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Author Topic: Contra : Locked 'N' Loaded  (Read 80516 times)

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Offline Bloodbane

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Re: Contra mod (working title)
« Reply #90 on: December 20, 2009, 11:59:40 pm »
Quote
That would explain why he was mirked so easily. He actually has a few other attacks than that.

 Hmmm... I see, maybe he would be different if I can see his alternate attacks.
 BTW is there a sprite rip for this guy? I could use this guy in the mod.

 I'll check the links and see if I can get something there.

 Anyways, another thanks to God for these updates!

 Like said before, I have implemented fixed shooting mode in this mod. Here's a shot:

Fixed Shooting Mode:



 I use weapon switching SFX from Contra Hardcorps and I make hero blinks while switching to notify players about the mode switching.

 I'm working on 3rd stage and done with the 1st part. Just need to adjust the difficult level there.

Industry Stage:



 Credit to DJGameFreaktheIguana for the robot sprites although I ripped the sprites for bomb throwing robot myself.

 Another credit for Gabo-Hanzo for this guy's sprites:

Big Guy:



 Although the sprite comes from Contra arcade, his AI is closer to NES version.

 Now, I'm working on another vertical level which is the 2nd part of 3rd stage. Level mechanics are still raw when I posted this.

Sky Wall:



 Well, just like before, here's another shot without explanation ;):



 Use your imagination! ;D

 Now working on level contents!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline yotatouch

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Re: Contra mod (working title)
« Reply #91 on: December 21, 2009, 12:05:26 am »
Looks still great and interesting as usual BloodB, i hope to see a vid soon ;)
(I'm still working on the walk anim of the Boss from nes version, a lit bit complicated than i expected but i'll fix it soon;) )
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline mgman

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Re: Contra mod (working title)
« Reply #92 on: December 21, 2009, 02:52:40 pm »
Looking top notch as ever!

I'll try to see if I can get a sprite rip of that Waterfall guy.

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #93 on: December 21, 2009, 04:32:39 pm »
ohh it looks great!!!

please BloodBane, try to put the boss of stage 3 of Contra III, the giant skeleton, that's one of my fave contra bosses.

Offline mgman

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Re: Contra mod (working title)
« Reply #94 on: December 21, 2009, 04:46:56 pm »
If you really want to have the giant terminator boss in there Bloodbane, I can just show where to get its sprites.

BTW, Bloodbane, you said you wanted sprites of a giant eyeball enemy you saw from Contra 4? I'm not sure if this is what you mean:
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4&highlight=contra    Go to post number 65 and click on "show".

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #95 on: December 21, 2009, 07:03:56 pm »
This project will be something special when it's finished.

Offline Septor

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Re: Contra mod (working title)
« Reply #96 on: December 22, 2009, 07:25:00 pm »
Great screens!
Excellent work!

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #97 on: December 22, 2009, 10:49:09 pm »
Well, just like before, here's another shot without explanation ;):



 Use your imagination! ;D


I think you have to shoot the red eye in order to continue going up?

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #98 on: December 24, 2009, 12:01:58 am »
 Guys, after discussing with Saint Antuan, I realized about 'cameraoffset' command. I've been looking for this command. I have fixed the vertical levels and it works better cause you can see above better with it.
 And because of that, the shots of vertical level above is changed to better ones. Check them out!

Quote
you said you wanted sprites of a giant eyeball enemy you saw from Contra 4?

 No, you misunderstood. I meant I have the sprites for giant eye ball but I don't know where it come from. After seeing your posted videos, I figured out that they comes from the last boss. So IOW you have answered my question.
 Thanks!

Quote
try to put the boss of stage 3 of Contra III, the giant skeleton, that's one of my fave contra bosses.

 Don't worry! he's on my list :). Just wait ;)! I refer him as terminator though.

Quote
If you really want to have the giant terminator boss in there Bloodbane, I can just show where to get its sprites.

 Ah thanks! where is it then? :)

Quote
I think you have to shoot the red eye in order to continue going up?

 Yes, but there's a surprise ;).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Contra mod (working title)
« Reply #99 on: December 24, 2009, 12:24:07 am »
Blood, this game is lookin' straight up BOSS! I've never played any other contra game outside of Hard Corps and Neo-Contra, so this may be my third contra game..... or first contra mod.  ;)

Offline mgman

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Re: Contra mod (working title)
« Reply #100 on: December 24, 2009, 03:32:34 am »
I can't believe how careless I was >: O
I forgot where i saw the skeleton sprites.

EDIT: Damn, I'm blind. It was hidden in an attachment here: http://www.sprites-inc.co.uk/forum/showthread.php?p=236346&highlight=contra#post236346
Scroll down to post #64 and click on "show".
« Last Edit: December 24, 2009, 04:12:14 pm by mgman »

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #101 on: December 25, 2009, 02:06:59 am »
here are more sprites:
http://www.nes-snes-sprites.com/Contra3TheAlienWarsEnemies.html

and here's a mugen version of the terminator contra:
http://mugenguild.com/forumx/index.php?topic=91217.0

but I guess you have to ask for permission

 :cheers!:

Offline mgman

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Re: Contra mod (working title)
« Reply #102 on: December 25, 2009, 03:11:56 am »
Actually i got that link already lol

EDIT: Want Operation C sprites?
« Last Edit: December 25, 2009, 08:55:06 pm by mgman »

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #103 on: December 27, 2009, 11:52:00 pm »
 Thanks Die_In_Fire! I have got the enemy spritesheet before.

 What's Operation C?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #104 on: December 28, 2009, 02:21:02 am »
Operation C is a Gameboy Contra game- which a friend of mine found very challenging...

 



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