Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 13
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Contra : Locked 'N' Loaded  (Read 80354 times)

0 Members and 1 Guest are viewing this topic.

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #30 on: November 05, 2009, 01:05:10 am »
 Thanks for the support.

Quote
The stage 5 boss can be considered HIGHLY offensive or Comical depending on perspective, but there are parts on it that have some potential.

 Yep, it does have potential.

Quote
also let me know if you need something ripped

 Well, can you rip alien sprites from Contra Hardcorps? Each story branch has its own alien set. I'd like to have all of them but I start with the story branch in which DeadJoe and Doctor have been killed early before going to 5th stage.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Vyck_St.Judas

  • Sr. Member
  • ****
  • Posts: 433
Re: Contra mod (working title)
« Reply #31 on: November 05, 2009, 07:10:22 am »
so the level 4 enemies right?
but which level 4?
do i chase deadeye joe, or save the research facility?
IOW how do i get there?
let me know and i'll start ripping.
Oh, also do you think you can use these for anything?
http://www.spriters-resource.com/snes/metalwarriors/index.html
http://www.spriters-resource.com/snes/frontmission/index.html
« Last Edit: November 05, 2009, 07:21:18 am by Vyck_St.Judas »

Offline Gabo-Hanzo

  • Full Member
  • ***
  • Posts: 187
Re: Contra mod (working title)
« Reply #32 on: November 05, 2009, 06:36:27 pm »
excellent work
I really like that game ...
is possible that also uses the arcade sprites?

good luck
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Hanzo

  • Hero Member
  • *****
  • Posts: 1267
  • One for Da Hood
Re: Contra mod (working title)
« Reply #33 on: November 05, 2009, 06:38:05 pm »
Nice work bloodbane I was wondering if you gonna use Contra 4 sprites in it?




Keepin it Old School

Offline Vyck_St.Judas

  • Sr. Member
  • ****
  • Posts: 433
Re: Contra mod (working title)
« Reply #34 on: November 06, 2009, 02:15:01 am »
the C4 sprites are great and all but he art styles are a bit too contrasting. its his call in the end obviously, but they wont match well.

Offline BadChad

  • Full Member
  • ***
  • Posts: 217
Re: Contra mod (working title)
« Reply #35 on: November 06, 2009, 07:20:51 pm »
Yeah, Contra 4 sprites might be a little to detailed for the rest of the game. But who knows...

Mighty Final Fight Mod In Progress

Offline Gabo-Hanzo

  • Full Member
  • ***
  • Posts: 187
Re: Contra mod (working title)
« Reply #36 on: November 06, 2009, 11:44:21 pm »
I know that are just a few sprites, but I can rip more for you if you want to use ...
I like the sprites from the arcade version

PS: It's hard to rip these sprites

Gabo-Hanzo?
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #37 on: November 07, 2009, 12:32:56 am »
Quote
the C4 sprites are great and all but he art styles are a bit too contrasting. its his call in the end obviously, but they wont match well.

 At least the size don't differ much. The color contrast is alot different though but that can be arranged. I've just ripped an alien from Contra Hardcorps and it plays great.

Quote
is possible that also uses the arcade sprites?

 Well, know where to get some? I would like to use sprites from Super Contra for arcade.

Quote
do i chase deadeye joe, or save the research facility?
IOW how do i get there?

 I told you, Kill Deadeye Joe (chase him) and Doctor (don't give up before him) before going to 5th stage. At 5th stage, the alien cell become uncontrolled turning Colonel Bahamut's base into alien nest.

 Oh yes, I'll spoil a bit of my plan. As you all know, Contra series usually start with droid and robots as early enemies and aliens as last enemies. In this mod, I want to flip the order. I want to have a story in which, players meet aliens early and robots latter in the mod. The regular one will be here too, that's why I set branch.
 You can see the sign in the demo. If you choose to go left, you meet alien boss and that's the sign of alien's path. If you choose to go up, you meet robot boss and you'll go to robot's path.

 Hmmm... the spider from Metal Warriors look interesting. As for front mission, nice robots but I'll just pick one or two cause there are enough robots just from Contra 3 and Contra Hardcorps. I need more aliens OTOH.
« Last Edit: November 07, 2009, 12:56:26 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Gabo-Hanzo

  • Full Member
  • ***
  • Posts: 187
Re: Contra mod (working title)
« Reply #38 on: November 07, 2009, 12:40:39 am »

 
Quote
is possible that also uses the arcade sprites?

 Well, know where to get some?

well I can rip some sprites for you, as there are no available on the net

not try to edit or alter your idea, but "CONTRA" is one of my favorite titles and Nes Arcade but I did not like the other subsequent conversions

is just my opinion
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline BadChad

  • Full Member
  • ***
  • Posts: 217
Re: Contra mod (working title)
« Reply #39 on: November 07, 2009, 09:45:30 am »
Heres a robot boss from Gimmick for the NES that should prove useful for something. Just a bit of pallete work and detail and it should fit nicely.

Mighty Final Fight Mod In Progress

Offline StryfeDC

  • Jr. Member
  • **
  • Posts: 8
Re: Contra mod (working title)
« Reply #40 on: November 07, 2009, 11:13:41 am »
I'd like to test this out, but the DC needs a cd-r burned. I'd rather not waste one for nothing.

Can anyone qualified tell me if this is compatible with the DC?

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra mod (working title)
« Reply #41 on: November 08, 2009, 10:38:24 pm »
 Nice suggestion Badchad!

 :doh!: For those who have played the demo and gone to upper path, you should notice missing effect. Yes, the arrow. I forgot to set arrow pointing up to show where to go next. Anyways, here it is:

Arrow Up:



 I've done with highway stage and here are couple shots:

Tank & Jetpack:



Missile Launcher:



Tough Jetpack:



Machine Gunner:



 That's the 2nd boss of Cyber Lip for those who don't know.

 I'm working on the other highway stage. Here's one shot:

Alien Runner:



 Yep, it's from Contra Hardcorps.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline yotatouch

  • Hero Member
  • *****
  • Posts: 535
  • 炎の昇龍 Honoo no Shouryuu
    • Yotatouch web site
Re: Contra mod (working title)
« Reply #42 on: November 08, 2009, 10:54:21 pm »
Looks better than better BloodB !
Those screens makes me feel the same desire to play than the original one's from snes and genesis.

PS: I started to draw the Boss's sprite, i'll send you soon as i can the finished version.
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline BadChad

  • Full Member
  • ***
  • Posts: 217
Re: Contra mod (working title)
« Reply #43 on: November 08, 2009, 11:05:07 pm »
Looking great, everyhting is blending together pefectly!

Mighty Final Fight Mod In Progress

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: Contra mod (working title)
« Reply #44 on: November 08, 2009, 11:25:04 pm »
Man this is looking Good BloodB! I still plan on ripping those Contra Hardcore sprites, but it's hard to do it at home because with the little space I have left, Animget doesn't take as many screenshots like it used to, so I have to rip here, on my aunts PC. But I'll get'em. BTW about a year ago, I ripped the robots from the first stage of hardcorps. here they are if you want'em.

 



 0%




mighty
SimplePortal 2.3.3 © 2008-2010, SimplePortal