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Author Topic: New OpenBOR Demo: A Tale of Vengeance by AlexDC22  (Read 12867 times)

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Offline SX

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New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« on: January 10, 2008, 09:58:01 pm »


Author: AlexDC22

-=Cast=-

RYU
KIM
TERRY
HAOHMARU
KYO

-=Secret Characters=-

3

-=Story=-

These Heroes get toguether to avenge the loss or the Deception of loved ones.

KYO: Embarks of this journey to avenge the death of his father by the hands of RUGAL.

RYU: Suits it up again to rescue his long time childhood friend KEN who was kidnaped by BISON.

KIM: After finding out that GRANT killed his 2 sons, KIM is out for blood, and no one will stop him.

HAOHMARU: After a long day of training, Maru gets near his house when he spots the red snow, red from the blood of his beloved NAKORURU who was taken by a madman bent on revenge... That madmans name is ZANKURO.

TERRY: After hearing his brother ANDY got killed in a fight with GEESE, terry hits the street hungry fpr blood.... The blood of the same man who killed his father and one time let him live.

-=LEVELS=-

There are 10 levels in total, but all but 2 have multiple sublevels,each level has its own music and same goes for the bosses.

-=BOSSES=-

There are 13 boss battles in the game.

-=ENEMIES=-

There 22 enemies in total, plus some with alternate moves than the original.

-=MOD STATUS=-


The game is almost done, its been a long time coming, but is almost here.
Please feel free to ask me any questions you might have concerning this MOD.


Download it Here!!!
« Last Edit: January 12, 2008, 11:56:43 am by SumolX »

Offline Fightn Words

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #1 on: January 12, 2008, 11:48:34 am »
Usually I'm more punctual, sorry I took so long.


Offline Orochi_X

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #2 on: January 12, 2008, 01:05:41 pm »
I've been having some fun with this!

Alex , you should consider adding the rush counter before releasing the final mod. I've been pulling off some crazy moves!  ;D


* Orochi_X says : " Sore ga doushita? " :looney:

Offline Gabo-Hanzo

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #3 on: January 12, 2008, 01:56:19 pm »
 :cheers!:hey man!!!
esta muy bueno tu mod lo termine!!!!
jejejeje
espero la version final y esperemos que corra en mi Dreamcast
Tu amigo
Gabo-Hanzo ;)
DOUBLE DRAGON GAIDEN(REVOLUTION 3)

Offline Crimefighters2

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #4 on: January 15, 2008, 02:21:32 am »
WOW GREAT GRAFIX!?  :cheers!:

Hope it has lots of moves and nice obor gameplay?
Sure does look pretty cool though.
Play Crime Busters latest version, Nightslashers X, 8man and Return of Double Dragon.

Offline federico7557

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #5 on: January 16, 2008, 07:57:12 am »
Hi i think you have done a very good work!
The game is fun, the stages are beautiful and the caracters are superb!! :cheers!:
only the title screen (i think) can be improve.
Bye

Offline utunnels

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #6 on: January 16, 2008, 09:11:18 am »
I beat the first difficulty set today. The graphics are very nice, no palette/colour glitch.

The main problem is enemies are not quite aggressive and the walk speed/walk animation speed is some too fast, they tend to walk around instead of attack you. So I didn't see much move of the bosses before kill them.

Offline AlexDC22

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #7 on: January 16, 2008, 09:54:57 am »
I beat the first difficulty set today. The graphics are very nice, no palette/colour glitch.

The main problem is enemies are not quite aggressive and the walk speed/walk animation speed is some too fast, they tend to walk around instead of attack you. So I didn't see much move of the bosses before kill them.


i have to adjust the charaters, they do need balance,matter of fact some one from here  ;) is lending a hand on this,i plan to release by the end of this month.

i agree the enemies need more agression, and i do want to make this baby hard  lol


as for the rest thanks  ;D

as far as the title screen  :P it aing going anywhere lol

as far as rush counters go...  :dunce: have no clue as to what that is...remember what your playing  hasnt been updated in over a year....i think with the more moves added will do some good for it.

rest assure your fingers will bleed  lol...theres alot of fighting in this mod  :cheers!:

heres some more pics

 







« Last Edit: January 16, 2008, 09:58:23 am by AlexDC22 »

Offline utunnels

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #8 on: January 16, 2008, 10:07:14 am »
Wow, I love the new screenshots.

But that Andore is sort of another style, I guess it is because he's a edited character out of other sprites?

Offline AlexDC22

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #9 on: January 16, 2008, 10:20:51 am »
Wow, I love the new screenshots.

But that Andore is sort of another style, I guess it is because he's a edited character out of other sprites?

edited? dont know...he looks just like in SF3
and due to the lack of sprites from CVS i had to use sprites from diferent games...tho i limited my self to small amount.

also i love the andores/hugos in the game...every game needs giants lol...

Offline AlexDC22

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #10 on: January 16, 2008, 03:03:02 pm »
The main problem is enemies are not quite aggressive and the walk speed/walk animation speed is some too fast, they tend to walk around instead of attack you.

OK i have implemented aggression to all the characters...one thing the manual doesnt say is how high can you go...i opened up crime busters and most where set at 1, some at 15 and so on...i set mine way higher  ;D

the walk thing i ll see...i wish i had more time this week...i just want to be done by the end of the month and release this thing..any other sugestions?

Offline Damon Caskey

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #11 on: January 16, 2008, 03:25:48 pm »
I wouldn't reccomend going over 30 if you have fast enemy attacks. I tried 70 once for fun and you couldn't even get in the same area as the enemy without getting pounded. Right around 30-40 the AI starts pretty much spaming attacks instantly and if every enemy is like that it can be just as boring as enemies with no agression at all.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline AlexDC22

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #12 on: January 16, 2008, 03:58:25 pm »
heres a video i made today
www.borgeneration.com/atov/maru.wmv
and yes DC i set them higher...ill lower some...

Offline SX

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #13 on: January 16, 2008, 04:57:03 pm »
Dude that looks excellent!  I see people like using the video scaling feature these days....  lol   So, do I!!

Offline Hanzo

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Re: New OpenBOR Demo: A Tale of Vengeance by AlexDC22
« Reply #14 on: January 16, 2008, 06:24:08 pm »
Damn those screens look really good Alex Can't wait to play this.




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