Welcome, Guest. Please login or register.

What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


  • Dot Guests: 151
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.



Author Topic: freespecial3 problem  (Read 334 times)

0 Members and 1 Guest are viewing this topic.

Offline nsw25

  • Sr. Member
  • ****
  • Posts: 315
    • My latest films official facebook page
freespecial3 problem
« on: September 03, 2012, 03:24:48 am »
Having an error with freespecial3, it doesnt seem to work when i add it... If i make this freespecial2 it works so there must be something code wise that im doing wrong...

Heres the character file

Code: [Select]
name Ash
health 200
speed 10
running 25 4 2 1 1
holdblock 1
jumpheight 4
type player
shadow 5
gfxshadow 1
#makeinv  1
mp          200
#nomove     1
noquake 1
#thold     80
atchain    1 1 2 3
weapons    ash2
dust           dust
bflash         block
com            d f a   freespecial
com            d d a   freespecial2
com            u u a   freespecial3
icon        data/chars/ash/icon.gif
iconpain       data/chars/ash/iconp.gif
icondie        data/chars/ash/icond.gif
diesound       data/sounds/Dead.wav#data/sounds/die4.wav

#remap data/chars/ash/idle000.gif data/chars/ash/map1.gif


anim waiting
loop    1
delay 10
offset 120 171
frame data/chars/Ash/idle000.gif
frame data/chars/Ash/idle001.gif
frame data/chars/Ash/idle002.gif
frame data/chars/Ash/idle003.gif
frame data/chars/Ash/idle004.gif
frame data/chars/Ash/idle005.gif
frame data/chars/Ash/idle006.gif
frame data/chars/Ash/idle007.gif
frame data/chars/Ash/ca.gif
frame data/chars/Ash/ca1.gif

anim select
loop 0
delay 24
offset 120 171
        sound data/sounds/sega3.wav
        frame data/chars/Ash/i.gif
        delay 6
sound data/sounds/Name.wav
        frame data/chars/Ash/i0.gif
frame data/chars/Ash/i1.gif
        frame data/chars/Ash/i2.gif
frame data/chars/Ash/i3.gif
        frame data/chars/Ash/i4.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif
frame data/chars/Ash/i5.gif
        frame data/chars/Ash/i6.gif
frame data/chars/Ash/i7.gif

anim sleep
loop 1
delay 34
offset 120 171
        frame data/chars/Ash/sel3.gif
        frame data/chars/Ash/sel4.gif
        frame data/chars/Ash/sel5.gif
        frame data/chars/Ash/sel6.gif
        frame data/chars/Ash/sel7.gif

anim idle
loop 1
delay 10
offset 120 171
bbox 100 80 36 99
frame data/chars/Ash/idle000.gif
frame data/chars/Ash/idle001.gif
frame data/chars/Ash/idle002.gif
frame data/chars/Ash/idle003.gif
frame data/chars/Ash/idle004.gif
frame data/chars/Ash/idle005.gif
frame data/chars/Ash/idle006.gif
frame data/chars/Ash/idle007.gif

anim walk
loop 1
delay 12
offset 120 171
bbox 100 80 36 99
frame data/chars/Ash/w1.gif
frame data/chars/Ash/w2.gif
frame data/chars/Ash/w3.gif
frame data/chars/Ash/w4.gif
frame data/chars/Ash/w5.gif
frame data/chars/Ash/w6.gif

anim run
loop 1
delay 8
offset 120 171
bbox 100 80 36 99
        sound data/sounds/mmm.wav
frame data/chars/Ash/run1.gif
frame data/chars/Ash/run2.gif
frame data/chars/Ash/run3.gif
frame data/chars/Ash/run4.gif
frame data/chars/Ash/run5.gif
frame data/chars/Ash/run6.gif

       

anim get
loop 0
delay 12
offset 120 171
        bbox 90 90 30 80
frame data/chars/Ash/get000.gif
frame data/chars/Ash/get001.gif
frame data/chars/Ash/get002.gif

anim jump
loop 0
delay 10
offset 120 171
bbox 100 70 25 45
frame data/chars/Ash/jump1.gif
bbox 100 90 32 60
frame data/chars/Ash/jump2.gif
bbox 100 95 33 40
frame data/chars/Ash/jump3.gif
bbox 100 80 33 55
frame data/chars/Ash/jump4.gif

anim jumpattack
loop 0
delay 14
offset 120 171
        bbox 80 80 30 40
        sound data/sounds/punch2.wav
        hitfx   data/sounds/beat2.wav
frame data/chars/Ash/ak.gif
        delay 20
        blast   140 130 10 10 10 0 0 0 20
        bbox 70 90 25 40
frame data/chars/Ash/ak1.gif
        blast  0 0 0 0 0 0
        bbox 80 80 30 40
frame data/chars/Ash/ak.gif
       


anim jumpattack2
loop 0
delay 12
offset 120 171
        bbox 105 80 30 50
        sound data/sounds/punch3.wav
        hitfx   data/sounds/cut1.wav
        hitflash    blood2
        seta    1
frame data/chars/Ash/ap1.gif
        delay 24
        blast  155 165 10 10 10 0 0 0 0
        bbox 100 90 32 35
frame data/chars/Ash/ap.gif
        blast  0 0 0 0 0 0
        bbox 105 80 30 50
frame data/chars/Ash/ap1.gif


anim block
    loop    0
    offset  120 171
    delay   8
    move    0
    bbox    100 75 30 90
    sound   data/sounds/mmm.wav
    frame   data/chars/Ash/bl.gif
    delay   36
    frame   data/chars/Ash/bl1.gif
    delay   8
    frame   data/chars/Ash/bl.gif

anim chargeattack
loop 0
delay 12
offset 120 171
        bbox    100 75 30 90
        sound data/sounds/punch2.wav
        hitfx   data/sounds/beat2.wav
frame data/chars/Ash/ca.gif
        delay 36
        blast  140 160 50 25 10 0
frame data/chars/Ash/ca1.gif
        #attack  0 0 0 0 0 0


anim attack1
loop 0
delay 8
offset 120 171
bbox 110 80 30 70 
frame data/chars/Ash/lp0.gif
frame data/chars/Ash/lp1.gif
        attack   126 90 45 45 5 0 0 0 0
delay   5
frame data/chars/Ash/lp2.gif
frame data/chars/Ash/lp1.gif
        attack  0 0 0 0 0 0
frame data/chars/Ash/lp0.gif

anim attack2
loop 0
delay 8
offset 120 171
        bbox 115 85 35 85
        sound data/sounds/punch3.wav
frame data/chars/Ash/sp.gif
frame data/chars/Ash/sp0.gif
        move 0
        delay   5
frame data/chars/Ash/sp1.gif
        attack   140 80 50 20 10 0 0 0 0
        hitflash    blood
        seta    1
        frame data/chars/Ash/sp2.gif
        delay   10
        attack  0 0 0 0 0 0
frame data/chars/Ash/sp1.gif

anim attack3
loop 0
offset 120 171
        bbox 115 85 35 85
delay 2
        hitfx   data/sounds/cut2.wav
        hitflash    blood
        seta    1
frame data/chars/Ash/sp4.gif
        attack  120 86 50 20 10 5 0 0 0
        delay 5
frame data/chars/Ash/sp8.gif
        delay 10
frame data/chars/Ash/sp.gif



anim attack4
loop 0
        seta    1
delay 2
offset 120 220
        move    3
        sound data/sounds/sega3.wav
        hitfx   data/sounds/cut1.wav
        bbox 105 88 22 70
frame data/chars/Ash/sp2d.gif
frame data/chars/Ash/sp2d.gif
frame data/chars/Ash/sp2d.gif
        offset 120 180
        bbox 90 90 15 60
        frame data/chars/Ash/sp2.gif
frame data/chars/Ash/sp2.gif
frame data/chars/Ash/sp2.gif
frame data/chars/Ash/sp2.gif
frame data/chars/Ash/sp2.gif
        move    0
        delay   3
        bbox 105 105 30 35
        frame data/chars/Ash/sp7.gif
frame data/chars/Ash/sp7a.gif
frame data/chars/Ash/sp7b.gif
frame data/chars/Ash/sp7c.gif
frame data/chars/Ash/sp7d.gif
        frame data/chars/Ash/sp7.gif
frame data/chars/Ash/sp7a.gif
frame data/chars/Ash/sp7b.gif
frame data/chars/Ash/sp7c.gif
frame data/chars/Ash/sp7d.gif
        frame data/chars/Ash/sp7.gif
frame data/chars/Ash/sp7a.gif
frame data/chars/Ash/sp7b.gif
frame data/chars/Ash/sp7c.gif
frame data/chars/Ash/sp7d.gif
        shock   0 0 0 0 0 0 0 0 0
frame data/chars/Ash/sp0.gif
frame data/chars/Ash/sp.gif




anim freespecial
energycost 40
mponly  1
        loop 0
delay 6
offset 120 171
sound data/sounds/Boom1.wav
frame data/chars/Ash/spara1.gif
frame data/chars/Ash/spara2.gif
frame data/chars/Ash/spara3.gif
frame data/chars/Ash/spara4.gif
frame data/chars/Ash/spara5.gif
frame data/chars/Ash/spara6.gif
frame data/chars/Ash/spara7.gif
frame data/chars/Ash/spara8.gif
bbox 110 80 36 99 
        hitflash    blood2
        seta    1
        delay 6
        burn    200 130 320 40 20 2 0 0 0
        range   0 240
        hitfx   data/sounds/cut2.wav
        sound data/sounds/spara.wav
        frame data/chars/Ash/spara9.gif
frame data/chars/Ash/spara10.gif
frame data/chars/Ash/spara11.gif
frame data/chars/Ash/spara12.gif
frame data/chars/Ash/spara13.gif
frame data/chars/Ash/spara14.gif
frame data/chars/Ash/spara15.gif
frame data/chars/Ash/spara9.gif
        delay 8
        burn    0 0 0 0 0 0
offset 120 170
frame data/chars/Ash/spara8.gif
frame data/chars/Ash/spara7.gif
frame data/chars/Ash/spara6.gif
frame data/chars/Ash/spara5.gif
frame data/chars/Ash/spara4.gif
frame data/chars/Ash/spara3.gif
frame data/chars/Ash/spara2.gif
frame data/chars/Ash/spara1.gif

anim freespecial2
custentity Skull1
spawnframe 8 50 -80 1 0
energycost 50
mponly  1
    loop    0
    offset  39 97#120 171
    delay   4
    move    0
    bbox    100 75 30 90
    sound   data/sounds/Book.wav
    #frame   data/chars/Ash/bl.gif
    #delay   36
    #frame   data/chars/Ash/bl1.gif
    #delay   8
    #frame   data/chars/Ash/bl.gif
offset  39 98
frame data/chars/Ash/Book0.gif
offset  39 98
frame data/chars/Ash/Book1.gif
offset  39 98
frame data/chars/Ash/Book2.gif
offset  39 978
frame data/chars/Ash/Book3.gif
offset  39 98
frame data/chars/Ash/Book4.gif
offset  39 99
frame data/chars/Ash/Book5.gif
BLAST 57 37 78 35 20 0
offset  39 99
frame data/chars/Ash/Book6.gif
offset  39 99
frame data/chars/Ash/Book7.gif
delay 15
offset  40 104
frame data/chars/Ash/Book8.gif
offset  40 104
frame data/chars/Ash/Book9.gif
BLAST 57 37 78 35 20 0
offset  40 104
frame data/chars/Ash/Book10.gif
delay 4
offset  40 104
frame data/chars/Ash/Book9.gif
offset  40 104
frame data/chars/Ash/Book8.gif
offset  39 99
frame data/chars/Ash/Book7.gif
offset  39 99
frame data/chars/Ash/Book6.gif
offset  39 99
frame data/chars/Ash/Book5.gif
offset  39 98
frame data/chars/Ash/Book4.gif
offset  39 978
frame data/chars/Ash/Book3.gif
offset  39 98
frame data/chars/Ash/Book2.gif
offset  39 98
frame data/chars/Ash/Book1.gif
offset  39 98
frame data/chars/Ash/Book0.gif


anim freespecial3
custentity maifire
spawnframe 8 50 -80 1 0
energycost 70
mponly  1
    loop    0
    offset  39 97#120 171
    delay   4
    move    0
    bbox    100 75 30 90
    sound   data/sounds/Book.wav
    #frame   data/chars/Ash/bl.gif
    #delay   36
    #frame   data/chars/Ash/bl1.gif
    #delay   8
    #frame   data/chars/Ash/bl.gif
offset  39 98
frame data/chars/Ash/Book0.gif
offset  39 98
frame data/chars/Ash/Book1.gif
offset  39 98
frame data/chars/Ash/Book2.gif
offset  39 978
frame data/chars/Ash/Book3.gif
offset  39 98
frame data/chars/Ash/Book4.gif
offset  39 99
frame data/chars/Ash/Book5.gif
BLAST 57 37 78 35 20 0
offset  39 99
frame data/chars/Ash/Book6.gif
offset  39 99
frame data/chars/Ash/Book7.gif
delay 15
offset  40 104
frame data/chars/Ash/Book8.gif
offset  40 104
frame data/chars/Ash/Book9.gif
BLAST 57 37 78 35 20 0
offset  40 104
frame data/chars/Ash/Book9.gif
delay 4
offset  40 104
frame data/chars/Ash/Book9.gif
offset  40 104
frame data/chars/Ash/Book8.gif
offset  39 99
frame data/chars/Ash/Book7.gif
offset  39 99
frame data/chars/Ash/Book6.gif
offset  39 99
frame data/chars/Ash/Book5.gif
offset  39 98
frame data/chars/Ash/Book4.gif
offset  39 978
frame data/chars/Ash/Book3.gif
offset  39 98
frame data/chars/Ash/Book2.gif
offset  39 98
frame data/chars/Ash/Book1.gif
offset  39 98
frame data/chars/Ash/Book0.gif


anim runattack
loop 0
offset 120 171
        bbox 115 85 35 85
        sound data/sounds/sega3.wav
        move 4
        delay   2
frame data/chars/Ash/sp.gif
        frame data/chars/Ash/sp.gif
frame data/chars/Ash/sp0.gif
        frame data/chars/Ash/sp0.gif
        frame data/chars/Ash/sp0.gif
frame data/chars/Ash/sp1.gif
frame data/chars/Ash/sp1.gif
frame data/chars/Ash/sp1.gif
frame data/chars/Ash/sp1.gif
        move 2
        delay   3
        hitfx   data/sounds/cut1.wav
        hitflash    blood
        seta    1
        shock   160 115 65 25 10 5 0 0 10
        frame data/chars/Ash/sp2.gif
        frame data/chars/Ash/sp2a.gif
        frame data/chars/Ash/sp2b.gif
        frame data/chars/Ash/sp2c.gif
        frame data/chars/Ash/sp2d.gif
        frame data/chars/Ash/sp2.gif
        frame data/chars/Ash/sp2a.gif
        frame data/chars/Ash/sp2b.gif
        frame data/chars/Ash/sp2c.gif
        frame data/chars/Ash/sp2d.gif       
        frame data/chars/Ash/sp2a.gif
        frame data/chars/Ash/sp2b.gif
        frame data/chars/Ash/sp2c.gif
        frame data/chars/Ash/sp2d.gif
        move 0
frame data/chars/Ash/sp0.gif
frame data/chars/Ash/sp.gif

anim grab
loop 0
delay 40
offset 120 171
bbox 110 80 36 99
frame data/chars/Ash/sp.gif


anim grabattack
loop 0
offset 120 171
bbox 130 165 40 85
delay 38
        hitfx   data/sounds/boom.wav
        hitflash    blood2
        blast 130 120 30 40 10 1
frame data/chars/Ash/t1.gif
        delay 12
        frame data/chars/Ash/th1.gif
       

anim grabdown
loop 0
offset 118 174
bbox 130 165 40 85
delay 6
frame data/chars/Ash/spara1.gif
frame data/chars/Ash/spara2.gif
frame data/chars/Ash/spara3.gif
        delay 26
frame data/chars/Ash/spara4.gif
        delay 2
frame data/chars/Ash/spara5.gif
frame data/chars/Ash/spara6.gif
        blast 130 120 30 40 10 1
        delay 26
        hitfx   data/sounds/beat2.wav
        hitflash    blood2
frame data/chars/Ash/spara7.gif
        delay 6
frame data/chars/Ash/spara6.gif
frame data/chars/Ash/spara5.gif
frame data/chars/Ash/spara4.gif
frame data/chars/Ash/spara3.gif
frame data/chars/Ash/spara2.gif
frame data/chars/Ash/spara1.gif

anim throw
loop 0
delay 7
offset 120 171
frame data/chars/Ash/th1.gif
        sound data/sounds/punch4.wav
frame data/chars/Ash/th2.gif
frame data/chars/Ash/th3.gif
        delay 38
frame data/chars/Ash/th4.gif
delay 8
frame data/chars/Ash/th3.gif
frame data/chars/Ash/th2.gif
        frame data/chars/Ash/sel0.gif


anim burn
loop 0
offset 82 170
delay   4
sound   data/sounds/burn.wav
frame data/chars/misc/fire01.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire03.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire01.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire03.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire01.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire03.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire01.gif
frame data/chars/misc/fire02.gif
frame data/chars/misc/fire03.gif
delay   20
offset 75 177
frame data/chars/Ash/pain000.gif

anim pain
loop 0
offset 120 171
bbox 110 80 36 99
delay 8
        hitflash    blood2
frame data/chars/Ash/pain000.gif
frame data/chars/Ash/pain001.gif
frame data/chars/Ash/pain002.gif
frame data/chars/Ash/pain003.gif

anim fall
loop 0
offset 120 141
delay 80
attack 110 86 47 21 10 1
frame data/chars/Ash/fall.gif
attack  0 0 0 0 0 0
        offset 120 131
frame data/chars/Ash/fall1.gif

anim rise
loop 0
offset 110 141
delay 20
frame data/chars/Ash/rise.gif

anim land
loop 0
offset 120 171
        delay 10
frame data/chars/Ash/get002.gif



anim sdie
loop 0
offset 120 141
delay 8
attack 110 86 47 21 10 1
frame data/chars/Ash/sd1.gif
        offset 120 131
frame data/chars/Ash/sd2.gif

anim death
loop 0
delay 26
        offset 120 131
frame data/chars/Ash/fall2.gif






My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

 



 0%




mighty
SimplePortal 2.3.3 © 2008-2010, SimplePortal