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Author Topic: New OpenBOR Mod: Golden Axe - Remake by uTunnels  (Read 21730 times)

0 Members and 1 Guest are viewing this topic.

Offline Paulo Kathanni

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #30 on: January 06, 2008, 07:27:37 pm »
After load the sounds (some of them are not loaded):

Loading Sprites................................
Shutting down.


Then it shows the cache cleaning list.

Gt.

Offline utunnels

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #31 on: January 07, 2008, 02:19:46 am »
Maybe some gif files can't be loaded?

In windows version they are OK, but I usually get some gif files that can't be loaded by openbor until I re-save them by ACDsee or mspaint. But panels and background as well as animated gif files don't have this problem.

Maybe other platforms use different gif logic?

Offline Paulo Kathanni

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #32 on: January 07, 2008, 06:24:56 am »
Oh...
Thanks, man.
I'll try to re-save all sprites when I have a free time, maybe next weekend.

Gt.

Offline utunnels

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #33 on: January 07, 2008, 08:04:37 am »
Oh...
Thanks, man.
I'll try to re-save all sprites when I have a free time, maybe next weekend.

Gt.

No, you don't need to do that because it is not confirmed yet.

Offline DARKGATE

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #34 on: January 11, 2008, 08:28:58 am »
 :wow!: This mod is AMAZING, more great of ARCADE version :wow!:, but i can't play in my GP2X,  :'(, can you made a version for play at alls the consoles?

Offline utunnels

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #35 on: January 11, 2008, 08:34:15 am »
http://lavalit.com:8080/index.php?topic=912.0

This topic contains the lastest build.

Offline SX

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #36 on: January 11, 2008, 09:56:14 am »
GP2X doesn't support widescreen mods.

Offline DARKGATE

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #37 on: January 11, 2008, 10:34:07 am »
 :) The SAINT SEIYA MOD is in wide screen and the PSP version work very well also in my GP2X.  ;D

Offline SX

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #38 on: January 11, 2008, 10:54:41 am »
What.....  Thats impossible as in the code its commented out not to handle video modes in gp2x....   so either the widescreen mod is displayed incorrect or you modified the mod.


I need a pick.  Please take a screenshot for confirmation.

Offline DARKGATE

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #39 on: January 11, 2008, 11:25:19 am »
I have explain bad,  the saint seiya mod WORK, i can play, i see partial screen, but however work and i play very well  ;D.
Sorry wich GOLDEN AXE don't work.  :teary_eyed:

Offline SX

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #40 on: January 11, 2008, 11:38:08 am »
yes but....  since the mod was only created for widescreen and not 4x3 screen it will never be compatible with GP2X as its only a 4x3 screen unless we implement some type of scaling, but then the picture will be very tiny on your gp2x screen.

Offline speeduud

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #41 on: January 15, 2008, 10:06:39 pm »
Great Mod.  :cheers!:

Please work on some Dreamcast \ PSP Optimizations!

(sega game\remake + dreamcast = nostalgic killling spree!) ;D


Offline SX

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #42 on: January 15, 2008, 11:27:00 pm »
There is nothing wrong on the PSP side....  As for dreamcast I plan on implementing widescreen support which would make this mod compatible.

Offline CE

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #43 on: February 17, 2008, 12:05:10 pm »
Just so you guys know: there's an update to this mod released not too long ago with optional 320x240 support for GP2X, and based on that there's also a Dreamcast version available:

http://lavalit.com:8080/index.php?topic=1014.0
http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

InFlames

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Re: New OpenBOR Mod: Golden Axe - Remake by uTunnels
« Reply #44 on: February 21, 2008, 06:27:24 pm »
Thanks for this, superb work and great game  :cheers!:

 



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