Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 14
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: Contra : Locked 'N' Loaded  (Read 80560 times)

0 Members and 1 Guest are viewing this topic.

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra : Locked 'n Loaded
« Reply #360 on: November 17, 2010, 05:44:17 pm »
Quote
What's the complete list of character's so far? Are you adding any Contra 4 characters?

 The soldiers list are:
- Bill Rizer from Contra 3
- Probotector from Super Probotector
- Brad Fang from Contra Hardcorps
- Sheena Etranzi from Contra Hardcorps

 I want to add Contra 4's Bill but his spritesheet is not complete :(. He's missing bike ride sprites. The other soldier I'd like to add is Lucia from Contra 4 but noone ripped her yet.
 On detailed inspection, the spritesheet also missing poses when Bill shoots after falling from walking off ledges.

Quote
What exactly had you envisioned for the scope of this mod Bloodbane?

 My vision is only remake this game with OpenBoR. No special purpose .... well aside of remaking certain weapons and enemies.

Quote
Is it nearing completion, or are you adding to it as you're inspired?

 It's done, only waiting for fixed sprites of Spider bot.
 I have ideas for next mission though.

Quote
How many levels do you think will be in the (hopefully) finished product?

 Eh, I didn't count the levels :blushing:. You can count it when you play it :).
« Last Edit: November 17, 2010, 06:08:07 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BurnKing

  • Hero Member
  • *****
  • Posts: 1050
Re: Contra : Locked 'n Loaded
« Reply #361 on: November 20, 2010, 12:42:32 pm »
i love this, whens the next release?
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline Mrgrill247

  • Hero Member
  • *****
  • Posts: 857
Re: Contra : Locked 'n Loaded
« Reply #362 on: November 20, 2010, 03:26:06 pm »
I can't wait for your release. How much longer do we have to wait?
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra : Locked 'n Loaded
« Reply #363 on: November 20, 2010, 09:42:41 pm »
Guys, PLEASE! The mod is very very close to completion, but it's probably not too clear when Blood's friends could finish that last sprite touch-ups. You can definitely expect the release to be quite soon, but be patient, he's doing it for us, give him some time ;)

Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra : Locked 'n Loaded
« Reply #364 on: November 21, 2010, 02:50:03 am »
 Yes, the fixed sprites are done! All I need to do is to pack then upload it here. Be patient! :)

 BTW while testing the mod, I discovered a bug which was the reason I only give 1 credit in the 1st place. I'm not sure what's the cause of this bug but I'll cancel the idea of 5 credits and give 1 credit like before with more lives to compensate. Don't be discouraged with this though, there's extra live(s) awarded at start of new stage in complete version :).

 Alright, packing time!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Plombo

  • Hero Member
  • *****
  • Posts: 1724
  • Your source for useful modding tools!
Re: Contra : Locked 'n Loaded
« Reply #365 on: November 21, 2010, 10:28:46 am »
Warning: extreme nitpicking follows. :-X

The title of this thread is missing an apostrophe.  It should be "Contra: Locked 'n' Loaded".  Is this fixed in the actual game?

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra : Locked 'n Loaded
« Reply #366 on: November 21, 2010, 02:08:39 pm »
Oh, but I highly doubt that. Although it doesn't actually need another apostrophe after the n, the placement of the single apostrophe is unclear, it seems.

Many sites online have it written as 'n  while others have it written as n'. The latter is more common, though...

Offline killacam007

  • Jr. Member
  • **
  • Posts: 1
Re: Contra : Locked 'n Loaded
« Reply #367 on: November 21, 2010, 02:31:52 pm »
what's da weapons gonna be in this game & are some of the characters gonna be able to swap weapons & dual-wield both weapons @ the same time?

Offline Roel

  • Senile Team
  • Full Member
  • ***
  • Posts: 215
  • What happened to my old avatar?
    • Senile Team
Re: Contra : Locked 'n Loaded
« Reply #368 on: November 21, 2010, 04:00:04 pm »
Oh, but I highly doubt that. Although it doesn't actually need another apostrophe after the n, the placement of the single apostrophe is unclear, it seems.

Many sites online have it written as 'n  while others have it written as n'. The latter is more common, though...

I have to side with Plombo here. There is nothing unclear about apostrophe placement; an apostrophe simply represents the absence of one or more letters. Since both the a and the d are missing from the word "and", 'n' is the only correct version (as explained on many a website). Of course "Locked & Loaded" is also a perfectly sound alternative.

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra : Locked 'n Loaded
« Reply #369 on: November 21, 2010, 07:47:59 pm »
But look all around. There are both 'n and n' in areas.

I mean, there's Lock N' Load with R Lee Ermey
and there's also Lock 'n Load Publishing Products
for example

Oh, jeez, just shutup and let's keep it as 'n' :P

Offline Plombo

  • Hero Member
  • *****
  • Posts: 1724
  • Your source for useful modding tools!
Re: Contra : Locked 'n Loaded
« Reply #370 on: November 21, 2010, 10:02:49 pm »
But look all around. There are both 'n and n' in areas.

I mean, there's Lock N' Load with R Lee Ermey
and there's also Lock 'n Load Publishing Products
for example

Those people have a narrow grasp of the English language.  By the way contractions are expanded in English (there is only one correct way), those abbreviations would expand to the following:
"Lock n' Load" == "Lock nd Load"
"Lock 'n Load" == "Lock an Load"

Like Roel said, the rules of the English language are very clear on how contractions are made.  If you wouldn't call it "Locked an Loaded", there's no reason to call it "Locked 'n Loaded".

And since 'n is not an actual contraction, it's not defined what the apostrophe replaces - so the game's title could technically even be interpreted as "Locked un Loaded". :P
« Last Edit: November 21, 2010, 10:06:20 pm by Plombo »

Offline DavidC99

  • Full Member
  • ***
  • Posts: 106
Re: Contra : Locked 'n Loaded
« Reply #371 on: November 21, 2010, 10:07:06 pm »
If you wouldn't call it "Locked an Loaded", there's no reason to call it "Locked 'n Loaded".

"Lock an load" and its variations sound potentially "gangsta" to me.  ;)

Someone might decide they like the title!   :laughing: 
_________
DavidC99

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra : Locked 'n Loaded
« Reply #372 on: November 21, 2010, 11:25:20 pm »
Okokok! Fair enough... let's quit hijacking the thread even more now. 'n should be 'n' and

Well, DavidC99's point is so funny, yet mysteriously appropriate, that Bloodbane oughtta call it Locked an Loaded. Not just for the gangster tone, but just because it was pointed out  :laughing:


Offline Bloodbane

  • Hero Member
  • *****
  • Posts: 7113
  • Dark Dragon
Re: Contra : Locked 'n Loaded
« Reply #373 on: November 21, 2010, 11:36:42 pm »
 :dunce: I need to study English more.... I thought 'n was from pronunciation instead of text shortening.
 And no, I haven't fixed it. I just read about this now.

Quote
what's da weapons gonna be in this game & are some of the characters gonna be able to swap weapons & dual-wield both weapons @ the same time?

 There are 8 weapons in the mod. You can read the complete list in 1st page.
 Hold 2 weapons and Swap weapon are doable but no shooting 2 weapons at same time.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

  • Full Member
  • ***
  • Posts: 142
Re: Contra : Locked 'n Loaded
« Reply #374 on: November 22, 2010, 12:58:20 am »
BTW, Bloodbane is the control issue fixed? (Is it fixable?)

If you don't remember, it was the issue with the controls being a bit sluggish/unresponsive when certain actions are performed.

 



 0%




mighty
SimplePortal 2.3.3 © 2008-2010, SimplePortal