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Author Topic: GI JOE - Attack on Cobra Island  (Read 20668 times)

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Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #225 on: October 23, 2012, 08:01:01 am »
Happy Birthday!

Love the sprites!  A nice birthday present indeed!

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #226 on: October 23, 2012, 11:21:49 pm »
 Happy birthday Jason!  :cheers!:

 The spritesheet looks great!

 BTW have you made running attack for Hawk and Sarge?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #227 on: October 24, 2012, 03:00:17 pm »
thanks everyone.   :laughing:
Happy birthday Jason!  :cheers!:

 The spritesheet looks great!

 BTW have you made running attack for Hawk and Sarge?
not for now, i'm still searching some cool running sprites.
I will try to do it way after.

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #228 on: October 24, 2012, 04:32:05 pm »
Jason,
Did you look in Hawk's folder in the game?  He has running sprites you could use.

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #229 on: November 18, 2012, 11:51:51 am »
okay, i think i have now managed to do the triple T , all my attempts previously were very bad, but this one is good:


Uploaded with ImageShack.us
sending all the sprites to bloodbane and counte monte so they can code them.

Offline darknior

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Re: GI JOE - Attack on Cobra Island
« Reply #230 on: November 18, 2012, 12:57:28 pm »
Woaw ... how do you do that ???
It is so excellent, so beautiful :D
Thanks a lot.

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #231 on: November 18, 2012, 10:30:46 pm »
 Triple T is big! great work JASONTODD!
 I'll work on them ASAP

 (couple minutes later)

 I've checked the frames and both Hawk and Sarge are missing running attack. This animation is necessary especially in escape level.
« Last Edit: November 18, 2012, 10:56:17 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #232 on: November 19, 2012, 12:21:54 am »
can you post me which attack they should do when running, cause i didn't find it  :-[

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #233 on: November 19, 2012, 02:35:47 am »
 Hawk performs knife slash in his running animation while Snake Eyes do sword slash.

 For new Hawk and Sarge, you can decide for yourself, what it best attack done while running. Doesn't have to wield weapon though.

 Almost forgot, new Hawk and Sarge also need frames in which they use parachute. It is used on 1st ground level after leaving Skyhawk.

 (some time later)

 I just remembered something too. new Hawk and Sarge need special attack. My suggestion is one of them can toss grenade like old Hawk.
 Emmm... I don't have other idea for the other. Anybody has idea?
« Last Edit: November 19, 2012, 09:15:04 am by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Count Monte

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Re: GI JOE - Attack on Cobra Island
« Reply #234 on: November 19, 2012, 11:47:39 am »
JASON,

The Triple T looks great!!!!

For Sarge's special move, how about a running clothesline?

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #235 on: November 19, 2012, 12:40:55 pm »
Hawk performs knife slash in his running animation while Snake Eyes do sword slash.

 For new Hawk and Sarge, you can decide for yourself, what it best attack done while running. Doesn't have to wield weapon though.

 Almost forgot, new Hawk and Sarge also need frames in which they use parachute. It is used on 1st ground level after leaving Skyhawk.

 (some time later)
the spritesheet 3 is the one using the grenades for both of them.
they have the knife and stick attacks in the number 2.

 I just remembered something too. new Hawk and Sarge need special attack. My suggestion is one of them can toss grenade like old Hawk.
 Emmm... I don't have other idea for the other. Anybody has idea?

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #236 on: November 20, 2012, 12:09:03 am »
 Hmm... so that's what those spriteset are for. Hawk's grenade tossing looks fine but Sarge's is hardly look like he's tossing something.

 As for running attack, IMO both knife & stick attack don't fit for running attack.

Quote
For Sarge's special move, how about a running clothesline?

 Ah, that would be great for running attack.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Bloodbane

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Re: GI JOE - Attack on Cobra Island
« Reply #237 on: November 24, 2012, 07:38:13 pm »
 While waiting for missing sprites, I worked on Slaughter. Here are some shots of him:











 I'll be working on General next :)
« Last Edit: November 24, 2012, 07:40:50 pm by Bloodbane »
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Die_In_Fire

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Re: GI JOE - Attack on Cobra Island
« Reply #238 on: November 24, 2012, 11:34:47 pm »
pretty cool!!!

I'm going to see now the GIJOE movie just to put the scenes of Sg.t Slaughter and his Renegades!!! (being my fave Mercer)

Offline JASONTODD

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Re: GI JOE - Attack on Cobra Island
« Reply #239 on: November 25, 2012, 07:42:13 am »
can you post the running attack you want fromp a game so i can sprite it?

 



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