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Author Topic: Sailor Moon R Plus  (Read 7759 times)

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Offline kungpow12345

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Sailor Moon R Plus
« on: December 18, 2007, 02:54:38 am »
Here ya go gang - Finally after a year and more of heartache, countless bug fixes, minor hiccups in all forms, I'm proud to release to you

SAILOR MOON R PLUS!!!!





Here are the links for your "flava" of Sailor Moon R Plus:

PC Build

I would advise everyone to press F11 immediately once starting up the PC Build of Sailor Moon R Plus.
There is an apparent cutscene glitch that effects all PC builds of OpenBoR and it'll make some of the colors look a little off in full screen mode.

If you can deal with this, then by all means play away but that's just my recommendation.

Dreamcast Build (DVD Cover coming soon!)

CD1

CD2

ENJOY AND MERRY CHRISTMAS FROM YOURS TRULY!

PS. The PSP version will be released in '08 after all of my optimizations are completed but ...enough of that.

ONTO SAILOR MOON S!

Offline kbandressen

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Re: Sailor Moon R Plus
« Reply #1 on: December 18, 2007, 03:06:10 am »
Awesome, I'll give this a try!  I have fond memories of the Sailor Moon beat-em-ups; my sister was way into Sailor Moon in middle school and I played through the games with her quite a few times!

Offline Crimefighters2

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Re: Sailor Moon R Plus
« Reply #2 on: December 18, 2007, 04:07:23 am »
So any interesting obor gameplay notes hmmn?  :-[
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline kbandressen

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Re: Sailor Moon R Plus
« Reply #3 on: December 18, 2007, 05:56:14 am »
Well, I played through the first level and there's a couple little bugs I noticed:

~Sailor Mercury's grabattack doesn't hit the enemy 'Futoi'.
~An enemy spawned above a pit in the elevator part.
~Not a bug exactly, but the default death sound from the original BoR is still in there and doesn't fit (it's a male voice and is played for some female enemies).

So far, it's very nice graphics-wise (the cutscenes are very nice!) but rather blah when it comes to gameplay.  All I had to do to beat Rubeus was throw him, walk over to where he landed and throw him again.  He doesn't have a riseattack or anything so as soon he gets up, you can just grab him.

I think this would really benefit from OpenBOR's newer features.  There's a lot more options for projectiles and stuff now that can replace the old workarounds you're using.  For example, Chibi-Usa's special with the flying ball looks really jerky.  Making the ball a separate entity would allow you (with some simple script) to have it fly around on its own with silky smooth movement.  And since it wouldn't be part of the player's animation any more, you could let the player continue playing while that's going (or not, if you prefer). 

I definitely like the idea and it's well made for the most part, but it just feels outdated compared to the newer mods.  After facing utunnels's aggressive enemies, the poor Sailor Moon baddies just seem too easy.  I realize you haven't released anything for quite some time but you should look into all the new options available for enemies.  I like the older Bor mods, but I've played so many that exploiting the basic AI's flaws is second nature.

Offline Damon Caskey

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Re: Sailor Moon R Plus
« Reply #4 on: December 18, 2007, 08:50:31 am »
I have to agree with KB here.

This mod feels to me like the orginal BOR with better production values, which I am afraid is not a good thing. The problem I had with BOR mods (including the orginal) is that up until recently, even the quality ones really didn't even come close to the gameplay found in the golden age. That was more the fault of the engine, since it had been built from the ground up and needed to evolve. Now that it has though, modules being released really need to start taking advantage. This module doesn't and within the first level it was already getting boring.

Graphically, while the style is not my cup of tea, I do have to say you did a wonderful job of squeezing every drop of color from the limited palette, and it looks well, like anime is supposed to look I guess. Very, very nice job. Some of the scenes are amazing.

Like KB says, I suggest you look though the feature archive and consider exploiting some of the new engine features. Many of them are as simple as new switches that are easy to add and when used correctly will boost the AI effectivness exponentialy.

Good luck,
DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline kungpow12345

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Re: Sailor Moon R Plus
« Reply #5 on: December 18, 2007, 10:24:52 am »
 :nervous: Yes, I might be one of those "old rusty" BoR veterans that can't adapt to the new features that you guys have incorporated into the newer builds of OpenBoR. ...and there's a reason why I haven't, at least on this series up until now.

The reason why I haven't is this is my 'REMAKE/UPDATE' of the original "trilogy" (You'll see what I mean by that in a few days)...and Sailor Moon S will be the start of a new trilogy which will continue and improve on the original games plus add many more new features.

It might not seem like much now but I thought I would back myself up as to why I am still using a "primitive" version of BoR. To be honest, if there were more tutorials on scripts, it make modding new features much easier for "old rusties" like myself. ...and I just can't seem to find a decent updated build of OpenBoR to start the new trilogy with.  :laughing:

Offline Damon Caskey

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Re: Sailor Moon R Plus
« Reply #6 on: December 18, 2007, 10:43:57 am »
I can respect wanting to use the old engine for its own sake.

As for new stuff though, it isn't all about script. Script is obviously the single most powerful feature out there, but there is massive amount of other goodies available that are easy as pie and add a huge amount of versitility.

~Atchain: This one is about a year old. Using it makes enemies use attack chains like PC's do, so you don't have to choose anymore between no combos or hacky combos all in one animation. You can still have random attacks by adding freespecials, as the AI now has access to them (even with energy cost if you like).

~aimove:
-Wander: Make an idiot who wanders around randomly. "Duh! Which way did he go?"
-Chasez: The AI tries to line up on the Z axis before anything else. Perfect for sniping enemies. "Hee hee, say hello to my little friend!"
-Chase: It doesn't matter if the player has an anti tank rifle pointed at him, the enemy will charge face first. This also lets the enemy use his run and runattack if he has it. Good for fast enemies (remember the ninjas in NES DDII) or grapplers. "Rarrgh! Me not scared!"
-Avoid: Opposite of Chase. Enemy is chicken and always runs away like a chump. Another good choice for snipers. "Please don't hurt me!"
-Ignoreholes: Yep. No avoiding pits. Maybe this is a flying enemy who has an advantage of moving anywhere. Maybe he is just stupid and walks in like Golden Axe II enemies. "Weeeee!" *Splat*

Both of these features are script free and using them is as simple as adding a switch in the entity header. There are tons more. Play with them a bit and I bet you'll love the results.

DC

« Last Edit: December 18, 2007, 10:50:15 am by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Fightn Words

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Re: Sailor Moon R Plus
« Reply #7 on: December 18, 2007, 08:08:05 pm »
I finally got a chance to sit down and play this all the way through. Yes, DC & KB are right about the plane-jane fighting characters and enemies- this is, as you admitted, the same game with improvements. Taking the gameplay aspect out of it, separating it- everything else is really fantastic. The overall presentation, graphics, music, sounds, color, story (which is far more developed then any other mod, even Mr.Q's), dialogue, are all bursting with content. Even though I don't know these characters from Adam, I was somewhat engrossed in the story- the ending was really great. You are, I hope, another trendsetter with modders in these areas.

I look forward to you're next mod- and I really hope you develop the gameplay side of things more. I should add that I think you should break up the action more with some diversity (different kind of levels, enemies, obstacles), maybe try some new techniques out, but thats just my opinion. It sounds like you have another project you're working on...

Offline kungpow12345

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Re: Sailor Moon R Plus
« Reply #8 on: December 18, 2007, 10:14:25 pm »
Thank you thank you thank you for your kind comments.  :'(

To even work on a Sailor Moon game is like stepping on beds of needles, you gotta nail it or you're dead in the water with the fans. Fortunately, those fans are pleased with how the AI is. After all, it is a remake. (It's better than what most people turn out anyways) I strive to make these games better and better and I've always said that when I start Sailor Moon S, everything will be different.

All of the other minor things aside, I promise Sailor Moon S will use the latest and greatest in OpenBoR and as God as my witness, you'll definitely see a whole new promising mod out of me and it will NOT be so outdated.

It's my derogative right now to learn as much as I can about the new features of BoR so that I can make SMS that much better both feature wise and gameplay wise, plus I'll prove to the OpenBoR community that this old dog can still learn new tricks.  ;D

Offline Orochi_X

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Re: Sailor Moon R Plus
« Reply #9 on: December 19, 2007, 09:56:26 am »
Kungpow , not only do I love your mods but my sisters do too!

Thanks for releasing another quality mod/update.


* Orochi_X says : " Sore ga doushita? " :looney:

Offline Hanzo

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Re: Sailor Moon R Plus
« Reply #10 on: December 19, 2007, 01:32:22 pm »
Thank you for releasing it Kungpow.




Keepin it Old School

Offline Elmo

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Re: Sailor Moon R Plus
« Reply #11 on: December 19, 2007, 03:20:13 pm »
This is extremely professional as far as cutscenes go. In a way the problem is that it stays too close to the Sailor Moon games and does not try to improve on them gameplaywise.

Offline kungpow12345

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Re: Sailor Moon R Plus
« Reply #12 on: December 19, 2007, 04:04:06 pm »
That's why Sailor Moon S will change everything you know about the Sailor Moon game series. Many improvements are coming... ;D you'll see. Thanks to OpenBoR of course!  :cheers!:

I've released a new PC Build that will fix ALL sound glitches possible. Fyi, there isn't a sound effect for Venus' heart vibration attack because the original didn't really have one and I couldn't really find any sound effects to match it and make it sound good.). Also, Pluto is now selectable in the Story Mode.  :?

You can download this "updated" PC version here.

I've also made a new fixed version of the Dreamcast build too. Download and have fun! I promise there won't be any more fix builds. This is it gang for SMR Plus.
« Last Edit: December 19, 2007, 06:13:57 pm by kungpow12345 »

Offline CE

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Re: Sailor Moon R Plus
« Reply #13 on: February 17, 2008, 09:41:51 am »
Dreamcast version is up at LavaLit:
http://lavalit.com:8080/index.php?action=tpmod;dl=item159

It's based on the latest update of the PC version from Dec 19th last year.

http://dcemulation.org/index.php5?title=OpenBORManual


How to mod:
1 Pick an interesting game: There are plenty of 8-bit/16-bit classics waiting for a remake
2 Rip your own sprites & stages
3 Use a custom palette: http://borrevolution.vg-network.com/tutorial.htm
4 Check your offsets: http://lavalit.com:8080/index.php?topic=1099.0


Did you know?
Using void main()
{
playgif("data/my.gif", 0, -4, 1);
}

as spawnscript streams a GIF anim instead of loading it

fairy train

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Re: Sailor Moon R Plus
« Reply #14 on: April 13, 2008, 06:22:32 am »
After playing Sailor Moon R Plus by OpenBor of the newest version and clearing the scene 1 of one stage, such an error occurred. :'(

OpenBoR v2.1759, Compile Date: Apr  7 2008

Weapons Version - WARNING: weapons require more memory
Mod creators are responsible for memory issues

Game Selected: ./Paks/Sailor Moon R Plus.pak

Screen allocation............   Done!
Loading video modes..........   Warning: Unknown command in lifebar.txt: 'magic'.
Done!
Loading video mode...........   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............   
Failed to load: data/sounds/block.wav

Loading sprites..............   Done!
Loading level order..........   Done!
Loading script settings......   Done!
Loading scripts..............   Done!
Loading models...............

Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.
Cacheing 'Flash'
Cacheing 'Venus'
Cacheing 'hearts'
Cacheing 'Mercury'
Cacheing 'bubble'
Cacheing 'moon'
Cacheing 'tiara'
Cacheing 'Mars'
Cacheing 'Firebird'
Cacheing 'Jupiter'
Cacheing 'jthunder'
Cacheing 'Chibi'
Cacheing 'star'
Cacheing 'pluto'
Cacheing 'tornado'
Cacheing 'Apple'
Cacheing 'power'
Cacheing '1up'
Cacheing 'rose'
Cacheing 'crystal'
Cacheing 'candy'
Cacheing 'food'
Cacheing 'lunap'
Cacheing 'Money'
Cacheing 'Gold'
Cacheing 'Time'
Cacheing 'cart'
Cacheing 'door'
Cacheing 'ufopart'
Cacheing 'bcrystal'
Cacheing 'ice'
Cacheing 'ufo'
Cacheing 'ccrys'
Cacheing 'blady'
Cacheing 'wiseman1'
Cacheing 'wiseman2'
Cacheing 'wiseman3'
Cacheing 'dragon'
Cacheing 'enemy1'
Cacheing 'enemy3'
Cacheing 'enemy6'
Cacheing 'enemy6b'
Cacheing 'enemy6b2'
Cacheing 'enemy6c'
Cacheing 'enemy7'
Cacheing 'enemy8'
Cacheing 'enemy8b'
Cacheing 'enemy9'
Cacheing 'enemy10'
Cacheing 'enemy11'
Cacheing 'enemy14'
Cacheing 'enemy15'
Cacheing 'Rubeus'
Cacheing 'Diamond'
Cacheing 'dimback'
Cacheing 'courty'
Cacheing 'bridge'
Cacheing 'q'
Cacheing 'ethund'
Cacheing 'Knife'
Cacheing 'dbeam'
Cacheing 'bspark'
Cacheing 'Shot'
Cacheing 'Star'
Cacheing 'blast'
Cacheing 'cflash'

Failed to load: data/chars/mars/get.wav

Failed to load: data/chars/mars/taisen.wav

Failed to load: data/chars/jupiter/get.wav

Object engine init...........   Done!
Input init...................   

Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.
Loading level 'data/levels/bridge.txt'
Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.

Failed to load: data/chars/enem10/g2_fall.wav

Failed to load: data/chars/enem14/tumble.wav

Failed to load: data/chars/enem14/tumble.wav

Failed to load: data/chars/enem14/tumble.wav

Failed to load: data/chars/enem07/g_hurt.wav
Warning: Unknown command in lifebar.txt: 'magic'.
Level loaded 'data/levels/bridge.txt'
Loading level 'data/levels/ufo01.txt'
Warning: Unknown command in lifebar.txt: 'magic'.
Warning: Unknown command in lifebar.txt: 'magic'.

********** An Error Occurred **********
*            Shutting Down            *

Memory  Available: 213320364 Bytes
Release level data...........   Done!
Release graphics data........   Done!
Release game data............   Done!
Release timer................   Done!
Release input hardware.......

I ask you for correction.

 



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