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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
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Author Topic: Contra : Locked 'N' Loaded  (Read 80525 times)

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Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #345 on: October 06, 2010, 09:36:34 pm »
It looks great so far. But I don't really see how the bike doesn't fit (maybe I have no taste in asthetics and design :P ). If anything, it could maybe use a recolor (perhaps a pulsing red or something?) so as to not mingle with the background, but I don't really see much else wrong.

Anyway, I'm really excited to play the next fresh fix of Contra!

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #346 on: October 10, 2010, 06:28:31 pm »
Quote
Even if the storyline was absolutely retarded, it'd still be cool to see.

 :laughing: Okay, I have cooked couple in game cutscenes. Unlike regular Beats of Rage cutscenes, the texts are shown in game and you can still move while it's played. Don't have screenshot yet.

Quote
But I don't really see how the bike doesn't fit

 Well I was expecting jetplane like bike actually.

 Oh that reminds me, I use 'Charshoe X' for select screen music in the mod as you all know. 'Locked 'N Loaded', the actual select screen is used in title instead. But I use 'Charshoe X' for cutscene too. I'd like to have different select screen music actually. Anybody has idea?
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline BadChad

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Re: Contra : Locked 'n Loaded
« Reply #347 on: October 11, 2010, 02:03:59 pm »
:laughing: Okay, I have cooked couple in game cutscenes. Unlike regular Beats of Rage cutscenes, the texts are shown in game and you can still move while it's played. Don't have screenshot yet.

I like this idea! ;D

Mighty Final Fight Mod In Progress

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #348 on: November 06, 2010, 08:41:50 pm »
 Here it is, the in game scene,

In game text:



 As you can see, Fang is shooting rockets while the text is shown. This is to show that player can move around at this time.

 The mod is complete, I just need the fixed scaled Spiderbot before I could release the mod... unless I'm rhinofaced guy. No I'm not, I'll wait for the sprites ;D.
 
 Just want to inform everyone that this mod still uses old OpenBoR build which will be included with the mod. This is the only build compatible with the mod. I have 3 major problems with latest version. I could do something about those but it would take more time so I decided to release it with an old build.
 Anyways, wish me luck on uploading the mod cause my connection speed is low so I might have to upload in splitted rars like I did with Crime Buster v2.5.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Kinjite30g

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Re: Contra : Locked 'n Loaded
« Reply #349 on: November 06, 2010, 08:52:36 pm »
When this mod of contra is coming out, it's been awhile you been working on this game since the demo version.  :)

Offline badjab326

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Re: Contra : Locked 'n Loaded
« Reply #350 on: November 06, 2010, 10:13:35 pm »
Wow done already!? You make progress very fast. Looking forward to trying the mod ;D

Offline maxman

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Re: Contra : Locked 'n Loaded
« Reply #351 on: November 07, 2010, 05:38:07 am »
Wow. It's done? S***. Your mods are always challenging since Crime Buster. :) Will it be the old engine as from Crime Buster or will it be version 2322? This looks interesting. :) I played your demos and the second is harder than the first. Couldn't pass it to the end though. Well, I hope that mod will be released soon after you're done with the problems. :praying: Good luck.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #352 on: November 07, 2010, 05:37:25 pm »
 I'm not sure about version number Maxman cause the dev didn't increment version number for this build. From log file, the number is 2322 but actually it's slightly higher version cause the date is 27 July 2009.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Hanzo

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Re: Contra : Locked 'n Loaded
« Reply #353 on: November 07, 2010, 05:42:53 pm »
Oh wow your mod is finished. Can't wait to play it.




Keepin it Old School

Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #354 on: November 07, 2010, 10:48:24 pm »
Now I can't even wait! It's gonna be awesome!

BTW, what do the spiderbot sprites currently look like? Is there someone who's already fixing them up for you? Maybe I could try to fix?

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #355 on: November 09, 2010, 11:48:24 pm »
 The spiderbot can be found in Contra demo 2. It's the midboss of Industrial stage.
 I have requested help from friends to fix its sprites. Not finished yet unfortunately.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline Zenotron

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Re: Contra : Locked 'n Loaded
« Reply #356 on: November 16, 2010, 09:41:58 pm »
What's the complete list of character's so far? Are you adding any Contra 4 characters?

Offline volcanic

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Re: Contra : Locked 'n Loaded
« Reply #357 on: November 17, 2010, 04:24:55 am »
Congratulations!BloodBane.
I've been looking forward to this Mod since months ago.
Good luck!Bro! :cheers!:

Offline yotatouch

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Re: Contra : Locked 'n Loaded
« Reply #358 on: November 17, 2010, 05:16:04 am »
The spiderbot can be found in Contra demo 2. It's the midboss of Industrial stage.
 I have requested help from friends to fix its sprites. Not finished yet unfortunately.
I'll do my best to finish to fix it soon as i can when my work will let me time to complete it.
For info i started to reclean it, but of course you can ask to your friends if you can't wait...
« Last Edit: November 17, 2010, 09:20:01 am by yotatouch »
If someone is better than you, admit your defeat, then rise and try to be better than him, with respect.

Offline StryfeDC

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Re: Contra : Locked 'n Loaded
« Reply #359 on: November 17, 2010, 12:58:33 pm »
What exactly had you envisioned for the scope of this mod Bloodbane?

Is it nearing completion, or are you adding to it as you're inspired?

How many levels do you think will be in the (hopefully) finished product?  

:-X
« Last Edit: November 17, 2010, 01:00:25 pm by StryfeDC »

 



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