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Author Topic: Review: Rage of the Streets.  (Read 5742 times)

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Offline CE

  • Hero Member
  • *****
  • Posts: 1102
  • Working on Rage of the Streets v2
    • DCEvolution.net
Re: Review: Rage of the Streets.
« Reply #15 on: October 04, 2008, 05:09:38 pm »
Progress was slow, but I've been working like mad on it again during the past few weeks. :)


I am really really looking forward to stereo support in OpenBoR ! I doubt I would want to release the game without it.
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

Offline MCW

  • Hero Member
  • *****
  • Posts: 1076
  • BOR = Beats Of Rage
Re: Review: Rage of the Streets.
« Reply #16 on: October 04, 2008, 06:31:02 pm »
I would like to help if you accept my assistance on model fix.



Be a Good Reader,
Read the post from first word until to the last.

Offline moonmaster1

  • Sr. Member
  • ****
  • Posts: 337
Re: Review: Rage of the Streets.
« Reply #17 on: October 04, 2008, 08:38:56 pm »
wow, thats awesome! r.o.t.s.v2 has been on my wish list forever.

I hope it gets done, the original has been a romp on my dreamcast aside from sor2.

p.s.: let mcw help if you can, this guy is very talented and has told me about some of his more ambitious works for openbor. *hints at sor vaulting*  ;)

Offline CrimsonBoy

  • Jr. Member
  • **
  • Posts: 48
Re: Review: Rage of the Streets.
« Reply #18 on: October 16, 2008, 02:40:52 pm »
yo. i'm also doing a contribution to the project myself which would be a better version of adam. i've also done other work as well though not garaunteed to be in the game i'd like to contribute these as well.

imo sprite consistancy is a key element not seen too often in bor mods it'd be nice to see in the v.2 :) one name on the list is made up but the rest are straight from the game i also did some work on certain characters that had a different name but exact same palette in sor i.e talk, axi, mavin, etc.

Offline therizzla

  • Jr. Member
  • **
  • Posts: 7
Re: Review: Rage of the Streets.
« Reply #19 on: April 16, 2010, 08:18:43 pm »
Great Work, are the Special moves added as well?

Offline Hammertime

  • Jr. Member
  • **
  • Posts: 70
Re: Review: Rage of the Streets.
« Reply #20 on: February 24, 2011, 08:35:46 pm »
Is v1.2 still somewhere available or could someone upload it, please?

Or was it a buggy version? Since I had one version which had more than twice the size of the original version and offered two more modes with new levels but lacked some moves...

Offline leprechaun

  • Jr. Member
  • **
  • Posts: 99
Re: Review: Rage of the Streets.
« Reply #21 on: April 15, 2011, 01:39:27 am »
i loved

 



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