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OpenBoR => Mod Center => Wips => Topic started by: Darkmanx_429 on June 07, 2009, 06:14:14 pm

Title: CastleVania BoR
Post by: Darkmanx_429 on June 07, 2009, 06:14:14 pm
(http://www.freeimagehosting.net/uploads/c352534f8f.gif) (http://www.freeimagehosting.net/)
My 2nd Project. My attempt at merging 2 of Konami's biggest franchises into one brand new 2-D game. I always had the idea to do this. I haven't thought of a sub-title for it yet, but basically it all centers around Dracula being resurrected in modern day (20xx) Wallachia which has turned into a sprawling metropolis and then everything turns to ****. This would explain the use of the modern day weaponary (guns) and I also could keep the traditional Castlevanian Weaponary. The descendent of the Belmont Family (who doesn't believe his heritage) has to live up to his duty and protect the city from pending doom. I plan on incorporating the 360 range of motion and returning classic gameplay from some of the earlier CastleVaina games. (I already have this idea about swinging from lamp post to lamp post with the Vampire Killer.) I also plan to make alot of Castlevania/Contra hybrids that will make alot of fans happy. Thought's and ideas please.
Title: Re: CastleVania BoR
Post by: maxman on June 07, 2009, 06:35:08 pm
Hey. The fonts look like from Contra. Did you sprite edit the fonts? :ru_sure: They look cool.

On a second thought, what was your first mod? You mention this as your second mod.

Question: Are the chars from Castlevania and Contra gonna team up in that mod?
Title: Re: CastleVania BoR
Post by: talic on June 07, 2009, 07:10:40 pm
is a interesting idea.
I think you should use the contra 4 sprites and edit them.

this is a little example i made:
(http://i222.photobucket.com/albums/dd146/talic017/CC_talic.png)

I wish you good luck.  :cheers!:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 07, 2009, 07:15:18 pm
Hey. The fonts look like from Contra. Did you sprite edit the fonts? :ru_sure: They look cool.

On a second thought, what was your first mod? You mention this as your second mod.

Question: Are the chars from Castlevania and Contra gonna team up in that mod?
http://lavalit.com:8080/index.php/topic,3030.0.html (http://lavalit.com:8080/index.php/topic,3030.0.html)
Yes, I did edit them. I am making a hybrid of the 2 games. There will not be a team up, it will be a new decendent of the Belmonts using modern weaponary.
is a interesting idea.
I think you should use the contra 4 sprites and edit them.

this is a little example i made:
(http://i222.photobucket.com/albums/dd146/talic017/CC_talic.png)

I wish you good luck.  :cheers!:
Thanxs talic!  That looks awsome. And I like the concept very much! I already have a brand new main character in mind. But, I am really feeling that Richter sprite. Maybe as a hidden character when you complete the game? Can I use that?
Title: Re: CastleVania BoR
Post by: talic on June 07, 2009, 07:19:19 pm
yes of course you can use them.
i can make more castlevania+contra4 examples if you want.

i have alot of free time now  ;D
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 07, 2009, 07:24:44 pm
Talic, do you want to help out with the project with the sprites as well? If you want to help, just shoot me a PM and I will bounce some ideas off ya. I just found the Contra 4 character sprites online. I am gonna start on the main character sprites and hopefully finish most by today.
Title: Re: CastleVania BoR
Post by: maxman on June 07, 2009, 07:57:34 pm
Ah! :doh!: I forgot about it. I remember now. Sheesh. :doh!: Good luck, man. ;)
Title: Re: CastleVania BoR
Post by: Fightn Words on June 08, 2009, 12:11:07 am
Interesting idea. Good luck.
Title: Re: CastleVania BoR
Post by: Die_In_Fire on June 08, 2009, 12:29:37 am
that richter edit looks amazing!
Title: Jeremiah Van Helsing
Post by: Darkmanx_429 on June 08, 2009, 02:47:20 am
Playable Character #1 (Player 2)
(http://www.freeimagehosting.net/uploads/th.3175ea024f.gif) (http://www.freeimagehosting.net/image.php?3175ea024f.gif)
I Basically have the concept of being able to switch between the Vampire Killer and Gun at anytime. The Gun obviously won't work on all enemies though. Jeremiah doesn't use the Vampire Killer, but will have a chain whip/grappling hook. He will also have the ability to run a electric current through it. So in esscence it will be an electric whip. I am toying with the idea of Jeremiah being sort of a gunsmith. So he will employ alot more modern weaponary and maybe have upgradeable guns throughout the game.

Player 1 will be "Harker" Belmont. Hopefully, I will come up with a great idea for his sprite soon.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 08, 2009, 12:22:33 pm
(http://www.freeimagehosting.net/uploads/th.d75eba1e33.gif) (http://www.freeimagehosting.net/image.php?d75eba1e33.gif)
More pics of Jeremiah Van Helsing. You have the ability to switch between his gun and chain whip at anytime. The rounds from his gun were forged from a Sacred Cross. (That's why it's able to effect the evil and undead.) Also if you notice, his "Order of the Holy Cross" move is a little different in my CastleVania. It's no long a super (screen-filling) move or a boomerang. You are able to take the Cross out at anytime to effect enemies. (Doesn't work on all enemies.)
Title: Re: CastleVania BoR
Post by: Bloodbane on June 08, 2009, 12:41:56 pm
 The idea of modern Castlevania is cool! I hope you can mix horror and modern stuffs together. I mean, Contra series is full of weapons and machines while Castlevania series aren't.
 Hmmm... that makes me think, Contra also has aliens sooooo are you going to merge it too? say vampire alien? ;D

Quote
I Basically have the concept of being able to switch between the Vampire Killer and Gun at anytime. The Gun obviously won't work on all enemies though.

 I can imagine the idea.

Quote
More pics of Jeremiah Van Helsing.

 Cool edits! Can he shoot in 8 directions? like in contra series. It would be disappointing if he can't. Oh yes, can he perform somersault?
 Contra fans here, I'm checking contra features ;).
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 08, 2009, 01:28:10 pm
The idea of modern Castlevania is cool! I hope you can mix horror and modern stuffs together. I mean, Contra series is full of weapons and machines while Castlevania series aren't.
 Hmmm... that makes me think, Contra also has aliens sooooo are you going to merge it too? say vampire alien? ;D

Quote
I Basically have the concept of being able to switch between the Vampire Killer and Gun at anytime. The Gun obviously won't work on all enemies though.

 I can imagine the idea.

Quote
More pics of Jeremiah Van Helsing.

 Cool edits! Can he shoot in 8 directions? like in contra series. It would be disappointing if he can't. Oh yes, can he perform somersault?
 Contra fans here, I'm checking contra features ;).

Damn your good! Yes, 8 direction firing. 360 whipping. Somersault and Richter's backflip. (I'm spriting it as we speak.) As for aliens? Well, they won't be called exactly "aliens," but they can be classified as such. I do have some Contra/CastleVania hybrids in mind. I do want to make the Count a bit more alien than Vampire. As for a "modern" CastleVania, (it's my all time favorite title) the games have always been historically accurate. So I want to incorporate classic CastleVaina elements and give them a modern twist. Some examples I can share with you are, Dracula's Castle resurrects on top of the largest skyscraper in the city and then turns it into something demonic. So you will actually have to enter the building, fight up all the floors (also a "clocktower" reference) and then make it to Dracula's Chamber for the final battle. The very first boss battle in the city is on a huge bridge leading out of Wallachia where you will fight a giant boss (all the bosses will be ridiculously large, I am talking Contra/CastleVania 3 large) and to avoid it's charges I am bring back the whip swinging (from Super Castlevania 4) and you will have to whip the light posts to swing over and avoid it's attacks. So things like this. The difficulty level will be HIGH (just like in any contra game) and sometimes you will fight multiple bosses.

I am leaving the forum open for suggestions, ideas, and if anyone wants to provide "hybrid" sprites for enemies, please do them in GIF format only and you can post them here and then look up my personal e-mail on the PM and send them to me. I will take the best ideas and incorporate them into the game.  
Title: Re: CastleVania BoR
Post by: Bloodbane on June 08, 2009, 01:57:17 pm
Quote
and to avoid it's charges I am bring back the whip swinging (from Super Castlevania 4) and you will have to whip the light posts to swing over and avoid it's attacks.

 Interesting! 1st boss gives high challenge.

 That reminds me, there are modern armors in Castlevania for Genesis. One has wheels and moves back and fight while the other wields machine gun. 4th boss is comprised of gears in fact.

 Anyways, enemies don't have to be modern IMO. some enemies like mermans, bats, will o wisps and skeletons from Castlevania games should be good enough for this mod.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 08, 2009, 02:00:28 pm
For the Contra Fans (In case you didn't know):
http://www.siliconera.com/2009/05/25/contra-rebirth-impressions-catapult-from-a-helicopter/ (http://www.siliconera.com/2009/05/25/contra-rebirth-impressions-catapult-from-a-helicopter/)
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 08, 2009, 03:41:30 pm
Quote
and to avoid it's charges I am bring back the whip swinging (from Super Castlevania 4) and you will have to whip the light posts to swing over and avoid it's attacks.

 Interesting! 1st boss gives high challenge.

 That reminds me, there are modern armors in Castlevania for Genesis. One has wheels and moves back and fight while the other wields machine gun. 4th boss is comprised of gears in fact.

 Anyways, enemies don't have to be modern IMO. some enemies like mermans, bats, will o wisps and skeletons from Castlevania games should be good enough for this mod.

Actually, alot more modern day weaponary has been employed in the later Castlevania's. Like the skeletons with guns in Symphony of the Night, or the gun turrent you can use (a big surprise) in Curse of Darkness. Obviously the guns won't effect the enemies like the Axe Knights (because of their armor). There will be plenty of classic CastleVania baddies though (I am an 80's brat). Upgrades to zombies and skeleton warriors (some using modern weaponary) should provide a nice change of pace.
Title: Re: CastleVania BoR
Post by: Damon Caskey on June 08, 2009, 03:49:15 pm
Just for curiosity, what age of guns are we talking about here?

Black powder weapons have debatable penetration against heavy armors of their day, but that stuff might as well be paper against say, a common modern weapon like the 30-30.

DC



Title: Re: CastleVania BoR
Post by: Legend76 on June 08, 2009, 03:53:33 pm
I like the concept for this mod hope it goes well!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 08, 2009, 05:50:48 pm
Just for curiosity, what age of guns are we talking about here?

Black powder weapons have debatable penetration against heavy armors of their day, but that stuff might as well be paper against say, a common modern weapon like the 30-30.

DC




Good question DC, well we are talking about having classic Contra elements, spread gun, flame, machine gun, etc. so the weapons are gonna be futuristic as far as the heroes are concerned. The timespan of the game is 20XX. I will talk more about the plot and characters in a next post. I finished a 1st draft earlier this morning.
Title: Re: CastleVania BoR
Post by: elliott20 on June 08, 2009, 11:14:19 pm
so, the axe knight instead of using just heavy armor and a heavy shield, might actually employ the use of an inertial shield to absorb the rounds instead? Maybe throw in a chainsaw instead of an axe?

musket skeletons? that sounds like a pretty cool concept. Since we're talking futuristic skeletons though, this kind of makes me think of the necrons from Warhammer 40K

(http://www.puolenkuunpelit.com/kauppa/images/gw_wh40_necron_bf.jpg)

I think seeing all the classic bosses re-imagined would be kind of cool. Though, I'm somewhat hesitant to give them all the futuristic sheen since it kind of ruins a lot of their classic feel. i.e. Death from Castlevania X shouldn't get too much an upgrade, since he's meant to be timeless. But Frankenstein? now he could use an upgrade. Maybe now itself of just being a golem stitched together with a couple dead body parts, he's now a gigantic pile of corpses sewn together to form one gigantic flesh monster. I can see his introduction. You see him waist up sitting on a lab table. You think to yourself, "oh I remember this guy!", and then he begins to emerge from the floor below him, revealing all the horrific flesh that has been attached to him from the waist down. The grotesque imagery of limbs squirming involuntarily from faulty neuro-wiring unsettles you a little, but does not actually seem to pose a threat... until you realize, these limbs actually are fingers that is part of a much larger limb.
Title: Re: CastleVania BoR
Post by: Die_In_Fire on June 08, 2009, 11:25:40 pm
some castlevanias had skeleton on motorcycles, maybe you can add them on this mod too

skeleton musketeer are cool, there's also some type of sniper female being on the castlevania portrait of ruin
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 09, 2009, 12:47:55 am
 :wow!:Great ideas guess. I love that chainsaw/motorcycle idea too! It gives me a great idea about some things! Maybe I should reference MadMax? Don't forget I still need to keep in the Contra elements as well! Oh yeah, remember that idea I had about fighting the first boss on the bridge and swinging from lamppost to lamppost? Check this out:

(http://www.freeimagehosting.net/uploads/th.3ecc7ea0e4.gif) (http://www.freeimagehosting.net/image.php?3ecc7ea0e4.gif)

The only question is how do I convert my stage to BoR so that it show's correctly? Right now I have it saved in a single piece in GIF form at 813x567. Do I break it up and then save it in pieces at 244x200 a piece?
Title: Re: CastleVania BoR
Post by: elliott20 on June 09, 2009, 02:21:55 am
oh yeah, you should have Bruce Campbell be an unlockable character. Play as Ash!!!
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on June 09, 2009, 12:29:13 pm
 have you thought of a storyline yet.
as things are now i believe drac's castle is sealed away inside of some pocket dimesion. the only portal being a solar eclipse. Maybe mixing in the contra-verse aliens can cause a chain reaction.
maybe the aliens nuke a moon colony shifting its axis or rotation, or even splitting it in 2.
 that could serve to reopen the portal. or maybe the aliens are on some holy mission from their own gods.
imagine dracula re-powered with gifts from the ancient dark ones. Cthulu mythos stuff. Fits in with the hero not wanting to believe in his destiny. Or since dracula is supposed to be dead and reincarnated into a gay dude, you could use count orlock, seeing as how you can beat symphony without ever accessing his private quarters. it stands to reason that he may have still been there.
he's also got more animations than drac + a more bizarre transformation. if you need a base for custom orlock frames, you could use blackmore from order of ecclesia. his sprite is based off of orlock.
updating harker's outfit might be a good idea too. he still kinda looks like an old school cleric with a bazooka.
if you need help with the char edit let me know. im been working on an edit of dario from dawn of sorrow. is on my other laptop. ill post the wip here in a few minutes.
Title: Storyline and some info on weapons etc.
Post by: Darkmanx_429 on June 09, 2009, 01:10:48 pm
Untitled CastleVania 20XX BOR

PLOT: Wallachia has turned into a modern day metropolis. Dracula?s Castle resurrects on top of the largest skyscraper in the city. Monsters start suddenly appearing to attack the inhabitants of the city.

Heroes:

Harker Belmont
Age: 29

STORY: The modern day decedent of the Belmont Clan, the legendary clan of vampire killers endowed with mystical abilities.  Hacker?s grandfather once told him about the story of Dracula and the Belmont?s to which  Harker does not believe. Harker does not claim his birthright until Dracula?s Castle appears and attacks Wallachia.

?I always thought the stories my grandfather told me where just fables to scare little kids. What a horrible night to have a curse.?

Weapons: (Upgradeable Whips)

Vampire Killer ? the legendary whip of the Belmont Family
(http://www.freeimagehosting.net/uploads/6fb62a3fb2.gif) (http://www.freeimagehosting.net/)
Garlic Whip ? Whip made from the Bulbs of Garlic
(http://www.freeimagehosting.net/uploads/d069a03d5b.gif) (http://www.freeimagehosting.net/)

Elementals: - By dipping his whip into different elements, Harker and bestow elemental attacks to the Vampire Hunter for a short while

Flame Whip ? By dipping the Vampire Killer into a lava stream or flame turns it into a flame whip that can incinerate enemies.
(http://www.freeimagehosting.net/uploads/f18c14bfcf.gif) (http://www.freeimagehosting.net/)
Ice Whip ? You can freeze enemies and then shatter them with the rounds from your gun. You can also freeze water into ice form and walk on it. (Hidden passages)

Order: Mystical weapon given to Harker from Jeremiah. Its rounds have been melted down from a sacred Cross to combat evil.
(http://www.freeimagehosting.net/uploads/ddd8908ce0.gif) (http://www.freeimagehosting.net/)


Jeremiah Van Helsing
Age: 35
Weapons: (Upgradeable Guns)

Gunsmith, Jeremiah Van Helsing. Jeremiah was the caretaker of the Vampire Killer whip handed down by Harker?s grandfather after the great Vampire Wars. He is also a descendent of a great clan of vampire killers that combats evil. Jeremiah knows that only a Belmont can harness the powers of the whip to destroy Dracula. Jeremiah has been preparing for years for Dracula enviable resurrection and has created much modern day weaponry to help him combat evil. Jeremiah seeks out Harker and is the one that bestows the Vampire Hunter to him.

?For centruries my father injected himself with Dracula?s very blood to stay immortal to stop Dracula from resurrecting in this time. However that came with a heavy price, my father?s soul was corrupted by Dracula?s blood and damned his soul. Unlike the mighty Belmonts who do not age and until they confront Dracula, I am just a mere mortal trying to do what is right.?

Chain Whip: Metallic whip made be Jeremiah?s own design.
(http://www.freeimagehosting.net/uploads/f952326af2.gif) (http://www.freeimagehosting.net/)
Electric Whip: Jeremiah can electronically channel an electrical current through the chain whip to shock enemies. (Could also have the potential to be good for puzzles. Ex. Starting gears)
(http://www.freeimagehosting.net/uploads/bf445ad7a1.gif) (http://www.freeimagehosting.net/)

Law: One of 2 twin guns forged by Jeremiah. The rounds have been melted down from a sacred Cross to combat evil.
(http://www.freeimagehosting.net/uploads/c6c6121701.gif) (http://www.freeimagehosting.net/)
Holy Order of the Cross ? Holy Cross that can be used at any time.
(http://www.freeimagehosting.net/uploads/8d16665ade.gif) (http://www.freeimagehosting.net/)

**This is where I am at the moment. By the way, that character sprite is Jeremiah Van Helsing. I have not done a Harker sprite yet. I have some ideas in mind though. And yes,  that's what I am shooting for by using that character design an old cleric with guns. Also Vyck, if you wanna help with the project show me some examples of your CastleVaina sprites on this post. Right now Talic, he also helping me with some spriting. His character designs are awesome so far!
Title: Re: CastleVania BoR
Post by: Bloodbane on June 09, 2009, 02:37:09 pm
 You have lots of plan for this mod. I hope you don't run out of fuel!

 Good luck!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 09, 2009, 03:06:33 pm
You have lots of plan for this mod. I hope you don't run out of fuel!

 Good luck!
Nan, I am pretty passionate about it! Besides with so many people wanting to contribute to the project how could I go wrong? :cheers!:
Title: Some Baddies (Sneak Peak)
Post by: Darkmanx_429 on June 09, 2009, 10:49:25 pm
I think the hardest part of this mod is thinking of ideas for enemies and bosses yet still be original, familiar, and new at the same time. Well here are some of mine.
some castlevanias had skeleton on motorcycles, maybe you can add them on this mod too

skeleton musketeer are cool, there's also some type of sniper female being on the castlevania portrait of ruin
(http://www.freeimagehosting.net/uploads/a55c691fb3.gif) (http://www.freeimagehosting.net/)

And some bosses:
(http://www.freeimagehosting.net/uploads/3b3be021a5.gif) (http://www.freeimagehosting.net/)(In Progress)
Evil got an upgrade! I was thinking how can I put a spin on the classic CastleVania Frankenstein monster, but still stay true to the Contra fans, well how about a giant Mechanical one with a chainsaw! The thing with this boss is that your whip will have no effect. You have to blast it apart to expose it's weak point. I included the Dracula x version of Frank for scale purposes.
(http://www.freeimagehosting.net/uploads/1ec4c38423.gif) (http://www.freeimagehosting.net/)
Zombie Samus
A hidden boss in one of the alternate routes of the game. Metroid fans will be surprised about this one! Thought she might be a good challenge!

I also decided to only have 5 stages with an alternate route hidden in all of them. So that makes the game 10 stages long (with the hidden routes.) I know 5 stages doesn't seem long, but the scale of the stages and the alternate hidden routes should make up for it!

Opinions?
Title: Re: CastleVania BoR
Post by: ryomaneo on June 09, 2009, 11:02:16 pm
you are doing a great job with this project keep it up Darkmanx_429
Title: Re: CastleVania BoR
Post by: elliott20 on June 10, 2009, 01:06:18 am
 :(

you didn't like my mega Frankenstein idea? *sniff*

nah, actually it's cool. Frankenstein with armor and a chainsaw actually feels pretty appropriate for an upgrade.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 10, 2009, 04:52:38 pm
:(

you didn't like my mega Frankenstein idea? *sniff*

nah, actually it's cool. Frankenstein with armor and a chainsaw actually feels pretty appropriate for an upgrade.
Actually I did like the idea, just not for Frankenstein, maybe Legion perhaps? I don't think I could actual use the idea though for a boss maybe a smaller character because of the spriting aspect of it. Frankenstein still needs some work done to it so it looks far different than its original source. I am currently still spriting Zombie Samus at the moment. As I mentioned in a previous post if anyone wishes to provide sprites or ideas please do so in this board. So far alot of people have come up with so great ideas for me to use! Thanks for everyone's input!
Title: Re: CastleVania BoR
Post by: elliott20 on June 10, 2009, 10:13:19 pm
Well, frankenstein, no matter what you do with him, should never be agile. So, I like the idea of giving him a crap load of new armor upgrades, and maybe a lot more obscene muscle.
Title: Re: CastleVania BoR
Post by: Bloodbane on June 11, 2009, 04:37:07 am
Quote
I think the hardest part of this mod is thinking of ideas for enemies and bosses yet still be original, familiar, and new at the same time. Well here are some of mine.

 :laughing: Yeah, that's why my Rainbow mod took long time to progress. Most of the time is getting the ideas instead of scripting them.

 Hmmm... let's see, what about medusa head which shoots laser from her eye or missile from her mouth? battle chopper which drops skeleton soldiers? armor with jetpacks? skeleton formations (remember the cool soldier formations in Hardcorps?)?

Quote
I also decided to only have 5 stages with an alternate route hidden in all of them. So that makes the game 10 stages long (with the hidden routes.) I know 5 stages doesn't seem long, but the scale of the stages and the alternate hidden routes should make up for it!

 Watch the 100 levels limit per game mode!

 BTW, don't know why I'm itching to script something for this mod. I feel like I have to show something.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 11, 2009, 12:51:08 pm
Quote
I think the hardest part of this mod is thinking of ideas for enemies and bosses yet still be original, familiar, and new at the same time. Well here are some of mine.

 :laughing: Yeah, that's why my Rainbow mod took long time to progress. Most of the time is getting the ideas instead of scripting them.

 Hmmm... let's see, what about medusa head which shoots laser from her eye or missile from her mouth? battle chopper which drops skeleton soldiers? armor with jetpacks? skeleton formations (remember the cool soldier formations in Hardcorps?)?

Quote
I also decided to only have 5 stages with an alternate route hidden in all of them. So that makes the game 10 stages long (with the hidden routes.) I know 5 stages doesn't seem long, but the scale of the stages and the alternate hidden routes should make up for it!

 Watch the 100 levels limit per game mode!

 BTW, don't know why I'm itching to script something for this mod. I feel like I have to show something.

If you are interested in scripting for my mod, I would be happy to have you on board. I am still very new to BoR. Right now I am still in the process of just getting all the sprites done. But if you are serious and want to be able to get something out to show for regualar updates, hit me up on the PM and we can work something out. Let me get the first stage completely sprited 1st and then we can go from there.

 
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 11, 2009, 04:37:40 pm
(http://www.freeimagehosting.net/uploads/78a2c45c17.gif) (http://www.freeimagehosting.net/)
Here is the official title: Castlevaina 20XX. Still working on tentative title. Maybe, "Recital Of Blood." Trying to incorporate Contra in the title somehow...
Title: Re: CastleVania BoR
Post by: Orochi_X on June 11, 2009, 04:43:47 pm
Quote
Trying to incorporate Contra in the title somehow...

Contravania

Job done!  :laughing:
Title: Re: CastleVania BoR
Post by: DarkWolve on June 11, 2009, 04:52:39 pm
This I think is a good idea...I am interested on how it will turn out :)
Title: Re: CastleVania BoR
Post by: elliott20 on June 11, 2009, 10:36:08 pm
madusa that shoots lasers? sci-fi!

of course, when I thought medusa, I automatically was thinking about some kind of cthulu-esque reference...
Title: Re: CastleVania BoR
Post by: Jazari on June 11, 2009, 11:49:45 pm
I must say the Idea is nice and I like the Zomibe Samus..lol ;D :laughing: Good work man, this is good stuff. can't wait to see how it all turns out. ;)
Title: Re: CastleVania BoR
Post by: elliott20 on June 12, 2009, 01:22:34 am
how about the bat boss that launches miniature robotic bats? and hell, even have the bat boss launch little missiles.
Title: Re: CastleVania BoR
Post by: Bloodbane on June 13, 2009, 07:23:05 am
 That's good idea elliott! That reminds me to golden bat from Super Castlevania.

 Oh yes, here are other ideas:
1. Mecha Giant Bat. At 1st it appears and fights like Giant Bat but once it's defeated once, it shed its skin and show its robot body! It resumes the battle with extra power and posibbly extra attacks.

2. Hidden turret door which reveals dragon skull instead. In some Contra series, you can find doors which hide turrets in them. In this mod, when it opens, dragon skull appears instead and shoots like turret.

3. Skull Tower which shoots rocket or laser instead of fireballs. I'm sure you know the static dragon skulls which appear in Castlevania series.
Title: Re: CastleVania BoR
Post by: elliott20 on June 15, 2009, 12:30:59 am
I actually could imagine a lot of the turrets now instead of shooting small bullets or fireballs they shoot out a straight beam like the petrification trap in D&D shadow over mystara. of course, this makes these turrets probably quite a bit more dangerous...
Title: Re: CastleVania BoR
Post by: Bloodbane on June 15, 2009, 01:58:26 am
Quote
a lot of the turrets now instead of shooting small bullets or fireballs they shoot out a straight beam like the petrification trap in D&D shadow over mystara

 :laughing:
 And I can imagine, instead of grenades, exploding skulls are thrown instead :laughing:.

 BTW Darkman, I've just read this:

http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Cameratype (http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Cameratype)

 and realized that you can maybe you should use it to make higher level. IOW there's no panel height limit.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 17, 2009, 08:53:26 pm
Thank everyone for providing such great ideas! Hopefully I'll have some new stuff I can show real soon!
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on June 20, 2009, 05:47:01 pm
sorry i took so long. ive been a bit busy. but hopefully you'll see what i mean as far as modernizing the character.
(http://img132.imageshack.us/img132/3151/jonashayden.th.png) (http://img132.imageshack.us/i/jonashayden.png/)
that, and everybody uses Richter as a base.
i figured something new might be cool too.
Title: Re: CastleVania BoR
Post by: Phemt on June 20, 2009, 07:29:47 pm
Quote
Trying to incorporate Contra in the title somehow...

Contravania

Job done!  :laughing:


Was it an hard task for you Orochi X?  :laughing:

BTW Nice modding for Richter with the machine gun!  ;)
Title: Re: CastleVania BoR
Post by: CyberSoulX on June 20, 2009, 08:54:57 pm
This looks cool. I hope you release this someday.
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on June 21, 2009, 03:06:01 pm
Castlevania: The march of Red Falcon.
Contravania: polyphony
Contra: End waltz
just a few name ideas.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 21, 2009, 07:28:58 pm
sorry i took so long. ive been a bit busy. but hopefully you'll see what i mean as far as modernizing the character.
(http://img132.imageshack.us/img132/3151/jonashayden.th.png) (http://img132.imageshack.us/i/jonashayden.png/)
that, and everybody uses Richter as a base.
i figured something new might be cool too.

No prob at all! I am really digging the character, kinda reminds me of Reinhardt Schneider from the Castlevania 64. I will try to incorporate your character into the game. If you have any other sprites or suggestions, please add them here. I need more Contra/Castlevania hyprids. I love that idea of the mechanical medusa with the laser eyes, i'll start on that really soon!
Title: Re: CastleVania BoR
Post by: CyberSoulX on June 22, 2009, 01:20:17 am
I love the contra castlevania edits. I messed around with simon belmont abit.

(http://www.freeimagehosting.net/uploads/ba2e677ed0.gif)
Title: Re: CastleVania BoR
Post by: Bloodbane on June 22, 2009, 02:11:37 am
 Nice work Vyck! Can't wait to see him in action.
Title: Re: CastleVania BoR
Post by: nedflandeurse on June 22, 2009, 04:40:35 am
"What a horrible night to have a curse" lol.

Wait to see more of your project!
Keep it up.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 22, 2009, 03:23:12 pm
"What a horrible night to have a curse" lol.

Wait to see more of your project!
Keep it up.
Thanks, everything is coming great thanks to everyone ones input!

I NEED MORE BADDIES.

Oh yeah, I need a Dracula/Alien Hybrid (Red Falcon). I want Drac to be more alien than anything. If anyone wants to post sprite ideas please post them here. I love the idea including the Red Falcon Heart/Dracula's Heart somehow.
Title: Re: CastleVania BoR
Post by: elliott20 on June 22, 2009, 11:59:20 pm
ideas or actual sprites?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 23, 2009, 12:04:18 pm
Both. But, I need MORE sprites! I am designing the stages from ground up too (if this tells you anything)
Title: Re: CastleVania BoR
Post by: Mrgrill247 on June 26, 2009, 09:02:07 pm
This website will help you for Castlevania resources.

http://mugencharacters.ucoz.com/ (http://mugencharacters.ucoz.com/)



Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on June 28, 2009, 06:28:28 pm
will there be vertically scrolling stages like the clock tower in the Castlevania games, or like in contra 4 stage 2? if so how will you pull it off?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on June 30, 2009, 12:44:56 pm
will there be vertically scrolling stages like the clock tower in the Castlevania games, or like in contra 4 stage 2? if so how will you pull it off?
Working on that...tough question though.
This website will help you for Castlevania resources.

http://mugencharacters.ucoz.com/ (http://mugencharacters.ucoz.com/)




Good site in general! Thank you! A site I haven't seen before!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on July 05, 2009, 08:19:19 pm
Just a small update. The project is still going strong! Sorry I haven't had a chance to post I didn't want people to start thinking the project was dead! Just the opposite, I am currently working with a individiual who will remain nameless (at the moment becuase I am sure he will start getting flooded with requests), in releasing a full custom soundtrack for the mod and it will be free to download on the release! TRUST ME, if you are CastleVania/Contra fan, you'll want this soundtrack! I am designing the album cover as we speak while he is creating the music. So yes, the mod is coming out but it will take time.

On a more important note, I need your help! Anyone with any artistic talents and wants to contribute or make a commiment to the project please hit me up on the PM. I need character, stages, or enemy spriters. I am going for the look of Order of Ecclesia (as far as characters are involved) and Dracula X (as far as baddies), but I am open to just about anything. Just remember it's a hybrid, so I need hybrids of some the classic Contra/Castlevania baddies!

It's a big project and it's coming! I need your help to make it look and play like a Castlevania/Contra mod should!  Thank you for your time and everyone that has contributed great ideas to me so far!

Title: Re: CastleVania BoR
Post by: Bloodbane on July 06, 2009, 03:37:30 am
 While waiting, why don't you gather sprites from Castlevania and Contra series? you can edit them later.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on July 06, 2009, 02:18:43 pm
While waiting, why don't you gather sprites from Castlevania and Contra series? you can edit them later.

That's been a ongoing process. That's why I want to enlist some more spriters. I want to see what some other people can come up with as well! The more originality the better!

Speaking of which Bloodbane would you like to contribute something to my mod? I know you were mentioning something earlier..
Title: Re: CastleVania BoR
Post by: Bloodbane on July 10, 2009, 03:57:20 am
 Yes I would like to contribute something to your mod. Since there's no sprite to to work with, I work on nothing.
 The latest I did was modifying Pierwolf's Castlevania demo. Wanna take a look?
Title: Vamprobotector: Ricital Of Blood - Track: "Jungle Killer"
Post by: Darkmanx_429 on July 14, 2009, 05:19:12 pm
Well, the cd album cover art is official done! All that is left is to include the font and text for the tracklist to be included on the back of the cd. It will be called: Vamprobotector: Ricital Of Blood

Thank you for everyone's support!

 (http://tinypic.com/player.php?v=208wd1h)
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 02, 2009, 10:07:11 pm
It's been a little while since my last post, I just want everyone to know that the project is alive and kicking and we've been working extremely hard to bring out a high quality project! The main character sprites are nearly completely done and been tested and look great in BoR! The CD album printed artwork is amazing and we are going on 15 fully completely tracks at the moment. I have a looooong labor day holiday so hopefully I can finish up some things for my next post that I think the fans will love!
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on September 04, 2009, 11:48:52 am
AWESOME!!!
Glad to see you're still working on this. I've been doing my on thing with alot of custom work involved. if you still need work done let me know.
Title: Re: CastleVania BoR
Post by: Yagami Brando on September 04, 2009, 11:53:15 am
The track is awesome - this game could be a real masterpiece - keep up a great work.
BTW how many percents done?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 05, 2009, 02:39:53 am
AWESOME!!!
Glad to see you're still working on this. I've been doing my on thing with alot of custom work involved. if you still need work done let me know.
If you are still interested. We could always use new sprites, however we opted to go more Rondo of Blood style than Aria of Sorrow sprites.
The track is awesome - this game could be a real masterpiece - keep up a great work.
BTW how many percents done?
No %'s please. At least not yet. Still a waaay to go, but hopefully will have some vids to show coming soon. ALOT of custom stuff is being done, we are essentially building a whole new game!

As for the tracks, you haven't heard anything yet! In case you didn't know, the Vamprobotector OST is a fusion of Castlevania/Contra music combined! Yes, that's "fusion" of the Dragonball type!
Title: Re: CastleVania BoR
Post by: Yagami Brando on September 05, 2009, 03:00:01 am
I already got its fusion - old school castlevania metal-style music at first and then it comes to contra theme. That really rocks. I'm a big fan of Castlevania and contra, so 2 games in one is just a dream for me. Good luck with your project - will be waiting for its release. :)
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on September 05, 2009, 09:57:50 am
I'm imagining you still need enemies, among other things.
but im confused. Aria of Sorrow is the GBA game. the sprites are smaller, and a bit cartoony.
Dawn of Sorrow is the DS game. The sprites ARE in the rondo style, its just the outfits and whatnot that have been updated to a more modern look.
Are you saying you want the chars to be DRESSED in the old style with Richter as the base? ???
if so, what time period is the game taking place in?
If it's the future, then the enemies should look the part.
if it's in the past thats cool too. I can make the enemies look more "steampunk" in style.
Let me know what you need here, and i'll send it too you via PM. that way we don't give up any surprises.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 05, 2009, 11:14:28 am
I'm imagining you still need enemies, among other things.
but im confused. Aria of Sorrow is the GBA game. the sprites are smaller, and a bit cartoony.
Dawn of Sorrow is the DS game. The sprites ARE in the rondo style, its just the outfits and whatnot that have been updated to a more modern look.
Are you saying you want the chars to be DRESSED in the old style with Richter as the base? ???
if so, what time period is the game taking place in?
If it's the future, then the enemies should look the part.
if it's in the past thats cool too. I can make the enemies look more "steampunk" in style.
Let me know what you need here, and i'll send it too you via PM. that way we don't give up any surprises.

You got me there. I meant Dawn of Sorrow. DOS went more anime styled to capture a new broader audience for Castlevania. It was not the like the traditional gothic style like some previous Castlevania's. I particuarly enjoyed the art styles of Rondo of Blood and Symphony of the Night the best. But I guess it might not matter once you convert sprites to BoR mode anyways. I've seen some sprites used in mods that I thought would look terrible ingame look great in BoR.

I am still working out the actual plot and timeline to fit in both the Castlevania and Contra universes. But the plot will mirror Marvel's Tomb of Dracula, where Dracula travels through time via an echanted mirror. Think Castlevania meets MadMax if that helps.
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on September 05, 2009, 04:14:05 pm
Yeah...
Konami and Iga can take take anime horsesh*t and blow it of of Drac's vampiric ***.
excuse me :blushing: i seem to have sneezed up some profanity.
Steampunk it is then huh.
lets go.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 06, 2009, 08:44:48 pm
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bubbles.gif)
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebaranimation.gif)
Just experimenting with new boss bars my partner made. Vids coming soon.
Title: Re: CastleVania BoR
Post by: Mutough on September 06, 2009, 11:18:18 pm
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bubbles.gif)
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebaranimation.gif)
Just experimenting with new boss bars my partner made. Vids coming soon.
Those look pretty damn good. I say the second is best just for the "character" of it.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 07, 2009, 01:35:57 am
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bubbles.gif)
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebaranimation.gif)
Just experimenting with new boss bars my partner made. Vids coming soon.
Those look pretty damn good. I say the second is best just for the "character" of it.
Thanks, actually it's the same lifebar! The first GIF with the bubble is how it may turn out. Debating to leave them reddish tone with the bubbles (kinda like a bunsen burner) or with the whole techno color change going on? (I think it may distract the player when fighting bosses because you would always want to look at it.) What do you guys think?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 07, 2009, 02:07:32 pm
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebar2GIF.gif)
My partner is damn near done with the final design for the boss bar! (It's getting there!)
Title: Re: CastleVania BoR
Post by: CyberSoulX on September 07, 2009, 04:06:24 pm
The bar looks cool. It might take up too much space on the screen though.
Title: Re: CastleVania BoR
Post by: Yagami Brando on September 07, 2009, 04:17:03 pm
nope, i suppose it will not :)
Its just cool - like the Boss health bar in Castlevania series, even cooler :)
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 07, 2009, 11:23:47 pm
nope, i suppose it will not :)
Its just cool - like the Boss health bar in Castlevania series, even cooler :)

Thanks, but you guys haven't seen anything yet! The presentation should blow anything you seen previous away. And you guys are getting a free cd album with release of the game with custom art and everything! Imagine Castlevania on steriods mixed with a touch of Contra!
Title: Re: CastleVania BoR Demo Reel
Post by: Darkmanx_429 on September 08, 2009, 05:02:29 pm
Original Video (http://tinypic.com/player.php?v=m7kf5&s=3)

*All enemies, sprites, and music subject to change. The stage was custom put together specifically for this demo. This is just a small demo reel to show off the new sprites. This one is for Richter. Also notice the new lifebar and custom music also work in progress.

Font Help:

(http://i28.tinypic.com/2dj70ib.gif)
Could someone please tell me the name of this font (in white) and where I can get it so I may install it on my computer for my mod?
Title: Re: CastleVania BoR
Post by: Mrgrill247 on September 08, 2009, 05:28:16 pm
What a teaser trailer :wow!:.  I thought Ritcher was going to pull a Rambo on the skeletons. 
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on September 08, 2009, 05:49:48 pm
...
Title: Re: CastleVania BoR
Post by: yotatouch on September 08, 2009, 06:00:34 pm
Am i the only one that can't watch completly this video? Even i installed flash player 10 and even i use IE or FireFox...?
Anyway, the few seconds i could watch was looking pretty good but... can't see more right now.
...
Problem solved.
I saw the whole video and it looks pretty good, nice work man, hope to see more of your mod ! ;)
Title: Re: CastleVania BoR
Post by: CyberSoulX on September 08, 2009, 11:14:47 pm
The preview was awesome. Richter looked Bad A$$!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 08, 2009, 11:31:58 pm
The preview was awesome. Richter looked Bad A$$!
Wait till you see Helsing!
What a teaser trailer :wow!:.  I thought Ritcher was going to pull a Rambo on the skeletons.  
Maybe in the next couple of vids!

P.S. Can someone find that font for me?
Title: Re: CastleVania BoR
Post by: Bloodbane on September 09, 2009, 03:16:26 am
 That's cool bar Darkman! I hope it won't obstruct the screen too much.

 BTW it reminds me of this shot below.

 We should credit Pierwolf for his mod which we used as base ;D.
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on September 09, 2009, 06:33:32 am
i think you can find it in Pierwolf's legacy of dracula demo.
it's in the font folder. just paxplode it.
Title: Re: CastleVania BoR
Post by: Yagami Brando on September 09, 2009, 10:11:21 am
Just pure awesomnest :wow!:
Best of luck finishing it soon - just cant wait to try that baby. BTW the soundtrak is just great - probably the best castlevania theme's arrange ever!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 09, 2009, 11:19:03 am
That's cool bar Darkman! I hope it won't obstruct the screen too much.

 BTW it reminds me of this shot below.

 We should credit Pierwolf for his mod which we used as base ;D.
Glad someone finally noticed! We aren't using much of Pierwolf's mod at all for the base, that's just kinda a "shout-out" to his mod which I consider to be King of the Hill at the moment! Also, remember too this is just a "demo reel" alot of what you see was made specifically for this vid, just testing out sprites. (Which are damn near done for both main characters!) If we do use something, don't worry PierWolf will get the credit he deserves!

i think you can find it in Pierwolf's legacy of dracula demo.
it's in the font folder. just paxplode it.
Done that, I was hoping someone had it so that I could add it to the fonts folder on my computer.

Just pure awesomnest :wow!:
Best of luck finishing it soon - just cant wait to try that baby. BTW the soundtrak is just great - probably the best castlevania theme's arrange ever!
Wait till you hear the OST....trust me you haven't heard anything yet!

 
Title: BOSS BAR
Post by: Darkmanx_429 on September 13, 2009, 06:58:10 pm
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebar3GIF.gif)
Final version you where asking about!
Title: Still working hard! (Skull ship)
Post by: Darkmanx_429 on September 27, 2009, 07:15:30 pm
(http://www.freeimagehosting.net/uploads/01caafd9ff.png) (http://www.freeimagehosting.net/)

Should have some new vids coming soon. I just wanted to briefly show you guys the difference between some original sprites and the upgraded ones. Still working very hard! It's basically gonna be a brand new game so it's gonna take a little time before it's completely done, but it will come! What do you guys think?
Title: Re: CastleVania BoR
Post by: DARK HAYABUSA on September 28, 2009, 05:39:36 am
Good job man!
Preserves the essence of a Castlevania. :cheers!:
Title: Re: Still working hard! (Skull ship)
Post by: Phemt on September 28, 2009, 01:44:00 pm
(http://www.freeimagehosting.net/uploads/01caafd9ff.png) (http://www.freeimagehosting.net/)
What do you guys think?

Impressive amount of details added!!!  :cheers!:
Title: Re: CastleVania BoR
Post by: yotatouch on September 28, 2009, 02:09:00 pm
I agree with them Darkmanx_429, you did a very good work, the same kind of design, but reworked well as possible.
Good job man, keep doing good work. Your Castlevania looks really interesting ;)
Did you drawn everything yourself?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 28, 2009, 09:58:11 pm
I agree with them Darkmanx_429, you did a very good work, the same kind of design, but reworked well as possible.
Good job man, keep doing good work. Your Castlevania looks really interesting ;)
Did you drawn everything yourself?

Thanks brother, not in this instance, I just had good sources to work from! But, yes I do have ALOT of custom sprites that I had to create from scratch for some characters and animations and such and not just graphic upgrades! You'll find more about it when you see the character vids! You noticed Richter's somersault right?
Title: Re: CastleVania BoR
Post by: yotatouch on September 28, 2009, 11:19:02 pm
Darkmanx_429
Quote
You noticed Richter's somersault right?
In the last video you showed us?
I watched it again and didn't see the somersault edit... but i may be failed attention...?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on September 29, 2009, 11:23:13 pm
Darkmanx_429
Quote
You noticed Richter's somersault right?
In the last video you showed us?
I watched it again and didn't see the somersault edit... but i may be failed attention...?
ummm, right at the beginning when he jumps. Richter never had a contra somersault! :laughing:
Title: Re: CastleVania BoR
Post by: Bloodbane on September 30, 2009, 01:22:39 am
 Nice edit Darkman! Be careful when implementing that thing on the mod cause that thing is flying and has special attacks.

 Eh, I was referring to the original boss from Super Contra. How this enemy acts then?
Title: Re: CastleVania BoR
Post by: yotatouch on September 30, 2009, 07:30:40 am
Darkmanx_429
Quote
ummm, right at the beginning when he jumps. Richter never had a contra somersault! :laughing:
OK, finally i saw it... ;D i guess it was late when i saw your vid ... ;D
Title: Re: Still working hard! (Skull ship)
Post by: maxman on October 01, 2009, 07:13:06 am
(http://www.freeimagehosting.net/uploads/01caafd9ff.png) (http://www.freeimagehosting.net/)
What do you guys think?
I gotta say is, that ship is based on the one from Metroid series (I'd say Fusion).
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 01, 2009, 03:01:59 pm
(http://www.freeimagehosting.net/uploads/01caafd9ff.png) (http://www.freeimagehosting.net/)
What do you guys think?
I gotta say is, that ship is based on the one from Metroid series (I'd say Fusion).
Good eye I never noticed that, but you just gave me a real good idea for an idea I already had..

Nice edit Darkman! Be careful when implementing that thing on the mod cause that thing is flying and has special attacks.

 Eh, I was referring to the original boss from Super Contra. How this enemy acts then?

No worries. I am more concerned with trying to get the gun to equip correctly. Could you help? This is what someone provided before, but how would I code it to switch back to my whip?

weaponframe {frame} {weapon}
This is used to switch weapon in an animation.
{frame} determines at which frame the weapon is switched.
{weapon} is weapon's number determines which weapon will be used to replace.

Title: Re: BOSS BAR
Post by: maxman on October 01, 2009, 11:45:44 pm
(http://i654.photobucket.com/albums/uu267/darkmanx_429/bosslifebar3GIF.gif)
Final version you where asking about!
Wow... Nice boss life bar, Darkmanx_429. I didn't know it could be animated like that. I first thought it was a stairway but I was wrong. I realized it's a boss life bar.
Title: Re: CastleVania BoR
Post by: Riffman81 on October 04, 2009, 02:29:31 am
It's great to see all these Castlevania Mods. I always wanted to see a Castlevania with a futuristic setting, and this mod looks great so far!
Title: Re: CastleVania BoR
Post by: MasterExploder on October 04, 2009, 06:07:56 am
It's great to see all these Castlevania Mods. I always wanted to see a Castlevania with a futuristic setting, and this mod looks great so far!

Technically, both Aria and Dawn of Sorrow take place in the future, but I'm sure those games are not what you meant by "futuristic." You do get that sweet rail gun though in Aria...

As for the CV mod, excellent work so far Darkmanx. Your sprite work is original looking, yet is retains that Castlevania flavor we all know and love. I've seen a website (can't seem to find it now, however) where the creator had presented the same idea of combining Castlevania and Contra. I wasn't sold the idea however, but it looks like the direction you're taking the with concept is a lot more appealing. I know that CV is getting a lot of love from the OpenBOR community as of late, but your mod is a standout. Keep it up!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 04, 2009, 10:54:02 am
Thanks to everyone for their support and kind words it keeps me goin and makes me want to do the best job I can and then even take it a step further! I want everyone to know we are working REALLY hard to bring out a high quality project and that I appreciate everyone's ideas and support! I want to know that I will be revealing the name of my main partner in this project very soon! I wouldn't be as far as I am know without his input, skills, and support! We got more vids lined up too! Things are shaping up really nice! I appreciate everyone's patience as well! Rome wasn't built in a day and for sure not a brand new game! I also want everyone to know I am putting out an official call for any spriters that want to contribute to my mod please, post it on this thread or PM me and send it to my e-mail. If you are interested in joining my team and want to make full time contributions please send me a PM! Thanks again got all the fans and I hope to have some more good stuff really soon! :cheers!:
Title: Re: CastleVania BoR
Post by: yotatouch on October 04, 2009, 12:57:09 pm
Darkmanx_429
Quote
I appreciate everyone's patience as well! Rome wasn't built in a day and for sure not a brand new game! I also want everyone to know I am putting out an official call for any spriters that want to contribute to my mod please, post it on this thread or PM me and send it to my e-mail. If you are interested in joining my team and want to make full time contributions please send me a PM!
I love Castlevania and i already did some personnal works/sprites. If you need some help even if i'm busy myself with my own game, i'll help with pleasure, count me in.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 04, 2009, 01:00:28 pm
Darkmanx_429
Quote
I appreciate everyone's patience as well! Rome wasn't built in a day and for sure not a brand new game! I also want everyone to know I am putting out an official call for any spriters that want to contribute to my mod please, post it on this thread or PM me and send it to my e-mail. If you are interested in joining my team and want to make full time contributions please send me a PM!
I love Castlevania and i already did some personnal works/sprites. If you need some help even if i'm busy myself with my own game, i'll help with pleasure, count me in.
Ok, I want to check those out, hit me up on the PM and if you want go ahead and send me something on the e-mail.


Title: Re: CastleVania BoR
Post by: Bloodbane on October 05, 2009, 01:54:23 am
 BTW darkman, have you tried making shooting attacks for Richter? have you tried using 'spawnframe' instead of 'throwframe'?
 I asked this cause it's the basic of 8 direction shooting. If you have understood that, I could guide you on how to make 8 direction shooting.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 10, 2009, 06:36:45 pm
BTW darkman, have you tried making shooting attacks for Richter? have you tried using 'spawnframe' instead of 'throwframe'?
 I asked this cause it's the basic of 8 direction shooting. If you have understood that, I could guide you on how to make 8 direction shooting.
Sorry it took me long to respond Bloodbane. We well be on that portion as soon as we get the Equip gun issue under control. Obviously we won't be shooting much of anything until this issue is fixed which should be hopefully soon. :laughing:

Busy busy busy in real life and "mod life." Will have some more stuff soon!
Title: LBF offers support on Weapon Equip Issue
Post by: Darkmanx_429 on October 12, 2009, 03:58:38 pm
(http://i36.tinypic.com/13yqq6v.png)

Well, I got this PM in the other day. LBF is offering to take care of the weapons equip issue! Looks like my mod is gaining more support! Thanks advance for everyone who is taking the time to contribute to the mod!
Title: Re: CastleVania BoR
Post by: Barbalbero on October 14, 2009, 12:40:54 pm
That's one of the most interesting projects I saw lately :)

I don't remember who proposed it, but I think that make enemies vulnerable only to a particular type of weapon (vampires to Castlevania weapons and mechanical enemies to Contra's - and maybe some hybrid enemies half vampires-half mechanic could suffer half damage from both type of weapons?) can be a killer feat, It can feel a bit like Ikaruga, and that could be a wonderful and distinctive feature of this mod ^^

Obiouvsly that has to go along with an istantaneous - or almost - weapon change (Castlevania type/Contra type) to mantain the gameplay pace at ...Contra speed :)

Keep up the good work!
Title: Re: CastleVania BoR
Post by: Warmachine on October 16, 2009, 06:12:18 am
Hey folks!  Its been forever since my last post, but now is a good a time as any to shed some light.  I have been working with Darkman on this project since late June and have had a BLAST so far!  i have been the guy creating all the music for the mod.  i even made the little demo reel with my richter sprite and that custom background.  It started out with me just jammin to some good ol' castlevania/contra tunes and turned into not only recording metal mixes but also spriting as well! :laughing: Darkman and myself have fed off of each others ideas tremendously and the progress has been very promising.  And on behalf of myself and Darkman, i would like to thank everyone for their kind words and support!  you guys wont be disappointed with the outcome, believe me!  Darkman suggested we keep a cap on my input to the game as we suspected i would get flooded with music requests! :laughing:  but keep in touch guys.  if anyone has any projects they would like me to contribute music to, just hit me up!  And dont forget that upon the release of the mod we will also be featuring a full OST for download as well!  so make sure to keep your eyes on this one! its gonna be huge!

 :cheers!:   
Title: Re: CastleVania BoR
Post by: Yagami Brando on October 16, 2009, 05:08:18 pm
caaant wait :)
I am sure the ost will be just awesome :cheers!:
Title: Re: CastleVania BoR
Post by: Warmachine on October 16, 2009, 05:17:10 pm
caaant wait :)
I am sure the ost will be just awesome :cheers!:
Thanks!  I cant wait either!  Like i said, im having a blast just being a part of the project.  We will keep everyone posted with the details of the progress as soon as we get em :cheers!:
Title: Re: CastleVania BoR
Post by: Riffman81 on October 17, 2009, 12:50:31 am
Just thinking about the possibilities of what could be done with this mod's soundtrack has got me hyped up!! Seriously can't wait for this mod, just hope it playable on the DC!

"Bloody Tears" is my favorite Castlevania track of all time, a revamped METAL version on this mod would Royally kick some major ***!

I'm a musician too, so if anyone needs custom music for a mod, PM me and let me know your idea's on what you might be looking for.

 :eyebrow_action: 
Title: Re: CastleVania BoR
Post by: Warmachine on October 17, 2009, 11:43:19 am
We may just have to hook you up with that on the next vid!  ;D
Title: Re: CV 20XX Weapons Equip/Change Demo
Post by: Darkmanx_429 on October 17, 2009, 11:58:42 am
That's one of the most interesting projects I saw lately :)

I don't remember who proposed it, but I think that make enemies vulnerable only to a particular type of weapon (vampires to Castlevania weapons and mechanical enemies to Contra's - and maybe some hybrid enemies half vampires-half mechanic could suffer half damage from both type of weapons?) can be a killer feat, It can feel a bit like Ikaruga, and that could be a wonderful and distinctive feature of this mod ^^

Obiouvsly that has to go along with an istantaneous - or almost - weapon change (Castlevania type/Contra type) to mantain the gameplay pace at ...Contra speed :)

Keep up the good work!
20XX Weapons Demo (http://www.youtube.com/watch?v=wRJFyp1EOYA&feature=player_embedded#normal)

I would like to personally thank "LBF" for helping us figure out the weapons switch issue! Now like I planned you can switch between the whip and gun at anytime! Also I give credit to Pier Wolf for use of his mod for our demo reel!
Title: Re: CastleVania BoR
Post by: Phemt on October 18, 2009, 01:11:17 pm
Cool! The weapon switch looks like working great there!
Title: Re: CastleVania BoR
Post by: MasterExploder on October 18, 2009, 05:45:58 pm
I'm sure you already noticed this, but at about the :35 mark of the video, when Richer enters his weapon change animation, his sprite jumps to the corner of the screen briefly.  It shaping quite well, though, and I'm sure once you get some of the bugs worked out the system will work seamlessly. Keep it up! 
Title: Re: CastleVania BoR
Post by: Bloodbane on October 22, 2009, 12:47:42 am
 Good, finally Richter can wield gun.
 Hmmm... he's not shooting yet here so you haven't add projectile shooting ability yet. Well, try reading tutorial I've made for that. That one is still using throwframe but it should cover the basics. For 8 direction shooting, you need to use somethingelse than that.
Title: Rat Sprite Sheets
Post by: Darkmanx_429 on October 22, 2009, 09:25:18 pm
Does anyone know or have a sprite sheet of some realistic 2D rats? I swore I saw some scurrying around in some Castlevania games. Can someone help me out! Preferably in some different poses!
Title: Re: CastleVania BoR
Post by: elliott20 on October 22, 2009, 10:53:51 pm
**** that looks sweet.  :cheers!:
Title: Re: CastleVania BoR
Post by: Bloodbane on October 23, 2009, 04:40:48 am
 If you only want rats, there are plenty but realistic... hmm... what about the ones in Willow?
Title: Re: CastleVania BoR
Post by: Vyck_St.Judas on October 23, 2009, 05:44:09 am
In the game comix zone, Sketch (the hero) has a rat assistant.
http://sdb.drshnaps.com/objects/3/111/Sprite/Sketch.gif (http://sdb.drshnaps.com/objects/3/111/Sprite/Sketch.gif)
scroll down to the middle of the page and you'll find a full set of his sprites.
he'd actually make a pretty good enemy. you'd have to duck low to hit him as he'd be pretty hard to shoot even from 8 angles.
oh maybe even as a summoned familiar for count Orlock? just sayin'
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 25, 2009, 11:45:10 am
In the game comix zone, Sketch (the hero) has a rat assistant.
http://sdb.drshnaps.com/objects/3/111/Sprite/Sketch.gif (http://sdb.drshnaps.com/objects/3/111/Sprite/Sketch.gif)
scroll down to the middle of the page and you'll find a full set of his sprites.
he'd actually make a pretty good enemy. you'd have to duck low to hit him as he'd be pretty hard to shoot even from 8 angles.
oh maybe even as a summoned familiar for count Orlock? just sayin'
If you only want rats, there are plenty but realistic... hmm... what about the ones in Willow?

Thanks!


Willow? What system?

Title: Re: CastleVania BoR
Post by: Bloodbane on October 27, 2009, 12:10:09 am
 Willow is an arcade game by Capcom. It's single player only though.
 One reason I suggested that game is because the 1st boss is giant rat!
Title: Re: CastleVania BoR
Post by: Warmachine on November 08, 2009, 01:21:42 pm
Hey guys!  Its been awhile since our last update and we just want everyone to know that the project is still very much alive and well.  Between work and me fighting the damn H1N1 and all other kinds of illnesses, we're still working as much on this as we possibly can!  I just finished creating the gun attack sprites along with finally fixing our bullet issue(my own stupidity for missing something mindless! :laughing:) and just created this little demo reel.  It like the previous vid's uses PierWolf's LOD mod, so props to him for creating it!  The music is subject to change as far as where it will be used, but the 2 tracks are definitely gonna be in the completed game :cheers!: The 2 tracks are titled: "Boss To Lose", a combo of "Nothing to Lose" from Castlevania and "Fortress Boss" from Contra and "Dracula's Destruction", which is the combo of "Dracula's Castle" from SOTN and "River of Destruction 1" from Contra:Legacy of War.  We really looked at some tracks that would come out of left field so to speak, IOW, we wanted to throw some tracks at ya that no one would expect or would hear them and be like" Hell yeah, that's a great mix!"  On behalf of myself and Darkman_X we would like to thank LBF again for his help with our weapon switching issue, and again, thank PierWolf for the LOD mod.  And bare in mind that there are still quite a few bugs to work out, but this was just to show our current progress.  So, now that i've bored you all to death :laughing: without further ado, i give you the weapons reel!  MWAHAHAHAHA!!!! :laughing:

Castlevania 20XX Weapons Test Reel (http://www.youtube.com/watch?v=n09ir5QbpuE#normal)


Medusa doesnt stand a chance against the Contra Rifle!!! :laughing:

Thanks for watching guys!  :cheers!: and keep your eyes open on this project!
BMC_Warmachine
Title: Re: CastleVania BoR
Post by: Hanzo on November 08, 2009, 01:37:58 pm
Awesome Video Warmachime and keep up the good work.
Title: Re: CastleVania BoR
Post by: Warmachine on November 08, 2009, 01:53:53 pm
Awesome Video Warmachime and keep up the good work.
thanks Hanzo!  glad you liked it!  working on an alternate pose for our Helsing character as we speak :laughing:
Title: Re: CastleVania BoR
Post by: Yagami Brando on November 08, 2009, 03:23:10 pm
Thats just awesome!! And especially great work on soundtracks - your version of "Dracula Castle" just sounds sweet :cheers!: Keep it up - i am really looking forward to this.
P.S. i hope it will be 2 player game, not 1 player only, 'cuz i think it would be really fun to play this with someone :)
Title: Re: CastleVania BoR
Post by: Warmachine on November 08, 2009, 03:26:31 pm
Thats just awesome!! And especially great work on soundtracks - your version of "Dracula Castle" just sounds sweet :cheers!: Keep it up - i am really looking forward to this.
P.S. i hope it will be 2 player game, not 1 player only, 'cuz i think it would be really fun to play this with someone :)
Thanks!  and it wouldnt be Contra without 2 player madness!!!  Thanks for the kind words about the track also ;D
Title: Re: CastleVania BoR
Post by: Kolbek on November 08, 2009, 04:10:21 pm
Wow!!! I WANT this game!!! It works...it really works combining both games! Excellent vision my friend!
Make it for the DC...lol
Title: Re: CastleVania BoR
Post by: Warmachine on November 08, 2009, 04:14:38 pm
Wow!!! I WANT this game!!! It works...it really works combining both games! Excellent vision my friend!
Make it for the DC...lol
Thanks Kolbek!  Darkmanx was the man behind the main plan.  We've proven to be a great team and are feeding off eachothers ideas tremendously!  wait till you hear the plot behind this one!  And i will see what we can do when we get it finished.  Maybe we could port it to DC and PSP!! i would love to tare this apart on the psp!  the main speedbump we have now is figuring out how to code shooting while you walk or run, and how to set up directional firing.  dont have a clue on that one yet!  but dont count us out.  it will get taken care of! 
Title: Re: CastleVania BoR
Post by: Fightn Words on November 08, 2009, 05:53:02 pm
 :laughing:

If you were fighting the H1N1 virus I'm sure it was a short fight- I still can't beileve all the smoke & BS behind that one.

I realize this is just a weapon test but- will you be giving your enemies projectile weapons also, otherwise I can see the game being a tad too easy to play? Nice work on what you have so far.
Title: Re: CastleVania BoR
Post by: Warmachine on November 08, 2009, 06:14:28 pm
:laughing:

If you were fighting the H1N1 virus I'm sure it was a short fight- I still can't beileve all the smoke & BS behind that one.

I realize this is just a weapon test but- will you be giving your enemies projectile weapons also, otherwise I can see the game being a tad too easy to play? Nice work on what you have so far.
:laughing: yeah no doubt about the h1n1.  doctor asked me what my symptoms were, then immediately after, she said, yep, you've got h1n1 and she came to this conclusion without even testing me!  oh well, wether i had it or not, i was treated as such and got better so its all good  ;D but to answer your question :laughing: we most definitely will be giving enemies weapons like ours.  we want to play this as close to the chest of contra as possible while maintaining the castlevania goodness.  what i mean by that is, have not just one small group of around 4 to 5 gun toting monsters....but have a horde of around 20 to 30 at a time!  we want all the contra madness we can put into this game!  and thanks for the comment about the vid!  :cheers!:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on November 08, 2009, 10:00:25 pm
:laughing:

If you were fighting the H1N1 virus I'm sure it was a short fight- I still can't beileve all the smoke & BS behind that one.

I realize this is just a weapon test but- will you be giving your enemies projectile weapons also, otherwise I can see the game being a tad too easy to play? Nice work on what you have so far.

"Smoke and BS" , last Thursday I had a temp of about 103-104 out of the nowhere and been fighting it still since this weekend. I am just starting to feel better. About 2 months ago my mother-in-law was living with us and she got so bad we had to take her to the doc and then found out she had h1n1. She still stayed with us and I didn't even bother wearing a mask to avoid getting sick and was fine. She eventually recovered.

And yes, there will be all those classic contra elements in there. Still spriting enemies, I got some new stuff in mind. Glad to see everyone's positive reaction to Warmachine's vid!
Title: Re: CastleVania BoR
Post by: Hanzo on November 08, 2009, 10:13:30 pm
Yeah man Keep up the good work and I will be back you up 100% all the way.

That's why I'm the cool guy with a chill demeanor.
Title: Re: CastleVania BoR
Post by: Bloodbane on November 09, 2009, 08:56:18 am
 Nice video! Glad to see the shooting ability implemented. It's still missing more abilities but that requires extra work. I have no idea where to start helping on that.

 About the video, there's still bug that Master Exploder mentioned before. It's some kind of offset mistake. Somewhere in weapon switch animation.

Quote
Medusa doesnt stand a chance against the Contra Rifle!!!

 Not funny. You should download the hacked version by me and challenge the bosses there with this shooting ability and you'll see real game! ;).

 About the SFX, don't you have better hitfx? it sounds funny to hear NES SFX in this mod.

 Last, once you have set shooting ability, you should start setting 'nopain' or 'defense' for enemies to make them endure shots. You might need to add blink effect for visuals. I have given example for the latter in many mods but I'll recommend my Contra mod.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on November 09, 2009, 11:44:44 am
Nice video! Glad to see the shooting ability implemented. It's still missing more abilities but that requires extra work. I have no idea where to start helping on that.

 About the video, there's still bug that Master Exploder mentioned before. It's some kind of offset mistake. Somewhere in weapon switch animation.

Quote
Medusa doesnt stand a chance against the Contra Rifle!!!

 Not funny. You should download the hacked version by me and challenge the bosses there with this shooting ability and you'll see real game! ;).

 About the SFX, don't you have better hitfx? it sounds funny to hear NES SFX in this mod.

 Last, once you have set shooting ability, you should start setting 'nopain' or 'defense' for enemies to make them endure shots. You might need to add blink effect for visuals. I have given example for the latter in many mods but I'll recommend my Contra mod.

We purposely kept the old school contra shot sound. Thought it may bring a little  nostalgia to the game. We'll kept the latter in mind about the 'nopain' or 'defense' as we have our own enemies and creatures that we will be implementing in our mod, this was just a test run. Thanks for the offset tip, we saw that before we just haven't got to it yet! Keep the help coming!
Title: Re: CastleVania BoR
Post by: Warmachine on November 09, 2009, 03:43:44 pm
Nice video! Glad to see the shooting ability implemented. It's still missing more abilities but that requires extra work. I have no idea where to start helping on that.

 About the video, there's still bug that Master Exploder mentioned before. It's some kind of offset mistake. Somewhere in weapon switch animation.

Quote
Medusa doesnt stand a chance against the Contra Rifle!!!

 Not funny. You should download the hacked version by me and challenge the bosses there with this shooting ability and you'll see real game! ;).

 About the SFX, don't you have better hitfx? it sounds funny to hear NES SFX in this mod.

 Last, once you have set shooting ability, you should start setting 'nopain' or 'defense' for enemies to make them endure shots. You might need to add blink effect for visuals. I have given example for the latter in many mods but I'll recommend my Contra mod.

We purposely kept the old school contra shot sound. Thought it may bring a little  nostalgia to the game. We'll kept the latter in mind about the 'nopain' or 'defense' as we have our own enemies and creatures that we will be implementing in our mod, this was just a test run. Thanks for the offset tip, we saw that before we just haven't got to it yet! Keep the help coming!
To add to Darkmanx's post, we want to add as much classic contra, castlevania nostalgia to the mod as possible.  Remember Castlevania : Legacy of Darkness?  when you played through as Henry, each time you saved a child it would play a little jingle of simon's theme from CV4?  We just want to create that feeling of, "yeah, that's the castlevania/contra i know!" I know stuff like that always puts a smile on my face.  Takes me back to when i first played the games and how obsessed i became with both series. That makes me get into the game that much more because it carried the traditions that you come to know and love and frankly expect out of each installment in one form or another.  We want to keep the traditional specs(hence the gun shot and hit sound effects) while making things just a touch different.  But please, no one should take this comment the wrong way and if so i apologize for my poor vocabulary  :laughing: and any ideas or suggestions are more than welcome

Warmachine
Title: Re: CastleVania BoR
Post by: Phemt on November 11, 2009, 03:10:14 pm
Will we use unlimited ammo?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on November 12, 2009, 08:37:23 pm
Will we use unlimited ammo?

Of course, wouldn't be like Contra with a limit on ammo would it? ;D
Title: Re: CastleVania BoR
Post by: maxman on November 12, 2009, 09:22:23 pm
I'm thinking of naming it, "ContraVania". Do you think that's OK with you?
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on November 12, 2009, 10:47:14 pm
I'm thinking of naming it, "ContraVania". Do you think that's OK with you?

It's actually gonna just be called "Vamprobotector." And I am designing a new title logo as we speak. Now it matches the CD with it that's gonna be released.
Title: Re: CastleVania BoR
Post by: maxman on November 13, 2009, 01:07:17 am
It's actually gonna just be called "Vamprobotector." And I am designing a new title logo as we speak. Now it matches the CD with it that's gonna be released.
"Vamprobotector"? What is that? (What does it mean?) ???
Title: Re: CastleVania BoR
Post by: Fightn Words on November 13, 2009, 04:40:22 am
I like that. It's pretty original & it makes sense.
Title: Re: CastleVania BoR
Post by: Warmachine on November 13, 2009, 06:01:12 am
"Vamp"  linking of course to Castlevania and "Probotector"  linking to the Euro version of Contra.  We are also considering implementing the probotector into the game  ;D
Title: Re: CastleVania BoR
Post by: Bloodbane on November 13, 2009, 11:42:54 pm
 IMO Contravania sounds better than Vamprobotector. The former sounds more like 2 merged games while the latter sounds more like Vampire Probotector (Probotector which hunts blood like vampire). I never like the name of Probotector anyways.

 Also, Probotectors have robots as heroes instead of humans so it gives me impression of Bionic Richter :P. I don't mind Richter fighting robots but no need for such impression.

 Sorry, can't suggest better name.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on November 14, 2009, 12:42:39 pm
"Contravania?"  :P
It's actually gonna just be called "Vamprobotector." And I am designing a new title logo as we speak. Now it matches the CD with it that's gonna be released.
"Vamprobotector"? What is that? (What does it mean?) ???
(http://i37.tinypic.com/xohylw.png)
I like that. It's pretty original & it makes sense.
Someone gets it! :cheers!:
Title: Vamprobotector Status
Post by: Darkmanx_429 on December 24, 2009, 04:29:42 am
Well finally on a break from school so I got some time to work on my mod again. It continues to grow strong but it probably won't be until a while till you see a proper release. Don't worry this won't be a rehash or remixes of Contra or Castlevania mods that come out until then but a fully fleshed out brand new game with enemies never seen before and new take on other enemies. It will take time. I have even got help from some sources outside BoR! This project is far from dead!
Here are a couple of exclusive images from my mod!

Entrance to Castlevania (Boss Stage)
(http://img23.imageshack.us/img23/483/contracrucified.png) (http://www.imagehosting.com/)
Atlantis: The Lost Empire
(http://img145.imageshack.us/img145/367/atlantis.png) (http://www.imagehosting.com/)
Character Selection Screen
(http://img145.imageshack.us/img145/6969/selectc.png) (http://www.imagehosting.com/)
Title: Re: CastleVania BoR
Post by: Bloodbane on December 27, 2009, 11:42:00 pm
 Hmmm.... looking at Atlantis shot, is it constructed from 2nd stage Castlevania : Bloodlines for Genesis? it's atlantis shrine too.

 Oooh, Bill and Lance is crucified! Wonder if Trevor & Alucard get same fate? ;D.
Title: Re: CastleVania BoR
Post by: Fightn Words on December 28, 2009, 02:19:33 am
Great screen-shots!
Title: Re: CastleVania BoR
Post by: utunnels on December 28, 2009, 03:00:30 am
If it is Castlevania 24xx, maybe it will be robot shoot'em up.
 :laughing:
Title: Re: CastleVania BoR
Post by: Phemt on December 28, 2009, 03:20:36 pm
Hmmm.... looking at Atlantis shot, is it constructed from 2nd stage Castlevania : Bloodlines for Genesis? it's atlantis shrine too.
Oooh, Bill and Lance is crucified! Wonder if Trevor & Alucard get same fate? ;D.

Maybe Alucard would not like to even stand before those big crosses!  :laughing:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 28, 2009, 06:48:42 pm
Hmmm.... looking at Atlantis shot, is it constructed from 2nd stage Castlevania : Bloodlines for Genesis? it's atlantis shrine too.

 Oooh, Bill and Lance is crucified! Wonder if Trevor & Alucard get same fate? ;D.
Thanks Bane for the positive feedback! As well as to everyone else that is contributing positive input to my mod. Bane, you are somewhat right about the Bloodlines sprites, just trying to get stuff from many sources as possible! As far as the Crucifixion scene, I figured fans would get a kick out of that! Don't worry, there will be plenty more surprises I will be spriting that will pay subtle references to both games in the series!
Here are some exclusive gifs that myself and Warmachine have been creating for the mod! All work is early and subject to changes!
Our Version of Dracula -Bram Stoker Styled (I am starting to sprite this one!)
(http://img412.imageshack.us/img412/8200/vladratgif.gif) (http://www.imagehosting.com/)
Remember Bram Stoker's Movie?
Super C styled running (Warmachine is doing Richter! Yes, the arm is being changed to match!)
(http://img340.imageshack.us/img340/4379/rungun.gif) (http://www.imagehosting.com/)
Jeremiah Van Helsing (I am spriting this one)
(http://img136.imageshack.us/img136/9396/dwhipgif.gif) (http://www.imagehosting.com/)
Ice Whip
(http://img137.imageshack.us/img137/294/helsingicewhipgif.gif) (http://www.imagehosting.com/)

Title: Re: CastleVania BoR
Post by: Fightn Words on December 28, 2009, 08:22:26 pm
Quote
Remember Bram Stoker's Movie?

One of the best Vampire movies ever made. Classic.

It seems like it would be a tricky balance to have both melee & projectile combat, but it definitely will make the game more interesting (more options for the player don't hurt).

Title: Re: CastleVania BoR
Post by: Phemt on December 28, 2009, 09:31:12 pm
Very nice moving framesheets up there!  :cheers!:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 29, 2009, 05:26:08 pm
Very nice moving framesheets up there!  :cheers!:

Well, my boy Warmachine helps out alot with me in that department so I am glad everything is coming along together and everyone is liking the results. I think he does a great job! Wait to you see some of the bosses and characters that I am coming up with! I think you guys are gonna be pretty surprised when the mod releases. Don't forget we got a soundtrack going with it as well!  

Oh yeah, if someone can provide me with some sprite sheets of the characters or maps from the top down stages of Super C Arcade that would we help me out alot! I am still taking suggestions for enemies or ideas from folks too, or if you would like to provide sprites post them on the forum and I will take a look a them! Thanks everyone!
Title: Re: CastleVania BoR
Post by: mgman on December 29, 2009, 05:36:22 pm
DarkmanX I can provide you with all the Super Contra arcade sprites I can find:
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2)
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 29, 2009, 06:05:14 pm
DarkmanX I can provide you with all the Super Contra arcade sprites I can find:
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2)

Thanks man! Got all these man, I need specifically the top-down stage map mostly from Super C and all the creatures that aren't on that forum! :laughing:

Also if someone could rip the Contra 4 waterfall stage maps for me, you guys will love what I plan to do with that stage! Appreciate everyones help!
Title: Re: CastleVania BoR
Post by: Warmachine on December 29, 2009, 07:00:34 pm
Darkman you suck!!!  :laughing: just kiddin, you're awesome dude.  I havent commented on the mod for awhile so since i FINALLY have some free time im gonna buckle down and get to work!  Thanks to everyone for your continued interest, input and support.  Darkman and i are working very hard to give you guys a mod you wont forget!  And to comment a bit on the soundtrack....its gonna be HUGE!!! we may have to release it (or at least a few songs) to keep you guys pumped till crunch time!
Title: Re: CastleVania BoR
Post by: mgman on December 29, 2009, 09:07:12 pm
Contra 4 is one hell of a tough game to rip because of the fact that it's on the DS. If there was a way to record EVERY bit of background I walk across in an emulator for a given stage, it would be cool. DESMUME has a feature that dumps the current background, but it's no good to work with :(

I'll try to find a way to rip maps.

EDIT: I don't know if these might interest you: http://www.spriters-resource.com/nes/superc/index.html (http://www.spriters-resource.com/nes/superc/index.html)

DOUBLE EDIT: I found maps for the NES Super C levels: http://www.vgmaps.com/Atlas/NES/index.htm#S (http://www.vgmaps.com/Atlas/NES/index.htm#S)
Title: Re: CastleVania BoR
Post by: Warmachine on December 29, 2009, 09:14:22 pm
Contra 4 is one hell of a tough game to rip because of the fact that it's on the DS. If there was a way to record EVERY bit of background I walk across in an emulator for a given stage, it would be cool. DESMUME has a feature that dumps the current background, but it's no good to work with :(

I'll try to find a way to rip maps.

EDIT: I don't know if these might interest you: http://www.spriters-resource.com/nes/superc/index.html (http://www.spriters-resource.com/nes/superc/index.html)

DOUBLE EDIT: I found maps for the NES Super C levels: http://www.vgmaps.com/Atlas/NES/index.htm#S (http://www.vgmaps.com/Atlas/NES/index.htm#S)
Thanks mgman!  i've used desmume as well and i know where your coming from.  it can be a pain for sure!  thanks for the input dude! :cheers!:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 29, 2009, 09:14:37 pm
Contra 4 is one hell of a tough game to rip because of the fact that it's on the DS. If there was a way to record EVERY bit of background I walk across in an emulator for a given stage, it would be cool. DESMUME has a feature that dumps the current background, but it's no good to work with :(

I'll try to find a way to rip maps.

Been had those links man! :laughing:
I have a "easy ripper" that I downloaded. I haven't tried it yet, I was gonna try it in a day or two. Supposely it can rip from the DS. It's called Snap's Sprite Tool.
http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf (http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf)
You can google it and probably find it. If someone can help me with the issue with the maps would be greatly appreciated.
Title: Re: CastleVania BoR
Post by: Phemt on December 29, 2009, 10:32:11 pm
I think he does a great job!

I agree  :)

Darkman you suck!!!  :laughing:

 :laughing: ROTFL  :laughing:
Title: Re: CastleVania BoR
Post by: Warmachine on December 29, 2009, 10:34:17 pm
I think he does a great job!

I agree  :)

Darkman you suck!!!  :laughing:

 :laughing: ROTFL  :laughing:
Thanks Phemt!  :cheers!:
Title: Re: CastleVania BoR
Post by: Fightn Words on December 29, 2009, 11:46:20 pm
Quote
DarkmanX I can provide you with all the Super Contra arcade sprites I can find:
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2)

I love those Konami cameo sprites.

Quote
Been had those links man! :laughing:
I have a "easy ripper" that I downloaded. I haven't tried it yet, I was gonna try it in a day or two. Supposely it can rip from the DS. It's called Snap's Sprite Tool.
http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf (http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf)
You can google it and probably find it. If someone can help me with the issue with the maps would be greatly appreciated.

That tool is definitely going on The List... Thanks for mentioning it.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 30, 2009, 06:50:31 pm
Quote
DarkmanX I can provide you with all the Super Contra arcade sprites I can find:
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=4)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=3)
http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2 (http://www.sprites-inc.co.uk/forum/showthread.php?t=2716&page=2)

I love those Konami cameo sprites.

Quote
Been had those links man! :laughing:
I have a "easy ripper" that I downloaded. I haven't tried it yet, I was gonna try it in a day or two. Supposely it can rip from the DS. It's called Snap's Sprite Tool.
http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf (http://users.telenet.be/snap/Stuff/Sprite%20Tool/manual.pdf)
You can google it and probably find it. If someone can help me with the issue with the maps would be greatly appreciated.

That tool is definitely going on The List... Thanks for mentioning it.
If someone can tell me how to add an attachment to the thread, I will just post it up here for you guys?
Title: Re: CastleVania BoR
Post by: Die_In_Fire on December 30, 2009, 08:23:07 pm
is easy, on the "Post Reply" window, just click below the text square where it says "+ Additional Options..." and voil?.


this Castlevania (actually love the name Contravania) is looking really good so far!! remember that on C64 appears skeleton on bikes, so you could add skeleton on tanks or planes or something like that
Title: Re: CastleVania BoR
Post by: Warmachine on December 30, 2009, 10:03:44 pm
is easy, on the "Post Reply" window, just click below the text square where it says "+ Additional Options..." and voil?.


this Castlevania (actually love the name Contravania) is looking really good so far!! remember that on C64 appears skeleton on bikes, so you could add skeleton on tanks or planes or something like that
You read our minds dude!  we are definitely planning on some skeleton tank fodder :laughing:
Title: Re: CastleVania BoR
Post by: Warmachine on December 30, 2009, 10:30:43 pm
We have all these nice pics from the mod, examples and vids and stuff, but we only have one section dedicated to the tunes......what gives?  im writing the music, and still nothing posted!  :laughing: well that's mainly due to the fact that we want to keep everyone chopping at the bit till the mod is finished, but i just finished this tune and i wanted to share it with everyone.  its only a demo, so it will undergo some change, but that is also in part to show you guys how the music fusion is coming.  this is the castlevania part of the track, and its "Dance of Illusions", slightly modified of course :laughing: i hope you guys dig it as much as i do.  once the track is completely done i will post it also.  be sure to give me some feedback on this fellas!  Enjoy!  :cheers!:


http://www.soundclick.com/player/single_player.cfm?songid=8546367&q=hi&newref=1 (http://www.soundclick.com/player/single_player.cfm?songid=8546367&q=hi&newref=1)
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on December 30, 2009, 10:37:15 pm
is easy, on the "Post Reply" window, just click below the text square where it says "+ Additional Options..." and voil?.


this Castlevania (actually love the name Contravania) is looking really good so far!! remember that on C64 appears skeleton on bikes, so you could add skeleton on tanks or planes or something like that

Thanks!

P.S. Skeletons on bikes? See page 2 of the thread.
Title: Re: CastleVania BoR
Post by: Warmachine on January 01, 2010, 04:20:05 pm
okay guys, i just finished my "dance of illusions" combo.  I comboed that song with "Urban Warfare" from Contra : Legacy of War.  The end result being "Illusions of Warfare"  Hope you all dig it  ;D

http://www.soundclick.com/player/single_player.cfm?songid=8551928&q=hi&newref=1 (http://www.soundclick.com/player/single_player.cfm?songid=8551928&q=hi&newref=1)
Title: Re: CastleVania BoR
Post by: Phemt on January 01, 2010, 05:39:55 pm
okay guys, i just finished my "dance of illusions"

Wonderful!  ;D
Title: Re: CastleVania BoR
Post by: Warmachine on January 01, 2010, 06:56:07 pm
okay guys, i just finished my "dance of illusions"

Wonderful!  ;D
Thanks Phemt!  glad you liked it! :cheers!:
Title: Re: CastleVania BoR
Post by: BadChad on January 03, 2010, 10:52:41 am
Sounds great. Im a big fan of metal in videogames so I love it!
Title: Re: CastleVania BoR
Post by: Warmachine on January 03, 2010, 11:11:44 am
Thanks man!  yeah me too! (obviously!  ;D ) nothing gets much better than playing a castlevania or contra game with some slammin metal tunes!  gets me amped up and ready to roll!  :laughing: Thanks again BadChad!
Title: Re: CastleVania BoR
Post by: Warmachine on January 03, 2010, 10:56:46 pm
Ok guys, heres another new track!  this one is a combo of "Wicked Child" from the original Castlevania and Stage 1 (dont know the proper name!  :laughing: ) of Contra Force.  This one's called "Wicked Force".

Rock out guys! :yeah!_1:


http://www.soundclick.com/player/single_player.cfm?songid=8562413&q=hi&newref=1 (http://www.soundclick.com/player/single_player.cfm?songid=8562413&q=hi&newref=1)

As always hook me up with some feedback guys!
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 04, 2010, 01:10:59 am
both tunes are great!!! actually I'm more used to hear more classic inspired music on Castlevanias, but sure it goes well with the Contra part of your mod  :cheers!:

love Wicked Child!  some suggestions for songs:
- Contra 1 2nd stage boss theme
- CV Rondo of Blood/Dracula X Shaft boss theme (titled "Poison Mind")
- Super C stage 2 theme
- Aria of Sorror Castle corridor theme
- Castlevania III 1st stage theme ("Beginning", but a version inspired by the one appeared on this game, all other versions are slower, this one will fit perfectly with Rock/Metal style)

keep the good work and show us more songs  :cheers!:
Title: Re: CastleVania BoR
Post by: Fightn Words on January 04, 2010, 01:13:52 am
Bloody Tears is my favorite. I can't seem to get the link to work & I've tried two browsers. It redirects me.
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 04, 2010, 01:16:17 am
ohh I forgot about Bloody Tears, my fave is the one on the snes Dracula X

about the link, it pop up a message telling "the program is trying to close this window, do you allow it?" or something like that, I just click NO
Title: Re: CastleVania BoR
Post by: Fightn Words on January 04, 2010, 01:20:14 am
Thanks. I try not to because I'm wary of spam pop-ups, but I'll try that.

*Edit*
Still not working for me.
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 04, 2010, 01:27:17 am
strange...

maybe the aretist's direct link:
http://www.soundclick.com/bands/default.cfm?bandID=1023974 (http://www.soundclick.com/bands/default.cfm?bandID=1023974)

more easy to use is goear.com
Title: Re: CastleVania BoR
Post by: Fightn Words on January 04, 2010, 01:28:28 am
Ah! That worked, thank you.

*Edit*
Very nice Warmachine, your a talented musician!
Title: Re: CastleVania BoR
Post by: Warmachine on January 04, 2010, 06:10:42 am
Thanks guys!  im glad you all dig the tunes!  Die_In_Fire, its funny that you mentioned those tracks because they will be on the OST release when the mod is finished.  im pushing 30 + tunes right now!  :laughing: at some point i need to stop, but between myself and Darkman we just keep pumping out good ideas for combinations.  the hardest part about these songs is making the combos work, so dont be surprised if you hear a tune that is familiar but sounds a tad different.  another reason for doing it that ways is just to make it stand out and be different because there are already so many good versions of these songs available, so i have to make them my own somehow!  Again, thanks to everyones words, and stay posted because i may throw a few more tracks up soon  ;D and btw, as far as the links go, Die_In_Fire is right, just click "No" when it prompts to close the window, or try the direct link to the music page :


 http://www.soundclick.com/bands/default.cfm?bandID=1023974 (http://www.soundclick.com/bands/default.cfm?bandID=1023974) 
Title: Re: CastleVania BoR
Post by: erf_beto on January 04, 2010, 12:37:51 pm
I'm not really into metal but...

:wow!:

This is *awesome* !!!
Title: Re: CastleVania BoR
Post by: Warmachine on January 04, 2010, 12:48:01 pm
I'm not really into metal but...

:wow!:

This is *awesome* !!!
not really into metal???? >:(  :laughing: just kiddin dude!  thanks! :cheers!:
Title: Re: CastleVania BoR
Post by: Phemt on January 04, 2010, 01:33:25 pm
I'm not really into metal but...
:wow!:
This is *awesome* !!!

It's never too late to get in!  :remember:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on January 04, 2010, 06:01:53 pm
Vamprobotector ? Recital of Blood Track List (As of 01/04/2010)

?Jungle Killer?
BGM: Jungle (Contra)
BGM: Vampire Killer (Castlevania)

?In The Beginning?
BGM: Beginning (Dracula?s Curse)
BGM: In A Tight Squeeze (Super C)

?Ruined Mind?
BGM: Poison Mind (Castlevania)
BGM Great Heli Ruined Base (Super C)

?Energy of Doom?
BGM: Dwelling Of Doom (Simon?s Quest)
BGM: Energy Zone (Contra)

?Simon?s Landing?
BGM: Simon?s Theme (Super Castlevania 4)
BGM: Thunder Landing (Super C)

?Heart of Death?
BGM: Heart of Fire (Castlevania)
BGM: Deathbed (Super C)

?Fear Falls?
BGM: Cross a Fear (Dracula X)
BGM: Waterfall (Contra)

?Legendary Than Hell?
BGM: Hotter Than Hell (Super C)
BGM: Legendary Belmont (Curse of Darkness)

?Boss to Lose?
BGM: Fortress Boss (Contra)
BGM: Nothing to Lose (Castlevania)

?Bloody Juncture?
BGM: Bloody Tears (Simon?s Quest)
BGM: Jungle Juncture (Super C)

?Fortress of Time?
BGM: Out of Time (Castlevania)
BGM: Fortress (Contra)

?Monster Massacre?
BGM: Monster Dance (Simon?s Quest)
BGM: Massacre Mountains (Super C)

?Hell Tower?
BGM: Clock Tower (Aria of Sorrow)
BGM: Hell Messenger (The Alien Wars)

?Battle of Neo City?
BGM: Neo City (Contra 4)
BGM: Battle of the Holy (Aria of Sorrow)

?Dracula?s Fortress?
BGM: Fortress (Shattered Solider)
BGM: Dracula?s Castle (Symphony of the Night)

?Contraph?
BGM: Epitaph (Dracula?s Curse)
BGM: Menus (Contra 4)

"Maximum Thrashard?
BGM: Thrashard in the Cave (Castlevania Chronicles)
BGM:  Maximum Speed (Shattered Solider)

?Stalker in the Darkness?
BGM: Stalker (Castlevania)
BGM: The Foggy Cave in the Darkness (Contra Hard Corps)

?Soul Escape?
BGM: No Escape (Super C)
BGM: Reincarnated Soul (Bloodlines)

?Showdown in the Darkness?
BGM: The Showdown (The Alien Wars)
BGM: Followers of Darkness: The Second (Curse of Darkness)

?Illusions of Warfare?
BGM: Illusionary Dance (Symphony of the Night)
BGM: Urban Warfare 1 (Contra Legacy of War)

?Venus Prologue?
BGM: Prologue (Symphony of the Night)
BGM: Venus (Shattered Solider)

Title: Re: CastleVania BoR
Post by: BadChad on January 04, 2010, 06:49:16 pm
Damn, thats a killer track list! Cant wait to hear more of this shiz! ;)

I'm not really into metal but...
:wow!:
This is *awesome* !!!

It's never too late to get in!  :remember:

Not into metal!?!? Thats crazy talk lol. Thats cool man. But Phemt is right!
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on January 04, 2010, 07:42:55 pm
Damn, thats a killer track list! Cant wait to hear more of this shiz! ;)

I'm not really into metal but...
:wow!:
This is *awesome* !!!

It's never too late to get in!  :remember:

Not into metal!?!? Thats crazy talk lol. Thats cool man. But Phemt is right!

Thanks BadChad, I am co-producing the OST with Warmachine who is writing and performing all the music! I'll let Warmachine post the tracks he wants you guys to hear, but trust me your gonna want the OST!
Title: Re: CastleVania BoR
Post by: Warmachine on January 04, 2010, 08:06:07 pm
Damn i dont check the forum for a few hours and you guys are blowing up this thread!  :laughing: thanks to everyone!  slight correction to one of the tracks:  "Dracula's Fortress" actually was changed to "Dracula's Destruction"  combining "Dracula's Castle" from Symphony of the Night with "River of Destruction" from Contra : Legacy of War.  it was a MUCH better mix!  I only have a few tracks left to do and the OST will be complete. i hope you guys are as pumped for it as i am! ;D
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 04, 2010, 09:28:15 pm
killer!!! I want to hear that stuff  :cheers!:
Title: Re: CastleVania BoR
Post by: Warmachine on January 04, 2010, 10:30:48 pm
killer!!! I want to hear that stuff  :cheers!:
well dude, we were talking about releasing the OST when the game was finished, but we may just have to release it early so we can keep you guys rockin out till the mod is finished  ;D im stoked that you guys dig these tunes so much!  this has been really fun to work with.  i first talked with Darkman about trying to see what i could do with the mixes due to some downtime within my band, and this has helped me stay fresh and also improve my recording skills as well.  Dont worry guys, you liked what you heard so far, and the rest of the OST is just as hard and heavy!   :yeah!_1:
Title: Re: CastleVania BoR
Post by: BadChad on January 05, 2010, 01:06:56 am
Damn, thats a killer track list! Cant wait to hear more of this shiz! ;)

I'm not really into metal but...
:wow!:
This is *awesome* !!!

It's never too late to get in!  :remember:

Not into metal!?!? Thats crazy talk lol. Thats cool man. But Phemt is right!

Thanks BadChad, I am co-producing the OST with Warmachine who is writing and performing all the music! I'll let Warmachine post the tracks he wants you guys to hear, but trust me your gonna want the OST!

Writing and "Performing"? Do you mean that warmachine plays all these tracks himself on the guitar? If so, dudes got some serious skills!
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 05:54:37 am
Damn, thats a killer track list! Cant wait to hear more of this shiz! ;)

I'm not really into metal but...
:wow!:
This is *awesome* !!!

It's never too late to get in!  :remember:

Not into metal!?!? Thats crazy talk lol. Thats cool man. But Phemt is right!

Thanks BadChad, I am co-producing the OST with Warmachine who is writing and performing all the music! I'll let Warmachine post the tracks he wants you guys to hear, but trust me your gonna want the OST!

Writing and "Performing"? Do you mean that warmachine plays all these tracks himself on the guitar? If so, dudes got some serious skills!
;D yep dude that's all me.  all the instruments actually, guitar, bass and drums.  i've been writing and recording all my music for about the past 5 years.  Kinda prefer to do things that way because you can be the biggest **** you wanna be about how it sounds and no one can bitch about it! :laughing: that is definitely something im a perfectionist at.  thats my flaw; i'll have something that everyone else says kicks a$$ and i'll  be the one tor critique it! :laughing: thanks for the comment dude!  :cheers!:
Title: Re: CastleVania BoR
Post by: Hanzo on January 05, 2010, 07:01:20 am
Dope music Warmachine. I'm bangin that track like crazy man. Can't wait to play your mod soon.
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 08:56:20 am
Dope music Warmachine. I'm bangin that track like crazy man. Can't wait to play your mod soon.
Thanks man, those tunes sound pretty sick in the game too! nothing quite like goin medieval on some monsters with some metaled out castlevania and contra!  >:D  :laughing:
Title: Re: CastleVania BoR
Post by: BadChad on January 05, 2010, 06:17:13 pm
Well props to you Warmachine. You definetly have great musical talent. I play the guitar myself but Im nothing close to your level, and Im all nothing but METAL!!! ;) But Im pretty sure my taste is different from yours.
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 07:24:57 pm
i appretiate it badchad!  thats awesome that you play guitar too!  and if its all metal, then its all good!  >:D
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 08:12:34 pm
i need some help guys.  im trying to find a really good song to do for the title screen.  if anybody has any suggestions, let me know.  doesnt have to be combinations of contra/castlevania, because chances are if i get a good choice to start with then the other half will follow.  i'll let you guys know if i come up with something
Title: Re: CastleVania BoR
Post by: Fightn Words on January 05, 2010, 08:51:44 pm
Have you done the actual main Castlevania theme yet?
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 08:57:31 pm
by main theme do you mean vampire killer?  or maybe beginning?  if so then yeah and i could throw either one of those as a title screen jingle but i would like to use something else if at all possible.  just mainly because i dont want to use the same tunes twice ya know?
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 05, 2010, 09:00:40 pm
this is my suggestion:


http://www.youtube.com/watch?v=leupymROAls#ws (http://www.youtube.com/watch?v=leupymROAls#ws)

or:

http://www.youtube.com/watch?v=mmx3gnQH8tY# (http://www.youtube.com/watch?v=mmx3gnQH8tY#)
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 09:13:16 pm
Thanks for the suggestions die in fire!  i might have to try out the dracula's curse tune, just depends.  i want to make the title music aggressive to match the style of gameplay.  the mod itself is gonna be like a castlevania on steroids!  here's what i got so far as possible candidates:


http://www.youtube.com/watch?v=YAWGXnZbCLA# (http://www.youtube.com/watch?v=YAWGXnZbCLA#)


http://www.youtube.com/watch?v=DZKsdWfUu_Y# (http://www.youtube.com/watch?v=DZKsdWfUu_Y#)


http://www.youtube.com/watch?v=W8bVZoscHwI# (http://www.youtube.com/watch?v=W8bVZoscHwI#)



http://www.youtube.com/watch?v=X4QokaVX_6w&feature=related# (http://www.youtube.com/watch?v=X4QokaVX_6w&feature=related#)



thats all i got so far, but if you have more suggestions dont hesistate to send them my way, and on that note, if you have any contra tunes in mind, pass em on! thanks again!  :cheers!:
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 05, 2010, 09:32:09 pm
but those tracks are more like stages music, you know, when fighting enemies (specially the aria of sorrow one, that is when fighting a "friend-foe" just like in that game versus Julius Belmont), I was thinking that you need a song for the main screen.

ohh talking about castlevania of game boy, a very cool song and my fave of thast game is the Cloud Castle one, specially the first 18 seconds:
http://www.youtube.com/watch?v=kXmA6-aTKFQ&feature=related# (http://www.youtube.com/watch?v=kXmA6-aTKFQ&feature=related#)

a cool remix:
http://www.youtube.com/watch?v=CWb9LjR5unU# (http://www.youtube.com/watch?v=CWb9LjR5unU#)

http://www.youtube.com/watch?v=jhqU9YENL9k&feature=related# (http://www.youtube.com/watch?v=jhqU9YENL9k&feature=related#)

about Contra, I'm not sure yet...
Title: Re: CastleVania BoR
Post by: Warmachine on January 05, 2010, 09:43:14 pm
i hear ya dude.   :laughing: that cartoon vid is a trip!  i actually have something "special" planned for that particular track.  that's on my to-do list!  :laughing: the song is actually called "Praying Hands".  that whole OST is actually pretty kick a$$!  so is the castlevania adventure on the gameboy also.  and yeah the contra side is harder than what people would think it is when you're taking that style of music and mixing it with a classical sound in castlevania.  but no worries, i only have the title screen, game over, ending and a few more boss themes left and the OST will be ready to roll!  as long as i keep gettin the free time i've had here lately (which i SHOULD because all its done here is snow for the past week straight!) then i should be wrapping this up fairly soon.  at the pace im going i would say sometime before february and that's just giving myself some extra time ya know? thanks for the help man!  much appretiated :cheers!:
Title: Re: CastleVania BoR
Post by: Bloodbane on January 06, 2010, 11:37:00 pm
 Hmmm... where did you get the Contra OST? I'd like to hear them too. Music from Contra Hardcorps are good but not all of them fit the levels of my mod so I have to find alternates.

 BTW have you learned how to use scripts at least @cmd scripts? and have you tried shooting without using throwframe aka using script? I mean using script I've shown for Samus in Cosmic Damage hacked demo.

 If you have learned both, I could tell you how to make Richter shoot while somersaulting just like Bill does in my mod ;).
Title: Re: CastleVania BoR
Post by: Warmachine on January 07, 2010, 05:57:16 am
Hmmm... where did you get the Contra OST? I'd like to hear them too. Music from Contra Hardcorps are good but not all of them fit the levels of my mod so I have to find alternates.

 BTW have you learned how to use scripts at least @cmd scripts? and have you tried shooting without using throwframe aka using script? I mean using script I've shown for Samus in Cosmic Damage hacked demo.

 If you have learned both, I could tell you how to make Richter shoot while somersaulting just like Bill does in my mod ;).
still no luck yet bane  :eek: i plan on getting more into scripting once i have the OST finished.  it gave me a good change of pace, and once the OST is out of the way i can focus all my time on learning script.  i appretiate you being cool enough to share with me how to do the shoot with the somersault! thanks bane!   :cheers!: as far as the OST's go, check this site first : http://contra.kontek.net/media/media.htm (http://contra.kontek.net/media/media.htm)   thats the best one i've come across so far.  but it doesnt have it all.  try this site to fill in the blanks that the contra hq doesnt have : http://downloads.khinsider.com/ (http://downloads.khinsider.com/)  this site is just good overall for game OST's, not just contra
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on January 07, 2010, 09:22:42 pm
Battle of Neo City
(http://img187.imageshack.us/img187/5690/returntoneocity.gif) (http://www.imagehosting.com/)

I appreciate everyones positive attitudes towards my mod and my bud Warmachines tunes so here is another stage that I just created for the mod! (Lifebar is subject to change.)
Title: Re: CastleVania BoR
Post by: Warmachine on January 07, 2010, 09:35:13 pm
Battle of Neo City
(http://img187.imageshack.us/img187/5690/returntoneocity.gif) (http://www.imagehosting.com/)

I appreciate everyones positive attitudes towards my mod and my bud Warmachines tunes so here is another stage that I just created for the mod! (Lifebar is subject to change.)
now thats a damn sexy stage there!  it needs a damn sexy track to go with it.  check this out:  http://www.soundclick.com/bands/default.cfm?bandID=1023974 (http://www.soundclick.com/bands/default.cfm?bandID=1023974)    this is the main soundclick profile page guys.  i know there were some problems with listening to some of the tracks before (my bad!) so this page will get you all the songs thus far.  The song to this stage is called "Battle of Neo City" mixing "Neo City" from Contra 4 and "Battle of the Holy" from Castlevania Adventure.  make sure to give you're boys Darkman and Warmachine some love!!!!
Title: Re: CastleVania BoR
Post by: Die_In_Fire on January 07, 2010, 09:40:09 pm
very cool looking stage!!!

on other stages you could put zombies falling on parachutes, or some flea man riding the monster dogs from contra III

now listening the tune, great as usual!!  :cheers!:
Title: Re: CastleVania BoR
Post by: Warmachine on January 07, 2010, 09:47:39 pm
very cool looking stage!!!

on other stages you could put zombies falling on parachutes, or some flea man riding the monster dogs from contra III

now listening the tune, great as usual!!  :cheers!:
Thanks as usual Die_In_Fire!  you've got yourself a wicked idea there dude!  we may have to hook that up! :cheers!:
Title: Re: CastleVania BoR
Post by: Bloodbane on January 10, 2010, 11:58:12 pm
 Thanks for the links! I'll check them. Music is harder to test cause I have to listen to all of it. Oh well.

 Nice chopper! It should have some turrets on it ;D.

 Ah yes, suggestions, I forgot to tell them here they are:

1. Devil Gun
 In Circle of the Moon, there's flying sword chasing you. In this mod, you could have Gun, rifle, chain gun or any modern weapon instead
2. Ghost with gun
 In Aria of Sorrow, there's female ghosts wielding rapier. In this mod, you could have them wield modern weapon instead ;)
3. Master Gun
 In Harmony of Dissonance, there's sword with shields and other weapons hovering around it. You could have the sword have modern weapons instead
Title: Re: CastleVania BoR
Post by: Fightn Words on January 11, 2010, 04:58:51 am
Cool looking stage & great music to go with it! :cheers!:
Title: Re: CastleVania BoR
Post by: Warmachine on January 11, 2010, 06:00:00 am
Thanks for the tips and comments guys!  :cheers!:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on January 12, 2010, 08:29:11 pm
Thanks for the links! I'll check them. Music is harder to test cause I have to listen to all of it. Oh well.

 Nice chopper! It should have some turrets on it ;D.

 Ah yes, suggestions, I forgot to tell them here they are:

1. Devil Gun
 In Circle of the Moon, there's flying sword chasing you. In this mod, you could have Gun, rifle, chain gun or any modern weapon instead
2. Ghost with gun
 In Aria of Sorrow, there's female ghosts wielding rapier. In this mod, you could have them wield modern weapon instead ;)
3. Master Gun
 In Harmony of Dissonance, there's sword with shields and other weapons hovering around it. You could have the sword have modern weapons instead
I thought about adding turrents to the chopper, but then that would resemble too much the boss from Super C.
Interesting ideas for enemies. Always welcome to new ideas for enemies and such. I particularly liked the parachute idea or would that be too much like Metal Slug?
Title: Re: CastleVania BoR
Post by: Yagami Brando on January 13, 2010, 10:44:45 am
yeah hell! you rules really. The music is totally awesome - the game gonna be awesome too. As a fan of contra and castlevania i'm really interested. Hopin' ypu are going to finish it soon  :)
Title: Re: CastleVania BoR
Post by: Warmachine on January 13, 2010, 01:18:45 pm
yeah hell! you rules really. The music is totally awesome - the game gonna be awesome too. As a fan of contra and castlevania i'm really interested. Hopin' ypu are going to finish it soon  :)
Thanks man!  We're hoping so too! :laughing: we're still working hard to give you guys a great project!
Title: Re: CastleVania BoR
Post by: Mrgrill247 on January 14, 2010, 10:31:27 pm
Do you mind showing a video of your stage.  Can't get enough at looking at it.
Battle of Neo City
(http://img187.imageshack.us/img187/5690/returntoneocity.gif) (http://www.imagehosting.com/)

I appreciate everyones positive attitudes towards my mod and my bud Warmachines tunes so here is another stage that I just created for the mod! (Lifebar is subject to change.)
Title: Update
Post by: Darkmanx_429 on March 27, 2010, 07:03:32 pm
Do you mind showing a video of your stage.  Can't get enough at looking at it.
Battle of Neo City
(http://img187.imageshack.us/img187/5690/returntoneocity.gif) (http://www.imagehosting.com/)

I appreciate everyones positive attitudes towards my mod and my bud Warmachines tunes so here is another stage that I just created for the mod! (Lifebar is subject to change.)
View My Video (http://tinypic.com/r/1568i8l/5)
Sorry for the long delay! Just so everyone knows I go to school full time for Video Game Art and Design, the President of a club called VG Creators that I started, as well as full time in the Marine Corps so I haven't had any time until recent to work on my mod! Well, I have some free time and I am back. A note about this vid. We are aware of the graphical errors and such. This was an old vid for a test and we have progressed since then. I just want everyone to know that the Vamprobotector project is still alive. We have been keeping a watchful eye on the threads and the abundance of action platformers that will be coming out. There will be some good ones particularly Bloodbane's, but mine will be special. Anyone that wants to help out, (I especially need Castlevania/Contra Rebirth sprites as well as Contra 4 stages) please post on the thread or through a PM. Thank you for everyone that continued to support our mod!
Title: Re: CastleVania BoR
Post by: BurnKing on March 27, 2010, 09:08:23 pm
i like the switching from chain to gun good work
Title: Re: CastleVania BoR
Post by: Bloodbane on March 28, 2010, 04:12:18 am
 Aah, so that's the stage intro. Nice!

 BTW what is it that lies between building in the back and richter? I thought it's buildings but they are too short.

Quote
but then that would resemble too much the boss from Super C.
...
would that be too much like Metal Slug?

 I don't think you should worry about 'too much like this or that'. I mean what's wrong if it IS? how many mods have them anyways?
 Besides, you are making platformer here so it's not strange thing to have similarity to certain games. OTOH if this mod resembles Streets of Rage, now that would be really ackward.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on March 28, 2010, 12:48:04 pm
Aah, so that's the stage intro. Nice!

 BTW what is it that lies between building in the back and richter? I thought it's buildings but they are too short.

Quote
but then that would resemble too much the boss from Super C.
...
would that be too much like Metal Slug?

 I don't think you should worry about 'too much like this or that'. I mean what's wrong if it IS? how many mods have them anyways?
 Besides, you are making platformer here so it's not strange thing to have similarity to certain games. OTOH if this mod resembles Streets of Rage, now that would be really ackward.

What lies in between the buildings and Richter is just some Metal Slug sets that I modifed in the stage for effect and added parallex. The look similar to ruins as if buildings used to be there and they serve their purpose very well. Nothing special just for added effect.
Title: Re: Update
Post by: Phemt on March 28, 2010, 04:23:15 pm
View My Video (http://tinypic.com/r/1568i8l/5)
I see the bandana keeps disappearing in idle and walking animation, will that be fixed?
Awesome background! I like the way those buildings looks gothic, something modern but still near castlevania atmosphere. A dawning sun could be the cherry on the cake up there...
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on March 29, 2010, 07:26:46 pm
View My Video (http://tinypic.com/r/1568i8l/5)
I see the bandana keeps disappearing in idle and walking animation, will that be fixed?
Awesome background! I like the way those buildings looks gothic, something modern but still near castlevania atmosphere. A dawning sun could be the cherry on the cake up there...
Read Previous post. The Bandana issue has been fixed. It was still early here because my bud Warmachine changed the original Richter run he had to resemble more closely the one from Super C. If you notice the custom idle pose from the previous vid is not even included in this one. It was only a test.
Title: Re: CastleVania BoR
Post by: Phemt on March 30, 2010, 06:39:44 am
My bad i did not read the comment under the video cause i liked it so much i felt to comment it myself in a hurry!  ;D
Title: Re: CastleVania BoR
Post by: Warmachine on April 24, 2010, 10:09:23 pm
Hey guys! its been FOREVER and a day since my last visit, let alone my last post, so i figured this would be a good attempt at bouncing back in the mix.  lately i've been working alot of overtime and getting things rollin with the band.  getting the guys ready to kick some @$$ at a battle of the bands next weekend >:D but anyway, i have a new tune for you guys to tare into.  just got it done today, its called "Until the Gale of Night" which is the mix of "Dont Wait Until Night" from Haunted Castle and "Contra : The Blue Gale" from Contra Hard Corps.  here's the link

http://www.soundclick.com/bands/default.cfm?bandID=1023974&content=music (http://www.soundclick.com/bands/default.cfm?bandID=1023974&content=music)

hope you guys enjoy!  be sure to leave some love too!

ROCK ON!!!! :cheers!:
Title: Re: CastleVania BoR
Post by: Mrgrill247 on April 25, 2010, 04:49:01 pm
Hmm, time to add a new tune to my psp(I use it as an IPOD.)
Title: Re: CastleVania BoR
Post by: Warmachine on April 26, 2010, 06:34:06 am
 :laughing: sitting in my psp right now
Title: Re: CastleVania BoR
Post by: marion1234 on December 09, 2010, 01:56:17 pm
where i can donload this, this is very crazy
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on January 01, 2011, 07:57:48 pm
where i can donload this, this is very crazy

It's not out yet. I've been submerged for a while with the project as well as the advent of game design school too. Don't worry it's not dead, in matter of fact there has been major changes that have taken place with the whole project in general. It's more than alive and well. Basically, when me and my bud feel that we have some more substance to show by our standards than we will do just that! Don't give up hope though, the project is definitely going to see the light of day. With the advent of Bane's Contra, (which is very good) we lost alot of help for our project so it's basically just a 2 man operation at the moment. It's not really a setback, it's just when we do present you guys what we've been doing over the last year we feel that it's going to raise the bar for Castlevania and Contra Mods. Just be patient. If you want to contribute we could really use the help for someone to rip the level maps from Portrait Of Ruin and Contra 4, both which are DS titles. We could also use the stage maps from Contra Hard Corps. Many of the major sprite sites don't have these. Also, just so you know we are still doing the OST. In fact the art for the album is completely done and we have 37 full completed custom tracks, not even counting the ones we scrapped so we are definitely doing our thing. We just don't want to waste people's time with countless posts with no substance. Stay tuned, I think fans of both game will like what we have to offer! :-X
Title: Re: CastleVania BoR
Post by: Kolbek on January 06, 2011, 02:11:12 pm
Just want to keep this topic alive. Can we expect a demo soon?
Title: Re: CastleVania BoR
Post by: Warmachine on January 08, 2011, 11:24:02 am
Yeah Kolbek! no joke, like Darkman said, we've been on a hiatus for a bit, but we've gotten ALOT done in the past few months and didnt want to bring anything out that wasnt short of awesomeness! :laughing: i dont want to bite us off more than we can chew, but im predicting we will have a running demo sometime in the spring and by the time we get it working , FULLY WORKING, with all the dynamics(believe me, there's alot of em) then the full game should take very little time to complete as a whole.  so back to the point :laughing: demo hopefully by spring, full game if all is well by summer.  Thanks for keeping up with us man! :cheers!:
Title: Re: CastleVania BoR
Post by: Kolbek on January 11, 2011, 04:23:43 pm
Great!  ;D
Title: Re: CastleVania BoR
Post by: Warmachine on March 04, 2011, 09:39:22 am
What's up fellas? Just wanted to throw an update out and keep the thread alive. The project is looking better and better by the day! Since I jumped on board with Darkmanx, the recordings I have been working on seem a little dated compared to my newest ones. With that being said, before the release of the game I am going to completely remaster the entire OST. The more I record the better the songs turn out, this is the reason why the older songs sound dated. Right now I am at 40+ tracks! As always, when we have something new to add we will let you guys know first thing ;) and thanks for all the support and eagerness, that fuels us to give you the best possible game we can work with! Another side note, I have the game programmed to work with the PS3 remote, also with Bluetooth (if u have a Bluetooth adapter) but as always, keep checking back for future updates ;)

- Warmachine
Title: Re: CastleVania BoR
Post by: talic on March 04, 2011, 10:55:40 am
is good to know that this proyect is not dead.  :cheers!:
keep the good work, i would like to see some screenshots of the progress.

edit:
40 tracks???  :wow!: the size of this game would be like 300mb.
Title: Re: CastleVania BoR
Post by: Warmachine on March 04, 2011, 12:07:25 pm
is good to know that this proyect is not dead.  :cheers!:
keep the good work, i would like to see some screenshots of the progress.

edit:
40 tracks???  :wow!: the size of this game would be like 300mb.
Lmao yeah man, its gonna be a big one! Screenshots will be up soon ;) we're still fine tuning everything at the moment, but the weekend's coming up so I should be able to get a few together and post up here. And as we mentioned before, the OST will be released just before, if not on launch so any Castlevania/contra music lovers can get their metal on! I'll keep you guys posted, I may even be able to start working on some snapshots tonight!
Title: Re: CastleVania BoR
Post by: Kolbek on March 05, 2011, 06:03:06 pm
Yes please!
Title: Re: CastleVania BoR
Post by: Warmachine on March 07, 2011, 01:05:38 pm
Yes please!
Well man, no vid  :'( BUT, i do have a few screenshots  ;D

check em out:

Fleet of Oblivion:

(http://www.flickr.com/photos/60365239@N06/5505755311/)

Battle of Neo City:

(http://www.flickr.com/photos/60365239@N06/5505755335/)

Battle of Neo City(bike chase):

(http://www.flickr.com/photos/60365239@N06/5505755289/)

All stages, titles and layouts are subject to change on release of demo/full game.

Make sure to drop me some love fellas! :laughing:
 :cheers!:
Title: Re: CastleVania BoR
Post by: Hanzo on March 07, 2011, 01:57:15 pm
Can't see the screenshots warmachine
Title: Re: CastleVania BoR
Post by: Warmachine on March 07, 2011, 02:00:18 pm
 :wow!: DAMN!!! my bad! im at work and they have a homo internet filter  :laughing:

let me throw out the actual links then:

http://www.flickr.com/photos/60365239@N06/5505755311/ (http://www.flickr.com/photos/60365239@N06/5505755311/)
http://www.flickr.com/photos/60365239@N06/5505755335/ (http://www.flickr.com/photos/60365239@N06/5505755335/)
http://www.flickr.com/photos/60365239@N06/5505755289/ (http://www.flickr.com/photos/60365239@N06/5505755289/)

sorry guys! :eek:
Title: Re: CastleVania BoR
Post by: Hanzo on March 07, 2011, 02:12:15 pm
Badass screenshots Warmachine it's coming out real clean man and the soundtrack gonna be slammin' too
Title: Re: CastleVania BoR
Post by: Warmachine on March 07, 2011, 02:13:49 pm
Thanks dude! yeah man it's starting to come full circle(FINALLY!!). Hopefully we will have demo up and running soon.  Im still shootin' for a spring demo release ;D so lets hope it keeps goin this smooth :cheers!:
Title: Re: CastleVania BoR
Post by: talic on March 07, 2011, 02:51:48 pm
looks neat, great work.  :cheers!:
is made based in the Contra by BloodBane or is all programed from scratch?
because it looks really profesional.

PD:
The life bars seems a little out of place or may be is just me.
Title: Re: CastleVania BoR
Post by: Warmachine on March 07, 2011, 02:59:02 pm
All from scratch man.  Thanks for the props man :cheers!:
As for the lifebars, we have ALOT of ideas floating to try out for them and im sure everyone will dig how it turns out.  If you notice how it has a blue and a red orb, those represent the contra and castlevania weapons.  Trust me, we got a TON of ideas we're gonna throw out there!  thanks again talic!  :cheers!:
Title: Re: CastleVania BoR
Post by: Bloodbane on March 07, 2011, 10:45:22 pm
 Cool screenshots!
 We ought to see video of this mod :).
Title: Re: CastleVania BoR
Post by: Warmachine on March 07, 2011, 10:51:49 pm
Cool screenshots!
 We ought to see video of this mod :).
Patience my friend, there are still a few things to iron out before we release a vid, but one will be out soon, that's a promise! ;D everyone make sure to check back for updates! We're on a roll again ;)

 :cheers!:
Title: RE: Vamprotector Intro Screen
Post by: Darkmanx_429 on March 08, 2011, 05:50:39 pm
Cool screenshots!
 We ought to see video of this mod :).
http://tinypic.com/player.php?v=zx8h8l&s=7 (http://tinypic.com/player.php?v=zx8h8l&s=7)

To quote a great actor, "Wait till they get a load of me..."
We do have some gameplay videos that have been made that have been sitting in the vault for a while, but trust me we have even better ones that we are going to share!

Also, in case you haven't noticed, the official name of the title is now, "Vamprotector." Before it was "Vamprobotector." Cudos, to the fans that catch the Contra reference there....but Vamprotector sounds waaay cooler! :cheers!:
Title: Re: Vamprotector Vids
Post by: Darkmanx_429 on March 18, 2011, 09:14:54 pm
http://videobam.com/ysvYX (http://videobam.com/ysvYX)
Time to start showing off more videos! Just remember all material is considered works in progress and subject to change! This was a video done by my pal Warmachine! We will have some more current videos uploaded soon! Please leave feedback!

By the way, does anyone know a better site than TinyPic to upload vids from?
Title: Re: CastleVania BoR
Post by: talic on March 18, 2011, 09:28:58 pm
Looks great!.  :cheers!:
Any idea if this will work in psp?

Quick question: what version of Obor are you using?
Title: Re: CastleVania BoR
Post by: bWWd on March 19, 2011, 12:56:47 pm
I wish it was at least 2 player game,we have great 4player feature,i wish more people would take advantage of it.Would be nice to play castlevania wit a friend on one screen.Original games didnt had that.
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on March 19, 2011, 03:30:15 pm
I wish it was at least 2 player game,we have great 4player feature,i wish more people would take advantage of it.Would be nice to play castlevania wit a friend on one screen.Original games didnt had that.
It's not shown here yet because we are still implementing the feature, but it will have the option of 2 player simultaneous gameplay. Just like Contra!
Title: Re: CastleVania BoR
Post by: Bloodbane on March 19, 2011, 06:23:22 pm
 I can't view the video :(. I get error message which says streamline not found.
Title: RE: Vamprotector New Video
Post by: Darkmanx_429 on March 19, 2011, 07:03:58 pm
I can't view the video :(. I get error message which says streamline not found.
For some reason certain people can't watch the video and certain people can, it would seem to me that it may be your computer settings because on mine, it plays fine everything. I am going to try to reload it to TinyPic. I know, yesterday it kept freezing my vids. Lets see what happens today...

Original Video (http://tinypic.com/player.php?v=2yxq8g8&s=7)  

In case I haven't mentioned it, the OST is shaping up really nicely as well.
(http://i52.tinypic.com/9708bs.jpg)
Obviously, I am not completely done with the art, but we are 40 tracks strong now completely done. My man, Warmachine has been jammin away! ;D
Title: Re: CastleVania BoR
Post by: Bloodbane on March 19, 2011, 10:04:22 pm
 Great work!

 The background moves fast but the farthest one in the back stays. I know that you are using entity for the burning city but it would look better if it can move too even if it's slow.

 Questions:
1. Do the enemies in this video have death animation? It looks as if they just vanish when they die.
2. The bike mode looks great! Can you shoot down and jump while in this mode?
3. Do enemy grenades explode on ground? Seems like they just bounce on ground but maybe that's just me.
4. Where enemy throws grenade at? it looks as if they don't throw it at player.

 Good work so far! Thanks for the video, I'd like to see wall climbing video :).
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on March 20, 2011, 12:17:43 am
Great work!

 The background moves fast but the farthest one in the back stays. I know that you are using entity for the burning city but it would look better if it can move too even if it's slow.

 Questions:
1. Do the enemies in this video have death animation? It looks as if they just vanish when they die.
2. The bike mode looks great! Can you shoot down and jump while in this mode?
3. Do enemy grenades explode on ground? Seems like they just bounce on ground but maybe that's just me.
4. Where enemy throws grenade at? it looks as if they don't throw it at player.

 Good work so far! Thanks for the video, I'd like to see wall climbing video :).

Thanks, this video was Pre-Alpha there are alot of stuff that has changed since then.We are aware of those minor quarks that you mentioned and are doing our best to make make sure assets in the game are as accurate as possible to their original sources. As for some of your questions the shooting is 360, we are debating as to having the ability to jump while on the bike )or jet ski for that matter...)
Title: Re: CastleVania BoR
Post by: Yagami Brando on November 08, 2011, 02:26:25 pm
Yo there guys, is your project still alive? It was one of the most awaited by me, so how's it going? :)
Title: Re: CastleVania BoR
Post by: erifpiR on November 15, 2011, 09:01:38 pm
¿This Proyect working in Sega DreamCast?  :nervous:
Title: Re: CastleVania BoR
Post by: Darkmanx_429 on October 02, 2012, 10:00:25 pm
Hey guys, I haven't post here in freakin FOREVER, but I received a couple of PM's regarding what happened to my project so I wanted to give everyone a post to where I am at. Well, Warmachine and I switched from BOR to Multimedia Fusion 2. The project has been going on strong. The name of the project is officially called "Vamprotector."  There are tons of videos on my youtube channel, just type in "Vamprotector" in the youtube search bar. I also have a facebook page dedcated to it:  http://www.facebook.com/pages/Vamprotector-Multimedia-Fusion-2/266894016717222.
Title: Re: CastleVania BoR
Post by: darknior on October 03, 2012, 03:31:41 am
Beautifull engine :D
But it is not free :(
And it not works on xBox 1, PSP, Dreamcast, ....
I will never play your game :(
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