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Author Topic: Bloodbane's sprite edits  (Read 3358 times)

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Offline Bloodbane

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Bloodbane's sprite edits
« on: February 20, 2009, 05:37:50 am »
 Sprite edit is really tempting. I couldn't resist it not to mention, I've been wanting to make these enemies. I posted there here cause I'm not releasing updated version of Crime Buster anymore.

Lilis:

 

 She replaces Vanessa in Crime Buster.

Ruhut:

 

 New enemy.

 I think you all know whose head Lilis' is. Ruhut's head is from Joe, a edit char by Goresickness based on himself. Originally, I was going to get Joe from Vendetta's demo2 but due to many missing animations, I decided to 'rip' Joe's head only and make new enemy with it.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Shin Kazahara

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Re: Bloodbane's sprite edits
« Reply #1 on: February 20, 2009, 06:23:20 am »
GREAT SPRITES!!!
WHAO!!! :laughing:
My OpenBOR MODs.
Denjin Makai ZERO(2009)
Hyper Final Fight : The Return Of Black(2010)

Offline maxman

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Re: Bloodbane's sprite edits
« Reply #2 on: February 20, 2009, 07:17:58 am »
Bloodbane, great sprite edits. I'd be posting some edits I have but later.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline NeneBuano

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Re: Bloodbane's sprite edits
« Reply #3 on: February 20, 2009, 09:02:30 am »
Good! are you going to post them? si we can put them in Crime Busters?
Thers a snake?n my boot...

Offline Fightn Words

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Re: Bloodbane's sprite edits
« Reply #4 on: February 20, 2009, 03:09:33 pm »
Nice edits Bloodbane!

Quote
I posted there here cause I'm not releasing updated version of Crime Buster anymore.

Does that mean that you've released the last & final version of your game, or that you won't be releasing anything for awhile?

Offline maxman

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Re: Bloodbane's sprite edits
« Reply #5 on: February 20, 2009, 06:27:26 pm »
He won't releasing I guess.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline Bloodbane

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Re: Bloodbane's sprite edits
« Reply #6 on: February 22, 2009, 11:42:21 am »
Does that mean that you've released the last & final version of your game, or that you won't be releasing anything for awhile?

 The former. I'm happy with that version.

 As for Rainbow, I'll release another demo after I get back to it. I'm taking break from it for some time.

Quote
Good! are you going to post them? si we can put them in Crime Busters?

 If everybody are willing to patch the mod yourself, I'll post them. Well, at least for Lilis. Ruhut is new enemy and I haven't decided where he's going to appear in levels. Still, he's categorized as enemies with upper ability.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline baritonomarchetto77

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Re: Bloodbane's sprite edits
« Reply #7 on: March 10, 2009, 10:41:15 am »
really Bloody? Will you resist to the temptation of new features? I don't think so  ;)

Offline Bloodbane

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Re: Bloodbane's sprite edits
« Reply #8 on: April 02, 2009, 01:41:17 pm »
Quote
Will you resist to the temptation of new features?

 :laughing: Maybe not. Currently the unloading feature really hit me.

 Oh yes, I have worked on this some time ago and it's time to show it:

 Tiwi:



 Unlike normal enemies, she doesn't have WALK animation. She has special AI which doesn't require walking.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Die_In_Fire

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Re: Bloodbane's sprite edits
« Reply #9 on: April 02, 2009, 02:04:30 pm »
I would like to see her in action. You have good AI variation on enemies!!

Offline Bloodbane

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Re: Bloodbane's sprite edits
« Reply #10 on: April 02, 2009, 02:34:25 pm »
Quote
I would like to see her in action.

 Oh, I believe you could see her actions  ;D ;D.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline Die_In_Fire

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Re: Bloodbane's sprite edits
« Reply #11 on: April 04, 2009, 05:12:17 am »
Quote
I would like to see her in action.

 Oh, I believe you could see her actions  ;D ;D.

haha yes, that Tiwi was hard at start, until I found how to counterattack

but that Ruhut guy, can stand air attacks and front attacks. also looks a bit like me lol

and the combination of Tiwi and Ruhut is deadly

the othjer girl, Lilis, was more easier

Offline nio

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Re: Bloodbane's sprite edits
« Reply #12 on: April 05, 2009, 07:19:07 am »
cool sprite edits, nothing complex, but fancy and well done...

 ;)

keep the good work

Offline rafhot

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Re: Bloodbane's sprite edits
« Reply #13 on: June 02, 2012, 02:45:58 pm »
rise from the grave!!!

did you still have those new enemies bloodbane?

Offline JahGood5

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Re: Bloodbane's sprite edits
« Reply #14 on: June 02, 2012, 05:42:53 pm »
Nice sprites, BB! ;)

 



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