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Author Topic: GI JOE - Attack on Cobra Island  (Read 20659 times)

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Offline mdd45

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #105 on: April 11, 2012, 12:35:57 pm »
Thanks for this great game!!!! I tried it on my psp. When i boot it with OpenBOR v3.0 Build 3675 sometimes on loading screens after finishing a level it crashes to psp xmb or it shuts down psp... I m using a pak build from Final version.

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #106 on: April 11, 2012, 12:44:35 pm »
Try using build 3671

Offline musiciancheck123

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #107 on: April 13, 2012, 01:15:02 am »
Anybody found a openbor build for psp that doesnt freeze or shutdown psp? Tried several builds from build 3675 down to 3660 with no success.


Offline Laucorn

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #109 on: May 30, 2012, 01:37:21 pm »
I was just watching this walkthrough, this is a fun game. It really pays great homage to the old 80's show and comics while throwing in some newer stuff as well. Just wish it had a few more playable joes.

Offline burke8

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #110 on: May 31, 2012, 07:25:11 pm »
Excellent game! One question...This doesn't work with the XBox 360 controller?

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #111 on: May 31, 2012, 09:36:31 pm »
burke, I haven't tested it on Xbox.  It should work like any other OpenBOR game on Xbox though.

Offline Blastyrant

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #112 on: June 01, 2012, 12:09:46 am »
Anybody found a openbor build for psp that doesnt freeze or shutdown psp? Tried several builds from build 3675 down to 3660 with no success.

i'm having the same issue. i can pick a character but then it just shuts off the psp. i'm using a 3000 and running cfw 6.60 b10f1. i have also tried a large amount of openbor builds and haven't found one that is working.

Offline burke8

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #113 on: June 01, 2012, 09:22:52 pm »
burke, I haven't tested it on Xbox.  It should work like any other OpenBOR game on Xbox though.

Oh, no, I play it on PC...I plugged in the XBox controller to it, installed the drivers okay...But the controller doesn't work with the game. Am I missing something?

Offline pong_666

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #114 on: June 02, 2012, 04:11:04 am »
Did you goto the control settings and setup your controller?

Offline Die_In_Fire

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #115 on: June 10, 2012, 01:19:25 pm »
Count Monte and BloodBane: Thanks a lot for this mod!!! Lot of good memories of Gijoe were brought back!!! I loved the cartoon series and the toys when I was a kid (I'm 32 now), and thanks to your mod I started seeing the cartoon again and re-reading the comics.

I really like how you put some stages based on the comics!!

Also lot of different gameplays!! really amazing the variety you two put in here!!!
The Skystriker scene reminded me of Choplifter!!! but killing the little guys instead of rescuing them lol
Also, that's (the skystriker stage) is the only stage I cannot finish, the USS Flagg keep being destroyed...

The silent castle was another difficult for me, mainly because on the medium level the cannon is a platform, and on the highest level it is not, so I kept falling trying to use that cannon as a platform.

My only complain is the music, sometimes is very quiet for an action scene, like out of place. Also, I would have preferred "videogame music", even you could have added music from the arcade Gijoe for putting an example. Also on that games there's lot of good sounds (I ripped lot of them by the way, like the mytical "Cooobra" scream and "good by Joes")

Pretty good game indeed!!!  :cheers!: :cheers!:

Offline Plombo

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #116 on: June 10, 2012, 02:35:10 pm »
burke, I haven't tested it on Xbox.  It should work like any other OpenBOR game on Xbox though.

Oh, no, I play it on PC...I plugged in the XBox controller to it, installed the drivers okay...But the controller doesn't work with the game. Am I missing something?

Don't know if you're still around to see this, but the Xbox 360 controller should work fine with any OpenBOR mod.  I know because it was my main testing gamepad when I was improving the gamepad support in the engine a while back.

If Windows is detecting the controller and OpenBOR isn't, you should rescan for gamepads/joysticks or just restart the game with the controller plugged in.

Offline MadZiontist

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #117 on: June 10, 2012, 02:53:02 pm »
Wow, this looks great! Just DLed it. Gonna check this out soon. :cheers!:
"The unbelieving receiving prophecy so true,
I cut the head off the devil and I throw it at you"

-DMC

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #118 on: June 12, 2012, 01:32:17 pm »
Die_In_Fire,  thank you!  One of my big goals in this mod from a game design perspective was to put in as much variety as possible through the levels. 
We have platforming levels, vehicle levels, castle defense type levels, a Wings of Fury section (which Bloodbane did brilliant coding on).  Every OpenBOR trick is in there, from weapons, bouncing barrels, enemy vehicles that spawn more enemies, bosses that have advanced scripted attacks and AI (again courtesy of Bloodbane).  I also have to thank Pierwolf again for his cool world map system which lets you unlock and choose missions, we incorporated that as well.
There's one small level I'm proud of, which has a bridge that goes over a river.  You can't jump across the river so you have to cross the bridge.  However, the exit is below the bridge on the other side of the river and you can't get down there.  The solution is to destroy the exploding barrel on the other side of the bridge, which causes the bridge to collapse and drops you down to the exit. 


Offline nsw25

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Re: GI JOE - Attack on Cobra Island FINISHED!
« Reply #119 on: July 12, 2012, 05:37:44 pm »
Looks like Aint it Cool news website has tracked your game down and posted it on their site, which will get lots of exposure... but they didnt post the OpenBor link ! ill put it in the talk back section

http://www.aintitcool.com/node/56962
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

 



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