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Author Topic: OpenBoR v3.0 SecurePAK Edition Build 2603  (Read 47822 times)

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Offline machok

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #120 on: January 16, 2010, 01:40:14 am »
it start freeze after i press load the openbor application from homebrew channel, i did try from my pc & its works fine..
is it need another ios or something to play this openbor games on my wii?

Offline machok

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #121 on: January 16, 2010, 02:01:50 am »
ooh it works now   :cheers!:

and i can play this cool final fight from my wii... really thanks Plombo for your help..  ;D

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #122 on: January 19, 2010, 12:32:59 am »
I just updated OpenBOR's WiiBrew page with info about the new official Wii port.

Offline SX

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #123 on: January 19, 2010, 06:31:27 pm »
Nicely done Plombo!

Offline zamuel

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #124 on: January 20, 2010, 01:39:26 pm »
Trying to make sure it isn't just me but I'm getting a delay with music/sound in this build.  It's easiest to notice with regular attack chains since it sounds like the sfx happens a half second after you connect with a punch.
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Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #125 on: January 20, 2010, 05:06:11 pm »
Exactly which build and platform are you referring to?

Offline NickyP

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #126 on: January 20, 2010, 05:19:49 pm »
In Wii port 2639 there's a problem with using the Classic controller in the pak menu. Down is mapped to left on the dpad...  :eek:

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #127 on: January 20, 2010, 06:04:03 pm »
In Wii port 2639 there's a problem with using the Classic controller in the pak menu. Down is mapped to left on the dpad...  :eek:

I never noticed that, but I don't doubt it's true. :) There's a new devbuild I'll be posting within an hour or two that doesn't have that problem.

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #128 on: January 20, 2010, 06:55:33 pm »
Devbuild 2645 has been released with more changes, especially on Wii!  As always, you can get it from the first post.

EDIT: One hour later, and still zero downloads... :'(
« Last Edit: January 20, 2010, 07:55:39 pm by Plombo »

Offline fett42

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #129 on: January 20, 2010, 07:15:24 pm »
Any chances of a newer version for the Wiz to be released soon?

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #130 on: January 20, 2010, 07:18:53 pm »
Pickle136, the GP2X Wiz porter, will have to answer that one; I don't think he's been around recently.

Offline Plombo

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #131 on: January 21, 2010, 08:45:35 pm »
Actually, fett42, please try the attached build and tell me whether or not it works.

Offline Saint Antuan

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #132 on: January 22, 2010, 01:25:14 am »
I have a wiz, ill go to try today this build and tell you something too :)

Edit: dont run, i can see "Loading" screen for aplication when i try to run openbor.gpe, then i go back to the wiz menu, and log directory are empty :(
« Last Edit: January 22, 2010, 01:37:40 am by Saint Antuan »

Offline fett42

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #133 on: January 22, 2010, 08:46:43 am »
Actually, fett42, please try the attached build and tell me whether or not it works.

As Saint Antuan said, it sends you back to the main menu when launching openbor.gpe. Thank you for trying though.

I included a couple a files that I noticed weren't with your build. These were used with the Wiz version by Pickle. I go to the Wiz forum that Pickle frequents. I asked once before about a possible update of openbor for the Wiz there, but I didn't get a reply on it.

Offline Bloodbane

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Re: OpenBoR v3.0 SecurePAK Edition Build 2603
« Reply #134 on: January 22, 2010, 06:36:25 pm »
Trying to make sure it isn't just me but I'm getting a delay with music/sound in this build.  It's easiest to notice with regular attack chains since it sounds like the sfx happens a half second after you connect with a punch.

 Yes, same here. It happens with every SFX including the ones in menu.
 I'm downloading latest build, see if it's still there.
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