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Author Topic: Contra : Locked 'N' Loaded  (Read 80550 times)

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Offline badjab326

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Re: Contra mod (working title)
« Reply #105 on: December 28, 2009, 06:23:04 am »
Operation C is a Gameboy Contra game- which a friend of mine found very challenging...
Yep, I have that one it's pretty fun. I may have beaten it before though I'm not too sure.

Offline mgman

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Re: Contra mod (working title)
« Reply #106 on: December 28, 2009, 12:55:01 pm »
Damn, are you missing out!
Well, Operation C is a pretty good game. It's one of the best Contra games. Check this out:

Probotector ( Operation C ) Gameboy - Boss Run

Offline yotatouch

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Re: Contra mod (working title)
« Reply #107 on: January 01, 2010, 09:15:44 pm »
Okay BloodB,

sorry for the late delay but the anim tooks me more time than i expected, plus personnal things mades me busy, anyway...
This is the final rush of the walk anim of the Boss.

Of course, if you need a start and an end of the walk anim, i'll give to you too, but i wanted first to show you the result to know if it's okay or not.

Hope you'll like it.
Let me know man ;)
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #108 on: January 01, 2010, 10:05:07 pm »
it looks amazing Yota!!!

Offline Warmachine

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Re: Contra mod (working title)
« Reply #109 on: January 01, 2010, 10:42:27 pm »
it looks amazing Yota!!!
that it does!  keep up the good work man! :cheers!:

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #110 on: January 01, 2010, 11:21:23 pm »
Beautiful work Yotatouch! :thumbs_up:

Offline yotatouch

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Re: Contra mod (working title)
« Reply #111 on: January 02, 2010, 07:23:47 am »
Thanks guys, hope it will be goodfor Bloodbane's mod. ;)
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline BadChad

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Re: Contra mod (working title)
« Reply #112 on: January 02, 2010, 11:26:34 am »
Damn, I dont think BloodB will have any problems putting that to good use!

Mighty Final Fight Mod In Progress

Offline Darkmanx_429

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Re: Contra mod (working title)
« Reply #113 on: January 02, 2010, 03:39:48 pm »
Okay BloodB,

sorry for the late delay but the anim tooks me more time than i expected, plus personnal things mades me busy, anyway...
This is the final rush of the walk anim of the Boss.

Of course, if you need a start and an end of the walk anim, i'll give to you too, but i wanted first to show you the result to know if it's okay or not.

Hope you'll like it.
Let me know man ;)


Awesome upgrade. My only suggestion is that you should make the red parts pulseate or something  to that effect.
"What a horrible night to have a curse"

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #114 on: January 04, 2010, 01:00:20 am »
 :cheers!: Ah, thanks alot yota! That should be sufficient, cause from my observation, that spider boss don't have much animations aside of walking. But let's see his start and end of walk animation. It might be needed if I want to stop this guy onscreen.
 I could set this guy right away .... oh maybe later cause I'm still busy with the terminator boss. This terminator is working great, I have got his basics covered. You'll see the animation in which he opens the door starting with his hands.
 I only need to set his attacks and his death animation. I have made him close the door on his death but he hasn't cut off his head yet ;).

 However, currently there's no wall climbing abilities yet and no ceiling walk either so you'll have to jump over flying platforms instead.
OpenBoR Manual

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OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #115 on: January 04, 2010, 01:03:46 am »
really cool news!!! terminator boss!!  :cheers!:

Offline Shin Kazahara

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Re: Contra mod (working title)
« Reply #116 on: January 04, 2010, 05:28:31 am »
4 regs spider robot is good.
a cyber mechanics.
My OpenBOR MODs.
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Offline Bloodbane

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Re: Contra mod (working title)
« Reply #117 on: January 10, 2010, 11:48:07 pm »
 I tried to set the Spider boss but I realized he's too big to be jumped on. I resize him 60% to suit that but I would have to edit the sprites cause they don't look good after resizing.

 As for Terminator, he's done and I was going to upload video. Well, I was going to do that on youtube but for some reason, the verification code never got to my cell phone :(. So I uploaded it elsewhere instead:

 http://www.mediafire.com/?1m2mihnmjne

 Maybe someone would like to upload it to youtube for me?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Die_In_Fire

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Re: Contra mod (working title)
« Reply #118 on: January 11, 2010, 12:04:45 am »
cool video and cool music too!!! I like very much how open/close the door, even have the bomb attack!

I'm uploading it to youtube now  :cheers!:

edit:
http://www.youtube.com/watch?v=oWurlJICw6A#
« Last Edit: January 11, 2010, 12:11:15 am by Die_In_Fire »

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #119 on: January 11, 2010, 05:04:24 am »
:wow!:

Bloodbane, really excellent work on that boss. :cheers!:

 



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