my second game World Heroes Supreme Justice is complete!Hey, Aren't you make Mortal Kombat Outworld Assassins&Unlimited?
thank you my friend!it's very a good game.i love to play it on my...psp.yes,my friend,the game is running on psp slim with openbor v3.0 3675.i'm begining the test on psp slim.thank you for all!
Hey, Aren't you make Mortal Kombat Outworld Assassins&Unlimited?
So That's your 3rd mod!!! :doh!:
BTW, Thanks for release this great game for us!!!
Just played your mod and I have to say that it was fantastico! The girl is my favorite character. Those slams are insane and the death traps are nice. Made it to the Japanese stage and died. My favorite is the Korean stage because of it cheesy ness with the background characters. There jumping reminds me of Southpark when they are happy!
thank you my friend!it's very a good game.i love to play it on my...psp.yes,my friend,the game is running on psp slim with openbor v3.0 3675.i'm begining the test on psp slim.thank you for all!
Thanks my friend!
If psp slim will load the second level of Germany (2-2 level) just let me know.Because this is the most heavy to load level.So,if psp slim will load this,then can run the whole game.
(Personally i have only psp phat to test and canīt load a lot of levels)Hey, Aren't you make Mortal Kombat Outworld Assassins&Unlimited?
So That's your 3rd mod!!! :doh!:
BTW, Thanks for release this great game for us!!!
Yeah,MK Unlimited was my first work but,this was actually an edited version of Bwwdīs MK demo.
So,the games which are real my own work only, are MK Outworld Assassins and this World Heroes game.Just played your mod and I have to say that it was fantastico! The girl is my favorite character. Those slams are insane and the death traps are nice. Made it to the Japanese stage and died. My favorite is the Korean stage because of it cheesy ness with the background characters. There jumping reminds me of Southpark when they are happy!
Thank you too my friend!
But..wait..do you mean the 8 credits was not enough to complete the game?
Personally i have complete the game with one credit in my tests,so i thought 8 credits should be ok for someone who will play it for first time. :nervous:
Thank you all my friends and i hope i have not forgotten to fix anything before the release.
So,if you find any bugs or have any issues please let me know
Thanks again :cheers!:
I had to end the game at that stage. But tonight i will play. Had you thouht of adding light beams?
But..wait..do you mean the 8 credits was not enough to complete the game?
Personally i have complete the game with one credit in my tests,so i thought 8 credits should be ok for someone who will play it for first time. :nervous:
It seems that this problem hasnīt anything to do with OpenBOR releases, I tried several versions from 3650 to current one, and same, this problem could be with some archive of the MOD or anything else, donīt know, anyway I tried all I could, I hope this problem can be solved soon. :(
Great game very fun feels like im playing an official game release. It was not to hard and not to easy, thank you for this game ;DI think same ... thanks for the update ;)
@ Die_In_Fire
Well,iīm very happy to hear that,thank you very much for your feedback my friend :cheers!:
As for the playble characters,even after all this time of developing i canīt really say which is my favorite character if you ask me.Personally i like to play with all of them ;DIt seems that this problem hasnīt anything to do with OpenBOR releases, I tried several versions from 3650 to current one, and same, this problem could be with some archive of the MOD or anything else, donīt know, anyway I tried all I could, I hope this problem can be solved soon. :(
Oh no,any older version than OpenBOR v3.0 Build 3675 will not work correctly anyways!Build 3675 is the minimum for this mod.
Anyways,is so sad this error on Wii.
As i said,if is there nothing wrong with the Wii port,then must be just an memory issue.If so,then this version is sadly only for PC :(
If someone else can test it too on Wii and PSP slim that will help me a lot to find out whatīs wrong and if i have to do and extra verion for consoles :nervous:
I've just finished the game with Dragon. Excellent mod! :thumbs_up:
My only complaint would be that there's no Janne as playable character & Rasputin as boss. ;)
hi Maggas!
first of all, congratulations again for your mod, it's awesome and i love playing it!
like i've told you before, i've would have liked to play as J.Max, so i've made it myself and just wanted to show it to you. it's far from perfect, but it could be a start for you to modify it and make it "right".
included in the file, there is also a M.Power which i've modified the waiting and select sprites, let me know what you think. the file is protected, i will send you the password via PM.
(Sorry guys but i don't want to modify the game for anyone except the autor, in my opinion only Maggas should choose if make it public or not.)
thanks again for your game!
enjoy!
Really impressed me very soon after I played this game and have become one of my favorite Mods.
And the most successful part is the game play and the graphic is my cup of tea as well.
The game speed is very moderate.
I see that you successfully implemented attack system with punch and kick which gives player much more choices.
Really enjoy this one.
But I still have a few complaints:
1. Heroes are too strong. Majority moves are invincible which directly cause the shortage of challenge. We can easily beat this game with just one move. (e.g. Fumas d b k)
2. The bosss hp are sort of too much. We have to fight too long.
3. I hope more characters for example Jenny could join in.
This only presents my personal points of view.
Thank you Maggas for bringing us such a high-quality game.
I don't know if I could have permission from you for having one or some bosses to make him/them be as playable characters for update I think since you can't update due to your rest. Anyone of us can make some updates on this for you and others if you need rest. :)
Iīm still wonder why the new completed mods does not shown in lavalits frond page for long time now :hmm:
you for sure know what your doing when you mod games. I hope one day to be as good as you.. One gripe i wish jane de arc would be a playable char she was my fav world hero :(
This game is almost perfect except some small polish such as the bbox for some moves.
More playable characters is very direct to increasing the fun.
I personal hope Jane could join in too.
Thank you Magggas.
Now i have already started with J.Maximum as playable and iīm planing to add Janne,C.Kidd,and Son Gokuu as playable chars too.About how will be the extra modes i canīt say now.Wow, with this we have 10 characters, and it's a very good selection of them. I was expecting Gokuu, awesome!
Thank you all guys for the feedback :cheers!:
Why the pixelated redrawing of Fuuma's Knockdown kick when the original already looks great? I figure maybe you wanted it to visually match the reach it has, but the original would have still looked better using the same attack box IMO.The original is actually for close attack and canīt be used for the attack rage i wanted.As you can see in image below,there is an 25 pixels difference.
Double Jump/Wall JumpWell,you have already suggested both in past some times and you asked if i wanted to know how to make these functions.Then i was said both times that i like to known how,but you never answered back.Sure it does not mater but,i just feel that i have to say that as you suggest again this now.
Hanzou:
-Teleport. If you don't want to incorporate it as a separate move, why not at least make that his sidestep? That would give him a unique feel compared to Fumma and the others.
The original is actually for close attack and canīt be used for the attack rage i wanted.As you can see in image below,there is an 25 pixels difference.
(http://picturestack.com/174/802/D7xaaaa8copy582.gif)
But you are right,the custom looks pixeled and i have to fixe it.
Well,you have already suggested both in past some times and you asked if i wanted to know how to make these functions.Then i was said both times that i like to known how,but you never answered back.Sure it does not mater but,i just feel that i have to say that as you suggest again this now.
Anyways,aside this,it will look nice to add them but i feel like these abilities would be actually useless for my mod.
About air throw for Ryoko,she have it already and works nice without the need of Double Jump.It works by pressing the Punch botton in air wile you are close to an flying enemy.
Yeah,this move i wanted too and i agree about the unique feel when you teleport but..what will happen then with his sidescroll attacks?My opinion was that they would not fit if i was use the Teleport for sidescrolling.
About the suggestions to replace animations with other animations on basic moves,iīm not fully agree for the most of them,since already tested a lot of different animations during the production and then decided to make them how they are.
As about the rest special moves suggestions,some of them sounds cool,like the counter grab as example.I actually wanted to add this for Muscle Power but i was just lazy. :blushing:
Thank you very much for your feedback,and sory if my answers have not cover all your points/suggestions.
Like you said,letīs see what else i can come up with ;)
Thanks again :cheers!:
Ah,by the way guys Johnny Maximum is done as playable including alternate maps too!!As next comes Janne ;)
....Yeah,if you have the time you can show me about the Wall and Double Jump.As for counters and stuff like Fuuma's Air to ground throw i think i known how to do.
Anyways,my priority for now is the new playable characters ;)Cool, I like his moves.
Speaking of that,here is an video preview of Johnny Maximum :
http://youtu.be/3x3byWsezwE
Thanks guys :cheers!:
About Janne,i was not expect that she could be an good playable character but i was wrong.Now i can say i like her a lot and i hope you too guys ;D
Here is the preview:
http://youtu.be/H0D0tnosBLg
Yeah, i wanted to add the slaps too but the random enemies donīt have sprites for such reaction.And i thing is not that worth to spend time to make them :bored:I think normal pain is ok... :eek:
Ok guys you beat me,i will give it a try then later.
Currently i working on Son Gokuu ;D
Ok guys you beat me,i will give it a try then later.Awesome, This is the only non Pierwolf mod that I like, this says a lot of you maggas. I can't wait, keep up the great work!
Currently i working on Son Gokuu ;D
PSP is playing the game throws a blue screen
Is there any solution to this?
No,there is no permission for such updates.I'm really sorry for not responding earlier, but I didn't plan to do such like that. I was only thinking about it. I should've replied it (earlier). Thanks for the response and sorry for not responding back earlier. My apology.
I'm really sorry for not responding earlier, but I didn't plan to do such like that. I was only thinking about it. I should've replied it (earlier). Thanks for the response and sorry for not responding back earlier. My apology.
Yeah,you asked,i answered,itīs cool now i think :)Yes, you did. Thanks, and now it's cool. :)
By the way,at which boss you was interested?Ummmm.... ugh.... ugh.... :laughing: ..... I thought of some bosses be playable characters at first like Brocken Jr. and Ryofu after Muscle Power. This is not my request now. But it's just optional. You don't need to take and make them as playables if you don't want. I'm just saying it's up to you if you're interested. :) Character boss I'd like to see as a playable char in the spoiler.
I vote for C.KiddSame for me :)
ps: nedflandeurse Don't worry,i have not forget your request too ;)
The slam at 0:34 is awesome.Yes, this character is so excellent :D
Great!
I dream I can be as quick as you and do so good work!
Who will be the next? C.Kidd, our ADK guest fighter ?
..I think you meant people should not pay for this game and it should be free to download.
Some news of the work i did last the space.
One more playable who is an ADK guest fighter is done.
This character was an request from nedflandeurse who have shared with me hes own edited sprites.
Nedflandeurse also helped me a lot with the sprite edit of the animated select portrait.(this final result of the select portrait is not included on the videos bellow)
These videos are a bit outdated but still good to have a taste:
kisarah throws:
http://youtu.be/r9ZYIsYBwik
kisarah jump-stomp strangle-hurricanrana:
http://youtu.be/NExKeJ_kKQc
kisarah special moves/final:
http://youtu.be/9SlltHnXsW8
And now i have started to work on the last extra playable C.Kidd.So,i will post an video soon :cheers!:
This girl seems to fit well, but her name has many letters and overlaps the life counter.
This girl seems to fit well, but her name has many letters and overlaps the life counter.Yep. That's what I noticed when I watched the first video.
:wow!: 24 hours race!! that's very long! I wonder what will you get from this...