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Author Topic: Contra : Locked 'N' Loaded  (Read 80522 times)

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Offline jsargent

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Re: Contra : Locked 'N' Loaded
« Reply #465 on: November 22, 2011, 01:45:42 am »
 :) Oh yeah by the way, Good work BloodBane! I love the Contra series, and your version is awsome.  Keep it up.

Offline nedflandeurse

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Re: Contra : Locked 'N' Loaded
« Reply #466 on: November 22, 2011, 01:10:56 pm »
The evolution looks freeking awesome!!
I can't wait for a release. :)

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #467 on: November 22, 2011, 11:26:05 pm »
Quote
Is there a way I can cheat and get infinite lives and energy to see the other endings?

 Sorry, no cheats. The best news I could give you is that the next release allows save state so you can load a saved game if you failed :).
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline jsargent

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Re: Contra : Locked 'N' Loaded
« Reply #468 on: November 25, 2011, 03:08:48 am »
 :) Another release with a save feature? Thats awsome! I had alot of fun with the other one, cant wait to play it. When does it come out?

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #469 on: February 08, 2012, 10:30:28 pm »
 It's been more than 2 months since I posted here. I've been busy with work so I had to leave this mod.
 I think I have time to continue with this mod again :).

 Thanks to God for these as usual :).

 mgman has helped me creating better dialogue for this mod. All dialogues are updated and Mission 3 has new ones. Here's the briefing scene:



 I have changed Mission 3 title to : Counterstrike . It fits the story better ;).

 Actually Mission 3 is technically complete (all levels done including last boss) but I'm not happy with last boss yet. You can see a shot from 6th stage (just before last boss):

Rocket Ride:



 Another thing is engine has been updated and it affects important aspects of this mod so I have to do some script repair and entity tune ups. Still, good news is fastattack code has been updated so it's not buggy anymore :). I really want to give this a try to weapons but I will have to rebalance weapon power and enemy's HP.
 I hope you guys can wait :).

 I also have recorded these videos some months ago:

http://www.youtube.com/watch?v=fuYhFVt6dis

http://www.youtube.com/watch?v=_hsvuZ_WOBw

 Enjoy the videos!
« Last Edit: February 08, 2012, 10:34:46 pm by Bloodbane »
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #470 on: February 10, 2012, 06:23:28 pm »
Excellent, Bloodbane!

Glad I could help :) I can't wait to play this.

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #471 on: March 27, 2012, 11:33:18 pm »
Sorry to bump this.

I was wondering if there is progress going on.

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #472 on: March 27, 2012, 11:52:21 pm »
 Sorry for lack of news, there is progress on this mod. I have finished making 2 extra missions. I'd like to have 2 or 3 more of those before I could release this mod.
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline erifpiR

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Re: Contra : Locked 'N' Loaded
« Reply #473 on: March 28, 2012, 01:50:24 am »
Hey, next update add this secrete boss in Contra Hard Corps...

See this Video -> http://www.youtube.com/watch?v=tgcupLgg87A

 :cheers!:
« Last Edit: March 28, 2012, 07:22:45 pm by erifpiR »

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #474 on: March 30, 2012, 12:18:54 am »
 :laughing:

 I don't have idea where should I place those bosses if I added them in. Not to mention only the 2nd one is ripped.
 The last one is good challenge. The 1st one is... well... I don't know what Castlevania fans would say :).
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline BurnKing

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Re: Contra : Locked 'N' Loaded
« Reply #475 on: March 30, 2012, 02:34:46 am »
hey bloodbane, just wanted to say i love this mod every demo i still have on my desktop, i show it to all the dudes i know and they freak out, we were huge contra fans when were young, and most of them agree that this is better than most commercial contra games. keep up the good work brother
Fight Night Champ

Mods: BurnKingdom Chapter One
         Marvel Super Heroes
         Guardian Heroes: WarPath

WIP:   BurnKingdom Chapter Two

Offline Bloodbane

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Re: Contra : Locked 'N' Loaded
« Reply #476 on: April 24, 2012, 04:58:08 am »
 Thanks Burnking!

 Anyways, thanks to God for these updates!
 Phew, I finished GIJoe mod before going back to this mod. And now here I am :).
 Currently, I am making extra stages which has no story at all and all of them will be reusing backgrounds from other stages. Here are some shots from new stages:

Laboratory:


Ruined Highway:


Jungle:


 The 1st 2 stages uses alternate palette to give different feeling.
 And as I mentioned before, they will have different bosses making them worth playing. Sorry, no boss spoilers!
 Also, see the electric fields in one of 1st shots? they are ripped from Midnight Resistance, a decent shooter arcade game. Just like in that game, both upper and lower electric source must be destroyed before electric field is removed.
 In Ruined Highway shots, you should see a familiar thing. Yep the warship from Contra 3 is here. It comes back with different arsenal!

 Those who have played GIJoe mod should be familiar with the feature shown in this video:

http://youtu.be/i-569Ruu_GY

 Yep, a crosshair chasing player or in better word: Sniper!
 It was inspired by the snipers in Hardcorps Uprising which uses crosshair too. Difference in this mod is, the sniper is far from when crosshair appear. Get ready to dodge some aimed shots before you can get the sniper ;).

 Ah, I still have couple stages to make, back to work!
OpenBoR Manual

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"The more often enemies attack, the more open they are to counter attacks"

Offline ghobot21

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Re: Contra : Locked 'N' Loaded
« Reply #477 on: April 25, 2012, 02:48:02 pm »
Good to see that you still working on the mod!
great job!   :cheers!:

Offline mgman

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Re: Contra : Locked 'N' Loaded
« Reply #478 on: April 30, 2012, 03:59:05 pm »
We're all excited to play your awesome Contra mod! :)

Offline slash128

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Re: Contra : Locked 'N' Loaded
« Reply #479 on: April 30, 2012, 04:59:00 pm »
This mod is brutal, it is inspiring to see things as this, especially what we can learn from this.

Only bad thing that could impute is serious lack of own characters or edit one or two, but that's understandable since doing that means a lot of extra time in development.

Go ahead Bloodbane with this wonder, more than a mod is all a fangame.

 :cheers!:

Pd: PLEASE!!! Add the slide of the contra hard corps.
« Last Edit: April 30, 2012, 05:01:43 pm by slash128 »
bah...werebers...

 



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