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Author Topic: Contra : Locked 'N' Loaded  (Read 80519 times)

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Offline Hanzo

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Re: Contra mod (working title)
« Reply #120 on: January 11, 2010, 05:37:08 am »
Dope video Bloodbane. Like the choice of the music for the stage




Keepin it Old School

Offline badjab326

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Re: Contra mod (working title)
« Reply #121 on: January 11, 2010, 11:48:09 am »
That looks excellent! Great work :applauding:

The explosion sound effects for the time bombs sound a bit weak but it's fine.

Offline Mrgrill247

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Re: Contra mod (working title)
« Reply #122 on: January 11, 2010, 01:31:33 pm »
Bloodbane, during the youtube video, I noticed at the 15 and 42 second time line that players gun is aimed at the head when fired.  Did you use scripting for that?
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline mgman

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Re: Contra mod (working title)
« Reply #123 on: January 11, 2010, 01:33:06 pm »
When comparing my current version with the one in the video, the music in mine is noticeably higher in pitch (and a bit sped up). The one in the vid sounds exactly like the original Hard Corps tune (for example). Does everyone have the same music difference?

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #124 on: January 13, 2010, 11:21:49 pm »
 Thank you very much Die_In_Fire!

Quote
Dope video Bloodbane. Like the choice of the music for the stage

 Thanks. Actually the music has been used by other boss fight. I used it for this boss for testing but it turns out it fits well! The video was recorded late, actually the intro of the music synch with Terminator's entry. When the intro part is done, Terminator opens the door. What a coincidence! Thanks to God!

Quote
The explosion sound effects for the time bombs sound a bit weak but it's fine.

 Hmmm... maybe I ought to get better SFX. It's the generic explosion SFX.
 Speaking of SFX, anybody has SFX for the metal door? I want to give SFX like 'jeng jeng jeng' when Terminator open the door but there's no suitable SFX in Contra Hardcorps.

Quote
The one in the vid sounds exactly like the original Hard Corps tune (for example).

 Well, it was recorded from there. By emulator help of course.

Quote
I noticed at the 15 and 42 second time line that players gun is aimed at the head when fired.  Did you use scripting for that?

 But of course. I forgot to tell ppl that this video also shows fixed shooting mode. You can see Bill shoots diagonally without moving (as in free mode). Quite tough to set but it finally done as you can see, thanks to God!
OpenBoR Manual

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Offline mgman

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Re: Contra mod (working title)
« Reply #125 on: January 13, 2010, 11:59:56 pm »
Yes, I know. I'm saying the music in the vid sounds just like Hard Corps. But when I play the mod, the music sounds pitched noticeably higher.

EDIT: Here's a video of what I mean. PLEASE NOTE: I'm NOT talking about the sound QUALITY. That is because of my shitty video recorder. What I mean is: listen carefully to the music. Listen carefully to the character when he says "Locked and Loaded!"

The music and his voice is higher in pitch than the original music (also faster). Is this the normal and intended way?

http://www.youtube.com/watch?v=0bWoNeoJ1fk#

http://www.youtube.com/watch?v=TfwnSPK48TU#
« Last Edit: January 16, 2010, 01:08:40 am by mgman »

Offline yotatouch

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Re: Contra mod (working title)
« Reply #126 on: January 15, 2010, 09:50:28 pm »
I tried to set the Spider boss but I realized he's too big to be jumped on. I resize him 60% to suit that but I would have to edit the sprites cause they don't look good after resizing.
Oh that's pity...
Let me know how many pixels less in height, of course, I also proportionate width too.
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline BadChad

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Re: Contra mod (working title)
« Reply #127 on: January 16, 2010, 11:06:10 am »
Hmmm... maybe I ought to get better SFX. It's the generic explosion SFX.
 Speaking of SFX, anybody has SFX for the metal door? I want to give SFX like 'jeng jeng jeng' when Terminator open the door but there's no suitable SFX in Contra Hardcorps.

And of course Contra III doesn't have sound test lol. Is there any emulators that allow you to dissable the music? Cause I'm pretty sure the music starts to play before the hands come through the wall witch would kinda suck to rip.

Mighty Final Fight Mod In Progress

Offline mgman

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Re: Contra mod (working title)
« Reply #128 on: January 18, 2010, 11:34:28 am »
Will the Terminator's death explosions remain grey or will it change to fire-like?

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #129 on: January 18, 2010, 01:57:01 pm »
Quote
Let me know how many pixels less in height, of course, I also proportionate width too.

 Just resize it 60% from the current size.

Quote
Will the Terminator's death explosions remain grey or will it change to fire-like?

 mgman, the connection is slow here so I can't play the video so I can't say anything for that now.
 As for the smoke effects, it's new rule I have for this mod. In Contra 3, death explosion and real explosion uses same effect. It's hard to tell which one hurts and which one is safe unless we try touching the effect ourselves.
 So I differentiate the effects, if you see smokes, grey version of explosions, it means it's safe to touch but if you see red, it means deadly to touch. In the demo, there's no enemy with red explosions yet in their death animation but in higher levels, there might be some who does. I want players to immediately figure this out just by looking without touching (and spend some health).
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra mod (working title)
« Reply #130 on: January 21, 2010, 10:53:31 pm »
Ok, I see. Well, please try see it when you get a chance.

By the way, do you have all the sprites necessary for the game? If not, if you can tell me what you need from most of the original classic Contra games except Contra 4 and whatever, I can try to find them.

BTW, I have lots of links to backgrounds for stages. Do you need any? Many can fit the style of your game graphics.

BTBTW: Can ANYBODY ELSE in the meantime compare both videos and tell me if their version of the Contra mod has the same pitch/speed of the music?

Offline Mrgrill247

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Re: Contra mod (working title)
« Reply #131 on: January 22, 2010, 12:56:17 am »
Just found these sprites.  Perhaps they can be of use to you.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #132 on: January 22, 2010, 07:00:08 pm »
Quote
Can ANYBODY ELSE in the meantime compare both videos and tell me if their version of the Contra mod has the same pitch/speed of the music?

 Maybe it's my wave recorder?

Quote
BTW, I have lots of links to backgrounds for stages. Do you need any? Many can fit the style of your game graphics.

 Well, if there's no ripped background from Contra 4 waterfall stage, maybe there's another game with background of same theme?
 I was thinking of editing background and add waterfall animations but I don't mind using a better one.
 Anyways, I'll make a list of required backgrounds.

 Thanks MrGrill, I have ripped both enemies myself before figuring out that somebody else has done it before me.

 Oh yeah, the Spiderbot is done but since I haven't got youtube account yet, I can only show video which you can download from here:

 http://www.mediafire.com/?iujtnz25lce

 Sorry about the filename (forgot to change). Credits goes to yotatouch for the sprite and goes to me for the scaling :blushing:.
« Last Edit: January 22, 2010, 07:35:29 pm by Bloodbane »
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline scara

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Re: Contra mod (working title)
« Reply #133 on: January 22, 2010, 09:57:47 pm »
I like Contra mod. I look forward to next  :)
Do you like "ALIEN SOLDIER" ?
Spoiler
many bosses(Sprite),many idea in this game.
I think that bosses matches a view of the world of Contra mod. ;D
Since my English is not so good, I'd like to ask your help.

M@skaku Mod download here
http://lavalit.com:8080/index.php?action=tpmod;dl=item267

Offline mgman

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Re: Contra mod (working title)
« Reply #134 on: January 22, 2010, 11:30:07 pm »
The spider boss looks great.

Would you like Contra 1, Super C or Contra 3 stage backgrounds besides a waterfall?

I think I might be able to get you some background rips. But it'll require one condition.

EDIT: Bloodbane, this is the closest I could get you to the contra 4 waterfall backgrounds. If it's not good enough, I'll try to find something else for you.

http://www.mediafire.com/download.php?ziaaznk5jze  It's a video, but it should work.

Do you plan on using only side view levels or is there a suprise?
« Last Edit: January 22, 2010, 11:54:54 pm by mgman »

 



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