Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 101
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: RocketViper2 2.41  (Read 16615 times)

0 Members and 1 Guest are viewing this topic.

Offline Shin Kazahara

  • Sr. Member
  • ****
  • Posts: 442
  • Hi! My Name is Dancing Train!!!
    • ダンシング☆トレインのブログ
Re: [Complete]RocketViper2 2.2 released.
« Reply #30 on: December 04, 2011, 09:01:14 pm »
I think each time you beat the game, the difficulty level increased by 1.
thanx good friend!!
My OpenBOR MODs.
Denjin Makai ZERO(2009)
Hyper Final Fight : The Return Of Black(2010)

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: [Complete]RocketViper2 2.2 released.
« Reply #31 on: December 04, 2011, 09:30:54 pm »
There's a few I don't have any interest in but I like a lot of the guys in the roster(like Terry, Guy, Fei Long, and Alex), it's the first thing important to me in a mod. Besides rock and akuma(the only ryu clone I like besides sean) I see you added Leona, which is cool, cause I feel she's one of the few KOF chicks with more then just looks going for her, unlike a certain ninja chick from the series.  ;)  BTW, is that shiki in the bottom row? If that is her, nice addition, because she seem tight.
With all that said, I'm sure the mod is really good judging from your last version, which was pretty cool.
Downloading now.

x)

Offline erifpiR

  • Jr. Member
  • **
  • Posts: 51
    • Welcome to Dark Technology
Re: [Complete]RocketViper2 2.2 released.
« Reply #32 on: December 04, 2011, 10:20:47 pm »
Edit:
This game requires at least 160RAM so don't try to run this Mod on PSP.


Offline Fightn Words

  • Hero Member
  • *****
  • Posts: 3264
  • Confectionary Country of the Nin-Nin
Re: [Complete]RocketViper2 2.2 released.
« Reply #33 on: December 04, 2011, 11:37:48 pm »
The reason for the ram usage is it has a ton of (full) characters & effects in place. Just got around to downloading... I have to say this is really impressively put together. It plays, sounds, & looks good. Very solidly made!  :cheers!:

I suppose if I had one minor grievance it might be with certain things like, Akuma teaming up with anyone... and for that matter having full on conversations with people. That seemed a little out of character. But I mean... it is a fan game so, you can have characters do whatever you want honestly. Mostly I thought your characters were true to the way they'd behave, at least the ones I'm familiar with. As I said though... a small nit-picky detail.

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: [Complete]RocketViper2 2.2 released.
« Reply #34 on: December 04, 2011, 11:51:06 pm »
 >:(

Just got Ken grabbed 3 times by Raiden in a boss fight with King.
The last time Raiden didn't have the chance to slam Ken, because King kicked the last inch of life out of him.

Offline DJGameFreakTheIguana

  • Hero Member
  • *****
  • Posts: 3963
  • Credit to Vyck_St.Judas, Edited by me.
Re: [Complete]RocketViper2 2.2 released.
« Reply #35 on: December 04, 2011, 11:56:21 pm »
Yo, just played a few levels. Just like I thought, it pretty good, and the in game dialogue is a nice touch. So far, the only problem I can point out is that you still can't tell which color your picking for your character when your continuing. That's it though. Lookin' forward to playing the rest of this.

X)

Offline zamuel

  • Commercial
  • Hero Member
  • *****
  • Posts: 564
Re: [Complete]RocketViper2 2.2 released.
« Reply #36 on: December 05, 2011, 12:24:01 am »
>:(

Just got Ken grabbed 3 times by Raiden in a boss fight with King.
The last time Raiden didn't have the chance to slam Ken, because King kicked the last inch of life out of him.

Your personal bubble? The enemies have no respect for it.  One of the reasons why Morrigan is my favorite character in this version of the game.
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: [Complete]RocketViper2 2.2 released.
« Reply #37 on: December 05, 2011, 12:38:29 am »
It was actually fun to watch.

The game is not solidly hard, when you learn the pattern of the enemies.

Offline Fightn Words

  • Hero Member
  • *****
  • Posts: 3264
  • Confectionary Country of the Nin-Nin
Re: [Complete]RocketViper2 2.2 released.
« Reply #38 on: December 05, 2011, 12:54:05 am »
Quote
Just got Ken grabbed 3 times by Raiden in a boss fight with King.

Same thing happened when I was playing... Distance attacks!

Offline nocturnus

  • Full Member
  • ***
  • Posts: 160
Re: [Complete]RocketViper2 2.2 released.
« Reply #39 on: December 05, 2011, 06:43:00 am »
fantastic game!!! but the special moves like rocketviper 0.72 are there in this final version?

Offline nocturnus

  • Full Member
  • ***
  • Posts: 160
Re: [Complete]RocketViper2 2.2 released.
« Reply #40 on: December 05, 2011, 07:21:58 am »
there aren't hyper moves:(:( :'(

Offline Feanor

  • Jr. Member
  • **
  • Posts: 76
Re: [Complete]RocketViper2 2.2 released.
« Reply #41 on: December 05, 2011, 07:49:11 am »
Awesome Volcanic!

There are a lot of changes since the last demo I played, new characters and new moveset for the enemies (I've just started but I can see that you changed Eagle and Raiden).

I've encountered a bug with Morrigan that she didn't have in the old versions : when she does her special she is hit by her own bats at the end of her animation... Is this intentional?

there aren't hyper moves:(:( :'(
The hyper moves are still here, now you do them with the special button but it's the same thing.

Offline utunnels

  • Developer
  • Hero Member
  • *****
  • Posts: 2713
Re: [Complete]RocketViper2 2.2 released.
« Reply #42 on: December 05, 2011, 09:09:33 am »
I think that was because of his new code to transfer candamage value from the summoner to the minions and player  can damage player by default, though the nohit flag prevents them from hitting each other.



Edit*

Hiryu sometimes crashes the game when he attacks. It is just random, but I think that happens mostly when you are attacking as well.
« Last Edit: December 05, 2011, 10:05:52 am by utunnels »

Offline fredo46

  • Jr. Member
  • **
  • Posts: 90
  • I finish the Punisher with 1 Credit
Re: [Complete]RocketViper2 2.2 released.
« Reply #43 on: December 05, 2011, 11:16:28 am »
:hugs:
Versus fighting meets Beat'em all
This time for real !!!!
Thanks volcanic, utunnels and everybody who helped. I've never seen such a polished mod in every way since Night Slashers X.
:applauding:
I'll make a review in a few weeks, I want all of you to get the credit you deserve. It appears from the svn log and forum threads that modders and engine developpers worked together on this one, and it was worth it !

You just put new standards in modding, pals !

This deserves news on the front page (just like Golden Axe legends and a few other mods, IMHO). How come nothing newer than Golden Axe Myth appears on the front page ?
Congrats once again, guys ! Greatest team work I'v seen in a long time !!!

Offline zamuel

  • Commercial
  • Hero Member
  • *****
  • Posts: 564
Re: [Complete]RocketViper2 2.2 released.
« Reply #44 on: December 05, 2011, 11:53:03 am »
This deserves news on the front page (just like Golden Axe legends and a few other mods, IMHO). How come nothing newer than Golden Axe Myth appears on the front page ?

While it's sometimes written out by SX, DC, etc, generally you have to officially request for it to be added.  You can also make front page requests for other people.  I wrote a few out for others in the past but I've been too busy to do that for recent releases.  Arguably it should be done semi recently and I'd say one or two mods could potentially be posted on the front page before RV2.
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

 



 0%




SimplePortal 2.3.3 © 2008-2010, SimplePortal