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Author Topic: OpenBOR Wiki  (Read 31355 times)

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Offline baritonomarchetto77

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Re: OpenBOR Wiki
« Reply #165 on: May 28, 2009, 07:32:16 am »
Thanx Damy  :)

just a question. In the "script events" page i found

Code: [Select]
keyall.c
    Any player presses or releases a key.

    player: Player index (0-3).

does this means that "player" is a local variant?
« Last Edit: May 28, 2009, 07:38:43 am by baritonomarchetto77 »

Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #166 on: May 28, 2009, 08:15:39 am »
Yes.

Code: [Select]
int X = getlocalvar("player");

It will return the player who triggered event, 0 = player 1, 1 = player 2, ....

OpenBOR Wiki.

Coming Soon:
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Fatal Fury Chronicals


Offline baritonomarchetto77

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Re: OpenBOR Wiki
« Reply #167 on: May 28, 2009, 08:16:49 am »
Yes.

Code: [Select]
int X = getlocalvar("player");

It will return the player who triggered event, 0 = player 1, 1 = player 2, ....



It returns the playerindex, then. Thanx

Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #168 on: May 28, 2009, 08:19:39 am »
Exactly. The keyscript would be useless without it. Don't forget to check for press vs. release. It's overlooked quite often.

DC
OpenBOR Wiki.

Coming Soon:
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Fatal Fury Chronicals


Offline baritonomarchetto77

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Re: OpenBOR Wiki
« Reply #169 on: May 28, 2009, 08:24:00 am »
Exactly. The keyscript would be useless without it. Don't forget to check for press vs. release. It's overlooked quite often.

DC

I know. I was using key# scripts with set indexes, but this localvar meakes it possible to use keyall for my chars  :)

Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #170 on: June 04, 2009, 12:57:16 pm »
New update. The first wiki article on specific script functions: Text Objects

Redirects from:
settextobj
gettextobjproperty
changetextobjproperty
cleartextobj


DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Bloodbane

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Re: OpenBOR Wiki
« Reply #171 on: July 21, 2009, 02:50:18 am »
 Alright, thanks to God. Finally I can add these 2: NoMove and JUMP.

 I still don't understand why entering the main page for Wiki was so hard when I used internet rental couple days ago.


OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline utunnels

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Re: OpenBOR Wiki
« Reply #172 on: July 21, 2009, 03:09:50 am »
    *  Even if {move} is set to 1, entities can still be moved with script, jumpframe and move commands



Hmm, shouldn't it be {nomove}?

----------

Edit

k, I realized you were talking about the parameter...
« Last Edit: July 21, 2009, 03:13:54 am by utunnels »

Offline zamuel

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Re: OpenBOR Wiki
« Reply #173 on: August 16, 2010, 04:30:53 pm »
Forgive the bump but: http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Category:Modules

What determines what modules go here?  I was just curious since I noticed VicViper and Kungow12345's X-Men was missing.  Pretty sure newer stuff may not be on there but the original version of that was a somewhat older mod.
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

Offline Plombo

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Re: OpenBOR Wiki
« Reply #174 on: August 16, 2010, 04:50:01 pm »
Whether or not a module goes there is determined by whether someone takes the time to add it to the list and create a page for it. ;)

Offline zamuel

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Re: OpenBOR Wiki
« Reply #175 on: August 16, 2010, 05:30:27 pm »
Ignore my stupidity.  Didn't realize there was a second page.  :dunce:  :doh!:
FOLH Progress
Primary game: Done!
Extra mode: Done!

Street Team: Reign of the Iron Dragon - http://lavalit.com:8080/index.php/topic,6240.0.html

Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #176 on: March 08, 2011, 02:06:12 pm »
Due to my host upgrading server equipment the Wiki may have some downtime between 20110308 23:00 and 20110309 10:00 EST.

DC

OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #177 on: March 25, 2011, 11:27:27 am »
Requiring email verification and blocking the occasional stray spammer worked for almost two years, but obviously they have figured out how to bypass it wholesale. The recent changes list is flooded over with new pages of gibberish and more show up every day.

I'm looking into a couple of ways to stop them without having to lock the whole thing down. Captcha should probably do it, but as I understand it's a PITA to get going on Media Wiki.

If anyone here has a lot of MediaWiki experience and knows a trick or two, I'd be glad to hear it.

DC
« Last Edit: March 25, 2011, 04:02:52 pm by Damon Caskey »
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


Offline Damon Caskey

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Re: OpenBOR Wiki
« Reply #178 on: April 26, 2011, 03:05:22 pm »
The silence speaks loudly again.  :bored:

Since I couldn't find any better solution and no one else spoke up with one, I had to lock the wiki down. Accounts already in place can edit, but self registration is disabled. If you want to add/edit, just send me a request for an account and I'll make you one.

I would have preferred to leave it open, but the spams were nearing 50 or so day; they were quickly taking over and had to be stopped.

DC
OpenBOR Wiki.

Coming Soon:
Spoiler
Fatal Fury Chronicals


 



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