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Author Topic: Fist Of The NorthStar  (Read 38258 times)

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Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #60 on: September 09, 2010, 08:17:14 am »
Thx maxman,im glad you like it!wish i could have used the audio with recording,im using CamStudio to record straight out of the desktop but no luck adjusting in option in that program...any other software recording you recommend to record on desktop with audio?the music and effects kick butt!! :)
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline maxman

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Re: Fist Of The NorthStar
« Reply #61 on: September 09, 2010, 08:29:53 am »
Same as you, I have CamStudio too. I turned on the sound and recorded one of my videos, but it sounds crappy when I hear the recording of my tapping on the keyboard while playing my own. So I think I end up going back to no audio. That sucks for me! :P But I may be ok with it.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Fist Of The NorthStar
« Reply #62 on: September 11, 2010, 08:30:07 pm »
 Cool lightning effect! How did you make it?

 BTW did you use cheat or something before recording video? I didn't set mpcost for nothing you know :).

 I can see that you edited Heart and Kenshiro so they have blood splat in their PAIN and FALL. I believe you shouldn't do this cause the blood will have conflict with remaps. Moreover, the blood animation will be stuck to PAIN and FALL so it's best to use hitflash or other way to spawn the blood splat.
« Last Edit: September 11, 2010, 08:47:24 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #63 on: September 12, 2010, 12:20:26 am »
Well the mpcost was just changed for my testing,once done it will be implemented again.
Also i do agree with you Bloodbane of changing the blood slat in there pain and fall due with conflicted with remaps.I've also noticed that you used hitflash which looks better than my splat,so i think i will go that direction,so a little info in that hitflash would get me going with this please.. :)
As for the lightning effect,i just use the drawmethod on image an put the image folder in the chars/misc folder.Glad you like the stage.More stages are being installed and done as of now..Big thx for the imput bloodslat!! :cheers!:
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline Bloodbane

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Re: Fist Of The NorthStar
« Reply #64 on: September 14, 2010, 05:41:35 am »
 hitflash changes the flash shown when attackbox connects.

Example:

Quote
        hitfx   data/sounds/slash.wav
        hitflash blood2
   attack  198 160 125 63 15 0 0 0 8

 hitfx is another command usually used together with hitflash. Not a must since each can be set alone. They are usually used together cause different hitflash also means different hitfx.

 blood2 is alternate flash, to make one simply make a copy of flash.txt and change the names and used frames like this:

Quote
name   Blood2
type   none
toflip   1

anim idle
   delay   6
   offset   18 180
   frame   data/chars/misc/flash/blood11.png
   frame   data/chars/misc/flash/blood12.png
   frame   data/chars/misc/flash/blood13.png
   frame   data/chars/misc/flash/blood14.png
   frame   data/chars/misc/flash/blood15.png
   frame   data/chars/misc/flash/blood16.png
   frame   data/chars/misc/flash/blood17.png
   frame   data/chars/misc/flash/blood18.png
   frame   data/chars/misc/flash/blood19.png

 As you can see, it's similar to flash.txt but different name and frames.
 And like any entities in the mod, it must be LOADED in models.txt.

Quote
# Flashes
...
load   Blood2      data/chars/misc/flash/blood2.txt
...

 HTH :)

 Hmmm.... that reminds me, maybe I should make basic tutorial for this.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #65 on: September 14, 2010, 09:02:57 am »
Great info Bloodbane! I will try this method with feels intreeged to implement and test. :)
Also made image and sound adjustmants to the mod as well as implementing my story line!
will upload a video 1st soon!

As for tutorials? I think that would be a Huge help to other interested in this idea or should i say Bloody Technique! ;)
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #66 on: September 16, 2010, 09:38:52 pm »
Time for another update in action, added for stages and gave this mod a good facelift!
Story line is still in the works and will show on next update! Until then enjoy and im always open for idea! :)
http://www.youtube.com/watch?v=ZBT55-He-8Y#
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

lbf

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Re: Fist Of The NorthStar
« Reply #67 on: September 17, 2010, 01:55:52 am »
Nice vid there Baldogon.

You stay true to the Fist of the North Star style with the exploding enemies too.

I also liked the light effects for the lightening and there were some cool usages of shadows as well in your video of this mod.

I have a suggestion for your character select screen, it would look better if the character you are choosing was aligned with the ground that the rest of the characters in the background are standing on.  This can be done by using the p{#}smenu command.

Good stuff!

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #68 on: September 17, 2010, 02:08:40 am »
Hmmmm, interesting idea. Tell me more about this p{#}smenu command!! :)
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

lbf

  • Guest
Re: Fist Of The NorthStar
« Reply #69 on: September 17, 2010, 02:17:05 am »
That command must be used in the levels.txt file.  Here is some more info about it:

p{#}smenu {x1} {y1} {x2} {y2}
~Determines the position of players in select screen.
~ {#} determines which player this setting is for and its possible values are 1, 2, 3 and 4. There's no space around {#} though.
~{x1} and {y1} determines player's position.
~{x2} and {y2} determines player's "Ready!" position.
~ x and y are the number of pixels, right and down respectively, from the top left corner of the screen to the player's offset (for x1 and y1) or to the top left corner of "Ready!" text.

Straight from the openbor manual:  http://www.dreamcast-scene.com/index.php/Main/OpenBoRManual
bookmark it!  Trust me that page will be your best support for modding.

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #70 on: September 17, 2010, 02:26:59 am »
Thanx a bunch Kagekyo i will get to it with this command and credit your name on release for your help,again thx! ;)

P.S...Did you noticed the release date on video?? :)
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline Bloodbane

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Re: Fist Of The NorthStar
« Reply #71 on: September 18, 2010, 01:05:50 am »
Quote
Nice vid there Baldogon.

You stay true to the Fist of the North Star style with the exploding enemies too.

 I do the work and he gets the credits :(

 That reminds me, I forgot to change the explosion for the midgets. They are still using regular body explosion on death which is not right considering their size.

 Anyways, about the video, nice backgrounds, where did you get them?
 I can see that you set different z for new stages but you forgot to fix the enemy spawns. The z coordinate set in levels I made for you was based on zmin and zmax setting just for that background. The effect of this is some enemies are spawned outside playing area, you can see this in mine stage in which 2 enemies appear out of nowhere. Their presence can be detected from their shadow.

 The boat level is way short compared to original level that's why Abobo appears right after the 1st group of enemies are cleared. You really need to fix the level spawns Baldogon.

 Last but not least, how come there's no my name in the intro?
« Last Edit: September 18, 2010, 01:38:10 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline BALDOGON

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Re: Fist Of The NorthStar
« Reply #72 on: September 18, 2010, 08:06:49 pm »
Hi again everyone, first of i would like to apoligize to Bloodbane for not giving him majority of this mods credit and i do apologize.Im very sorry.! Bloodbane has offered to help me on this mod and i am honored to be working with him,hes been working real hard on majority of this mod for me and a very great job he has done.Again this is my first mod and im just doing a few stages,music and story for this mod and still learning as well as a few tweaks here and there with a guidence of Bloodbane. Also as you all notice thru out this post my stages havent been accurate in some way and i first than anything would like to thank again on Bloodbane for correcting my mistakes and a few members as well.As for the z coordinates,well this mod is still in W.I.P. I just changed a few things just to test a few stages and hopefully after adding a few stuff Ill be sending this update mod to Bloodbane to get his approval!
Stages?I got them from a mugen source with permission of course..Boat stage is correct,to short i plan to utilize this stage with story line with Kenshiro leaving the land to go the that island of "Shura" which is based on the anime series!would like to add rock1 on the boat stage to see it rock in the sea.I plan also to put enemies outside of boat to jump on boat to fight player or players.i eliminated the spawn on that stage to limit the size of boat but again,its only a test until i can add aditional stage to boat!
Again everyone my Apologies if i made this post looking like i did it alone,which i didnt,Ive been with this forum for about almost three years and have always respected everyone amazing work and give credit where credit is due!So with out further a do,i hope everyone is enjoying these updates and ideas are always welcome! And for Bloodbane for doing a tremendous great job on this mod!! :cheers!:
http://www.youtube.com/watch?v=3VBd6xCzVrE#
« Last Edit: September 18, 2010, 10:19:07 pm by BALDOGON »
Finished: Fist Of The NorthStar vol.1 (100%)
W.I.P: Fist Of The NorthStar vol.2 (90%)
Fist Of The NorthStar vol.3 (70%)
Predator (60%)
Beats Of N.Y (50%)

Offline Bloodbane

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Re: Fist Of The NorthStar
« Reply #73 on: September 21, 2010, 12:58:39 am »
 Apologize taken Baldogon, you are forgiven :)!

Quote
Boat stage is correct,to short i plan to utilize this stage with story line with Kenshiro leaving the land to go the that island of "Shura" which is based on the anime series!

 So what's the whole story then? sorry never watched the anime before so I have no idea how it would be.

Quote
I plan also to put enemies outside of boat to jump on boat to fight player or players.

 That's doable but you might need either extra enemies or extra spawn animation for enemies.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

lbf

  • Guest
Re: Fist Of The NorthStar
« Reply #74 on: September 21, 2010, 01:10:29 am »
Thanx a bunch Kagekyo i will get to it with this command and credit your name on release for your help,again thx! ;)

Pleasure is all mine, just glad to help :D

P.S...Did you noticed the release date on video?? :)

Nope, I sure didn't notice the release date on the vid... I best peep it?

Quote
Nice vid there Baldogon.

You stay true to the Fist of the North Star style with the exploding enemies too.

 I do the work and he gets the credits :(

Ah!  Nice body part shower Bloodbane! and Credit to BALDOGON for the vid!

Do you guys have plans to make enemies that contort, compress, and expand before they explode? Now THAT would be some real deal FOTN feel!

 



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