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Author Topic: Help with SmartBomb issue  (Read 365 times)

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Offline VPashmina

  • Jr. Member
  • **
  • Posts: 6
Help with SmartBomb issue
« on: September 05, 2012, 08:49:32 pm »
Hello :

Since yesterda, i ll tried to make a anim using a smartbomb with subentity, and spawnframe, the result are good, BUT NOT I WANT.

For example this video i up to yt:

http://www.youtube.com/watch?v=oKp2htTmM54

I want to make, during SmartBomb pause, the misiles appear, and kill / burn all the characters (not player) in the screen, but, ill tried using, subentity, custentitty, (xD Shootframe included) but really the result are the same(pause... burned enemies... misiles appear _:_ )

I want someone teach me, how i can obtain the result i want?

I paste the next files of my character and missile effect:

Code: [Select]

name TlacoNete
health 200
mp 100
chargerate 5
speed 8
type player
mprate 5
shadow 4
icon data/chars/gorcko/icon.png
iconpain data/chars/gorcko/iconpain.png
icondie data/chars/gorcko/icondie.png
running 15 3 2 1
diesound data/chars/gorcko/die.wav
smartbomb 10 5 30 200
load misile
makeinv 5
nodieblink 1
com D F A freespecial
com D D A freespecial2
atchain 1 1 1 2 3

anim idle

loop 1
bbox 30 28 71 100
delay 10
offset 61 149
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle2.png
frame data/chars/gorcko/idle3.png
frame data/chars/gorcko/idle4.png
frame data/chars/gorcko/idle5.png
frame data/chars/gorcko/idle6.png

anim walk

loop 1
bbox 31 37 57 100
delay 10
offset 60 147
frame data/chars/gorcko/walk1.png
offset 58 145
frame data/chars/gorcko/walk2.png
frame data/chars/gorcko/walk3.png
frame data/chars/gorcko/walk4.png
frame data/chars/gorcko/walk5.png
offset 60 145
frame data/chars/gorcko/walk6.png
frame data/chars/gorcko/walk7.png
frame data/chars/gorcko/walk8.png

anim pain

loop 0
offset 61 149
bbox 28 31 62 100
delay 5
sound data/chars/gorcko/pain.wav
frame data/chars/gorcko/pain1.png
bbox 25 30 70 100
offset 85 148
frame data/chars/gorcko/pain2.png



anim fall

loop 0
delay 20
offset 53 148
sound data/chars/gorcko/fall.wav
frame data/chars/gorcko/fall1.png
attack 34 41 71 78 15 1
offset 68 144
frame data/chars/gorcko/fall2.png
attack 28 38 63 63 15 1
offset 68 120
frame data/chars/gorcko/fall3.png
attack 32 12 83 74 15 1
offset 83 100
frame data/chars/gorcko/fall4.png
attack 33 30 92 69 15 1
delay 10
offset 79 97
frame data/chars/gorcko/fall5.png
attack 0
delay 10
offset 124 55
frame data/chars/gorcko/fall6.png


anim burn

loop 0
delay 5
sound data/sounds/burn.wav
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 52 62
frame data/chars/effects/burnfal1.png
offset 56 54
frame data/chars/effects/burnfal2.png
offset 124 55
frame data/chars/gorcko/fall6.png
anim get

loop 0
delay 7
offset 61 149
frame data/chars/gorcko/idle1.png
offset 37 126
frame data/chars/gorcko/get1.png
offset 51 125
frame data/chars/gorcko/get2.png
offset 37 126
frame data/chars/gorcko/get1.png
offset 61 149
frame data/chars/gorcko/idle1.png

anim rise

loop 0
delay 7
sound data/chars/gorcko/rise.wav
offset 100 79
frame data/chars/gorcko/rise1.png
offset 91 77
frame data/chars/gorcko/rise2.png
offset 67 101
frame data/chars/gorcko/rise3.png
offset 94 101
frame data/chars/gorcko/rise4.png
offset 37 125
frame data/chars/gorcko/rise5.png


anim run

loop 1
bbox 31 37 57 100
delay 4
sound data/chars/gorcko/dash.wav
offset 60 147
frame data/chars/gorcko/walk1.png
offset 58 145
frame data/chars/gorcko/walk2.png
sound data/chars/gorcko/dash.wav
frame data/chars/gorcko/walk3.png
frame data/chars/gorcko/walk4.png
sound data/chars/gorcko/dash.wav
frame data/chars/gorcko/walk5.png
offset 60 145
frame data/chars/gorcko/walk6.png
sound data/chars/gorcko/dash.wav
frame data/chars/gorcko/walk7.png
frame data/chars/gorcko/walk8.png

anim runattack

loop 0
move 20
delay 5
sound data/chars/gorcko/dashatk.wav
offset 60 147
frame data/chars/gorcko/dashatk1.png
blast 56 46 55 96 15
offset 60 147
frame data/chars/gorcko/dashatk2.png
blast 68 56 38 79 15
offset 60 147
frame data/chars/gorcko/dashatk3.png
blast 59 40 36 77 15
offset 60 147
frame data/chars/gorcko/dashatk4.png

anim attack1

loop 0
delay 3
bbox 18 32 56 100
sound data/chars/gorcko/atk1.wav
offset 37 149
frame data/chars/gorcko/puncha1.png
frame data/chars/gorcko/puncha2.png
attack 73 38 39 68 10
frame data/chars/gorcko/puncha3.png
frame data/chars/gorcko/puncha4.png
attack 0 0 0 0 0
frame data/chars/gorcko/puncha3.png
frame data/chars/gorcko/puncha2.png
frame data/chars/gorcko/puncha1.png

anim attack2

loop 0
delay 5
bbox 24 33 56 104
sound data/chars/gorcko/atk1.wav
offset 61 149
frame data/chars/gorcko/punchb1.png
bbox 36 35 66 90
attack 90 65 63 45 10
offset 84 149
frame data/chars/gorcko/punchb2.png
attack 0 0 0 0 0
bbox 24 33 56 104
offset 61 149
frame data/chars/gorcko/punchb1.png

anim attack3

loop 0
delay 8
sound data/chars/gorcko/atk3.wav
fastattack 1
bbox 34 36 62 89
offset 60 149
frame data/chars/gorcko/punchc1.png
bbox 25 33 50 93
offset 39 149
frame data/chars/gorcko/punchc2.png
bbox 33 20 54 87
attack 70 22 58 69 10
offset 43 125
frame data/chars/gorcko/punchc3.png
attack 0 0 0 0 0
bbox 33 5 52 80
offset 44 101
frame data/chars/gorcko/punchc4.png
attack 83 26 61 84 20 1
bbox 36 20 48 86
offset 43 125
frame data/chars/gorcko/punchc5.png
attack 0 0 0 0 0 0
bbox 28 55 50 91
offset 41 172
frame data/chars/gorcko/punchc6.png
bbox 23 49 51 100
offset 41 173
frame data/chars/gorcko/punchc7.png


anim jump

loop 0
delay 10
bbox 12 33 55 109
sound data/chars/gorcko/jump.wav
offset 36 172
frame data/chars/gorcko/jump1.png
bbox 37 38 56 89
offset 60 149
frame data/chars/gorcko/jump2.png
bbox 35 36 61 84
offset 60 142
frame data/chars/gorcko/jump3.png
bbox 37 38 56 89
offset 60 149
frame data/chars/gorcko/jump2.png
bbox 12 33 55 109
offset 36 172
frame data/chars/gorcko/jump1.png


anim jumpattack

loop 0
delay 10
bbox 20 35 54 94
sound data/chars/gorcko/atk3.wav
offset 48 140
frame data/chars/gorcko/jmpatk1.png
offset 47 140
frame data/chars/gorcko/jmpatk2.png
blast 64 31 89 76 20
bbox 12 20 67 80
offset 47 117
frame data/chars/gorcko/jmpatk3.png

anim jumpattack2

loop 0
delay 10
sound data/chars/gorcko/atk1.wav
bbox 15 35 57 86
offset 48 139
frame data/chars/gorcko/jmpatkb1.png
offset 51 141
attack 68 38 60 79 10
frame data/chars/gorcko/jmpatkb2.png


anim grab

loop 0
delay 1000
bbox 34 36 58 91
offset 69 149
frame data/chars/gorcko/grab.png

anim grabattack

loop 0
delay 10
bbox 25 35 63 82
sound data/chars/gorcko/atk1.wav
offset 69 147
frame data/chars/gorcko/grabatk1.png
bbox 72 22 58 87
attack 94 20 60 85 10
offset 74 124
frame data/chars/gorcko/grabatk2.png

anim grabattack2

loop 0
delay 20
bbox 25 35 63 82
offset 69 147
frame data/chars/gorcko/grabatk1.png
delay 10
bbox 72 22 58 87
attack 94 20 60 85 15 1
offset 74 124
frame data/chars/gorcko/grabatk2.png


anim throw

loop 0
delay 10
sound data/chars/gorcko/throw.wav
offset 60 125
frame data/chars/gorcko/throw1.png
offset 84 125
frame data/chars/gorcko/throw2.png
frame data/chars/gorcko/throw3.png
frame data/chars/gorcko/throw2.png
offset 60 125
frame data/chars/gorcko/throw1.png


anim special


loop 0
delay 5
offset 61 149
custentity misile
spawnframe 0 340 0 -60 1
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png
frame data/chars/gorcko/idle1.png


anim freespecial2

loop 0
delay 10
energycost 20
mponly 1
sound data/chars/gorcko/fsp1.wav
bbox 32 32 54 97
offset 58 149
frame data/chars/gorcko/tech1.png
offset 57 148
frame data/chars/gorcko/tech2.png
bbox 18 41 54 79
offset 57 148
frame data/chars/gorcko/tech3.png
bbox 26 35 63 84
offset 56 148
frame data/chars/gorcko/tech4.png
bbox 45 34 62 95
offset 58 147
frame data/chars/gorcko/tech5.png
bbox 41 40 54 91
offset 34 148
frame data/chars/gorcko/tech6.png
bbox 61 6 73 92
blast 118 7 104 53 25
offset 35 100
frame data/chars/gorcko/tech7.png
bbox 62 6 65 92
blast 105 4 107 59 25
frame data/chars/gorcko/tech8.png
bbox 58 10 65 82
blast 90 9 102 55 25
frame data/chars/gorcko/tech9.png
bbox 41 40 54 91
offset 34 148
frame data/chars/gorcko/tech6.png
bbox 45 34 62 95
offset 58 147
frame data/chars/gorcko/tech5.png

anim freespecial

loop 0
delay 7
energycost 99
mponly 1
fastattack 1
sound data/chars/gorcko/fsp2.wav
offset 37 149
frame data/chars/gorcko/puncha1.png
frame data/chars/gorcko/puncha2.png
attack 73 38 39 68 5
frame data/chars/gorcko/puncha3.png
attack 0 0 0 0 0
offset 37 149
frame data/chars/gorcko/puncha1.png
frame data/chars/gorcko/puncha2.png
attack 73 38 39 68 5
frame data/chars/gorcko/puncha3.png
attack 0 0 0 0 0
offset 61 149
frame data/chars/gorcko/punchb1.png
attack 90 65 63 45 5
offset 84 149
frame data/chars/gorcko/punchb2.png
attack 0 0 0 0 0
offset 61 149
frame data/chars/gorcko/punchb1.png
offset 60 149
frame data/chars/gorcko/punchc1.png
offset 39 149
frame data/chars/gorcko/punchc2.png
attack 70 22 58 69 5
offset 43 125
frame data/chars/gorcko/punchc3.png
attack 0 0 0 0 0
offset 44 101
frame data/chars/gorcko/punchc4.png
attack 83 26 61 84 5
offset 43 125
frame data/chars/gorcko/punchc5.png
attack 0 0 0 0 0 0
offset 41 172
frame data/chars/gorcko/punchc6.png
offset 41 173
frame data/chars/gorcko/punchc7.png
offset 60 149
frame data/chars/gorcko/punchc1.png
offset 39 149
frame data/chars/gorcko/punchc2.png
attack 70 22 58 69 5
offset 43 125
frame data/chars/gorcko/punchc3.png
attack 0 0 0 0 0
offset 44 101
frame data/chars/gorcko/punchc4.png
attack 83 26 61 84 5
offset 43 125
frame data/chars/gorcko/punchc5.png
attack 0 0 0 0 0 0
offset 41 172
frame data/chars/gorcko/punchc6.png
offset 41 173
frame data/chars/gorcko/punchc7.png
offset 60 149
frame data/chars/gorcko/punchc1.png
offset 39 149
frame data/chars/gorcko/punchc2.png
attack 70 22 58 69 5
offset 43 125
frame data/chars/gorcko/punchc3.png
attack 0 0 0 0 0
offset 44 101
frame data/chars/gorcko/punchc4.png
attack 83 26 61 84 5
offset 43 125
frame data/chars/gorcko/punchc5.png
attack 0 0 0 0 0 0
offset 41 172
frame data/chars/gorcko/punchc6.png
offset 41 173
frame data/chars/gorcko/punchc7.png
offset 60 149
frame data/chars/gorcko/punchc1.png
offset 39 149
frame data/chars/gorcko/punchc2.png
attack 70 22 58 69 5
offset 43 125
frame data/chars/gorcko/punchc3.png
attack 0 0 0 0 0
offset 44 101
frame data/chars/gorcko/punchc4.png
attack 83 26 61 84 5
offset 43 125
frame data/chars/gorcko/punchc5.png
attack 0 0 0 0 0 0
offset 41 172
frame data/chars/gorcko/punchc6.png
offset 41 173
frame data/chars/gorcko/punchc7.png
offset 53 149
frame data/chars/gorcko/grab.png
offset 53 147
frame data/chars/gorcko/grabatk1.png
stun 94 20 60 85 10
offset 58 124
frame data/chars/gorcko/grabatk2.png
stun 0 0 0 0 0
offset 53 147
frame data/chars/gorcko/grabatk1.png
sound data/chars/gorcko/dashatk.wav
offset 60 147
frame data/chars/gorcko/dashatk1.png
attack 56 46 55 96 10
offset 60 147
frame data/chars/gorcko/dashatk2.png
attack 68 56 38 79 10
offset 60 147
frame data/chars/gorcko/dashatk3.png
attack 59 40 36 77 10
offset 60 147
frame data/chars/gorcko/dashatk4.png
attack 0
move 10
sound data/chars/gorcko/dashatk.wav
offset 60 147
frame data/chars/gorcko/dashatk1.png
blast 56 46 55 96 15
offset 60 147
frame data/chars/gorcko/dashatk2.png
blast 68 56 38 79 15
offset 60 147
frame data/chars/gorcko/dashatk3.png
blast 0
offset 60 147
frame data/chars/gorcko/dashatk4.png



MISSILE EFFECT:

Code: [Select]

name misile
health 1
type none
hitenemy 0 0
subject_to_gravity 0
setlayer 100

anim idle

loop 0
delay 5
# offset 0 0
frame data/chars/gorcko/all/spco000.png
frame data/chars/gorcko/all/spco001.png
frame data/chars/gorcko/all/spco003.png
frame data/chars/gorcko/all/spco004.png
frame data/chars/gorcko/all/spco005.png
frame data/chars/gorcko/all/spco006.png
frame data/chars/gorcko/all/spco007.png
frame data/chars/gorcko/all/spco008.png
frame data/chars/gorcko/all/spco009.png
frame data/chars/gorcko/all/spco010.png
frame data/chars/gorcko/all/spco011.png
frame data/chars/gorcko/all/spco012.png
frame data/chars/gorcko/all/spco013.png
frame data/chars/gorcko/all/spco014.png
frame data/chars/gorcko/all/spco015.png
frame data/chars/gorcko/all/spco016.png
frame data/chars/gorcko/all/spco017.png
frame data/chars/gorcko/all/spco018.png
frame data/chars/gorcko/all/spco019.png
frame data/chars/gorcko/all/spco021.png
frame data/chars/gorcko/all/spco022.png
frame data/chars/gorcko/all/spco023.png
frame data/chars/gorcko/all/spco024.png
frame data/chars/gorcko/all/spco025.png
frame data/chars/gorcko/all/spco026.png
frame data/chars/gorcko/all/spco027.png
frame data/chars/gorcko/all/spco028.png
frame data/chars/gorcko/all/spco029.png
frame data/chars/gorcko/all/spco030.png
frame data/chars/gorcko/all/spco031.png
frame data/chars/gorcko/all/spco032.png
frame data/chars/gorcko/all/spco033.png
frame data/chars/gorcko/all/spco034.png
frame data/chars/gorcko/all/spco035.png
frame data/chars/gorcko/all/spco037.png
frame data/chars/gorcko/all/spco038.png
frame data/chars/gorcko/all/spco039.png
frame data/chars/gorcko/all/spco040.png
frame data/chars/gorcko/all/spco041.png
frame data/chars/gorcko/all/spco042.png
frame data/chars/gorcko/all/spco043.png
frame data/chars/gorcko/all/spco044.png
frame data/chars/gorcko/all/spco045.png


Thanks

Vanessa

Offline VPashmina

  • Jr. Member
  • **
  • Posts: 6
Re: Help with SmartBomb issue
« Reply #1 on: September 05, 2012, 09:33:18 pm »
DELETE THIS POST PLEASE!!! FORUM ERROR _:_

 



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