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Author Topic: A Tale of Vengeance  (Read 24082 times)

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Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #30 on: February 06, 2008, 04:04:12 pm »
I tried a few different versions of obor and the latest version and it didn't work for PC?
It loads a bit or it goes straight to the credits?

Weird?

just tried it and it works...erased  the old one and started new...still works with the latest added on the 5th 

Could someone explain why the game is crashing as I get to the final levels after passing the two medpacks?

(This might not be the right area, since it happens also when playing Final Fight Last Round when going through Stage Two of FF1 after the train, crashing when I go for the 1up).


thats wierd to... DC played it straight through, and so have others....
in that stage theres an end level section, but it shouldnt crash...really wish i could help, but the mod works fine on my end :(

Offline tuta

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Re: A Tale of Vengeance Complete
« Reply #31 on: February 06, 2008, 11:49:22 pm »
I guess the psp issues are rather due to the fat havin less ram available I think

Nevertheless its a great MOD and its smooth sailin on my slim psp on 2nd run through Mai FTW
I was actually hopin for Andy,Ken or iori to be playable after their respective lvls but 3 secret chars were gd enuff

Lookin forward to more of your mods

Offline blue1413

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Re: A Tale of Vengeance Complete
« Reply #32 on: February 07, 2008, 01:03:09 pm »
I tryed many time to contine the last stage but it's still auto quit when I entered the stage.here is the openlog.txt ,maybe it caused by "Failed to load: data/sounds/hk.wav"

Quote
OpenBoR v2.1424, Compile Date: Feb  6 2008

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/A Tale of Vengeance.PAK

Loading StringTable..........   Done!
Screen allocation............   Done!
Loading video modes..........   Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/go.wav

Failed to load: data/sounds/block.wav

Failed to load: data/sounds/indirect.wav

Failed to load: data/sounds/bike.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Cacheing 'Flash'
Cacheing 'dust'
Cacheing 'Ryu'
Cacheing 'Kim'
Cacheing 'Maru'
Cacheing 'Kyo'
Cacheing 'Terry'
Cacheing 'Mai'
Cacheing 'Maki'
Cacheing 'rock'
Cacheing 'secret1'
Cacheing 'secret2'
Cacheing 'secret3'
Cacheing 'Train'
Cacheing 'LIGHTS'
Cacheing 'water'
Cacheing 'beach'
Cacheing 'rugalb'
Cacheing 'curtain'
Cacheing 'PILLAR'
Cacheing '10rain'
Cacheing 'moon'
Cacheing 'plane'
Cacheing 'propeler'
Cacheing '10anime'
Cacheing '10front'
Cacheing 'grass'
Cacheing 'grass2'
Cacheing 'meansky'
Cacheing 'dojopan'
Cacheing 'Time'
Cacheing 'Money'
Cacheing '1UP'
Cacheing 'Burger'
Cacheing 'mpack'
Cacheing 'meat'
Cacheing 'end'
Cacheing 'rain1'
Cacheing 'lightnin'
Cacheing 'rain2'
Cacheing 'lightni2'
Cacheing 'back3'
Cacheing 's1'
Cacheing 'beac0001'
Cacheing 'beac0002'
Cacheing 'beac0003'
Cacheing 'beac0004'
Cacheing 'beac0005'
Cacheing 'beac0006'
Cacheing 'beac0008'
Cacheing 'TRACTOR'
Cacheing 'TRACTOR1'
Cacheing 'Box'
Cacheing 'Crate'
Cacheing 'tires'
Cacheing 'phone'
Cacheing 'telephone'
Cacheing 'DRUM'
Cacheing 'musashi'
Cacheing 'gai'
Cacheing 'e-maki'
Cacheing 'e-mai'
Cacheing 'e-rock'
Cacheing 'devil_akuma'
Cacheing 'shin_akuma'
Cacheing 'akuma'
Cacheing 'Q'
Cacheing 'ken'
Cacheing 'bison'
Cacheing 'rugal'
Cacheing 'geese'
Cacheing 'andy'
Cacheing 'grant'
Cacheing 'zankuro'
Cacheing 'hibiki'
Cacheing 'KING'
Cacheing 'raiden'
Cacheing 'todo'
Cacheing 'hanzo'
Cacheing 'BALROG'
Cacheing 'vice'
Cacheing 'EAGLE'
Cacheing 'Andore'
Cacheing 'Hugo'
Cacheing 'Yankee'
Cacheing 'juni'
Cacheing 'juri'
Cacheing 'Playa'
Cacheing 'ALEX'
Cacheing 'RYUJI'
Cacheing 'IORI'
Cacheing 'PSYCHO'
Cacheing 'DOG'
Cacheing 'elektra'
Cacheing 'sodom'
Cacheing 'kimo'
Cacheing 'yun'
Cacheing 'vega'
Cacheing 'Shot'
Cacheing 'knife'
Cacheing 'star'
Cacheing 'dust'

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/spunch.wav

Failed to load: data/sounds/spunch.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Object engine init...........   Done!
Input init...................   No Joystick(s) Found!


Loading level 'DATA/LEVELS/level103.TXT'

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/makithw.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav

Failed to load: data/sounds/hk.wav
Level loaded 'DATA/LEVELS/level103.TXT'

is this error happen to you guys ?

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #33 on: February 07, 2008, 01:06:35 pm »
what do you play it on? psp? pc?

i am going to play it in pak form today with my nephews, i always play it on data for since i wasnt done..ill see what happens cus it works on data form, and others havent had that issue on pc..not that i know of anyways

Offline SX

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Re: A Tale of Vengeance Complete
« Reply #34 on: February 07, 2008, 01:18:19 pm »
Actually I've see that error too.  All platforms including windows report this error.  There are also some additional error logging for lifebar.txt


Funny thing is that while enhancing the error handling within the engine, you will start to see many errors here and there that were missed during the creation of mods.
« Last Edit: February 07, 2008, 01:20:03 pm by SumolX »

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #35 on: February 07, 2008, 03:52:04 pm »
yes i have got the error to, funny thing is it works in data folder form, when i make a pak and play it it crash there to...

also i messed up big time, forgot to add a level  lol 
also some cut scene colors dont look right, so am releasing another one later today....and about the crash...sorry i dont know why, best bet is to play it while in data form

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #36 on: February 07, 2008, 04:55:04 pm »
ok is uploading for those who care :)

it'll be done uploading in about an hour or so....


cur scenes colors were fixed, and level 10-1 should show up now...didnt show up for me in pak form, but i tried it again after and it worked...

srash still up in the air, all i have there is end level invisible gif file

also removed the shadow from level2, that was not supposed to be there  ;D
« Last Edit: February 07, 2008, 04:58:04 pm by AlexDC22 »

Offline Elmo

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Re: A Tale of Vengeance Complete
« Reply #37 on: February 07, 2008, 06:00:55 pm »
I only got a peek at the first version before it crashed on me, but it really made me want more ... so: is the new version up already? :)

Offline Hanzo

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Re: A Tale of Vengeance Complete
« Reply #38 on: February 07, 2008, 06:13:09 pm »
the first version didn't crashed on me




Keepin it Old School

Offline blue1413

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Re: A Tale of Vengeance Complete
« Reply #39 on: February 08, 2008, 12:45:08 am »
AlexDC22

Thank U for fixing the pak.

I'm expecting for your new release version.

It's really a wonderful mod.

Offline Elmo

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Re: A Tale of Vengeance Complete
« Reply #40 on: February 14, 2008, 11:33:21 am »
Is the new pak up?

Offline AlexDC22

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Re: A Tale of Vengeance Complete
« Reply #41 on: February 14, 2008, 03:38:17 pm »
its been up...since last week i believe

Offline Gabo-Hanzo

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Re: A Tale of Vengeance Complete
« Reply #42 on: February 14, 2008, 06:48:40 pm »
dreamcast version???
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Elmo

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Re: A Tale of Vengeance Complete
« Reply #43 on: February 15, 2008, 05:38:46 am »
its been up...since last week i believe

Thanks!  :)

Offline CE

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Re: A Tale of Vengeance Complete
« Reply #44 on: February 15, 2008, 06:21:51 am »
dreamcast version???

I will see what I can do.
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

 



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