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Author Topic: Sega Brawlers Megamix  (Read 95294 times)

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Offline ryomaneo

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Re: Sega Genesis Mega Brawler
« Reply #135 on: June 09, 2009, 12:15:28 am »
 :laughing: Looking great dj keep up your grand work on this mod every time i see it gets even cooler i so cant wait for the full release  :cheers!: buddy Ps your music is truly amazing keep those records coming   >:D

Offline talic

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Re: Sega Genesis Mega Brawler
« Reply #136 on: June 09, 2009, 12:32:06 am »
Yes Grinder, he's the sole reason why I played the game in the first place. I beat it with him to ;D

Alien storm? Lemme see how it is and I'll get back to ya.

EDIT:
Oh That!! I played it but wasn't too crazy about Ironically, But they're in if I find the sheets.

plzz try to put the robot from alien storm, is my favorite.  :cheers!:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #137 on: June 09, 2009, 01:06:39 am »
I will, He's was the only I actually played with the short time I did.

At the moment, I'm concentrating on Copying the script commands for the Platforms over to every char, which is gonna take a long time :oops:

EDIT:
Lookin' for Alien Storm Sheets, and this was all I found
http://www.spritesheets.net/Sprites/Genesis/Alien-Storm-Sprites/
http://neuropod.net/spritersblock/index.php?topic=3280.0
« Last Edit: June 09, 2009, 01:34:42 am by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #138 on: June 09, 2009, 04:08:38 pm »
ANNOUNCEMENT:

In the future, SGMB will be at 480x272 screen resolution, 320x240 has been looking small to me lately, and the platform stages will need a bigger screen. BTW is 480x272 good PSP size?

Also, If this isn't supported by Dreamcast, I will make a seperate version or find a better size screen.

Offline Damon Caskey

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Re: Sega Genesis Mega Brawler
« Reply #139 on: June 09, 2009, 04:14:42 pm »
BTW is 480x272 good PSP size?

480x272 is the exact PSP screen size. It's why that resolution was orginally added.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #140 on: June 09, 2009, 04:28:47 pm »
Coolio ;D
Ironic since My PSP isn't modded :oops:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #141 on: June 09, 2009, 04:53:56 pm »
Sorry to double post but I needed to ask this screen related question:
Can anyone here run OpenBOR at 800x480 Screen Resolution? My computer is very laggy when It does but my aunt's CPU runs it just fine. I may also Make a version with 800x480, I'll need to make the stage bigger but I don't think it will be too much of a problem ;).

EDIT:
Making separate levels files, check out jim after he fell in toxic waste ;)
« Last Edit: June 09, 2009, 05:35:11 pm by DJGameFreakTheIguana »

Offline Bloodbane

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Re: Sega Genesis Mega Brawler
« Reply #142 on: June 11, 2009, 04:24:40 am »
 :laughing: Nice effect although it looks more like wrong palette bug.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #143 on: June 11, 2009, 11:49:10 pm »
Naw, whiles recoloring him, I found out that his outline was the same color as the blue gloves and straps on him so yeah.... it looks weird.... :eek:

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #144 on: June 12, 2009, 07:20:41 pm »
Not too much to update, but tails is at 60%, Omega at 30% and grinder just needs another freespacial and some adjustments and he's done.
I'm still trying to get the 2D aspect just right, even then I'll have to copy the commands to each char so it could be longer than expected.
I do plan on making a forth new char from the sonic series to the roster before another demo is out.
Too lazy to make any shots right now....

Offline Jazari

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Re: Sega Genesis Mega Brawler
« Reply #145 on: June 12, 2009, 08:44:03 pm »
Sorry to double post but I needed to ask this screen related question:
Can anyone here run OpenBOR at 800x480 Screen Resolution? My computer is very laggy when It does but my aunt's CPU runs it just fine. I may also Make a version with 800x480, I'll need to make the stage bigger but I don't think it will be too much of a problem ;).

EDIT:
Making separate levels files, check out jim after he fell in toxic waste ;)

Nice I like the Idea of a toxic Jim. and I feel you on the laziness. But when making a game doing it when you feel like it is better because you will produce good stuff. ;)

Offline Fightn Words

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Re: Sega Genesis Mega Brawler
« Reply #146 on: June 12, 2009, 09:03:54 pm »
Or even great stuff.

Offline Yagami Brando

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Re: Sega Genesis Mega Brawler
« Reply #147 on: June 13, 2009, 06:21:59 am »
Looks cool, BTW DJ are you planning to release full version? or there will be just demo updates??
"In a battle, there is no such word as under-handed."

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #148 on: June 13, 2009, 02:32:28 pm »
I'll keep updating this till my last projects are done. everything I use in this mod will be copied over to my other sega Projects, starting with chaotix Rage.

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #149 on: June 17, 2009, 02:37:02 am »
Hey, Omega Is about finished(I'd say around 98%)! but I may not be here long enough to convert the Shots of him, but I'll have some tomorrow. However, the battle sheet I have for tails is incomplete so He'll take longer. I'll tell yall who the 4th newcomer is when I get some frames done on him. :)

 



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