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Author Topic: Contra : Locked 'N' Loaded  (Read 80527 times)

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Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #375 on: November 22, 2010, 05:23:57 pm »
 No, I know why the control is sluggish though. I decided to fix this together with the remake instead of in the currently released version.
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Offline Bloodbane

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New stuffs
« Reply #376 on: December 14, 2010, 06:05:24 pm »
 As I said in other thread, I want to make new weapons, new enemies etc and.... I did it!

New Weapons:



 2 new weapons: Triple Rockets and Vulcan Gun. Triple Rocket as the name implies shoot 3 rockets at once. Vulcan Gun is rather unique, the way it shoots is similar to Browny's A weapon or in Gunstar Heroes, it's similar to combination of Force and Lightning weapon.

Ocean level and new enemies:



 The Ocean level is new level ripped from Contra 4. I have to cut it small like this cause the original is wider than this (well, that's dual screen for you) :).
 The enemies come from different games and ripped by different people. The fish from Contra 4 was ripped by me, Cuttlefish from Tales of Destiny was ripped by Davias, Chimera fish from Chimera Beast was ripped by Jonathan Wojcik and PowAmp from Super Metroid was ripped by Tommy Lee.

New Bunker:



 This bunker is similar with other bunker except that the core can shoot beam as you can see here ;D. It was inspired from Contra 4. And the shooter grunt above is respawnable ;).

 All of these are just random work. I don't have idea in what mission I would put these.
« Last Edit: December 14, 2010, 06:38:02 pm by Bloodbane »
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Offline mgman

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Re: Contra : Locked 'n Loaded
« Reply #377 on: December 16, 2010, 07:02:52 pm »
WHERE IS EVERYBODY?

You're doing great, Bloodbane! Keep it up :)

Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #378 on: December 16, 2010, 09:19:37 pm »
This new version looks very very cool, your efforts will not be in vain Bloodbane, really I want to congratulate your efforts to do a better Contra MOD, I hope that this new version runs in the latest devbuild of OpenBor that would be great.
If the previous version is really amazing, fun and enjoyable, I?m sure this version will be great, hopefully this new release contains more credits, 3 credits for char minimum, but I don?t know what do you think about it, it?s only a petition. Probotector Rocks!!!!!!!!!! jajajaja, thank you very much.  :cheers!: ;) ;D

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #379 on: December 17, 2010, 06:07:57 pm »
 Sorry, I can't give more credits. There are bugs which could appear during wait for player to continue.
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Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #380 on: December 17, 2010, 06:42:40 pm »
Oh well, I understand it, and what about 10 lives more? is this ask much?, I have been reached the stage when the cruiser picks you up, I hate those missiles, one touch and you die, jajaja I can?t get to neo city safely, game over, will this release works in latest devbuild?

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #381 on: December 20, 2010, 10:50:52 am »
 Well, you have to shoot the missiles then. Some of them will explode shooting small projectiles though but it's better than getting killed instantly. ;)

 As for compatibility with latest build, I'm working on it. I think I'm only porting the script part by part instead of remaking from scratch. I'm also increasing shooting speed while doing this actually.
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"The more often enemies attack, the more open they are to counter attacks"

Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #382 on: December 20, 2010, 02:48:02 pm »
That would be great, I want to play this MOD on my PSP with latest devbuild, thanks for reply Bloodbane, to unlock the boss rush you have to finish the game 3 times, jajajaja man that surely is a very very hard job, I can?t finish the MOD once, but my skills and practice are increasing some day I?ll finish it (in fact if I can play it with a joystick, things should be more easier) and what about 10 more lives?
By the way the soundtrack is really nice and could be great if you add some contra rebirth tracks just like GTR attack, Hotter than hell, deathbed, horrible heartbeat. It is only a suggestion.
By the way I found a site in the web where you can find most of the entire soundtracks of several contra games, I founded there a extended version of intestines and submarine powerplant, also I have been downloaded some Super C remixes (from other site) here is some samples:
http://www.youtube.com/watch?v=LaMVGMTtWhQ#
http://www.youtube.com/watch?v=65fLpqakNCY#
http://www.youtube.com/watch?v=yncJXnMmpMA#
http://www.youtube.com/watch?v=WbTwMcB1Vig#
http://www.youtube.com/watch?v=bnZGaxHyVB0#

« Last Edit: December 21, 2010, 04:13:08 pm by ARGOROK »

Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #383 on: December 21, 2010, 06:32:33 pm »
The previous comments are only suggestions I hope don?t bother you Bloodbane.

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #384 on: December 23, 2010, 11:28:32 am »
 No worries. Thanks for the music suggestions, I'll listen to them one by one.

 As for GTR Attack from Contra Rebirth, I love that song too. But I have to choose one. It doesn't feel good to have 2 similar music in one mod. Hmmm... let me try putting in the mod while remaking.

 For finishing the game 3 times, actually it's supposed to be clearing 1st mission 2 times (it has 2 ending, that's why) and 2nd mission once (only one ending).
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"The more often enemies attack, the more open they are to counter attacks"

Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #385 on: December 23, 2010, 02:11:27 pm »
ok thank you, I hope some of these songs appear in the next MOD, (of course if you like some of them), if you change the soundtrack for next release (some songs I think) I hope so these are from classic contra would be great.
http://www.youtube.com/watch?v=--RGGWg2DVk#
http://www.youtube.com/watch?v=yncJXnMmpMA#
http://www.youtube.com/watch?v=g24lorxhkIE#
http://www.youtube.com/watch?v=oqONHf9TzLU#
http://www.youtube.com/watch?v=zKfoOMyJT_A#
« Last Edit: December 23, 2010, 02:17:58 pm by ARGOROK »

Offline Bloodbane

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Re: Contra : Locked 'n Loaded
« Reply #386 on: December 25, 2010, 12:57:07 pm »
 I'm listening to the songs now and some are great. There are 2 songs which has remix in Rebirth: Hotter than Hell and Deathbed. I don't like Deathbed so won't use it but as for Hotter than Hell, I have used the Rebirth version, it's 1st boss battle music. In the mod, I use it as great boss music. You haven't finished the mod, that's why you didn't know it.

 Anyways, thanks for the info. I'm going to change the title of that music.
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Offline ARGOROK

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Re: Contra : Locked 'n Loaded
« Reply #387 on: December 25, 2010, 06:14:30 pm »
I?m glad that at least one of them likes you, I hope so you use any f these tracks, thanks for the attention BloodBane, and yep, you?re right, I can?t finish the MOD already, but I?m really closer to do that  ;), by the way merry christmas my friend

Offline Bloodbane

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Working on Mission 3
« Reply #388 on: January 29, 2011, 11:52:31 pm »
 Woo, update after one month! thanks to God for this anyways!

 Bad news & Good news!

 Bad news is while playing remake version with latest build, the mod crashed for unknown reason :(. I can't figured out the cause since the log shows nothing. I can't continue the remake until I found out the cause.

 Good news is I have made couple new levels. 1st this one:

Jungle:



 Unlike Contra jungle levels, this is really filled with trees instead of rocks ;). It was edited from Contra Hardcorps 4th stage. I had to do extra works to add more colors to the background.
 No new enemies though, this stage is only infested with aliens same with ones met in 3rd stage of Mission 1.

 Speaking of mission, this jungle stage is the 1st stage of Mission 3. The next one is the 2nd stage:

Alien Hive Hub:



 No, this is a hub not regular branch. Player must visit both left and right path and clear both levels before the door in the center opens. The Center door will bring players to other level to end 2nd stage.
 This is something I wanted to do with OpenBoR, making multiple levels to be cleared before advancing to main level. This 2nd stage will only feature left & right path but in higher level, I'm going to have a stage with 4 paths :).

 Now this is the Left Path:

Alien Hive A (Left Path):



 Still infested old aliens except for the black spitter.

 I'm working on the right path and the level behind the door now.
« Last Edit: January 29, 2011, 11:57:06 pm by Bloodbane »
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"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Contra : Locked 'n Loaded
« Reply #389 on: January 29, 2011, 11:57:02 pm »
sorry to hear you've gotten into the same situation I've been gettin' into a lot, but on the plus side, your adding new things. Keep it up BloodB. Remember if you need anything from Hard Corps, I can rip it forward.

X)
« Last Edit: January 29, 2011, 11:59:11 pm by DJGameFreakTheIguana »

 



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