skip to 4:05 to get to the boss. His movements seem pretty basic tho. He walks back and fourth while shooting 3 way shots from both sides.
« Last Edit: October 31, 2009, 11:29:42 am by BadChad »

Mighty Final Fight Mod In Progress

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #21 on: November 01, 2009, 04:33:05 am »
 Thanks BonusJZ and BadChad, I'll put that boss in after I designed proper AI for it.

 Yotatouch, I hope this video is enough for you. Oh yes, that spider boss has to be bigger to fit this mod but please keep its height around 60 pixels. This is so that players can jump on top of it ;).

 Sorry about the demo delay, I was sick and online speed is terrible, I just got it uploaded. Let's wait for acknowledgement from moderator here before you can download it.

 
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Yagami Brando

  • Sr. Member
  • ****
  • Posts: 314
    • http://www.youtube.com/user/YagamiRus
Re: Contra mod (working title)
« Reply #22 on: November 01, 2009, 04:55:30 am »
Wow - a demo already? gonna give it a try :)
"In a battle, there is no such word as under-handed."

Offline Fish

  • Jr. Member
  • **
  • Posts: 83
Re: Contra mod (working title)
« Reply #23 on: November 01, 2009, 01:11:15 pm »
Wow! Amazing work  :cheers!: I like the Post-atomic look in this Mod

Offline yotatouch

  • Hero Member
  • *****
  • Posts: 535
  • 炎の昇龍 Honoo no Shouryuu
    • Yotatouch web site
Re: Contra mod (working title)
« Reply #24 on: November 01, 2009, 01:37:16 pm »
@BadChad:
Thanks man, it mightly helps me indeed ;)

Yotatouch, I hope this video is enough for you. Oh yes, that spider boss has to be bigger to fit this mod but please keep its height around 60 pixels. This is so that players can jump on top of it ;).

Alright BloodB, understood about the height ;)
I'll let you know when i'll start it.
When do you need me to finish, just to know.
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Vyck_St.Judas

  • Sr. Member
  • ****
  • Posts: 433
Re: Contra mod (working title)
« Reply #25 on: November 01, 2009, 05:49:07 pm »
i dunno...
i tried to frankenstein some metal slug sprites.
maybe someone here can use it for something

oh yeah, maybe this too.

« Last Edit: November 01, 2009, 05:59:13 pm by Vyck_St.Judas »

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #26 on: November 02, 2009, 12:01:59 am »
 Damon Caskey has acknowledged the demo. Go to download section to get it. I have also made a thread in demos section.

@Vyck:  :laughing: Cool edits! but unfortunately, I have decided not to use sprites from Metal Slug series for this mod. Too different. And that includes Gunforce 2 too.
 Aaah, another Fang spritesheet!

 Oh yes, I've updated the 1st post to announce couple stuffs.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline StryfeDC

  • Jr. Member
  • **
  • Posts: 8
Re: Contra mod (working title)
« Reply #27 on: November 02, 2009, 06:32:34 am »
Looks very cool.  ;)

I only ask due to RAM limitations, but does anyone know if this is compatible with the Dreamcast port?

Offline BadChad

  • Full Member
  • ***
  • Posts: 217
Re: Contra mod (working title)
« Reply #28 on: November 03, 2009, 12:35:26 am »
Im thinking Gradius could prove to be a helpful source for a few things. Mainly for small enemies and possibly a boss. And sprites should fit quite nicely, especially since Gradius and Contra are both games made by Konami that consist of robotics and aliens.

Heres a sprite sheet I found that I thought you might be able to find a few things you could use: http://www.zshare.net/image/6788307116738dda/

Mighty Final Fight Mod In Progress

Offline Vyck_St.Judas

  • Sr. Member
  • ****
  • Posts: 433
Re: Contra mod (working title)
« Reply #29 on: November 03, 2009, 10:34:17 am »
also check out Gynoug for the genesis
http://www.spriters-resource.com/genesis/gynoug/index.html
The stage 5 boss can be considered HIGHLY offensive or Comical depending on perspective, but there are parts on it that have some potential. the other bosses kinda scream Contra at me though. maybe you can use them.
also let me know if you need something ripped (excluding MAME)

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal