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OpenBoR => Engine Center => Topic started by: SX on December 25, 2009, 03:40:46 am

Title: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 03:40:46 am
All Platforms Released with SecurePAK Support - Build 2603

New Console: Wii by SX

New Console: Dingoo by Shin-NiL

Fixes:

To All:
Feel free to post any specific data about your port, fixes, changes, etc...


All Platforms Released with SecurePAK Support - Build 2605

Fixes:


All Platforms Released Build 2613

Fixes:


All Platforms Released Build 2615

Fixes:

OpenBOR 3.0 Build 2637
Platforms: Windows, Linux, Wii, Dingoo

Fixes:

OpenBOR 3.0 Build 2639
Platforms: Wii, Dingoo

Fixes:


OpenBOR 3.0 Build 2645
Platforms: Wii, Linux

Fixes:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Orochi_X on December 25, 2009, 05:57:14 am
Very cool! Thanks!

I'm away from home for the holidays but I'll definately be using the motion controls!

I'm assuming that they are treated as "buttons" that can be assigned to an action in the options?

Also , is it recognised as just horizontal and vertical or is left , right , up and down movement recognised induvidually?

Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: kmilloz on December 25, 2009, 06:11:40 am
not work in Dingoo... this message appears on the screen "segment fault" ... :'(
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: MadGear on December 25, 2009, 07:17:09 am
Dreamcast booting fixed? Does that mean that the Dreamcast now supports 16/32 bit?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 10:45:23 am
Very cool! Thanks!

I'm away from home for the holidays but I'll definately be using the motion controls!

I'm assuming that they are treated as "buttons" that can be assigned to an action in the options?

Also , is it recognised as just horizontal and vertical or is left , right , up and down movement recognised induvidually?


Hmmm, haven't implemented the motion controls, that can be done next.  Horizontal/Vertical is based on IR pointing to Screen from that perspective.


not work in Dingoo... this message appears on the screen "segment fault" ... :'(


Hmmm..... the SDK I use is the same as Shin-NiL's.  Perhaps he can validate the SVN tree is still ok.....   If so then its something to do with securePAK.  We will have to wait till he can get back to us.



Dreamcast booting fixed? Does that mean that the Dreamcast now supports 16/32 bit?

No it does not.... just means its working again.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on December 25, 2009, 10:46:14 am
What a Chrismas present! thanks a lot SX for all the effort you've put on this.

Hate to be annoying but I need to know it: is there a Xbox1 release? It can't be posted here for legal reasons as we already know, just asking if you made it or not.



Cheers.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 10:47:41 am
No there is not.... for now that is.....
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on December 25, 2009, 10:55:32 am
Is there a chance it can be on a near future?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 11:00:31 am
No time frame.......   Still have other stuff I need to finish up.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Orochi_X on December 25, 2009, 11:03:36 am
Quote
Hmmm, haven't implemented the motion controls, that can be done next.  Horizontal/Vertical is based on IR pointing to Screen from that perspective.

Ah. Thanks for clearing that up.  :)  I had forgotten all about the IR pointing!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on December 25, 2009, 11:08:58 am
No time frame.......   Still have other stuff I need to finish up.

Can I have hope or you're resolved corcening this port?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 11:12:13 am
My goal is to have every console support OpenBOR 3.0  It will just take time for me to do it.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on December 25, 2009, 11:24:11 am
Thank you SX, much appreciated.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 25, 2009, 12:48:47 pm
I'll be testing that Wii port now. :cheers!: Thank you, SX! Very appreciated, Merry Christmas!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: mctuna on December 25, 2009, 01:01:39 pm
Thank you SX
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 25, 2009, 01:23:23 pm
Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. ???
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 25, 2009, 01:24:39 pm
SX thank you very much and Merry Christmas to everyone on the forum! :cheers!:
I still have problems with booting on the Dreamcast SD card, but I think there must be the 1ST_READ.BIN, if not anything else that I may be ignoring, for now it will review the issue of SD card reader for DC and when I have something clear informs them how to proceed. :deep_thinking:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 02:07:34 pm
Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. ???
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!

Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Kolbek on December 25, 2009, 02:40:29 pm
You know I appreciate everything you do SX. Thank you and have a great Holiday!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 25, 2009, 02:52:04 pm
Bug reports coming your way, sir!

-All of the audio, be it music or sound effects, is sped up for some odd reason. ???
-Pressing up in any ingame menu automatically selects the option it highlights.

I'll do more tests soon, thats all I saw for now!

Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....
I have no problem with the audio on the Dreamcast so far. ;D
But if and found a problem starting the third level in the Angel-0 it finished loading it starts showing the sprites and freezes do not leave anything, :( this sounds like ram issues. In the previous engine loads without problems
This what I'm trying to put the CDRW that I worked on the SD card.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 25, 2009, 03:09:29 pm
Hmm, The audio issue I will need to compare between consoles.....  As for the control issue, give me a specific example, because my testing with CrisisEvil2 and A Tale of Vengence showed no issues.  How are you holding the controls.....

After testing it some more, the control problem seems a bit random. However, I think I know what the problem is: pushing left or right selects an option, so perhaps if a player pushes up/right or up/left, they encounter that problem I came across?

Also, a few more bugs:

-Possibly a change within the engine itself and not necessarily the Wii port, but an entity I have isn't being spawned the way it's supposed to. I think it has to do with the facing command, as I have it set to 0. I'll play it around with it and get back to you. EDIT: Alright, I set it to facing 2 instead and it still doesn't work. It spawns, yes, but it doesn't show on screen... I think this has to do with spawnframe. Was that code changed at all?
-Again, probably a change with the engine but.. enemies that have subject_to_screen 1 aren't supposed to fall out of the sky like in the original BOR, they're supposed to just appear right where they are; they don't now.
-Gamecube controllers don't work at all. BOR doesn't recognize them
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.
-Analog stick on Classic controller doesn't work.
-Moving up in the Pak select menu doesn't work. Nevermind. It's just like the other up problem I ran across.

I'll keep my eyes open for more!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 25, 2009, 03:12:37 pm
I confirm that no problem of Ram on DC.
I just compare with the previous 1ST_READ.BIN and it worked without problems but the current is frozen and as mentioned, I leave the Level.txt the level that gives me problems if someone knows something:


# RAIN OF BLOOD
stagenumber 4
type   1   0   0
direction   both
cameratype   1
settime   0
notime   1
music      data/music/G4.BOR
bossmusic   data/music/G2.BOR
noslow   0
blocked   1
noreset   1
setweap   3
#equalairpause 1
loadingbg  data/bgs/karen 170 215 130 -200 800 3
allowselect K-xan Alex
spawn1   50   30
spawn2   250   30
load   alex??   1
load   alex???   1
load   K-xan???   1
load   K-BS   1
load   K-RN   1
load   LISTO   1
load   shock   1
load   RAIN   1
load   RAIN2   1
load   DEST   1
load   SOLD-A   1
load   SOLD-B   1
load   SOLD-C   1
load   BK-SLD   1
load   BLK-M   1
load   MERC-B   1
load   MOSCA-B   1
load   F-VEIC   1
load   VEICLE   1
load   VEIC-BK   1
load   VEIC-BK2   1
load   DANGER   1
load   SLD   1
load   MERCED   1
load   DOA   1
load   neon   1
load   M-RIP   1
load   IMP-B   1
load   LGT2   1
load   STEAMER   1
frontpanel   data/bgs/STG4/F0
frontpanel   data/bgs/STG4/F1
frontpanel   data/bgs/STG4/F0
frontpanel   data/bgs/STG4/F1
#lol spreadshee            xratio   zratio   xoffset   zoffset   xspace   zspace   xrepeat   zrepeat   trans   alpha   w-mode   amp   wl   ws   move
background   data/bgs/STG4/ASF2   2   0.5   -4200   0   0   0   14   1   0   2   0   0   0   0   0
bglayer      data/bgs/STG4/A1   0.5   0.5   978   90   0   0   3   1   1   0   0   0   0   0   0
bglayer      data/bgs/STG4/RFL   0.6   0.5   730   90   0   0   1   1   1   5   1   1   3   1   0
bglayer      data/bgs/STG4/back2   0.5   0.5   0   0   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/bgs/STG4/WIN   0.5   0.5   0   0   0   0   1   1   1   1   0   0   0   0   0
bglayer      data/bgs/STG1/ASF1   0.50   0.5   0   136   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.48   0.5   0   141   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.46   0.5   0   146   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.44   0.5   0   151   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.42   0.5   0   156   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF6   0.40   0.5   0   160   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.38   0.5   0   164   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.36   0.5   0   169   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.34   0.5   0   174   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.32   0.5   0   179   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.30   0.5   0   184   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.28   0.5   0   189   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.26   0.5   0   194   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.24   0.5   0   199   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.22   0.5   0   204   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.20   0.5   0   209   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.18   0.5   0   214   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.16   0.5   0   219   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.14   0.5   0   224   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.12   0.5   0   229   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.10   0.5   0   234   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.12   0.5   0   229   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0.10   0.5   0   234   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0.08   0.5   0   239   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0.06   0.5   0   244   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0.04   0.5   0   249   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF1   0.02   0.5   0   254   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF2   0   0.5   0   259   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF3   0   0.5   0   264   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF4   0   0.5   0   269   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/bgs/STG1/ASF5   0   0.5   0   274   0   0   30   1   0   0   0   0   100   0   1
bglayer      data/N-Bgs/PST-RF   0.10   0.5   246   223   585   0   3   1   1   5   1   1   15   1   0
bglayer      data/N-Bgs/PST-RF   0.10   0.5   2596   223   585   0   3   1   1   5   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF   0.00   0.0   0   271   0   0   10   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF   0.00   0.0   2788   271   0   0   10   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF2   0.03   0.0   1593   254   0   0   1   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/E-RF3   0.03   0.0   2634   254   0   0   1   1   1   6   1   1   15   1   0
bglayer      data/Bgs/STG4/RFX-LMT   0.00   0.0   0   278   2   0   20   1   1   1   1   1   15   1   0
bglayer      data/Bgs/STG4/RFX-LMT   0.00   0.0   2788   278   2   0   20   1   1   1   1   1   15   1   0
bglayer      data/Bgs/STG4/RFL   0.65   0.5   0   140   0   0   6   1   1   5   1   1   3   1   0
fglayer      data/Bgs/STG4/BCB7   -170   0.06   0   1545   240   0   0   1   1   1   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB6   0.05   0   1560   245   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB5   0.04   0   1577   248   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB4   0.03   0   1592   251   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB3   0.02   0   1607   254   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB2   0.01   0   1622   257   0   0   1   1   1   0   0   0   0   0   0
bglayer      data/Bgs/STG4/BCB1   0.00   0   1637   260   0   0   1   1   1   0   0   0   0   0   0

# {z} {xratio} {zratio} {xposition} {zposition} {xspacing} {zspacing} {xrepeat} {zrepeat} {transparency} {alpha} {watermode} {amplitude} {wavelength} #{wavespeed} {bgspeedratio}

fglayer data/N-BGS/PST3         -200 0.49 0.5 1062 -35 357 0 2 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB      -180 0.05 0 -40 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/Bgs/STG4/LMTB      -180 0.05 0 2630 201 0 0 10 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST         -165 0.1 0 246 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/N-BGS/PST         -165 0.1 0 2596 -22 580 0 3 1 1 0 0 0 0 0 0
fglayer data/ALPHA/LIGHT      -70 0.2 0 75 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1         -150 0.2 0 75 270 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/LIGHT      -70 0.2 0 2240 -80 270 0 3 1 1 5 0 0 0 0 0
fglayer data/ALPHA/P-L1         -150 0.2 0 2240 270 270 0 3 1 1 5 0 0 0 0 0

panel      data/bgs/STG4/ASF1      data/bgs/STG4/LMT         
panel      data/bgs/STG4/ASF2      none

order   aaaaaaaaaabbbbbbbaaaaaaaaaa

hole   -500 350 0 0 450 450 500

light   0 -256
at   0

shadowcolor -2
at   0

shadowalpha 5
at   0

spawn   LISTO
coords   330 240
at   0

spawn   RAIN2
coords   19 275
at   0

spawn   RAIN
coords   50 300
at   0

spawn   DEST
coords   330 220
at   0

spawn   SOLD-A
coords   350 300
item   dark
at   0

spawn   BK-SLD
coords   1500 190
at   0

spawn   MERC-B
coords   340 250
at   0

spawn   MOSCA-B
flip   1
coords   340 190
at   0

spawn   BK-SLD
coords   -50 190
flip   1
at   0

spawn   SOLD-B
coords   -50 300
item   dark
at   0

spawn   SLD
coords   450 300
at   0

spawn   VEIC-BK2
coords   340 260
at   20

spawn   VEIC-BK
coords   340 250
at   50

spawn   IMP-B
coords   340 250
at   350

spawn   DOA
coords   340 200
flip   1
at   400

spawn   DANGER
coords   0 350
at   700

spawn   VEICLE
map   0
flip   1
coords   0 350
at   730

spawn   SOLD-C
coords   350 320
item   dark
at   1000

spawn   DANGER
coords   0 350
at   1300

spawn   SLD
coords   450 300
at   1320

spawn   MERCED
map   0
flip   1
coords   0 320
at   1330

spawn   LGT2
coords   490 290
at   1350

spawn   BK-SLD
coords   -50 190
flip   1
at   1430

blockade   1000
at   1500

spawn   F-VEIC
coords   340 290
map   1
flip   1
at   1500

spawn   SOLD-C
coords   -50 340
item   dark
at   1500

spawn   LGT2
coords   415 290
at   1500

spawn   LGT2
coords   455 290
flip   0
at   1760

spawn   LGT2
coords   380 290
flip   0
at   1760

spawn   F-VEIC
coords   340 290
map   3
flip   1
at   1800

spawn   STEAMER
coords   400 290
at   2000

spawn   BLK-M
coords   350 290
flip   1
at   2000

spawn   BK-SLD
coords   -100 190
flip   1
at   2080

spawn   SOLD-C
coords   350 300
item   dark
at   2100

spawn   DANGER
coords   0 350
at   2200

spawn   MERCED
map   0
flip   1
coords   0 320
at   2200

blockade   2050
at   2250

spawn   SLD
coords   450 300
at   2300

spawn   M-RIP
coords   355 124   0
flip   0
at   2600

spawn   DANGER
coords   0 350
at   2800

spawn   VEICLE
map   0
flip   1
coords   0 320
at   2830

spawn   NEON
coords   770 200
at   3000

spawn   DANGER
coords   0 350
at   3500

spawn   MERCED
map   0
flip   1
coords   0 320
at   3530

spawn   SOLD-C
coords   -50 330
item   dark
at   3600

spawn   DR-BL
coords   20 350 0
at   3600

spawn   LISTO
coords   330 350
at   3999

spawn   SHOCK
alias   macleod
boss   1
coords   320 300
at   4000

spawn   STEAMER
coords   400 321
at   4000

spawn   BLK-M
coords   350 320
flip   1
at   4000
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: baritonomarchetto77 on December 25, 2009, 04:01:56 pm
Sumy, are you Santa Claus?  ;D

Thanx for the new build!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 04:13:40 pm
New build is up 2605.  Fixes Menu pak loading issues that was present on all platforms.  Hopefully, this fixed Dingoo exception that was happening.....
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 25, 2009, 04:24:39 pm
Thanx Santa! Oops sorry I say SX, ;D download to test immediately. :excited:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: yotatouch on December 25, 2009, 04:40:25 pm
Thanks SX for this big release for the whole engine supports!
That's a big UP :)

I just tested the 2605 PC version, and it looks like the sound has a small delay, maybe 1/2sec delay.
I tested it on few mods and still have the same lately delay.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 25, 2009, 04:48:37 pm
It may be possible! :doh!: I still have the same problem and not to do.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 25, 2009, 05:18:29 pm
It may be possible! :doh!: I still have the same problem and not to do.

You are saying that its running out of memory?

Do you have a broadband adapter or dev serial cable?  If you do use dcload 1.0.4 and try to see what the error is on the debug screen.


Otherwise send me a link to the mod and I can test it for you.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 26, 2009, 03:20:48 am
New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.

Haven't tried the updated Wii port, yet.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Orochi_X on December 26, 2009, 06:58:31 am
New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.

Works fine my end.


Quote
-Hitting any option in Config Settings makes the colors of the screen all jumbled up. It's like inverted, but worse.

Sounds like the video isn't being re-initialised properly.

Quote
-"Load from OpenBOR default.cfg" in Config Settings doesn't work UNLESS you do "Return to OpenBOR default settings" first.

default.cfg will be loaded on startup if pakname.cfg is not present so using "load from default.cfg" would indeed have no effect. "Return to openbor defaults" (which is different to default.cfg) would do a "factory restore" , resetting the options , allowing you to then reload default.cfg.

Quote
-Analog stick on Classic controller doesn't work.

Yeah , I couldn't get the analogue on the nunchuck to work , either.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 26, 2009, 11:38:07 am
not work in Dingoo... this message appears on the screen "segment fault" ... :'(

I still can not identify the cause of the problem for sure, I can only say that it is something with some file sytem routine.

I will check more carefully the latest changes.


My microsd has been corrupted, so disregard the previous message...


I just recompiled the project from latest SVN version and everything runs ok.
Maybe is something with SPK support...
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 26, 2009, 02:58:02 pm
Right now my source is a mess... With all my Wii Changes....

But I found out why audio is speed up.  Wii audio hardware is 48Khz not 44KHz so I need to up sample bor's audio to match what wii is expecting.

I forgot to add analog support to Knun-Chuck.....  Will add it, Need to look at why Gamecube controller is not working.

Found out that using SDL, does not allow me to run off usb hard drives, but I now have that working also with NTFS support but this will require me to write the video driver and menu for Wii now.  Seems I'm forced to remove SDL......  its a good thing.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 26, 2009, 03:26:25 pm
New Windows version crashes upon hitting "Start Game" of any mod. Log file says nothing about it.

Works fine my end.

Are you sure you're using 2603, OX? I extracted it right out of the .rar to my desktop, put 3 different paks in it, and got the same results: crash after hitting Start Game.  :eek:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Orochi_X on December 26, 2009, 05:11:39 pm
I'm always on the very latest release........ It's one of the perks!    ;)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 27, 2009, 10:37:33 am
SX,

I confirm that everything is ok with the code from SVN. I recompiled and tested several mods and all worked perfectly. Unfortunately, I think it's really a side effect of Secure Pak support  :teary_eyed:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on December 27, 2009, 09:29:12 pm
Bug report coming your way!  I played RoD: BE just fine on the Wii port, but remember my problem earlier?  It occurs with only one packfile: the original Beats of Rage.  When OpenBOR tries to load it, it returns to the Homebrew Channel like I described before.  Here's the log:
Code: [Select]
OpenBoR v3.0 Build 2602, Compile Date: Dec 25 2009

Game Selected: sd:/apps/OpenBOR/Paks/BOR.PAK

FileCaching System Init...... invalid pak header pointer

********** An Error Occurred **********
*            Shutting Down            *

Total Ram: 75497471 Bytes
Free  Ram: 65732639 Bytes
Used  Ram: 9764832 Bytes

Release level data........... Done!
Release graphics data........ Done!
Release game data............


Release game data............ Done!
Release timer................ Done!
Release input hardware....... Done!
Release sound system......... Done!
Release FileCaching System... Done!

**************** Done *****************

FileCaching System failed to Initialize!

By the way, everything else seems to work great. :cheers!:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 27, 2009, 10:32:32 pm
New build is up 2613.  Fixes wii audio and added analog Nunchuck movement.  Refer to initial post for more details and build.

Also this release is NOT a securepak release, I would like to know if my build of Dingoo is fine.  Please report back.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 27, 2009, 11:24:08 pm
Also this release is NOT a securepak release, I would like to know if my build of Dingoo is fine.  Please report back.

Unfortunately still getting the segfault. Which Linux distribution are you using to build the application? I don't know if it makes a difference, but I'm using Ubuntu Desktop 9.10 (32-bit) to run the toolchain.

You can try downloading a clean installation of the booboo's toolchain and just replace the SDL_image library recompiled with support for XPM images.

Booboo's toolchain: http://dingoo-linux.googlecode.com/files/dingux_toolchain_20091022.tar.bz2 (http://dingoo-linux.googlecode.com/files/dingux_toolchain_20091022.tar.bz2)

Thanks for your effort, SX.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DJGameFreakTheIguana on December 27, 2009, 11:56:41 pm
Quote
USB Mode Not supported, Must be run from SDHC Card
What's a SDHC card, and can it be found in a place like gamestop or some other retail store with a gaming department?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Ikonz101 on December 28, 2009, 10:52:51 am
A SDHC card is a microSD (other formats available I believe) that supports sizes bigger then 4GB. I believe they can go upwards to 32GB. So basically just a bigger file size. Correct me if I am wrong.

Ikonz101
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 28, 2009, 12:10:18 pm
Tried Wii build 2613. The sound working again is great, but controller support is a mess! When trying to configure controls, Player2's up is right, down left, left 2, right 1, and so on and so forth. I tried this with standard Wii-mote tilted to the side, and with Classic controller. I haven't tried Player3 or 4 yet but just by looking at them I can see they're also screwed up... for example, by default Player3's Up is set to Player1's A.

EDIT: I meant 2613. Sorry.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: ARGOROK on December 28, 2009, 05:31:39 pm
Why this update dont contains the XBOX version? I cant find the V3 of OpenBOR for XBOX that runs correctly with the sound and other MODS that V2 Build xxx cant run
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 28, 2009, 06:05:51 pm
Tried Wii build 2613. The sound working again is great, but controller support is a mess! When trying to configure controls, Player2's up is right, down left, left 2, right 1, and so on and so forth. I tried this with standard Wii-mote tilted to the side, and with Classic controller. I haven't tried Player3 or 4 yet but just by looking at them I can see they're also screwed up... for example, by default Player3's Up is set to Player1's A.

EDIT: I meant 2613. Sorry.

make sure you deleted all your saves prior to using the new build
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 28, 2009, 06:10:43 pm
Alright, testing again then.

EDIT: Nope. Even with EVERYTHING in the Saves folder deleted, it does the same thing.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 28, 2009, 07:07:54 pm
Your right... i had a typo in my enum.....lol  I will post a new build with the fix.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 28, 2009, 07:41:04 pm
Ok new build is up 2615.  Refer to initial post for more details (All platform release but mostly targeted against Wii platform).

PS.
Could Dingoo users please provide feedback if my release now runs after updating the toolchain and libSDL_image.a

Thanks,
Shin-NiL for the link on the toolchain, hopefully that fixes it.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 28, 2009, 07:45:35 pm
Testing!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DJGameFreakTheIguana on December 28, 2009, 09:21:07 pm
A SDHC card is a microSD (other formats available I believe) that supports sizes bigger then 4GB. I believe they can go upwards to 32GB. So basically just a bigger file size. Correct me if I am wrong.

Ikonz101
OK, cool, but about getting it, I could find one in like game stop or Wal-mart right?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on December 28, 2009, 09:30:42 pm
SDHC cards are just SD cards with more than 2gb of memory, DJ. You can find em pretty much anywhere they sell SD cards. Best Buy had a special a week ago that sold 6 gb ones for cheap... dunno if that was a regional thing or not though.

Anyways. I tested 2615. Controller support is fine, I didn't test analog on Nunchuck because I hate that thing honestly lol. I just found a few more engine-related issues though: Biker type enemies don't move and just stay at the edge of the screen, and the rain animation in Dragons of Rage doesn't appear onscreen at all, despite it being spawned.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 28, 2009, 10:07:08 pm
Ok new build is up 2615.  Refer to initial post for more details (All platform release but mostly targeted against Wii platform).

PS.
Could Dingoo users please provide feedback if my release now runs after updating the toolchain and libSDL_image.a

Thanks,
Shin-NiL for the link on the toolchain, hopefully that fixes it.

Hello SX, now everything worked as expected, build 2615 works just fine on my Dingoo :cheers!:

Finally we can expect an official Dingoo release with securepak support.

Good work!

Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 29, 2009, 01:53:50 am
Something about if the Angel-0 runs well now?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Kolbek on December 29, 2009, 03:39:33 am
DH, I dont think this has much to do with the Dreamcast at the moment.
I believe SX is currently working on it, but this topic is for a different build.
Angel-0 probably dosent run well yet. Give it a little more time.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 29, 2009, 04:50:39 am
DH, I dont think this has much to do with the Dreamcast at the moment.
I believe SX is currently working on it, but this topic is for a different build.
Angel-0 probably dosent run well yet. Give it a little more time.
That it is. What happens is that I need to see is if I have to fix this compatibility in the game or if the current engine problem (The game itself runs but gives an error that is not shown in previous engines), but might ask to try it in NickyP wii to find out. NickyP you say? if you're game sent you the link, would be good to know if Wii or other platforms also gives this error.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: kmilloz on December 29, 2009, 07:18:38 am
Ok new build is up 2615.  Refer to initial post for more details (All platform release but mostly targeted against Wii platform).

PS.
Could Dingoo users please provide feedback if my release now runs after updating the toolchain and libSDL_image.a

Thanks,
Shin-NiL for the link on the toolchain, hopefully that fixes it.

Hello SX, now everything worked as expected, build 2615 works just fine on my Dingoo :cheers!:

Finally we can expect an official Dingoo release with securepak support.

Good work!



Yes, it works, but you tested the mods TMNT-RSB and Castlevania Legacy of Dracula? With Openbor v0.2 TMNT works, but with the 2615 version, the game loads and closes ... Castlevania is very slow ... :bored:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 29, 2009, 09:29:32 am
Yes, it works, but you tested the mods TMNT-RSB and Castlevania Legacy of Dracula? With Openbor v0.2 TMNT works, but with the 2615 version, the game loads and closes ... Castlevania is very slow ... :bored:

I have not tested these two mods. In version 0.2 the file caching system  was turned off, thereby prolonging too much the loading time.

I'll check out these mods as soon as possible.

Edit: where can I get the TMNT-RSB?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: kmilloz on December 29, 2009, 10:59:39 am
Yes, it works, but you tested the mods TMNT-RSB and Castlevania Legacy of Dracula? With Openbor v0.2 TMNT works, but with the 2615 version, the game loads and closes ... Castlevania is very slow ... :bored:

I have not tested these two mods. In version 0.2 the file caching system  was turned off, thereby prolonging too much the loading time.

I'll check out these mods as soon as possible.

Edit: where can I get the TMNT-RSB?


you get here: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)

POde baixar aqui: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on December 29, 2009, 12:16:38 pm
Yes, it works, but you tested the mods TMNT-RSB and Castlevania Legacy of Dracula? With Openbor v0.2 TMNT works, but with the 2615 version, the game loads and closes ... Castlevania is very slow ... :bored:

I have not tested these two mods. In version 0.2 the file caching system  was turned off, thereby prolonging too much the loading time.

I'll check out these mods as soon as possible.

Edit: where can I get the TMNT-RSB?


you get here: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)

POde baixar aqui: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)

Thanks for the link kmilloz!

I tested the TMNT-RSB, but it did not work even in version 0.2 (without filecaching) on my Dingoo. The speed issue in Castlevania LOD also occurs in some stages of "Ryuko no Ken Nekketsu", perhaps Dingoo did not have enough memory to run well some more sophisticated mods  :(
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: kmilloz on December 29, 2009, 01:20:59 pm
Yes, it works, but you tested the mods TMNT-RSB and Castlevania Legacy of Dracula? With Openbor v0.2 TMNT works, but with the 2615 version, the game loads and closes ... Castlevania is very slow ... :bored:

I have not tested these two mods. In version 0.2 the file caching system  was turned off, thereby prolonging too much the loading time.

I'll check out these mods as soon as possible.

Edit: where can I get the TMNT-RSB?


you get here: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)

POde baixar aqui: http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html (http://letitbit.net/download/6109.67239cdc1c6b808e3727ad126/teenage_mutant_ninja_turtles___red_sky_battle.rar.html)

Thanks for the link kmilloz!

I tested the TMNT-RSB, but it did not work even in version 0.2 (without filecaching) on my Dingoo. The speed issue in Castlevania LOD also occurs in some stages of "Ryuko no Ken Nekketsu", perhaps Dingoo did not have enough memory to run well some more sophisticated mods  :(
ok, thanks for test.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Mr.Q® on December 29, 2009, 02:45:50 pm
http://lavalit.com:8080/index.php/topic,332.390.html (http://lavalit.com:8080/index.php/topic,332.390.html)

Is the last bug addressed in this version?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on December 30, 2009, 11:58:02 am
I'm having the same problems on Wii as NickyP, especially the menu selection problem: pressing up chooses the option above the current instead of (not milliseconds after, but instead of) selecting it.  Also, classic controller support is a mess.

EDIT: And I just noticed the SecurePAK builds are gone.  I need one for SecurePAK support on Linux...
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on December 30, 2009, 11:05:19 pm
Since I don't own a classic controller, please explain to me in great detail what is wrong.  As far wiimote issues, i will remove the auto horizontal/vertical checks based on ir facing sensor.  This will clean things up.  Just to prove that is the problem, block the ir on the wiimote, then see if you still have problems.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DARK HAYABUSA on December 31, 2009, 04:10:15 am
Ok I have interesting news regarding OPENBOR running on my SD card on the Dreamcast, the matter is that this definitely this runs smoothly on the SD card except for one detail, the reason that when I started to try this mod on my DC, the DC LOADER showed loading 1ST_READ.BIN and then was reset was simply because the OPENBOR loaded from the SD card not find the BOR.PAK and looking at the GD-ROM drive and this clearly had no PAK file, whether now did an experiment, i load the DC Loader and then removing the disc and replace it with another disc     with a BOR.PAK and then booting the OPENBOR from the SD card and the result was as I imagined , run smoothly. :deep_thinking:
Maybe it's possible to implement any command or txt to change the path the openbor read GD-ROM to the SD directory.
Well, I clarified that I go to sleep that is already dawning and I have to work in a few more hours... :power_nap:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on December 31, 2009, 10:57:47 am
Since I don't own a classic controller, please explain to me in great detail what is wrong.

The controller support itself is fine, but the default button mappings are for the Wiimote and cause havoc when you try to control it with a Classic Controller.  It works fine once you go to the Controls menu and change thing up, but that's far from an easy task with the messed up controls that are enabled by default for the Classic Controller.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 01, 2010, 07:30:55 pm
Since I don't own a classic controller, please explain to me in great detail what is wrong.

The controller support itself is fine, but the default button mappings are for the Wiimote and cause havoc when you try to control it with a Classic Controller.  It works fine once you go to the Controls menu and change thing up, but that's far from an easy task with the messed up controls that are enabled by default for the Classic Controller.


Ahhh I understand what you mean......  I know how I can fix it without causing a conflict between both remotes......  Next Build will contain the fix, or wait until I update controls.c/h in svn then update your view.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 04, 2010, 10:41:15 am
New devbuild for Wii - OpenBOR Devbuild 2629!

Fixes by SX:

Fixes by Plombo:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: darknior on January 04, 2010, 08:02:12 pm
Hi

I'm very sad ... :(
I'm the first who speak here of made an WII version of OPENBOR ... and tell it were a very good idea too :D
But i never say to do it before xbox ... :(
SX say it make XBOX version after DREAMCAST ... and now there is an WII and an DINGOO versions without an XBOX version :(
Snif ...  :(

Do you will to made it one day ?
We stand by it to play last mods ...
Thanks
Bye
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 04, 2010, 09:34:47 pm
Lol, you're the third person to demand an Xbox version in the last 48 hours. The Wii port took SX less than a month, and the Dingoo port was done by Shin-NiL, not SX. Why does everyone want an Xbox port of 3.0 all of a sudden?  >:(

SX will port OpenBOR 3.0 to the Xbox when he is finished porting it to the Dreamcast, since there is more demand for the Dreamcast port.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Kolbek on January 04, 2010, 10:43:45 pm
Laugh out loud, I know right?!  Not for nothing, but Im surprised the Wii got done and Dingoo befor the Dreamcast considering the DC has been in the works now since ??? Im really not sure? The dreamcast hit some snags and the project seemed dead for a while now. The fact is, he is working very hard to get all the systems done.
The XBox will be soon to follow, but you must wait, Like I have been for the Dreamcast!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 10:49:18 pm
The difference is the Wii was a collaboration, SX had help with it before he worked on it-

*Edit*
and also the fact that your working with less hardware with the Dreamcast- like getting blood from the stone.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 04, 2010, 11:00:42 pm
The difference is the Wii was a collaboration, SX had help with it before he worked on it-

That is in correct the Wii port, I wrote from scratch.  This port has nothing to do with KungPow's port or anyone else's work.

Its kind of funny, the wii port was a side effect from trying to learn how to use devkitpro toolchains.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 11:02:06 pm
No kidding! I hadn't realized that at all. Did you get anything from those previous attempts?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 04, 2010, 11:03:26 pm
No kidding! I hadn't realized that at all. Did you get anything from those previous attempts?


No, that was my 1 and only attempt and I wasn't really trying either, it was just a really good toolchain that had great SDL support and the more I dived deeper the more I saw room for ripping out SDL.  Naturally in a weeks time it became its own port.

Yes, it took roughly about a week to port it and optimize it.  Still I want to rip out the SDL video portion and implement usb/ntfs support (which I already have a local copy up and running on my usb hard drive.).
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 11:07:29 pm
Not really what I meant, but great work none the less SX.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 04, 2010, 11:13:29 pm
LoL... What do you mean then?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 11:15:13 pm
What I mean is, I get that you coded it, I was asking if you learned anything about how to go about it better from Kungpow's attempts. But perhaps I should have been more specific.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 04, 2010, 11:25:36 pm
The Wii port that Kungpow made was based off linux and required the user to run OpenBOR on top of Gekko Linux Kernel on top of Wii.  Thats alot of layers and alot of unecessary complicated paths to use and not very optimized, what I wrote was completely different and is write down to the bare metal using devkitpro.

Also, I never received the Gekko source portion that was required to build his port, the only thing he gave me was the files that basically labeled the controller on how it was to be displayed in OpenBOR's control options menu.

That being said I'm not putting down his accomplishment.  Its just my port has nothing to do with his and I was not able to reference what he had done because I did not have the complete source for it.


And to be honest I never put that much thought into the Wii until I got one and as you can see when I own the console, I can crank out a optimized port rather quickly like what I did for my PSP port.

Lastly, When it comes to porting or writing code in general, I like to learn things from scratch, its just more full-filling that way (at least for me it is).  Its fun always re-inventing the wheel.....lol
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 11:28:34 pm
Then it's all the more an incredible accomplishment. I can't even imagine coding, it's grueling unforgiving work. At least with art you can mess up & say you did it on purpose.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 04, 2010, 11:34:10 pm
The most embarrassing port I've made is the PS3.  Just for the fact I have to run on top of Ubuntu Linux and there is no toolchain at the moment that will give you access to the bare metal.  Hence I have to work with what I have, and I wish I never spent more than 5 minutes on it because its just terrible and unstable due to running a full blown OS with only 128 MBytes of ram dedicated to it that is 100% in use by the OS.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Fightn Words on January 04, 2010, 11:41:45 pm
I know what you mean, I feel like sometimes I wish I could have a total do-over with some things, it's why I strive so hard with each thing I work on- Ideally I want it to be the last time I work on it! I think eventually what with Sony's consoles being so popular you'll have a better solution present itself, or so I would imagine.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Kolbek on January 05, 2010, 01:20:34 pm
Well look at that! I just learned something!!! And knowledge is power!!! :cheers!:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Mr.Q® on January 07, 2010, 09:18:43 am
I don't wanna sound like an A$$, but this requires some attention, since it makes some 3p-4p mods useless: http://lavalit.com:8080/index.php/topic,332.msg56114.html#msg56114 (http://lavalit.com:8080/index.php/topic,332.msg56114.html#msg56114)

Thanks for all of these ports!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on January 07, 2010, 10:53:56 am
You should check out the port of OpenBOR v3 for the Wiz. It needs SecurePAK support. I'd love to be able to play Night Slashers X on my Wiz.

Here's a link to that version of OpenBOr if you're interested in updating it to support SecurePAK files.

http://www.gp32x.com/board/index.php?/topic/50984-openbor-beats-of-rage/ (http://www.gp32x.com/board/index.php?/topic/50984-openbor-beats-of-rage/)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 07, 2010, 05:19:46 pm
You should check out the port of OpenBOR v3 for the Wiz. It needs SecurePAK support. I'd love to be able to play Night Slashers X on my Wiz.

In like 3 months it won't be secure anymore, though.  :eek: How does that work, anyways? Does the pak unsecure itself, or does SX or DC just upload a normal pak of it?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on January 07, 2010, 06:49:10 pm
It won't unsecure itself. When it is exactly a year old, we'll take down the current copy and upload an unlocked version.

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on January 08, 2010, 12:46:41 am
Well, a year is a long time to wait for playability on the Wiz...lol.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 08, 2010, 12:54:11 am
It won't unsecure itself. When it is exactly a year old, we'll take down the current copy and upload an unlocked version.

DC

I figured. Though it'd be cool, a spk that automatically converts itself to a pak on a certain date wouldn't be useful; you could just change the calendar on your PC to circumvent that.

Well, a year is a long time to wait for playability on the Wiz...lol.

Well, look on the bright side man: even if Wiz never gets SecurePak support, you will play it 3 months from now. So really, you'll play it one way or another.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on January 08, 2010, 01:29:28 am
Well, look on the bright side man: even if Wiz never gets SecurePak support, you will play it 3 months from now. So really, you'll play it one way or another.

Ok, I see what you're saying now. I didn't notice at first the creation date of the game. Sorry about that. I'm sort of new to the OpenBOR scene, but I love the games. Anyway, support for .spk files on Wiz would still be handy if SX decides to allow future games to use the SecurePak feature.

As for Night Slashers X, I can at least play it on my PC for now. I just like being able to sit on the couch while I play games. ;D
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: jbrodack on January 08, 2010, 09:16:12 pm
thanks for adding wii support.  someone should post something at wiibrew.org as I had no idea SX already had a fully working wii port going.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 09, 2010, 12:17:01 am
thanks for adding wii support.  someone should post something at wiibrew.org as I had no idea SX already had a fully working wii port going.
I was thinking of doing that myself, but I didn't know how. And I didn't want to be given credit for the release by mistake, either.  :eek:

I'd like to say though SX, biker type enemies are still broken. They spawn but don't move.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 09, 2010, 07:10:28 pm
Aren't they broken on all the other ports, too?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 09, 2010, 11:38:05 pm
I've done a couple of hours of testing with older versions and found that it was Subversion revision 2457 that made bikers stop working.  They work perfectly in 2456, and they're broken like they are now in 2457.  (All testing was done using the Windows version of OpenBOR.)

This should make it easier to fix the bug now. :cheers!:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 10, 2010, 01:30:19 am
Well, aside from the Wii port, every version of BOR I use and test my mods with is 3.2397. It was thanks to the Wii port that I discovered the broken bikers.. among other things. The rain and fire in Dragons of Rage, for example, doesn't spawn.. but it did in 2397.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 10, 2010, 03:59:58 pm
Update!

I've fixed the biker issue in the latest SVN, so it should be fixed in all future releases of the engine.  :cheers!:

DC, if you're reading this, could you make sure I didn't break idle(#)?  My fix was within your common_idle_anim function.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 10, 2010, 05:36:27 pm
New devbuild: 2637!  This fixes biker support, so mods such as the original Beats of Rage should now be fully playable on Wii and Dingoo. :cheers!:

Get it from the first post!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on January 10, 2010, 05:56:55 pm
....

Plombo, please move your devbuild information and attachment to the original post. This is how we catalog, and why developers have the ability to edit posts.

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 10, 2010, 06:01:00 pm
Okay, but the original post wasn't by me, so I can't edit it. Where do I put it, then?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on January 10, 2010, 06:01:38 pm
As a developer, you should be able to edit any post.

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 10, 2010, 06:03:18 pm
Well, I don't see a "modify" button on any posts but my own.  See attached screenshot.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Orochi_X on January 10, 2010, 06:13:45 pm
The permissions were changed for some reason. I've just re-enabled developers ability to modify posts.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 10, 2010, 06:27:03 pm
My fault...... I was cleaning up some of the member permissions a while back because we had some inconsistencies, and I missed that option for developers.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 10, 2010, 06:49:23 pm
Okay, it's been moved to the first post.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on January 10, 2010, 10:02:10 pm
Hello Plombo, thanks for repairing the bikers issue.

I would like to know which toolchain you used for Dingoo, because I got a segfault when trying to run it. I just recompiled in my machine from SVN revision 2637 and works fine. The first  SX compilation for this platform had the same problem.

Thank you very much.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 11, 2010, 05:05:12 pm
Hello Plombo, thanks for repairing the bikers issue.

I would like to know which toolchain you used for Dingoo, because I got a segfault when trying to run it. I just recompiled in my machine from SVN revision 2637 and works fine. The first  SX compilation for this platform had the same problem.

Thank you very much.

I used the one from this post (http://lavalit.com:8080/index.php/topic,4013.msg56709.html#msg56709).
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on January 11, 2010, 06:11:35 pm


I used the one from this post (http://lavalit.com:8080/index.php/topic,4013.msg56709.html#msg56709).

Did you replaced the toolchain's SDL_image library by the provided in the same post (attached)?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 11, 2010, 06:24:25 pm
No, I didn't notice that before.  I'll do that for future builds, thanks for pointing it out.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: tag5 on January 13, 2010, 06:22:49 pm
I have noticed that the latest version for the GP2X (Build 2615) does not seem to work correctly, below are the issues I have encountered so far:-

OpenBOR v3.0 Build SecurePAK Edition 2615 - OpenBOR automatically closes when trying to load any game within the selection menu screen;  :(

OpenBOR v3.0 Build SecurePAK Edition 2397 - When loading OpenBOR from the GP2X, it freezes before it gets to the game selection menu (Screen stays black);  :oops:

OpenBOR v3.0 Build SecurePAK Edition 2322 - Works correctly.  :)

Hope this is enough information to go by and I do not mind in doing testing for the GP2X. Looking forward to playing on the next build.  ;D
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Wafflez on January 13, 2010, 11:19:50 pm
Excuse me for bein ignorant but which one works for DC with the SecurePak? I been tryin some of them but I'm usin too many cd's!! :tired:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Wafflez on January 14, 2010, 12:20:39 am
bump!!  ;D
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 14, 2010, 06:27:49 pm
New devbuild: 2639.  This fixes a bunch of Wii control issues with the Classic Controller and GameCube controller, including the GC controller oversensitivity issue.

Also, I think I've fixed my Dingoo toolchain, so now Dingoo users should be able to put my biker fix to good use.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 14, 2010, 09:32:38 pm
Excuse me for bein ignorant but which one works for DC with the SecurePak? I been tryin some of them but I'm usin too many cd's!! :tired:

None of them work all that well yet if I'm not mistaken; the Dreamcast port isn't finished yet.  Someone correct me if I'm wrong.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 14, 2010, 11:43:57 pm
Excuse me for bein ignorant but which one works for DC with the SecurePak? I been tryin some of them but I'm usin too many cd's!! :tired:

Right now the DC version only works if you burn it with one mod, and it has to be named bor.pak. Did you do that?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Wafflez on January 15, 2010, 02:20:12 pm
No I didn't. So if I do it like that for like the NightSlashersX mod it should work?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 15, 2010, 02:52:21 pm
It should. I think NightSlashers is a spk though, right? Either way it has to be named bor.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Wafflez on January 15, 2010, 03:05:48 pm
Ill try it and see then.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Shin-NiL on January 15, 2010, 09:26:09 pm

Also, I think I've fixed my Dingoo toolchain, so now Dingoo users should be able to put my biker fix to good use.

Thanks Plombo, now the Dingoo version works as expected :cheers!:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: machok on January 16, 2010, 01:12:01 am
hi everyone... :)
am very interesting about wii openBor games, is this true that how to play openbor game have to use sdhc card only?
i used 2gb sd card & its not working...  :(
i really2 want to play final fight series openbor game, am a big fans.. thanks to everyone & i have to appology for my bad bad english.  :-[
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 16, 2010, 01:13:26 am
hi everyone... :)
am very interesting about wii openBor games, is this true that how to play openbor game have to use sdhc card only?
i used 2gb sd card & its not working...  :(
i really2 want to play final fight series openbor game, am a big fans.. thanks to everyone & i have to appology for my bad bad english.  :-[

Did it leave behind an OpenBorLog.txt in the apps/OpenBOR/Logs folder?  If it did, please post it here.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: machok on January 16, 2010, 01:23:20 am
Did it leave behind an OpenBorLog.txt in the apps/OpenBOR/Logs folder?  If it did, please post it here.

logs folder?

ya there's a notepad:

OpenBoR v3.0 Build , Compile Date: Jan 14 2010

Game Selected: sd:/apps/OpenBOR/Paks/Final Fight Apocalypse - 1st Edition.pak

FileCaching System Init......   3145792 Bytes
Initilize Video..............   320x240 (Mode: 0, Depth: 8 Bit)
Loading menu.txt.............   Done!
Loading fonts................   Done!
Timer init...................   Done!
Initilize Sound..............


did i made a mistake? cause it just freeze                                   
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 16, 2010, 01:32:11 am
When did it freeze?  Did the mod load and then freeze, did it freeze when loading, or did it freeze on the PAK selection menu?

I'm playing from a normal, non-SDHC card and it works fine.  But I haven't tested that mod yet.  Does it work on the Windows version?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: DJGameFreakTheIguana on January 16, 2010, 01:37:16 am
I know I posted about this before, but there was never a response about it and this problem still exists. When you turn the sound volume done past sixty on PC, the sounds start to give off a real static effect, it's been doing that since ever. It wouldn't be a problem if the volume that controls all the sound channels in BOR worked, but it has no effect either. I just wanna know if anyone has noticed this and is there any plan to fix it.

X)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: machok on January 16, 2010, 01:40:14 am
it start freeze after i press load the openbor application from homebrew channel, i did try from my pc & its works fine..
is it need another ios or something to play this openbor games on my wii?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: machok on January 16, 2010, 02:01:50 am
ooh it works now   :cheers!:

and i can play this cool final fight from my wii... really thanks Plombo for your help..  ;D
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 19, 2010, 12:32:59 am
I just updated OpenBOR's WiiBrew page (http://wiibrew.org/wiki/OpenBOR) with info about the new official Wii port.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on January 19, 2010, 06:31:27 pm
Nicely done Plombo!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: zamuel on January 20, 2010, 01:39:26 pm
Trying to make sure it isn't just me but I'm getting a delay with music/sound in this build.  It's easiest to notice with regular attack chains since it sounds like the sfx happens a half second after you connect with a punch.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 20, 2010, 05:06:11 pm
Exactly which build and platform are you referring to?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 20, 2010, 05:19:49 pm
In Wii port 2639 there's a problem with using the Classic controller in the pak menu. Down is mapped to left on the dpad...  :eek:
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 20, 2010, 06:04:03 pm
In Wii port 2639 there's a problem with using the Classic controller in the pak menu. Down is mapped to left on the dpad...  :eek:

I never noticed that, but I don't doubt it's true. :) There's a new devbuild I'll be posting within an hour or two that doesn't have that problem.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 20, 2010, 06:55:33 pm
Devbuild 2645 has been released with more changes, especially on Wii!  As always, you can get it from the first post.

EDIT: One hour later, and still zero downloads... :'(
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on January 20, 2010, 07:15:24 pm
Any chances of a newer version for the Wiz to be released soon?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 20, 2010, 07:18:53 pm
Pickle136, the GP2X Wiz porter, will have to answer that one; I don't think he's been around recently.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 21, 2010, 08:45:35 pm
Actually, fett42, please try the attached build and tell me whether or not it works.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Saint Antuan on January 22, 2010, 01:25:14 am
I have a wiz, ill go to try today this build and tell you something too :)

Edit: dont run, i can see "Loading" screen for aplication when i try to run openbor.gpe, then i go back to the wiz menu, and log directory are empty :(
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on January 22, 2010, 08:46:43 am
Actually, fett42, please try the attached build and tell me whether or not it works.

As Saint Antuan said, it sends you back to the main menu when launching openbor.gpe. Thank you for trying though.

I included a couple a files that I noticed weren't with your build. These were used with the Wiz version by Pickle. I go to the Wiz forum that Pickle frequents. I asked once before about a possible update of openbor for the Wiz there, but I didn't get a reply on it.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Bloodbane on January 22, 2010, 06:36:25 pm
Trying to make sure it isn't just me but I'm getting a delay with music/sound in this build.  It's easiest to notice with regular attack chains since it sounds like the sfx happens a half second after you connect with a punch.

 Yes, same here. It happens with every SFX including the ones in menu.
 I'm downloading latest build, see if it's still there.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 22, 2010, 06:39:50 pm
Actually, fett42, please try the attached build and tell me whether or not it works.

As Saint Antuan said, it sends you back to the main menu when launching openbor.gpe. Thank you for trying though.

I included a couple a files that I noticed weren't with your build. These were used with the Wiz version by Pickle. I go to the Wiz forum that Pickle frequents. I asked once before about a possible update of openbor for the Wiz there, but I didn't get a reply on it.

Thanks, fett42!  I'll take a look at that SDL_gfx library and try recompiling.

Trying to make sure it isn't just me but I'm getting a delay with music/sound in this build.  It's easiest to notice with regular attack chains since it sounds like the sfx happens a half second after you connect with a punch.

 Yes, same here. It happens with every SFX including the ones in menu.
 I'm downloading latest build, see if it's still there.

I assume you're both using the Wii version?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Bloodbane on January 22, 2010, 07:06:30 pm
 No, just the windows. I don't have Wii.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 22, 2010, 07:08:37 pm
The last few builds don't have Windows versions because all of the changes since 2615 have been specific to Wii, Linux, or Dingoo.  I'm not seeing the problem on the latest Wii build though...I'll test on Windows and Linux and get back to you.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: zamuel on January 25, 2010, 03:05:20 pm
Exactly which build and platform are you referring to?

Windows Build 2637
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 25, 2010, 05:28:03 pm
Now that is strange.  Just by editing Wii and Linux-specific code between 2615 and now, it would seem that I accidentally broke something with sound effects...and then accidentally fixed it. ??? For now, you can use the soon-to-be-attached executable, which fixes the issue.


EDIT: Well, it wasn't "soon", but the fixed executable is now attached.  Sorry about the DLLs; I can't seem to get rid of them.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: baritonomarchetto77 on January 27, 2010, 10:51:11 am
Keep it up Plombo, your efforts are very appreciated  :)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on January 27, 2010, 04:39:47 pm
Thank you!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on January 27, 2010, 11:16:35 pm
Yes. I don't voice it out as much as I should but thank you very much for your help on the Wii port!
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: fett42 on February 07, 2010, 11:50:24 am
Here is the new updated version of OpenBOR for the Wiz, that is if those interested haven't already seen this post by Pickle over at the GP32X forums.

The new OpenBOR for the Wiz should be at the top of this page:
http://www.gp32x.com/board/index.php?/topic/50984-openbor-beats-of-rage/page__st__26 (http://www.gp32x.com/board/index.php?/topic/50984-openbor-beats-of-rage/page__st__26)

Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on February 07, 2010, 01:51:10 pm
He's also commited his changes to the OpenBOR Subversion repository this time, so future builds of OpenBOR will most likely support the Wiz.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Bloodbane on February 10, 2010, 12:33:02 am
 I think this would be right place to ask about secure pak-ing.
 Say, I have a mod released with secure pak. Then the mod is going to be updated. Now, could the updated mod be using secure pak, again? or secure pak is only once?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: NickyP on February 10, 2010, 01:29:24 am
I don't see why not. I mean, it only makes sense to do it like that.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on February 10, 2010, 10:12:18 am
I agree with NickyP. The securepak purpose is to secure the mod contents from rabid leeching so there's no sense on packaging this way only once.



Cheers.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on February 10, 2010, 10:42:10 am
It's pretty simple:

So long as a module meets the requirements for secure packing, we will be glad to secure it. This means any module, whether it's brand new, 50 years old, or an update.

The hard part is meeting those requirements. There is no module in existence as yet that does.

DC

*Edit:* I just wrote up a Securepak FAQ (http://lavalit.com:8080/index.php/topic,4216.msg59635/topicseen.html#new). Hopefully it can clear some things up.

Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on February 10, 2010, 03:10:27 pm
I really appreciated this FAQ Damon, it's very detailed.

Now I have a questions about.

I'm using a font on my mod which is 100% free so, technically, is there a need to ask for permission on this case or should I have to change the font?



Cheers.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on February 10, 2010, 03:16:42 pm
If the material is free use and you can prove that, then it's no problem.

DC

Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Demitri on February 10, 2010, 03:38:38 pm
http://www.dafont.com/Laffayette-Comic-Pro.font (http://www.dafont.com/Laffayette-Comic-Pro.font)

Here it is. There is named as Free and there's not restrictions on the download or use (you don't even need to register)



Cheers.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: borkjh on June 10, 2010, 09:05:48 pm
Humm I have a question..... When I play spk mods.....maybe I have to use this program....... How can I run spk mods with this tools  ???
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on June 10, 2010, 09:54:20 pm
The same way you run PAK mods.  Put the SPK in the Paks folder.  If it's still not working, you're not using a SecurePAK build.  You can know if you're using a SecurePAK build because it displays the text "SecurePAK Edition" in the menu.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: borkjh on June 10, 2010, 10:53:03 pm
it displays the text "SecurePAK Edition" in the menu.
that text which you said is display on here?
(http://img816.imageshack.us/img816/3586/openbor.gif)
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on June 11, 2010, 05:08:25 pm
Nope.  Get one of the daily snapshots at the top-right corner of the website.  They're all SecurePAK-enabled.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: borkjh on June 11, 2010, 06:42:22 pm
Wow!!! When I run spk mods with tools you said, spk mods work very well!!! Thank you!!! Plombo!!! ;D
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: supermann61 on April 29, 2011, 09:20:43 am
Hey, there. I'm running Linux Ubuntu 11.04. I had been running 10.10, but when I tried to update, my computer crashed and lost all my files/programs/libraries/drivers. :'( :teary_eyed: Before the crash, I had the Linux Build of OpenBOR working just fine. Now, in 11.04, when I try to play, it doesn't do anything. Currently, running the Windows version under Wine works better. Any help would be greatly appreciated. What libraries/drivers do I need to run OpenBOR?

EDIT: OKay, it's working now. The version I was trying to use was different than my old one. I was trying to use the 3.0 2615 version, which didn't include a 64 bit version. I downloaded the 3.0 3310 and it worked fine.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Apoklepz on July 19, 2011, 06:54:16 pm

Ok, probably an unrelated an noobish question...but I'm not ashamed to say I'm still a noob to all this.

Is there any tool available to extract the contents of an spk like sprites, sounds and such?

Thanks in advance.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Plombo on July 19, 2011, 06:58:19 pm

Ok, probably an unrelated an noobish question...but I'm not ashamed to say I'm still a noob to all this.

Is there any tool available to extract the contents of an spk like sprites, sounds and such?

Thanks in advance.

No.  The idea behind SecurePAK is to prevent people from extracting it.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: r1vver on August 24, 2011, 09:33:10 am
Nope.  Get one of the daily snapshots at the top-right corner of the website.  They're all SecurePAK-enabled.
Current release (OpenBOR v3.0 Build 3388) is not SecurePAK-enabled or it's me doing something wrong with .spk mods?
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on August 24, 2011, 09:41:23 am
All recent releases are SecurePAK compatible. If there is a problem with secured Paks, it's an engine bug or user error. What is happening exactly?

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: r1vver on August 24, 2011, 09:50:48 am
I'm on Windows 7 x64 OS. I have OpenBOR v3.0 Build 3388 for Windows. When i put .spk files in to /Packs folder, OpenBOR say "No Mods In Pack Folder!" instead of list of mods.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on August 24, 2011, 10:29:52 am
Odd, I have nothing off the top of my head. I also use Win 7 *64, I'll have to download a secured module and give it a try with the newest engine to see what happens. Anyone one else have this problem?

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: SX on August 24, 2011, 10:41:45 am
I have not incorporated SecurePAK in the last few builds.  I will fix this sometime during the week.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: Damon Caskey on August 24, 2011, 11:13:13 am
I have not incorporated SecurePAK in the last few builds.  I will fix this sometime during the week.

Ack, I stand corrected. I thought you had set up the auto build to compile with SecurePAK support. My bad.  :dunce:

DC
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: gaming04 on October 22, 2011, 01:41:12 pm
Your exe closes automatically after the nag screen.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: wen586 on January 26, 2012, 12:50:37 pm
Nice!~~~I hope can play it with android system.
Title: Re: OpenBoR v3.0 SecurePAK Edition Build 2603
Post by: blygo on February 24, 2012, 12:59:50 am
thanks 4 the excellent work……
btw,why not update the OpenBOR for symbian?I  really enjoy the time playing the BORs on my phone
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