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Author Topic: Super Mega Beatdown V1  (Read 6708 times)

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Offline DJGameFreakTheIguana

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Re: Super Mega Beatdown V1
« Reply #30 on: August 15, 2011, 06:27:46 am »
It wasn't slow for me and my pc is quite crappy. I think you need to reformat your pc or something? This isn't the first post I've seen of yours saying a mod is slow when it probably isn't. *shrugs*
Yep, it is my PC, cause I played it here on my aunts PC and it worked fine. I forgot about that format thing though, will it just delete the stuff but leave the PC running? I don't have any reboot CDs or anything, and if my PC messes up on me, all my s**t is shot.

X)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #31 on: August 15, 2011, 07:48:14 am »
It wasn't slow for me and my pc is quite crappy. I think you need to reformat your pc or something? This isn't the first post I've seen of yours saying a mod is slow when it probably isn't. *shrugs*
Yep, it is my PC, cause I played it here on my aunts PC and it worked fine. I forgot about that format thing though, will it just delete the stuff but leave the PC running? I don't have any reboot CDs or anything, and if my PC messes up on me, all my s**t is shot.

X)

If your computer is running that slow you could always look into some antimalware software. With my computer the system is just messed up but sometimes malware causes the computer to slow down, I can message you the details if you want.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #32 on: August 15, 2011, 08:37:29 pm »
I might release a smaller sized version of the version 1 demo. I think the music files were what was causing the large size but i'm still not sure. I'm going to add a few more characters in 1st. Here goes some new screenshots. Below is Cable using a new machine gun move I made, and Thanos using his buble trap move, gravity rocks and his electric slam.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline Crimefighters2

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Re: Super Mega Beatdown V1
« Reply #33 on: August 15, 2011, 08:53:54 pm »
Yeah wav files are huge ogg would be much better. Reduces size by quite a bit.

I like the new progress looks good, so it going to have a single player campaign? Or is it just going to be mainly a SSB/powerstone type game?
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #34 on: August 15, 2011, 09:10:20 pm »
Yeah wav files are huge ogg would be much better. Reduces size by quite a bit.

I like the new progress looks good, so it going to have a single player campaign? Or is it just going to be mainly a SSB/powerstone type game?

Right now just  a brawlers mod since I can't think of any good enemies.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Meet Shuma
« Reply #35 on: August 18, 2011, 11:09:56 am »
Screen shots of newly added player. Next i'm working on a very special vampire and very strong green man with anger issues. In addition to those i'll add 2 more characters on both capcom and marvel sides and upload version 1, the smaller version. Those will be secrets until the release but one of the planned characters will have something to do with zombies.

But for version 2 I want about 12 characters on each side. Perhaps for every new update i'll add 6 more characters, 3 for Marvel, 3 for Capcom.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline DJGameFreakTheIguana

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Re: Super Mega Beatdown V1
« Reply #36 on: August 18, 2011, 09:13:13 pm »
Shuma Gorath, Hells Yeah. Now I just need Black Heart, Ghost Rider, and deadpool, and marvel side will be good for me. ;)
Also, I think you should complete the spider-man set and add carnage. You know he has a mugen char, right?

X)

Offline nsw25

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Re: Super Mega Beatdown V1
« Reply #37 on: August 18, 2011, 09:29:13 pm »
Can you make an option so it can be one on one or 3 on 3 battles/ story mode. It gets a bit messy with so many characters on screen especially when there is 2 of the same characters
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #38 on: August 19, 2011, 04:15:49 pm »
Shuma Gorath, Hells Yeah. Now I just need Black Heart, Ghost Rider, and deadpool, and marvel side will be good for me. ;)
Also, I think you should complete the spider-man set and add carnage. You know he has a mugen char, right?

X)

Yeah, i'm not sure if i'll put him in this mod though, I only like the best of the best in this mod, so if the moves are interesting or are too similar to another character I don't include them. I might change my mind though, I remember looking at his sprites and they seemed very similar to Morrigan edits. But Green Goblin will be in it.  :cheers!:
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #39 on: August 19, 2011, 04:19:50 pm »
Can you make an option so it can be one on one or 3 on 3 battles/ story mode. It gets a bit messy with so many characters on screen especially when there is 2 of the same characters

I'll see if I can fit a 1 on 1 mode in there sometime.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline ALUCARD2009

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Re: Super Mega Beatdown V1
« Reply #40 on: August 19, 2011, 06:08:31 pm »
it's a good suggestion,one vs one or one vs two could be a good option(this remind me street fighter alpha special mode(ryu and ken vs bison)).good luck for your mid!  ;)

Offline imaninja1991

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Meet Doctor Doom and M.Bison
« Reply #41 on: August 26, 2011, 11:15:44 am »
I set up the sprites for about 46 characters so i've been busy, now all I have to do is code them I figured I would announce a few everynow and then.

Down below is Doctor Doom, I already did him before but I recoded him, I also coded Bison. They are doing some of there special moves down below.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline imaninja1991

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It's been a while.
« Reply #42 on: November 29, 2011, 04:26:22 pm »
Still been working on this project every now and then. Couldn't get on here for a long while because I had no access to the internet. But someone seemed to put up some wireless internet up near where I live. I decided to rename it to "Ultimate Super Mega Beatdown". I'm redoing alot of stuff, giving the characters much longer combo's and giving them all grab attacks. Thats it for now.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

Offline ALUCARD2009

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Re: Super Mega Beatdown V1
« Reply #43 on: November 29, 2011, 06:18:50 pm »
i'm happy to see you my friend!"ultimate mega beatdown" is a good and logical evolution of your mod!please can you add a one on one mode,or a boss battle mode(only the boss) because the slim psp can't move many chars(very slow with 4 four chars in the same screen).good luck my friend!

Offline imaninja1991

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Re: Super Mega Beatdown V1
« Reply #44 on: November 30, 2011, 07:16:21 pm »
Oh yeah, I'll add a 1 on 1 mode and a boss mode. I wonder if I took some script out, if it would play a little nicer on the psp.
Current Projects:
Super Mega Beatdown volume 2(in progress)Final Fight X Battletoads volume 2(in progress)

 



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