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What openbor you prefer: Double dragon,battletoads or final fight !? by lirexpatrio
[December 07, 2012, 07:15:27 pm]


what are your favorite games OpenBOR?! by lirexpatrio
[December 07, 2012, 07:09:46 pm]


Post Some Awesome Videos by maxman
[December 07, 2012, 05:51:39 pm]


Can @cmd playmusic "aaaa" 1 also increse music sound ? by BeasTie
[December 07, 2012, 05:24:38 pm]


Streets of Rage: Silent Storm by mtrain
[December 07, 2012, 03:45:05 pm]


Site will be down for maintenance on 12/8/2012 thru 12/10/2012 by Damon Caskey
[December 07, 2012, 07:42:42 am]


Cancelled SOR 3d Remake by riccochet
[December 07, 2012, 03:58:33 am]


Dungeon Fighter: B.O.R. by msmalik681
[December 07, 2012, 03:24:27 am]


[TUTORIAL] How to create 4 Games of OpenBOR in 1 CD (650 MB) by magggas
[December 06, 2012, 09:46:25 pm]


custknife by Bloodbane
[December 06, 2012, 09:34:09 pm]


blockfx help by B.Kardi
[December 06, 2012, 04:09:14 pm]


street of age 4 hd by corradlo
[December 06, 2012, 01:41:36 pm]


ClaFan - Classic Fantasy ver 1.17 by soniczxblade
[December 06, 2012, 05:01:20 am]


Bug Archive by Bloodbane
[December 06, 2012, 02:00:44 am]


"Bio-Doom" and "Gears of Doom" by BulletBob
[December 05, 2012, 10:07:21 pm]


Contra Locked 'N' Loaded v2 by Bloodbane
[December 05, 2012, 09:39:43 pm]


Downloadable OpenBoR Manual by BeasTie
[December 05, 2012, 08:31:24 pm]


Having trouble testing changes by B.Kardi
[December 05, 2012, 03:05:53 pm]


DragonBall Absalon by msmalik681
[December 05, 2012, 02:52:13 pm]


[Hi-Res] Swamp by Vibrant
[December 05, 2012, 10:47:14 am]


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Recent Posts

Pages: 1 ... 8 9 [10]
91
Wips / Re: Streets of Rage: Silent Storm
« Last post by mtrain on December 05, 2012, 05:38:33 am »
Quote
But, this is only a costume swap? Because I think your original version of Axel is the best...

Now he have accurate jeans and shoes (more stylistic), little bit changed gloves, and another shirt, that i was trying to replace a long time)) I will redesign Blaze and Adam too. But first of all not for only outfit but for changing their attack animations for a brand new.
92
Help & Resources / Downloadable OpenBoR Manual
« Last post by BeasTie on December 05, 2012, 04:47:09 am »
I'm in the process of creating a new OpenBoR Help file, the first step was to add the latest updated manual.

I've added the complete manual maintained by Fuge and Bloodbane from dcemulation - Also included is the Script Reference/Manual by utunnels.

Attached is the manual in two formats, a windows CHM(HTML) file or you can download as a PDF file.

It's still a work in progress... I've already started adding the entire 'Introduction to Script' from the OpenBOR wiki and eventually all the other important tutorials, guides and relevant documentation.  But I thought some might just like to have the manual by itself. 

Although this was made with some shareware app (Made it easier to copy the manual over and I kinda prefer using it)
the final version will be mastered in different software. (currently there's a tiny footnote saying it was made by blah blah unregistered, this will be removed etc.)




93
Wips / Re: Streets of Rage: Silent Storm
« Last post by nedflandeurse on December 05, 2012, 02:25:14 am »
Yes the right too!
But, this is only a costume swap? Because I think your original version of Axel is the best...
So as a bonus version of him, yes, it can be cool.
(all the heroes will have an alternate model/costume?)
94
Completed / Re: Contra Locked 'N' Loaded v2
« Last post by Yagami Brando on December 05, 2012, 01:12:24 am »
Quote
For bugs posted by Yagami Brando, try it again. I don't have problem jumping over those spots.
BloodBane, about the issues in the second mission - well I'm ok with those short ledges, although it is hard to reach them.
I also don't argue that the area with earthquake can be completed without problems, if you know where to jump. But the issue is, if you don't know where to jump, when the ground goes down you are kinda able to stand on it. Although it is already a bottomless pit. I suppose it must kill the player if he falls down. Because now it doesn't. And the only way to proceed is to jump through the wall and die (like I showed in the screenshots.)

And about too fast issues - I don't know what it is. Kinda everything is starting to move too fast or something? Never encountered this.
95
Completed / Re: Contra Locked 'N' Loaded v2
« Last post by nsw25 on December 05, 2012, 12:14:27 am »
New version rocks, its so hard though lol.

How on earth did you do those homing rockets ? im guessing they are NPCs set to chase ?

well done, ill keep playing and hopefully i can get better- i got to 'attack aggressivly'
96
Wips / Re: "Bio-Doom" and "Gears of Doom"
« Last post by nsw25 on December 04, 2012, 11:59:09 pm »
cool design, how do you create these sprites ? do you use something as a base or is it all from scratch ?
97
Wips / Re: "Bio-Doom" and "Gears of Doom"
« Last post by BulletBob on December 04, 2012, 11:33:56 pm »
Here is concept art for a new Bioweapon called Rigor-Mortis, that will be featured in the game. This will be one of many new creatures you will face in the Bio-Doom chapter of the mod. This monster was created by Bio-Tech, an company formed after Skynet & the Umbrella Corporation decided to form an alliance in order to gain world domination. This alliance was formed one year before the Bio-Doom Saga.
98
Completed / Re: Contra Locked 'N' Loaded v2
« Last post by Bloodbane on December 04, 2012, 10:50:49 pm »
 Yeah, I can play this mod fine without saving but I have to give some aid for players ;).

 BTW mgman, do you have problems on places mentioned by Yagami Brando above? (in 2nd mission)

@Yagami Brando and others: do you have too fast issue on anything?
99
Wips / Re: Streets of Rage: Silent Storm
« Last post by Bloodbane on December 04, 2012, 09:18:40 pm »
 I prefer the right one, with or without shades. I don't like him with shorts like the left.
100
Wips / Re: Season of the Witch
« Last post by Bloodbane on December 04, 2012, 08:58:13 pm »
 I don't know how engine will prioritize between those commands. OTOH palette command is not mandatory, even if we use alternatepal. Engine will pick 1st defined frame's palette for it.
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