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Author Topic: Contra : Locked 'N' Loaded  (Read 80504 times)

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Offline Fightn Words

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Re: Contra mod (working title)
« Reply #135 on: January 23, 2010, 03:31:21 am »
Nice video Bloodbane- I was wondering if the Probotector characters RD008 & RC011 will make an appearance- also if we can expect any vehicle levels?

Offline mgman

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Re: Contra mod (working title)
« Reply #136 on: January 23, 2010, 12:31:09 pm »
@Fightn Words: The demo has a bike level.

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #137 on: January 23, 2010, 08:03:37 pm »
...Sorry- Except for the two bike levels already in it.

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #138 on: January 24, 2010, 05:57:08 am »
Quote
I was wondering if the Probotector characters RD008 & RC011 will make an appearance-

 One of them will  :-X

Quote
Do you plan on using only side view levels or is there a suprise?

 Yes, only side view levels. I don't like top view mode.

Quote
Do you like "ALIEN SOLDIER" ?

many bosses(Sprite),many idea in this game.

 Not really. I prefer Gunstar Heroes than that game. I'm going to replay this game if there's suitable sprite for this mod.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra mod (working title)
« Reply #139 on: January 24, 2010, 12:04:56 pm »
BloodBane, will that background video rip work for you? (check my last post on page 9).

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #140 on: January 26, 2010, 12:51:59 am »
 Oh sorry, I got slow connection here so I'm planning to download the video on internet rental someday.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline ryomaneo

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Re: Contra mod (working title)
« Reply #141 on: January 26, 2010, 08:51:37 pm »
Just found this and was thinking you could use it for something

Offline Bloodbane

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Re: Contra mod (working title)
« Reply #142 on: January 29, 2010, 11:43:55 pm »
 In the last couple days, I have downloaded soundtracks from Shin Contra. Some of the music are good enough for this mod but the rest makes me want to close my ears.

 Anyways, another thanks to God for these updates!

 Terminator is done and so does the level before him:

Base:



 See something non contra? yep, the small brown orbs are walking mines. They are from Gunforce. I'm sure you know what happen if they touch you ;).

Walking Mines:



 I took Vycks' suggestion and bring this guy to this mod as subbboss:

Panzer:



 I never played the game though so I don't know how it acts but it doesn't matter.

 The item container from Contra arcade is back!

Health container:



 Currently it only tosses health but once I got weapons implemented, it should toss those too.

 mgman, thanks for the waterfall sprites! They really help although I have to clean the alias effect. These are how I make the waterfall:

Waterfall:





 Can you see Bill in 1st shot?
 I still want to update the background if ingredients are available. There's another level with waterfall I'd like to make.
 Argh, sorry mgman, the link you posted is not working. I guess I'm late.

 Thanks ryomaneo but I don't think I could use them.

 Now working on level contents and more bosses!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Fightn Words

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Re: Contra mod (working title)
« Reply #143 on: January 30, 2010, 01:34:02 am »
Awesome screen-shots.

Offline Mrgrill247

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Re: Contra mod (working title)
« Reply #144 on: January 30, 2010, 03:05:35 am »
Need second demo!!!

What controller should be played on the computer?  Using the keyboard sucks.
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline borboy

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Re: Contra mod (working title)
« Reply #145 on: January 30, 2010, 09:54:18 am »
Awesome!

Offline BadChad

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Re: Contra mod (working title)
« Reply #146 on: January 30, 2010, 11:32:13 am »
Need second demo!!!

What controller should be played on the computer?  Using the keyboard sucks.

Any usb controller should do...

Mighty Final Fight Mod In Progress

Offline Mrgrill247

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Re: Contra mod (working title)
« Reply #147 on: January 30, 2010, 02:25:43 pm »
Any name brands recommendations or website links?

Bloodbane, what other sprites or backgrounds do you need? That way I can keep an eye out for you ;)
Need second demo!!!

What controller should be played on the computer?  Using the keyboard sucks.

Any usb controller should do...
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline BadChad

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Re: Contra mod (working title)
« Reply #148 on: January 30, 2010, 08:18:08 pm »
I have two suggestions for controllers that Im using.

1. Is my Logitch Precision. Its like a PS1 controller without the analog sticks. Very good controller.
http://www.logos.ba/shop/products_pictures/Precision%20USB%20Game%20Pad.jpg

2. Is my 2 Sega Saturn USB controllers. This bad boys are kick *** controllers!
http://www.racketboy.com/blog/saturncontrol.jpg

Cant go wrong with either of those controlers but I suggest the Legitech controller even tho the Sega controller is awesome!

Mighty Final Fight Mod In Progress

Offline mgman

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Re: Contra mod (working title)
« Reply #149 on: January 30, 2010, 09:47:26 pm »
It's ok, I have uploaded it again. But please try to download it as early as you can in case the file may get removed because my stupid computer makes uploading process very hard.

EDIT: Gah, the risk is high :) Instead, I'll upload it to a permanent place where you can definitely pick it up:

http://www.4shared.com/file/211833153/cc341b27/clip0012.html

The link allows you to preview it, but I recommend you download it also (button below it).
« Last Edit: January 30, 2010, 09:55:39 pm by mgman »

 



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