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Author Topic: Sega Brawlers Megamix  (Read 95255 times)

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Offline maxman

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Re: Sega Genesis Mega Brawler
« Reply #195 on: July 20, 2009, 03:05:11 am »
I don't have a clue what your saying, but none of us are at fault for that.
Same here.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline ALUCARD2009

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Re: Sega Genesis Mega Brawler
« Reply #196 on: July 20, 2009, 05:53:30 am »
your new select screen is very good.your work is very interesting.I' have think about new challenger for your game:-ristar,-tempo,-astal(on sega saturn),-the guy of three dirty  dwave on saturn,the ranger x (or x-ranza on genesis),the wrestler boss of street of rage 1 or 2,robot axel of street of rage 2 and shiva,the two heroes of castlevania on sega genesis.good luck for your next release.thanks for all your games! ;)

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #197 on: July 20, 2009, 08:35:42 pm »
your new select screen is very good.your work is very interesting.
Thanks. :)
Quote
I' have think about new challenger for your game
and they are?
Quote
-ristar,-tempo,-astal(on sega saturn)
I already planed on adding ristar and tempo. I have no Idea who astal is.... I never had a saturn. :(
Quote
-the guy of three dirty  dwave on saturn
I actually want all three of the dirty dwarfs, do you know where I can find the sprites?
Quote
ranger x
I played that before, I think I can squeeze him in if I find any sheets.
Quote
the wrestler boss of street of rage 1 or 2,robot axel of street of rage 2 and shiva,
I've got an opened copy of SORxxx, so I already have them, just not in the mod yet.
Quote
the two heroes of castlevania
I never had any interest in the game, but I was told not too long ago that it was a genesis game, so I'll see what I can do with them.

Thanks a lot for your support G. :thumbs_up:

Offline Fightn Words

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Re: Sega Genesis Mega Brawler
« Reply #198 on: July 21, 2009, 01:36:03 am »
Astal was awesome, but a really really short game. It was a game Sega came out with for Saturn ages ago.

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #199 on: July 21, 2009, 01:46:43 am »
I just saw a video of it on youtube, the visual effects in this game is one og the best I've seen in a 2D game :wow!:. I saw the sprites for this somewhere but never saw them again after that. I'll start looking but can he do anything else other than grab stuff?
astal sega saturn stage 1

Offline Fightn Words

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Re: Sega Genesis Mega Brawler
« Reply #200 on: July 21, 2009, 01:51:58 am »
It's been a while since I played it, I think he has a bird he calls for certain moves that can also act as player two.

Offline Bloodbane

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Re: Sega Genesis Mega Brawler
« Reply #201 on: July 21, 2009, 01:52:13 am »
 Whoa DJ, you have tons of chars in this mod. You sure you can work on all of them?

 BTW I thought Probotectors are alternate version of Contra 3 Alien Wars?
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #202 on: July 21, 2009, 02:05:00 am »
Whoa DJ, you have tons of chars in this mod. You sure you can work on all of them?
I'll try to. :)

Quote
I thought Probotectors are alternate version of Contra 3 Alien Wars?
They are(I saw videos), but the one I'm ripping sprites from Is the Probotector that replaced Contra Hard-Corps, the only Contra rom I found for Genesis. I got the video here.
Spoiler
If you wanna know why Konami did this, I think it had something to do with German laws about people getting shot in video games.

Also, if you wanna know how the contra characters will play on this mod, think of samus on Cosmic Damage, I'm doing the same thing with them, Dinosaurs for hire, and any other games like the two. I'm also removing the grab anims for Earthworm Jim and Vectorman so the can be more concentrated on shooting then fighting.
« Last Edit: July 22, 2009, 08:09:17 pm by DJGameFreakTheIguana »

Offline Mrgrill247

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Re: Sega Genesis Mega Brawler
« Reply #203 on: July 21, 2009, 03:09:06 am »
Nice detective work.  The main character looks like he from the anime Appleseed. 
Ninja magic. Ninjitsu-to, the ability to seem invisible to cause fear and paralisis in your enemies.

Offline Bloodbane

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Re: Sega Genesis Mega Brawler
« Reply #204 on: July 21, 2009, 04:36:16 am »
 :oops: Oh it is alternate version of Contra Hardcorps! :wow!:

Quote
If you wanna know why Konami did this, I think it had something to do with German laws about people getting shot in video games.

 I'm surprised. I thought Konami did this due to market difference. Didn't know there are such rule.

Quote
I'm doing the same thing with them, Dinosaurs for hire, and any other games like the two. I'm also remocing the grab anims for Earthworm Jim and Vectorman so the can be more concentrate on shooting then fighting.

 Great! Shooter should focus on shooting instead of beating.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DARK HAYABUSA

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Re: Sega Genesis Mega Brawler
« Reply #205 on: July 21, 2009, 04:45:49 am »
Great DJ! I know that you can succeed despite that seems complex it is not impossible at all to get it ;D
My strength comes from training not from some curse in my blood.

Offline ALUCARD2009

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Re: Sega Genesis Mega Brawler
« Reply #206 on: July 21, 2009, 07:57:09 am »
i'm happy if i can help you with my ideas dj. :blushing:i know it's very hard to create a mod like sega mega brawler and i respect your work and i support you. :cheers!:i think also the main characters of eternal  champion on genesis and mega-cd would be good challengers(rax,midnight,xavier or larsen...).the characters of x-men 2 on genesis(like magneto,diablo) have very original moves and supers(only on genesis,they have this move),but i don't know if they can join the spirit of your mod. :nervous:good luck for your next release!!! ;)

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #207 on: July 21, 2009, 10:21:09 pm »
Quote
i think also the main characters of eternal  champion on genesis and mega-cd would be good challengers
Man I forgot them, thanks again.
Also, Check out what I found. :)
http://www.spriters-resource.com/genesis/shadowdancer/sheet/25328
This sheet must be new, it was on the front page.

I'm surprised. I thought Konami did this due to market difference. Didn't know there are such rule.
Yeah, if you check the youtube page of the video, someone there posted about it. Someone told me about it before momths ago, I forgot about it, but then ran into while I was going through a rom list.
Quote
Great! Shooter should focus on shooting instead of beating.
I know. I actually worked on them back in September, when I was still working on the Sega Alliance Concept and just transferred them over. Epsilon Eagle from Alien Soldier was gonna play like that to, Glad I've got experience now.
Nice detective work.  The main character looks like he from the anime Appleseed. 
I never heard of it, but I think I saw some kind of cartoon cover of 3 of the main characters on it. I don't know if it was a comic or Anime.
« Last Edit: July 21, 2009, 10:33:31 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #208 on: July 21, 2009, 11:43:53 pm »
lol, found those astal sprites, I just need to figure out how he would work out.
http://www.spriters-resource.com/other_systems/astal/

EDIT:
while going through those sheets, I found another chracter to add and downloaded her sheet. so yeah, Saturn and MegaCD characters will make an appearance in this mod. ;D
Spoiler 

I'll post if I find anything else.
« Last Edit: July 21, 2009, 11:48:33 pm by DJGameFreakTheIguana »

Offline DJGameFreakTheIguana

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Re: Sega Genesis Mega Brawler
« Reply #209 on: July 23, 2009, 08:14:11 pm »
I've ran into a problem: I've changed Earthworm Jim and vectorman so they only do two attacks in a combo. Jim is fine, but for some reason, OpenBOR Crashes when VMan does his second attack and I'm not getting anything about it from the Log. This is All I changed:
Spoiler
Quote
atchain   1 2

anim   attack1
   loop   0
   delay   7
   offset   42 95
   bbox   19 52 49 44
   attack   57 50 65 26 17
   frame   data/chars/vman/a2-0.gif
   attack   57 49 81 28 17
   frame   data/chars/vman/a2-1.gif
   attack   0 0 0 0
   frame   data/chars/vman/a2-2.gif
   frame   data/chars/vman/a2-3.gif
   frame   data/chars/vman/a2-4.gif
   frame   data/chars/vman/a2-5.gif
   frame   data/chars/vman/a2-6.gif
   frame   data/chars/vman/a2-7.gif
      
anim   attack2
   loop   0
   delay   6
   offset   42 95
   bbox   15 49 47 46
   attack   55 41 76 32 17 1
   frame   data/chars/vman/a3-0.gif
   frame   data/chars/vman/a3-1.gif
   attack   54 39 108 36 17 1
   frame   data/chars/vman/a3-2.gif
   attack   0 0 0 0
   frame   data/chars/vman/a3-3.gif
   frame   data/chars/vman/a3-4.gif
   frame   data/chars/vman/a3-5.gif
   frame   data/chars/vman/a3-6.gif

I'll Attach his txt file you anyone needs to see it.

 



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