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Author Topic: Golden Axe the Hackjob by DC  (Read 15448 times)

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Offline utunnels

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #15 on: May 12, 2011, 09:14:40 pm »
Mmm... I assume you have fixed Ax's slam? when I tried his slam, it doesn't feel like a slam. It's as if Ax can't carry the enemy much longer and fell instead.

The original A+J attack might look cool for a slam -- spinning the enemy in hand before slamming into the ground. :laughing:

Otherwise, maybe a life-over-head frame can be edited out of this one:




*Edit*

Oh well I think he has done that frame already, it just doesn't last long enough.

« Last Edit: May 12, 2011, 09:18:39 pm by utunnels »

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #16 on: May 12, 2011, 10:07:26 pm »
Mmm... I assume you have fixed Ax's slam? when I tried his slam, it doesn't feel like a slam. It's as if Ax can't carry the enemy much longer and fell instead.

The original A+J attack might look cool for a slam -- spinning the enemy in hand before slamming into the ground. :laughing:

Way ahead of you guys, here is a quick video. The recording quality sucks, but it shows the very things you were talking about:

http://www.youtube.com/watch?v=XWtCEdRZnJI

DC
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Offline utunnels

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #17 on: May 12, 2011, 10:33:05 pm »
 :wow!:

Ah, amazing video.

BTW, the wall slam attack is available only when there's a wall? What if you input the command but there's no wall nearby?



I really like the scream when a foe falls into the water, aaahhhhhhh....*splash*  :laughing:
« Last Edit: May 12, 2011, 10:38:34 pm by utunnels »

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #18 on: May 12, 2011, 11:44:56 pm »
:wow!:

Ah, amazing video.

Thanks!

Quote
BTW, the wall slam attack is available only when there's a wall? What if you input the command but there's no wall nearby?

Wall throws are not separate commands, they are alternates that automatically replace certain other throws when you are near a wall and facing a given direction.

Code: [Select]
#include "data/scripts/com/ani0009.h"   //Animation switch wrapper.

void ani0019(int iOX, int iOZ, int iWY, int iCK, int iAni, int iType, int a, int b, int c, int d, int e, int f){
       
/*
ani0019
Damon Vaughn Caskey
20100515

    Perform alternate animation if nearby wall or hole.

    iOX:    X offset from self.
    iOZ:    Z offset from self.
    iWY:    Wall height check.
    iCK:    Check type: 0 = Wall. 1 = Hole. 2 = Both.

    a-f: Expansion.
*/

    void    vSelf       = getlocalvar("self"); //Calling entity.
   
    int iDir = getentityproperty(vSelf, "direction"); //Get facing.
    int iX = getentityproperty(vSelf, "x");                //Get self X location.
    int iZ = getentityproperty(vSelf, "z");                //Get self Z location.
    int iB = getentityproperty(vSelf, "base");        //Get self Base.
    int iWall;                                                  //Wall height.
    int iHole;                                                  //Hole flag.

    if (!iDir)                                                  //Facing left?
    {
        iOX = -iOX;                                             //Invert offset.
    }

    iWall = checkwall(iOX+iX, iOZ+iZ);                          //Get wall.

    if(iWall >= (iWY+iB)) //Wall at or over check threshold?
    {
        ani0009(vSelf, iAni, iType);                            //Switch animation.
    }
}
   

Quote
I really like the scream when a foe falls into the water, aaahhhhhhh....*splash*  :laughing:

Thank you! I never liked how most games used generic KO grunts for a pit fall.

DC
« Last Edit: May 13, 2011, 12:19:57 am by Damon Caskey »
OpenBOR Wiki.

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Offline maxman

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #19 on: May 13, 2011, 01:34:08 am »
Off-topic:

We need the video(s) to be embedded here.

On-topic:

I like the way how you make the entity carry the other entity to an "object" side. This really caught me for wanting to script. Your scripts are always interesting as they are, DC.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Mrgrill247

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #20 on: May 13, 2011, 12:52:37 pm »
Nice touch!

Quote
I really like the scream when a foe falls into the water, aaahhhhhhh....*splash*  :laughing:

Have you considered making a pallete swap for Conan?
I know Primeop @

http://scrollboss.illmosis.net/mugenboss_stages.php
ripped and edited the stages from Golden Axe - Duel Remastered (Golden Axe - Genesis) and Dark Guld's Chamber (Golden Axe II - Genesis/Mega Drive). It would be great seeing those stages in the game and I am 99.9 percent sure that he would give his blessing, seeing that he created the custom Final Fight bad guys for Openbor approval.


« Last Edit: May 13, 2011, 01:48:05 pm by Mrgrill247 »
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #21 on: May 13, 2011, 03:48:07 pm »
Have you considered making a pallete swap for Conan?

As a matter of fact, Conan was the first thing I thought of for a remap; it was one of the very first additions I made. Here are Ax's remap options (players can choose from the first five).

1. Default.
2. Tyris color swap.
3. Barbarian clothes.
4. Conan.
5. Kain Blade (alt 1).
6. Doppleganger
7. Burn.
8. Shock.
9. Freeze.
10. KO.



DC
« Last Edit: May 13, 2011, 03:50:45 pm by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
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Offline Mrgrill247

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #22 on: May 13, 2011, 06:30:07 pm »
It is nice to see Conan already done, are you going to do a palette swap for Valeria in Conan the Barbarian as well?
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #23 on: May 21, 2011, 09:18:58 am »
It is nice to see Conan already done, are you going to do a palette swap for Valeria in Conan the Barbarian as well?

No clue who Valeria is. I only know of Conan as an icon; sadly the only movie I've seen from that genre is Red Sonya, and that wasn't even a true Conan film.

Here is another small teaser clip, I recorded it to demo a piece of code for Mattman, but it fits here too. As I mentioned before, the players aren't the only ones learning new tricks. Among some other new abilities, Amazons have a counter throw. Try using cheap tactics or sloppy air attacks and she'll introduce you to the ground.

http://www.youtube.com/watch?v=2uRsBVEVyc4

DC

OpenBOR Wiki.

Coming Soon:
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Offline baritonomarchetto77

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #24 on: May 21, 2011, 11:12:27 am »
Wow, this hack is going to be really promising: just seen a couple of youtube videos and liked them so much!

... you really need a good sprite artist for edits and additional animations, anyhow  :-X  ;D

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #25 on: May 22, 2011, 09:10:44 pm »
Wow, this hack is going to be really promising: just seen a couple of youtube videos and liked them so much!

... you really need a good sprite artist for edits and additional animations, anyhow  :-X  ;D

Glad you like it! As for the offer, thank you, but I prefer to do my own editing and sprite work.

Wait, but if so how do you use your downward thrust against her?

Essentially, you don't. Not unless you can catch her occupied or from behind. It's one of her main tactical advantages.

DC
« Last Edit: May 22, 2011, 09:15:10 pm by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
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Fatal Fury Chronicals


Offline utunnels

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #26 on: May 23, 2011, 12:52:36 am »
Quote
but I prefer to do my own editing and sprite work
Then we shall throw in random ideas.


Like the mist effect for the first stage, maybe a front layer looks better.

Offline Damon Caskey

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #27 on: May 23, 2011, 11:41:22 am »
Quote
but I prefer to do my own editing and sprite work
Then we shall throw in random ideas.

Sorry, that probably came out much harsher then I meant it. The truth is, I usually just find it easier to do the work myself. As an example, here is the current sprite sheet for Ax. He isn't finished just yet and as you can see already has more modified sprites then original.

Quote
Like the mist effect for the first stage, maybe a front layer looks better.

I've been thinking about something to add as a front layer, mist sounds like a pretty good idea.

*Edit* Posted the wrong file a minute ago. Fixed.

DC
« Last Edit: May 23, 2011, 11:53:47 am by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
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Fatal Fury Chronicals


Offline utunnels

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #28 on: May 23, 2011, 12:10:07 pm »
Your sprite edit already looks professional.  :cheers!:
The hammer throw animation is my favorite.

The backward slam still needs one extra frame, but it looks OK for now.



Edit*

I think I can cancel this project and try something new.
« Last Edit: May 23, 2011, 12:15:46 pm by utunnels »

Offline Mrgrill247

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Re: Thinking about Updating Golden Axe Remake for PC
« Reply #29 on: May 23, 2011, 04:31:50 pm »
Can some one post the shot. My work computer does not have winrar....
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

 



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