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Author Topic: OpenBoR v3.0 SecurePAK Edition Build 2603  (Read 47839 times)

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Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #60 on: December 30, 2009, 11:05:19 pm »
Since I don't own a classic controller, please explain to me in great detail what is wrong.  As far wiimote issues, i will remove the auto horizontal/vertical checks based on ir facing sensor.  This will clean things up.  Just to prove that is the problem, block the ir on the wiimote, then see if you still have problems.

Offline DARK HAYABUSA

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #61 on: December 31, 2009, 04:10:15 am »
Ok I have interesting news regarding OPENBOR running on my SD card on the Dreamcast, the matter is that this definitely this runs smoothly on the SD card except for one detail, the reason that when I started to try this mod on my DC, the DC LOADER showed loading 1ST_READ.BIN and then was reset was simply because the OPENBOR loaded from the SD card not find the BOR.PAK and looking at the GD-ROM drive and this clearly had no PAK file, whether now did an experiment, i load the DC Loader and then removing the disc and replace it with another disc     with a BOR.PAK and then booting the OPENBOR from the SD card and the result was as I imagined , run smoothly. :deep_thinking:
Maybe it's possible to implement any command or txt to change the path the openbor read GD-ROM to the SD directory.
Well, I clarified that I go to sleep that is already dawning and I have to work in a few more hours... :power_nap:
« Last Edit: December 31, 2009, 04:19:20 am by DARK HAYABUSA »
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Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #62 on: December 31, 2009, 10:57:47 am »
Since I don't own a classic controller, please explain to me in great detail what is wrong.

The controller support itself is fine, but the default button mappings are for the Wiimote and cause havoc when you try to control it with a Classic Controller.  It works fine once you go to the Controls menu and change thing up, but that's far from an easy task with the messed up controls that are enabled by default for the Classic Controller.

Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #63 on: January 01, 2010, 07:30:55 pm »
Since I don't own a classic controller, please explain to me in great detail what is wrong.

The controller support itself is fine, but the default button mappings are for the Wiimote and cause havoc when you try to control it with a Classic Controller.  It works fine once you go to the Controls menu and change thing up, but that's far from an easy task with the messed up controls that are enabled by default for the Classic Controller.


Ahhh I understand what you mean......  I know how I can fix it without causing a conflict between both remotes......  Next Build will contain the fix, or wait until I update controls.c/h in svn then update your view.

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #64 on: January 04, 2010, 10:41:15 am »
New devbuild for Wii - OpenBOR Devbuild 2629!

Fixes by SX:
  • Fixed a bizarre problem in which the engine complained about OpenBorLog.txt not being found.
  • Fixed Classic Controller support.

Fixes by Plombo:
  • Made the default Classic Controller controls a lot less awkward.
  • Fixed the menu selection bug on the Wiimote where pressing "up" would select the option above instead of highlighting it. (This bug still exists for the Classic Controller.)

Offline darknior

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #65 on: January 04, 2010, 08:02:12 pm »
Hi

I'm very sad ... :(
I'm the first who speak here of made an WII version of OPENBOR ... and tell it were a very good idea too :D
But i never say to do it before xbox ... :(
SX say it make XBOX version after DREAMCAST ... and now there is an WII and an DINGOO versions without an XBOX version :(
Snif ...  :(

Do you will to made it one day ?
We stand by it to play last mods ...
Thanks
Bye

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #66 on: January 04, 2010, 09:34:47 pm »
Lol, you're the third person to demand an Xbox version in the last 48 hours. The Wii port took SX less than a month, and the Dingoo port was done by Shin-NiL, not SX. Why does everyone want an Xbox port of 3.0 all of a sudden?  >:(

SX will port OpenBOR 3.0 to the Xbox when he is finished porting it to the Dreamcast, since there is more demand for the Dreamcast port.
« Last Edit: January 04, 2010, 10:15:16 pm by Plombo »

Offline Kolbek

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #67 on: January 04, 2010, 10:43:45 pm »
Laugh out loud, I know right?!  Not for nothing, but Im surprised the Wii got done and Dingoo befor the Dreamcast considering the DC has been in the works now since ??? Im really not sure? The dreamcast hit some snags and the project seemed dead for a while now. The fact is, he is working very hard to get all the systems done.
The XBox will be soon to follow, but you must wait, Like I have been for the Dreamcast!
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Offline Fightn Words

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #68 on: January 04, 2010, 10:49:18 pm »
The difference is the Wii was a collaboration, SX had help with it before he worked on it-

*Edit*
and also the fact that your working with less hardware with the Dreamcast- like getting blood from the stone.
« Last Edit: January 04, 2010, 10:54:49 pm by Fightn Words »

Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #69 on: January 04, 2010, 11:00:42 pm »
The difference is the Wii was a collaboration, SX had help with it before he worked on it-

That is in correct the Wii port, I wrote from scratch.  This port has nothing to do with KungPow's port or anyone else's work.

Its kind of funny, the wii port was a side effect from trying to learn how to use devkitpro toolchains.
« Last Edit: January 04, 2010, 11:03:01 pm by SX »

Offline Fightn Words

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #70 on: January 04, 2010, 11:02:06 pm »
No kidding! I hadn't realized that at all. Did you get anything from those previous attempts?

Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #71 on: January 04, 2010, 11:03:26 pm »
No kidding! I hadn't realized that at all. Did you get anything from those previous attempts?


No, that was my 1 and only attempt and I wasn't really trying either, it was just a really good toolchain that had great SDL support and the more I dived deeper the more I saw room for ripping out SDL.  Naturally in a weeks time it became its own port.

Yes, it took roughly about a week to port it and optimize it.  Still I want to rip out the SDL video portion and implement usb/ntfs support (which I already have a local copy up and running on my usb hard drive.).
« Last Edit: January 04, 2010, 11:06:23 pm by SX »

Offline Fightn Words

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #72 on: January 04, 2010, 11:07:29 pm »
Not really what I meant, but great work none the less SX.

Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #73 on: January 04, 2010, 11:13:29 pm »
LoL... What do you mean then?

Offline Fightn Words

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #74 on: January 04, 2010, 11:15:13 pm »
What I mean is, I get that you coded it, I was asking if you learned anything about how to go about it better from Kungpow's attempts. But perhaps I should have been more specific.

 



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