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Author Topic: Contra : Locked 'N' Loaded  (Read 80505 times)

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Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #255 on: April 10, 2010, 06:40:14 pm »
As always your work is of the gods very nice work blood Im amazed with all the screenshots above specially with the alien pit you used some sprites from super metroid thats good kepp the good work only as you know how to do it congrats

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #256 on: April 10, 2010, 11:03:55 pm »
I have two words for you- Ellen Ripley.  Remap Sheena's hair to black, add a flame thrower and a grenade launcher and you will have the lead heroine from the  movie "Aliens". 
Does alien cave have any parallax? 


Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #257 on: April 12, 2010, 03:14:29 am »
 Thanks guys!

Quote
But is there any reason you're not using Bill's original voice?

 I'm planning to add Contra 4 version of Bill, that's why. Unfortunately, he's missing bike sprites :(.
 Also since Jimbo & Sully are available in Contra 4, I should their own voice.

Quote
As always your work is of the gods

 Ah, you flatter me too much :blushing:

Quote
Remap Sheena's hair to black, add a flame thrower and a grenade launcher and you will have the lead heroine from the  movie "Aliens".

 :laughing: I don't have grenade launcher.... yet

Quote
Does alien cave have any parallax?

 Yes, 3 layers as you can see below:
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #258 on: April 12, 2010, 12:34:33 pm »
Nice job Bloodbane! Is there a chance you will make a psp version?
« Last Edit: April 12, 2010, 12:36:55 pm by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline badjab326

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Re: Contra : Locked 'n Loaded
« Reply #259 on: April 12, 2010, 03:32:16 pm »
Thanks guys!

Quote
But is there any reason you're not using Bill's original voice?

 I'm planning to add Contra 4 version of Bill, that's why. Unfortunately, he's missing bike sprites :(.
 Also since Jimbo & Sully are available in Contra 4, I should their own voice.
I meant, the contra III Bill death voice.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #260 on: April 13, 2010, 02:33:42 pm »
 Oh, I don't know how to rip SFX from that game, without music that is. If I could, I got other SFX I'd like to rip ;).

 No, no PSP version. The mod is already wider than original and making wide screen has a whole new work.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline badjab326

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Re: Contra : Locked 'n Loaded
« Reply #261 on: April 13, 2010, 04:19:31 pm »
If it's a sound test you want, use the Japanese version of the game and do this cheat.
Quote
Sound Check Mode (Japanese version)

On the title screen, press Right, Down, Down-Right, and X (the Dragon Punch command) in one smooth motion. If done correctly, you will hear a noise and be taken to the Sound Check Mode, where you can listen to any of the game's sound effects and music. This works only in the Japanese version (Contra Spirits).

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #262 on: April 16, 2010, 01:56:53 pm »
 :cheers!: Thanks badjab! I've got Contra Spirits and managed to enter sound test. I could pick any SFX I want from that game :).

Quote
Remap Sheena's hair to black, add a flame thrower and a grenade launcher and you will have the lead heroine from the  movie "Aliens".

 Like this? (see below)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Mrgrill247

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Re: Contra : Locked 'n Loaded
« Reply #263 on: April 17, 2010, 01:41:19 am »
Because of that screen shot, Sheen just became my favorite character to play in your mod :cheers!:

Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline badjab326

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Re: Contra : Locked 'n Loaded
« Reply #264 on: April 17, 2010, 10:59:11 am »
I know I'm probably shooting blanks here, but will your mod have any options for more than 2 players, and if not would I be able to do a quick hack to add 3 and 4 player modes?

Also will cheats be allowed in the final game, I hate to admit it, but I'm not exactly the best Contra player. I can beat the first 2 stages of Contra Hardcorps without dying on a good day, but after that it goes completely downhill. :nervous:

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #265 on: April 18, 2010, 01:21:40 pm »
 No, there won't be more players allowed than 2. Certain effects in game are affected directly by number of players. It would require extra work to expand them.

 As for cheats, I'm afraid no. I forgot what's the technical reason for that. At least I want to limit players to just 1 credit.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline badjab326

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Re: Contra : Locked 'n Loaded
« Reply #266 on: April 18, 2010, 04:01:03 pm »
I see, it looks like I'm going to have start working on my contra skills then. :cheers!:

Offline BadChad

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Re: Contra : Locked 'n Loaded
« Reply #267 on: April 18, 2010, 04:56:35 pm »
Also will cheats be allowed in the final game, I hate to admit it, but I'm not exactly the best Contra player. I can beat the first 2 stages of Contra Hardcorps without dying on a good day, but after that it goes completely downhill. :nervous:

Im right with you on that one. The only way I can beat that game without a game genie is if I take the secret ending in stage 3 or 4 I think. But that dosent really count lol...

Mighty Final Fight Mod In Progress

Offline erf_beto

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Re: Contra : Locked 'n Loaded
« Reply #268 on: April 19, 2010, 03:20:05 pm »
Also will cheats be allowed in the final game, I hate to admit it, but I'm not exactly the best Contra player. I can beat the first 2 stages of Contra Hardcorps without dying on a good day, but after that it goes completely downhill.
:nervous: Hate to admit it, but I like a cheat or two every now and then...

On the other hand, think of how many people you'd be helping to mod better if they were allowed to see the whole of your creation, not just "level 1' - shoot! die! - Game Over screen" 
:blushing:

Offline Plombo

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Re: Contra : Locked 'n Loaded
« Reply #269 on: April 19, 2010, 10:34:19 pm »
No need for in-game cheat codes...Artmoney is your friend.

 



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