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Author Topic: Sega Brawlers Megamix demo  (Read 47382 times)

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Offline Bloodbane

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Re: Sega Brawlers Megamix Demo
« Reply #165 on: February 20, 2012, 10:59:12 pm »
 Alright, here you go:

Code: [Select]
anim fall
@script
    if(frame == 0){
      void self = getlocalvar("self");
      void Fall = getlocalvar("Fall" + self);

      if(Fall==NULL()){
        setlocalvar("Fall" + self, 1);
        Fall = 1;
      }
      if(Fall < 6){
        setlocalvar("Fall" + self, Fall+1);
      } else if(Fall>=6){ // Falls reach limit?
        setlocalvar("Fall" + self, NULL());
        changeentityproperty(self, "animation", openborconstant("ANI_FALL2"));
      }
    }
@end_script
delay      50
        landframe 3
offset     101 130
bbox 69 70 73 110
         frame      data/chars/flau/fall1.gif
delay      20
bbox 67 22 90 110
         frame      data/chars/flau/fall2.gif
delay      500
         frame      data/chars/flau/fall3.gif
delay      10
bbox 0
frame     data/chars/flau/fall4.gif

anim fall2
        landframe 1
        delay   1000
offset 44 88
frame data/chars/flau/2toss.gif
        delay   20
offset  101 130
frame   data/chars/flau/fall3.gif
frame   data/chars/flau/fall4.gif

anim rise
@script
    void self = getlocalvar("self");

    setlocalvar("Fall" + self, NULL());
@end_script
delay      30
offset     101 130
         frame      data/chars/flau/fall4.gif
delay      20
         frame      data/chars/flau/rise1.gif
frame     data/chars/flau/rise2.gif

 In this example, there are 3 animations: FALL with bbox, FALL2 without bbox and RISE. The script you need is on FALL and RISE (just copy the whole and change frame, offset, bbox etc in the animations).
 The script works like this: when FALL animation is played or entity is knocked down, a counter (whose state is stored in local variable) counts from 1. This counter will be resetted in RISE animation IOW when entity no longer falls. When juggled, entity replay FALL animation again which increments the counter. If this is repeated until six knock downs or 5 juggles, the script will change animation to FALL2 animation without bbox.

 If you want to change FALL2 animation, just replace the text with other FALL animation (don't forget the caps).
 If you want to change the limit, change 6 in these 2 lines:
Quote
      if(Fall < 6){

Quote
      } else if(Fall>=6){

 to any value you want. No negative value BTW.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix Demo
« Reply #166 on: February 21, 2012, 08:07:09 pm »
Thanks BloodB, I'll try that out soon.

BTW,  I'm still going through with OpenBORstats to at DropV to every character and enemy in the mod, and fixing a few things along the way. There may not be too many new features for the next update, but I'm thinking of bringing two more characters from Guardian Heroes.

x)

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix Demo
« Reply #167 on: February 21, 2012, 09:24:04 pm »
Yo, I just tested the script with Barbon and it worked. Thanks again BloodB, I'll keep this around for bosses.

x)

Offline Bloodbane

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Re: Sega Brawlers Megamix Demo
« Reply #168 on: February 22, 2012, 10:23:19 pm »
 Glad it works!
 though I thought you are going to use it for players.

 Anyways, just wondering did you change juggle limit? you could set any value you want.
OpenBoR Manual

Basic OpenBoR Tutorials

OpenBoR Tricks & Tutorials

"The more often enemies attack, the more open they are to counter attacks"

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix Demo
« Reply #169 on: February 23, 2012, 12:20:16 am »
I was but I wanna keep it with DropV, but it'll be best for bosses. About DropV, I was looking for some sort of way to get a similar effect without have to go through every char txt file, but that's been moving along faster since I thought to use OpenBORstats.

I did change the limit though, that was the first thing I did to make sure that worked.

X)
« Last Edit: February 23, 2012, 12:26:07 am by DJGameFreakTheIguana »

Offline MadZiontist

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Re: Sega Brawlers Megamix Demo
« Reply #170 on: May 20, 2012, 06:29:34 am »
Hey DJ, great work so far! I can't wait to see/play the final product. I tried to DL the "noreflect demo", but the filedropper link was no good. Also where can I DL the latest 1/2/2012 demo? I'm a bit confused about that lol.

Edit:

I know your post about modding your PSP Slim is old, but if you need help with that, just send me a PM. I'll hook you up with the info and links that you'll need.
« Last Edit: May 20, 2012, 06:35:55 am by MadZiontist »
"The unbelieving receiving prophecy so true,
I cut the head off the devil and I throw it at you"

-DMC

Offline DJGameFreakTheIguana

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Re: Sega Brawlers Megamix Demo
« Reply #171 on: July 23, 2012, 10:41:05 am »
Here's the new update for Sega Brawlers Megamix:
http://www.mediafire.com/file/i337amb97u0ri3k/Sega_Brawlers_Megamix(NewV1.0).zip
Because I lost count of the version number because of computer issues years back, I'm starting the count over but will call it NewVersion from now on. I spent most of my time on this update adding DropV to everything to prevent heavy juggling in big brawls, usually in Battle mode. The game does have 2 new characters, Mecha Knuckles and Tiger(Streets of Rage 3 Martial Arts enemy), but both are locked and can only be played after beating adventure mode to unlock the other modes. Charmy Bee from Chaotix has been updated from the older version of the mod and included in this update. A new stage has been added to Mission Mode, featuring music from recently released in Japan, Max Anarchy(Anarchy Reigns being it's US name).

Having a job has slowed my work on this mod down, but in the future, I'll try to update regularly with small stuff, or fewer characters and/or other additions. Until then, drop comments if you play the new update, it's always appreciated.

=================================

Hey DJ, great work so far! I can't wait to see/play the final product. I tried to DL the "noreflect demo", but the filedropper link was no good. Also where can I DL the latest 1/2/2012 demo? I'm a bit confused about that lol.
Thanks letting me know about the broken link man. I didn't go any further on it anyway, so I took it off. I also removed the link to the older game, you guys don't need it.  ;D

Quote
I know your post about modding your PSP Slim is old, but if you need help with that, just send me a PM. I'll hook you up with the info and links that you'll need.
That thing was broken years ago, lol. I just upgraded to the Vita last Friday, I just need to figure out how to pl;ay Gex on it, if the Wi-Fi ever connects to the damn nework.

x)

Offline pepperland

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #172 on: August 06, 2012, 11:57:19 am »
aw, could you please reupload the old demo? The one with the Streets of Rage level as stage 1? none of the newer builds work on my wii, and its not nearly as much fun to play on my computer without a friend.

Offline DJGameFreakTheIguana

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #173 on: August 06, 2012, 01:43:11 pm »
Sorry man, I did some testing in that old version to prepare for this version, I don't know if it would even work, plus, it's still in my old computer that isn't hooked up. Maybe some time I could try to copy it and see if I can remove anything that makes it stop working, which I specifically don't know what that is. I couldn't even get that info back when my own wii was working. Right now, I'm searching bing to see if there's still a link to it somewhere.

x)

Offline nsw25

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #174 on: August 06, 2012, 07:18:55 pm »
i like this game, its great to have so much variety of characters, only issues i have is that the levels are really long and a bit repetitive beacuse theres way too many enemies before level progresses so you fight the same enemies for ages and it gets stale. Do you know what i mean ? like its good to have large amounts of enemies but the pacing of the fights feel really drawn out
My current project: Simpsons treehouse of horror
My very first mod: Evil dead 2 redux

Offline maxman

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #175 on: August 06, 2012, 08:55:43 pm »
Yours is super fun to play, DJ! I like all the variety and tons of stuff you added. The last version of the demo was 8.8. Now I would assume that it would've been version 9.0 or 8.9.
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline DJGameFreakTheIguana

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #176 on: August 07, 2012, 01:01:39 pm »
i like this game, its great to have so much variety of characters, only issues i have is that the levels are really long and a bit repetitive beacuse theres way too many enemies before level progresses so you fight the same enemies for ages and it gets stale. Do you know what i mean ? like its good to have large amounts of enemies but the pacing of the fights feel really drawn out
Thanks for your feedback. I wanna keep a lot of enemies there to keep players busy, but maybe I could lower some of their health? For Alliance mode, I have to keep them there because of your allies, but in adventure mode, I can try to lower some stuff.

Yours is super fun to play, DJ! I like all the variety and tons of stuff you added. The last version of the demo was 8.8. Now I would assume that it would've been version 9.0 or 8.9.
9.something, but I released other version since that mishap, and that was over a year ago, so this could be 12 or 13 for all I know. I'm just gonna call it NewV so we don't have to worry about that bit. Also, thanks for your comment, I'm currently working everyone's MP to resemble Streets of Rage 3, except freespecials will also drain it, but it refreshes on it's own to limit attacks that fill it quickly and limit how many times a player using those attacks.  ;)

EDIT: I got Sega Brawlers in the downloads section now. I forgot I could just upload the link from mediafire, and I'm impressed by how fast it was approved. Good work guys.  :cheers!:

x)
« Last Edit: August 07, 2012, 01:13:25 pm by DJGameFreakTheIguana »

Offline maxman

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #177 on: August 07, 2012, 06:09:18 pm »
You did upload it to Mediafire, didn't you?
Dragon Duo (W.I.P./Outdated demo (2010 version)) (in progress)
Captain Commando (in progress)
Unelmia: Dreamers' Fate (collaborating with contress/taskmaster) (in progress)

Best OpenBOR mods:Spoiler
1. World Heroes Supreme Justice
2. Golden Axe Myth
3. Art of Fighting: Beats of Rage Remix III
4. A Tale of Vengeance
5. Valdivia Ransom City (demo)
6. Sega Brawlers Megamix
7. Super Fightin Spirit
8. Angel-0

Offline DJGameFreakTheIguana

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  • Credit to Vyck_St.Judas, Edited by me.
Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #178 on: August 08, 2012, 02:58:08 am »
Yeah, the day I released it, I tried to upload the same file here and mediafire at the same time. Wouldn't go through on lavalit though.

x)

Offline bozeefus

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Re: [UPDATED]Sega Brawlers Megamix demo
« Reply #179 on: August 10, 2012, 04:11:45 pm »
I'm going to have to give this a try!! I thought you had already released the last version, years ago, when I stopped being active.

Good luck, cannot wait until this is finished.
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