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Author Topic: Contra : Locked 'N' Loaded  (Read 80562 times)

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Offline utunnels

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Re: Contra : Locked 'N' Loaded
« Reply #450 on: August 09, 2011, 12:24:10 am »
I've already added pain_time to entity property list like freezetime (3367 onward).
So hopefully it can be patched in  takedamage script.

However since the attack code was not changed, fastattack will be still buggy.

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #451 on: August 10, 2011, 12:16:30 am »
 :cheers!: Thanks uTunnels! I'll take a look! It should be useful not just here but in other mods as well :).
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #452 on: September 20, 2011, 10:56:08 pm »
 Thanks to God for these updates!
 Time has passed since the latest post and the engine has been updated. The new update I've implemented to the mod is running script during main menu with updatescript. With this, all player's variables are resetted, in human language it means player's weapons are removed if player exits the game and goes to main menu. This is to prevent players from carrying weapon from one mission to other mission (there's a reset script at the beginning of each mission though but it doesn't work on save states since save states starts from other level/stage other than the beginning). To me, that's cheat so I have to prevent this cheat.
 Now, with that implemented, saving is allowed now :). And I allow players to have fresh start everytime save state is loaded. Fresh start means lives and score are resetted. Players could continue from where they end before with more lives ;).

 That means, the Practice mode is no longer needed since players could use save states for practice and number of lives per mission is reduced to 5 lives.
 Oh, save state is always forbidden in Boss Rush. It's locked mode to challenge player's skills :).

 Now about the levels, I have done other paths of the 5th stage of 3rd ..... that sounds complicated, in short, take a look at these:

Infested City Hub:


 In case I haven't mentioned it, this is the 5th stage's hub from Mission 3 and it has 4 paths. Just like the 2nd stage, all 4 paths must be cleared before access to the 5th one is opened and there are spawn modifiers which make each path harder if it's visited latter.

 I have shown 2 of the paths before, now I'll show the other 2:

Infested Sewers:


Infested Underground Base:


 For those who don't know, the sewer background is from 3rd stage of Metal Slug 6 ripped by Random Rebel Soldier. Of course, I edited it to suit this mod. And no, there's nothing wrong with Photoshop nor screenshot function, it is dark on purpose cause it's underground :).
 The underground base was ripped by me, it is combination of 2 backgrounds from Contra Hardcorps, the laboratory and alien hive. Since the 2 backgrounds are different, I made a nice transition between those 2 and it is shown in the animation gif above.

 Remember this video?:

http://www.youtube.com/watch?v=GK1r-ruKoIs

 This is where player would go to after clearing all 4 paths mentioned above. And the boss for this level is done. That means, there's one path left and last stage to finish , not to mention the spawn modifiers.

 Aside of that, I also work on extra stages, this is one of them:

City Battle (Extra):


 These extra stages have no story or anything. I have tons of ideas but can't merge them in a good story so I decided to make storyless extra stages like this one.
 Although, they are only extras, they will feature new bosses and enemies ;).
 
 Alright, back to work ;D!
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #453 on: September 25, 2011, 01:04:27 pm »
WHAAATT????? Nobody commented yet :(

I wish I caught this update sooner, so I could respond then (but it's only been 5 days heheh).

Your work is unmatched as always Bloodbane! Really glad to see that things are going well with one of the best Contra fan games in existence. I must say that you are above Konami right now, because you've constantly shown great things for Contra, which Konami has not been doing :)

KEEP IT UP MAN!

Offline Plombo

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Re: Contra : Locked 'N' Loaded
« Reply #454 on: September 26, 2011, 12:13:50 am »
WHAAATT????? Nobody commented yet :(

I wish I caught this update sooner, so I could respond then (but it's only been 5 days heheh).

Your work is unmatched as always Bloodbane! Really glad to see that things are going well with one of the best Contra fan games in existence. I must say that you are above Konami right now, because you've constantly shown great things for Contra, which Konami has not been doing :)

KEEP IT UP MAN!

Since no one else has commented since you, I will give your post a +1. :)

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #455 on: September 26, 2011, 07:44:21 pm »
Thanks :)
« Last Edit: September 28, 2011, 07:33:25 pm by mgman »

Offline ghobot21

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Re: Contra : Locked 'N' Loaded
« Reply #456 on: November 13, 2011, 04:22:24 am »
Nice one! havent been to lavalit for a while. glad to see this mod is still being updated   :)

Offline mtrain

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Re: Contra : Locked 'N' Loaded
« Reply #457 on: November 13, 2011, 07:01:09 am »
Great and amazing work BB! I always watch for this project and am very happy appearance of each news item! Contra is one of the best game series, cant wait for your mod completed.  :cheers!:  Demo was great!
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Offline Yagami Brando

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Re: Contra : Locked 'N' Loaded
« Reply #458 on: November 13, 2011, 08:13:25 am »
Good going, Bloodbane! Aside all, I see you added some new chars, like Scorpion and Mad Dog from Contra 4(DS).
Btw what is the progress with 3d chapter, that was added in the last demo?
"In a battle, there is no such word as under-handed."

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #459 on: November 14, 2011, 12:13:43 am »
 Thanks guys!

 As for progress, the 3rd mission is almost complete. I only need to finish final boss, work on cutscenes and maybe some tweaks on 2nd and 5th stage.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #460 on: November 17, 2011, 09:16:05 pm »
Hey, Bloodbane, may I please help you with fixing up the dialogue? :D

I'd love to make this as badass, campy (in a good way) and farcical as possible.

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #461 on: November 18, 2011, 10:39:31 pm »
 Sure, you can read all dialogues in the complete version, analyze and send me the fixed version in PM. :)
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #462 on: November 19, 2011, 12:02:40 am »
Ok, cool :)

When you finish the final version, send me attachment through PM with the dialogue and I'll fix 'em up for ya ;)

Offline ARGOROK

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Re: Contra : Locked 'N' Loaded
« Reply #463 on: November 19, 2011, 12:48:02 am »
Iīm waiting patiently for this one, I havenīt had the chance to post or see the new updates for this topic, but that screenshots for new branches are so cool, as always I want to congratulate you BloodBane for your spectacular work, I canīt wait anymore, my unique satisfaction is to know that this long wait will worth it, keep it up my friend, impress us with the final product.  :cheers!:

Offline jsargent

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Re: Contra : Locked 'N' Loaded
« Reply #464 on: November 22, 2011, 01:43:23 am »
I love the game Contra: Locked N Loaded, but it's impossible to beat.  Is there a way I can cheat and get infinite lives and energy to see the other endings?  I beat it before, but I had to use a trainer which I downloaded from this site.  Unfortunately, when you use an old trainer the game crashes, especially when you try to take the roof path in the first level.  Help!

 



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